updating main directory files to match NS 3.2 official files

This commit is contained in:
pierow 2018-08-16 00:21:00 -04:00
parent 69fd491e5b
commit baa888dd34
15 changed files with 133 additions and 85 deletions

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@ -178,7 +178,7 @@ entity_state_player_t gamedll Player_Encode
DEFINE_DELTA( spectator, DT_INTEGER, 1, 1.0 ), DEFINE_DELTA( spectator, DT_INTEGER, 1, 1.0 ),
DEFINE_DELTA( iuser3, DT_INTEGER, 6, 1.0 ), // Need player info for AvHCommanderModeHandler::LookupClassNameForEntity DEFINE_DELTA( iuser3, DT_INTEGER, 6, 1.0 ), // Need player info for AvHCommanderModeHandler::LookupClassNameForEntity
DEFINE_DELTA( iuser4, DT_INTEGER, 32, 1.0 ), // NS custom parameter (needs 32 for AvHSpecialSound) DEFINE_DELTA( iuser4, DT_INTEGER, 32, 1.0 ), // NS custom parameter (needs 32 for AvHSpecialSound)
DEFINE_DELTA( fuser2, DT_FLOAT, 12, 1.0 ), // For player health (energy is predicted so this isn't needed for it) DEFINE_DELTA( fuser2, DT_FLOAT, 14, 1.0 ), // For player health (energy is predicted so this isn't needed for it)
DEFINE_DELTA( vuser1[0], DT_ANGLE, 8, 1.0 ), DEFINE_DELTA( vuser1[0], DT_ANGLE, 8, 1.0 ),
DEFINE_DELTA( vuser1[1], DT_ANGLE, 8, 1.0 ), DEFINE_DELTA( vuser1[1], DT_ANGLE, 8, 1.0 ),
DEFINE_DELTA( vuser1[2], DT_ANGLE, 8, 1.0 ), DEFINE_DELTA( vuser1[2], DT_ANGLE, 8, 1.0 ),

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@ -2,13 +2,16 @@
// Natural Selection // // Natural Selection //
// by Charlie Cleveland // // by Charlie Cleveland //
//////////////////////////// ////////////////////////////
game "Natural Selection 3.2 (LUA)" game "Natural Selection"
url_info "www.natural-selection.org" developer "Unknown Worlds"
url_dl "http://www.natural-selection.org/" developer_url "http://www.unknownworlds.com/ns/"
version "v3.0" url_info "http://www.unknownworlds.com/ns/"
url_dl "http://www.unknownworlds.com/ns/view?action=files"
icon "ns"
version "v3.2"
size "165000000" size "165000000"
svonly "0" svonly "0"
secure "1" secure "0"
cldll "cl_dlls\client.dll" cldll "cl_dlls\client.dll"
hlversion "1110" hlversion "1110"
// How to allow training but disable "New game"? // How to allow training but disable "New game"?

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@ -11,9 +11,6 @@
// Common between listenserver.cfg and server.cfg // // Common between listenserver.cfg and server.cfg //
//////////////////////////////////////////////////// ////////////////////////////////////////////////////
// Default server name. Change to "Bob's Server", etc.
hostname "Natural Selection v3.1"
// Must specify sv_region, or it won't show up in Steam server browser // Must specify sv_region, or it won't show up in Steam server browser
// 0: US East coast // 0: US East coast
// 1: US West coast // 1: US West coast
@ -72,6 +69,9 @@ sv_clienttrace 3.5
/////////////////////////////// ///////////////////////////////
sv_lan 0 sv_lan 0
// Forces a limit on structures on the server
sv_structurelimit 300
// disable clients' ability to pause the server // disable clients' ability to pause the server
pausable 0 pausable 0

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@ -23,20 +23,24 @@
// - Reduced maxplayers on bast and hera for CPU reasons // - Reduced maxplayers on bast and hera for CPU reasons
// //
ns_eon "\minplayers\16\maxplayers\32\" ns_eon "\minplayers\16\maxplayers\32\"
ns_lucid "\minplayers\10\maxplayers\32\"
ns_metal "\minplayers\16\maxplayers\32\" ns_metal "\minplayers\16\maxplayers\32\"
ns_caged "\minplayers\16\maxplayers\32\" ns_caged "\minplayers\16\maxplayers\32\"
co_sava "\minplayers\6\maxplayers\20\" co_sava "\minplayers\6\maxplayers\20\"
co_angst "\minplayers\4\maxplayers\20\" co_angst "\minplayers\4\maxplayers\20\"
ns_hera "\minplayers\16\maxplayers\24\" ns_hera "\minplayers\16\maxplayers\24\"
ns_lost "\minplayers\16\maxplayers\32\" ns_lost "\minplayers\16\maxplayers\32\"
ns_machina "\minplayers\16\maxplayers\24\"
ns_nothing "\minplayers\16\maxplayers\32\" ns_nothing "\minplayers\16\maxplayers\32\"
co_niveus "\minplayers\4\maxplayers\20\" co_niveus "\minplayers\4\maxplayers\20\"
co_faceoff "\minplayers\0\maxplayers\18\" co_faceoff "\minplayers\0\maxplayers\18\"
co_daimos "\minplayers\8\maxplayers\20\" co_daimos "\minplayers\8\maxplayers\20\"
ns_bast "\minplayers\14\maxplayers\28\" ns_bast "\minplayers\14\maxplayers\28\"
ns_origin "\minplayers\16\maxplayers\32\" ns_origin "\minplayers\16\maxplayers\32\"
ns_shiva "\minplayers\16\maxplayers\32\"
co_kestrel "\minplayers\8\maxplayers\20\" co_kestrel "\minplayers\8\maxplayers\20\"
ns_tanith "\minplayers\16\maxplayers\32\" ns_tanith "\minplayers\16\maxplayers\32\"
co_umbra "\minplayers\8\maxplayers\20\"
ns_nancy "\minplayers\14\maxplayers\32\" ns_nancy "\minplayers\14\maxplayers\32\"
ns_veil "\minplayers\16\maxplayers\32\" ns_veil "\minplayers\16\maxplayers\32\"
co_core "\minplayers\0\maxplayers\20\" co_core "\minplayers\0\maxplayers\20\"

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@ -43,4 +43,4 @@ localmsg "NS-HLTV Broadcast" 90 5 -1 0.825 FFA000FF
// these commands will be executed on connecting spectator client and may be used // these commands will be executed on connecting spectator client and may be used
// to adjust settings for HLTV (for example voice parameters) // to adjust settings for HLTV (for example voice parameters)
signoncommands "voice_scale 2; voice_overdrive 16; volume 0.5; echo Voice adjusted for NS-HLTV" // signoncommands "voice_scale 2; voice_overdrive 16; volume 0.5; echo Voice adjusted for NS-HLTV"

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@ -1,5 +1,5 @@
-------------------------------------------------------------------------- --------------------------------------------------------------------------
- Natural Selection - http://www.naturalselection.com - v3.1 - 05/14/05 - - Natural Selection - http://www.naturalselection.com - v3.2 - 20/02/06 -
-------------------------------------------------------------------------- --------------------------------------------------------------------------
The NS Team The NS Team
@ -12,13 +12,7 @@ Jon Chapman
[ "Merkaba" :: level designer, level tech R&D, 2D art - ns_hera ] [ "Merkaba" :: level designer, level tech R&D, 2D art - ns_hera ]
Joel Rubicam Joel Rubicam
[ "grepdashv" :: qa lead ] [ "grepdashv" :: tools ]
Florian Schwarzer
[ "Nemesis Zero" :: project manager ]
Karl Patrick
[ "Cagey" :: programmer ]
David Monks David Monks
[ "MaDMaXX" :: sound effects ] [ "MaDMaXX" :: sound effects ]
@ -26,18 +20,14 @@ David Monks
Harry Walsh Harry Walsh
[ "puzl" :: programmer ] [ "puzl" :: programmer ]
Mark Windle
[ "Zunni" :: relations manager ]
Petter Rønningen Petter Rønningen
[ "tankefugl" :: programmer ] [ "tankefugl" :: programmer ]
Joseph Stone Jim Olson
[ "Alpha|UK" :: 3D art ] [ "JazzX" :: QA Lead ]
Ozgur Yigit
[ "gazOzz" :: 2D art ]
Jason Lange
[ "J" :: artist ]
Retired Members Retired Members
------------- -------------
@ -60,6 +50,12 @@ Alex Boylan
Phil Mayfield Phil Mayfield
[ "Def one" :: animator - marine and alien view models ] [ "Def one" :: animator - marine and alien view models ]
Florian Schwarzer
[ "Nemesis Zero" :: project manager ]
Karl Patrick
[ "Cagey" :: programmer ]
Joe Vaughan Joe Vaughan
[ "joev" :: development manager, code - and server monkey ] [ "joev" :: development manager, code - and server monkey ]
@ -82,6 +78,12 @@ Tom Grim
[ "ElvenThief" :: programmer ] [ "ElvenThief" :: programmer ]
Joseph Stone
[ "Alpha|UK" :: 3D art ]
Ozgur Yigit
[ "gazOzz" :: 2D art ]
Level Designers Level Designers
------------- -------------
@ -140,6 +142,9 @@ Craig Bryson
[ "Drath" :: co_niveus ] [ "Drath" :: co_niveus ]
Mark Windle
[ "Zunni" :: relations manager ]
Other Credits Other Credits
------------- -------------

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@ -9,7 +9,7 @@
//////////////////////////////////////////////////// ////////////////////////////////////////////////////
// Default server name. Change to "Bob's Server", etc. // Default server name. Change to "Bob's Server", etc.
hostname "Natural Selection v3.1" hostname "Natural Selection v3.2"
// Must specify sv_region, or it won't show up in Steam server browser // Must specify sv_region, or it won't show up in Steam server browser
// 0: US East coast // 0: US East coast
@ -84,6 +84,9 @@ mp_timelimit 60
/////////////////////////////// ///////////////////////////////
sv_lan 0 sv_lan 0
// Forces a limit on structures on the server
sv_structurelimit 300
// disable clients' ability to pause the server // disable clients' ability to pause the server
pausable 0 pausable 0

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@ -32,7 +32,7 @@
// Half-Life Server Configuration Layout Script (stores last settings chosen, too) // Half-Life Server Configuration Layout Script (stores last settings chosen, too)
// File generated: Thu Mar 03 11:29:18 PM // File generated: Sun May 07 10:30:06 AM
// //
// //
// Cvar - Setting // Cvar - Setting
@ -52,7 +52,7 @@ DESCRIPTION SERVER_OPTIONS
{ {
"#Valve_Hostname" "#Valve_Hostname"
{ STRING } { STRING }
{ "Natural Selection 3.1 Server" } { "Natural Selection 3.2 Server" }
} }
"maxplayers" "maxplayers"

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@ -20,7 +20,7 @@ Natural Selection is created and maintained by Unknown Worlds Entertainment. Vi
NS_Site NS_Site
{ {
Check the front page of www.naturalselection.com for late-breaking news Check the front page of www.naturalselection.com for late-breaking news.
} }
Team_AutoAssign Team_AutoAssign
@ -78,6 +78,13 @@ AutoTeam
Auto-assigned Auto-assigned
} }
ReadyRoomThrottleMessage
{
You must press the key twice to return to the readyroom.
}
//"or type bind f4 "readyroom; wait; readyroom" for all you moaning ****" - Unnamed dev.
Muted Muted
{ {
Muted Muted
@ -110,9 +117,10 @@ Exclamation
ChooseAnUpgrade ChooseAnUpgrade
{ {
Choose an upgrade by opening your pop-up menu (right-click by default)! Choose an upgrade by opening your pop-up menu (right-click by default).
} }
YouAreAttacking YouAreAttacking
{ {
You are attacking! You are attacking!
@ -310,7 +318,7 @@ This server does not currently allow spectators.
ObsInEyePrefix ObsInEyePrefix
{ {
Viewing through eyes of Looking through eyes of
} }
SpectatorTeam SpectatorTeam
@ -363,6 +371,26 @@ KILLS
Kills Kills
} }
EXTRA
{
Info
}
COLWEAP
{
Weapon
}
COLLEVEL
{
Level
}
COLRES
{
Res
}
DEATHS DEATHS
{ {
Deaths Deaths
@ -409,11 +437,6 @@ ReadyRoomMessage
You are in the Ready Room. Walk through an entrance to join a team or observe the game. You are in the Ready Room. Walk through an entrance to join a team or observe the game.
} }
ReadyRoomThrottleMessage
{
You must press the key twice to return to the Ready Room
}
ReinforcementMessage ReinforcementMessage
{ {
You are waiting in line to spawn back in. You are waiting in line to spawn back in.
@ -481,12 +504,12 @@ You are now a soldier. Try to follow orders from your commander, and do your be
ObjectivesVsAliens ObjectivesVsAliens
{ {
You are fighting aliens! Aliens respawn at hives - to win the game, you must kill all the alien hives and then kill the remaining aliens. You are fighting the alien menace! Aliens respawn at hives - to win the game, you must kill all the alien hives and then kill the remaining aliens.
} }
ObjectivesVsMarines ObjectivesVsMarines
{ {
You are fighting marines! Marines respawn at infantry portals - to win the game, you must kill all their infantry portals and then kill all remaining marines. You are fighting the marine invaders! Marines respawn at infantry portals - to win the game, you must destroy all their infantry portals and then kill all remaining marines.
} }
Handicap Handicap
@ -1435,7 +1458,7 @@ The game won't start until both sides have players.
// Translation note: don't translate "ready" // Translation note: don't translate "ready"
GameWontStartUntilReady GameWontStartUntilReady
{ {
Game won't start until both teams type "ready". The game won't start until both teams type "ready".
} }
EvolvingMessage EvolvingMessage
@ -1488,6 +1511,11 @@ MustGestateUp
You can only change to higher lifeforms. You can only change to higher lifeforms.
} }
SurfaceTooSteep
{
You need a flatter surface to gestate on.
}
MustGestateOnGround MustGestateOnGround
{ {
You must stand on flat ground to gestate. You must stand on flat ground to gestate.
@ -1558,6 +1586,11 @@ TooManyStructuresOfThisTypeNearby
There are too many structures of this type nearby. There are too many structures of this type nearby.
} }
TooManyStructuresOnServer
{
Server's structure limit exceeded.
}
TooManyStructuresInArea TooManyStructuresInArea
{ {
There are too many structures nearby. There are too many structures nearby.
@ -1576,13 +1609,15 @@ There are too many webs nearby.
TeamOneWon TeamOneWon
{ {
The TSA Marines have exterminated the alien infestation The marines have won the game!
} }
// The TSA Marines have exterminated the alien infestation!
TeamTwoWon TeamTwoWon
{ {
The alien Kharaa have eradicated the human presence The aliens have won the game!
} }
// The alien Kharaa have eradicated the human presence!
GameDraw GameDraw
{ {
@ -1707,7 +1742,7 @@ Drop your current weapon, to get more speed, or to give to someone else to use.
TechNodeHelp_5 TechNodeHelp_5
{ {
Leave game and go back to the ready room. This will let you switch teams, observe the game, or take a break. Note that excessive Ready Room idling is often frowned upon. Leave the game and go back to the ready room. This will let you switch teams, observe the game, or take a break. Note that excessive Ready Room idling is often frowned upon.
} }
TechNodeHelp_6 TechNodeHelp_6
@ -1961,7 +1996,7 @@ Grenades
TechNodeHelp_37 TechNodeHelp_37
{ {
Issues one grenade to all soldiers on spawn Issues grenades to all soldiers on spawn
} }
TechNodeLabel_38 TechNodeLabel_38
@ -2124,7 +2159,7 @@ Siege turret
TechNodeHelp_57 TechNodeHelp_57
{ {
High-powered turret, fires sonic blast through walls. Only harms structures High-powered turret, fires a sonic blast through walls. Only harms structures
} }
TechNodeLabel_58 TechNodeLabel_58
@ -2251,7 +2286,7 @@ Remove this structure in exchange for some resources.
TechNodeHelp_80 TechNodeHelp_80
{ {
Ask your commander for orders. The commander will be notified that you are looking for something to do, and will give likely you an order Ask your commander for orders. The commander will be notified that you are looking for something to do, and will likely give you an order
} }
TechNodeHelp_81 TechNodeHelp_81
@ -2344,7 +2379,7 @@ Carapace
TechNodeHelp_101 TechNodeHelp_101
{ {
Increases amount of armor. Each level of carapace absorbs roughly 16% more damage Increases amount of armor. Each level of carapace increases damage absorption
} }
TechNodeLabel_102 TechNodeLabel_102
@ -2354,7 +2389,7 @@ Regeneration
TechNodeHelp_102 TechNodeHelp_102
{ {
You automatically heal all damage over time. Higher levels will heal you faster. Does not stack with your innate regenartion You automatically heal damage over time. Higher levels will heal you faster. Does not stack with your innate regenartion
} }
TechNodeLabel_103 TechNodeLabel_103
@ -2364,7 +2399,7 @@ Redemption
TechNodeHelp_103 TechNodeHelp_103
{ {
The hive will automatically try to save you when you're near death, pulling you back to the hive to heal The hive will automatically try to save you when you're near death, pulling you back close to it to heal your wounds
} }
TechNodeHelp_104 TechNodeHelp_104
@ -2411,7 +2446,6 @@ TechNodeHelp_109
{ {
Quietens your every action Quietens your every action
} }
// "quiet, quieter, vewwy vewwy quiet" - An unnamed playtester.
TechNodeLabel_110 TechNodeLabel_110
{ {
@ -2420,7 +2454,7 @@ Cloaking
TechNodeHelp_110 TechNodeHelp_110
{ {
You gain invisibility. Fast movements will increase your opacity. Attacks, observatories and scanner sweeps will uncloak you You gain invisibility. Fast movements will increase your opacity. Attacks, proximity to observatories and scanner sweeps will uncloak you. Use your cloaking indicator to see how cloaked you are
} }
TechNodeLabel_111 TechNodeLabel_111
@ -2450,7 +2484,7 @@ Skulk
TechNodeHelp_113 TechNodeHelp_113
{ {
Gestate to Skulk. This is a fast, small alien that is best suited for one on one combat, harassment and guerilla tactics. Can climb walls (disable with the "duck" key) Gestate into a Skulk. This is a fast, small alien that is best suited for one on one combat, harassment and guerilla tactics. Can climb walls (disable with the "duck" key)
} }
TechNodeLabel_114 TechNodeLabel_114
@ -2460,7 +2494,7 @@ Gorge
TechNodeHelp_114 TechNodeHelp_114
{ {
Gestate to Gorge. Creates and grows resource towers, hives, upgrade chambers and turrets. Weak in combat, but good as support unit since it can heal friends and friendly structures Gestate into a Gorge. Creates and grows resource towers, hives, upgrade chambers and turrets. Weak in combat, but good as support unit since it can heal friends and friendly structures
} }
TechNodeLabel_115 TechNodeLabel_115
@ -2470,7 +2504,7 @@ Lerk
TechNodeHelp_115 TechNodeHelp_115
{ {
Gestate to Lerk. Provides versatile combat support. Has long-range spike shooting, choking area-effect spores and protective "umbra" ability. Fly by tapping the jump key. Glide by holding the jump key while in the air Gestate into a Lerk. Provides versatile combat support. Has a bite attack, choking area-effect spores and a protective "umbra" ability. Fly by tapping the jump key. Glide by holding the jump key while in the air
} }
TechNodeLabel_116 TechNodeLabel_116
@ -2480,7 +2514,7 @@ Fade
TechNodeHelp_116 TechNodeHelp_116
{ {
Gestate to Fade. The Kharaa's main combat unit, with swiping attacks, an acid rocket attack, and teleportation Gestate into a Fade. The Kharaa's main combat unit, with swiping attacks, an acid-based rocket, and teleportation
} }
TechNodeLabel_117 TechNodeLabel_117
@ -2490,7 +2524,7 @@ Onos
TechNodeHelp_117 TechNodeHelp_117
{ {
Gestate to Onos. A behemoth that can stomp to stun his enemies, charge through enemies and devour them. This alien is capable of taking on multiple marines at once Gestate into an Onos. A behemoth that can stomp to stun his enemies, charge through enemies and devour them. This alien is capable of taking on multiple marines at once
} }
TechNodeLabel_118 TechNodeLabel_118
@ -2726,12 +2760,12 @@ Hive
User3Desc_17 User3Desc_17
{ {
Aliens spawn here, grants access to higher alien lifeforms and upgrades Aliens spawn here, grants access to higher alien lifeforms and upgrades, allows aliens teleportation between hives
} }
User3FriendlyDesc_17 User3FriendlyDesc_17
{ {
You spawn here. It will heal you when you are close by. Provides "hive sight", which communicates friends, enemies and alerts to your team. Protect your hives at all costs You spawn here. It will heal you when you are close by. Provides "hive sight", which communicates friendly and enemy positions as well as alerts to your team. You can 'use' a hive to teleport to another fully built hive or a growing hive which is under attack. Protect your hives at all costs
} }
User3Name_22 User3Name_22
@ -2787,17 +2821,17 @@ armory
User3Desc_25 User3Desc_25
{ {
Gives ammo and allows construction of shotguns, mines and welders within range Gives ammo, heals friendly soldiers and allows construction of shotguns, mines and welders within range
} }
User3CommanderDesc_25 User3CommanderDesc_25
{ {
Gives free ammo to friendly soldiers. Allows construction of shotguns, mines and welders within range. Select the armory to see this range Gives free ammo and heals friendly soldiers. Allows construction of shotguns, mines and welders within range. Select the armory to see this range
} }
User3FriendlyDesc_25 User3FriendlyDesc_25
{ {
"Use" the armory to get free ammo for your current weapon. Also allows construction of shotguns and mines within range "Use" the armory to get free ammo for your current weapon or heal small wounds. Also allows the construction of shotguns and mines within range
} }
@ -2808,19 +2842,18 @@ advanced armory
User3Desc_26 User3Desc_26
{ {
Gives ammo and allows construction of heavy machine guns and grenade launchers within range Gives ammo, heals players, and allows the construction of heavy machine guns and grenade launchers within range
} }
User3CommanderDesc_26 User3CommanderDesc_26
{ {
Gives free ammo to friendly soldiers. Allows construction of heavy machine guns and grenade launchers within range. Select the advanced armory to see this range Gives free ammo and heals friendly soldiers. Allows the construction of heavy machine guns and grenade launchers within range. Select the advanced armory to see its range
} }
User3FriendlyDesc_26 User3FriendlyDesc_26
{ {
"Use" the advanced armory to get free ammo for your current weapon. Also allows construction of heavy machine guns and grenade launchers within range "Use" the advanced armory to get free ammo for your current weapon and heal minor wounds. Also allows the construction of heavy machine guns and grenade launchers within range
} }
// "O The armory will now randomly kill players as they use it (Bug in which Armory would occasionally Heal players has been fixed)" - An unnamed PT Lead
User3Name_27 User3Name_27
{ {
@ -3147,7 +3180,7 @@ Swipe - Deadly close-combat attack. Get close to your enemies and attack. Good
Weapon8Help Weapon8Help
{ {
Webs - Shoot globules near each other and a web will be created between them. Webs slow enemies and prevent them from using their weapons for a time. Webs can be destroyed with the welder or by grenade fire Webs - Shoot globules near each other and a web will be created between them. Webs need to "set" before they are effective. Webs slow enemies and prevent them from using their weapons for a time. Webs can be destroyed with the welder or by grenade fire
} }
Weapon9Help Weapon9Help
@ -3162,12 +3195,12 @@ Parasite - Infects target with a parasite, making him show up on hive sight at a
Weapon11Help Weapon11Help
{ {
Blink - Allows near-instant teleportation. Point in the direction to travel, and hold the button Blink - Allows near-instant teleportation. Point in the direction to travel, and hold the button. Alternatively use your +movement/reload bind to blink
} }
Weapon12Help Weapon12Help
{ {
Xenocide - Explosive suicide. Shortly after activating, you blow up, doing heavy damage to everything nearby. Damage: %d Xenocide - Explosive suicide. Shortly after activating, you blow up, dealing heavy damage to everything nearby. Damage: %d
} }
Weapon13Help Weapon13Help
@ -3212,12 +3245,12 @@ Grenade launcher - Grenades detonate after 4 seconds, or on contact, and do spla
Weapon21Help Weapon21Help
{ {
Leap - Jump forward quickly, slashing at everything in your way. Useful for movement, and also in combat. Damage: %d Leap - Jump forward quickly, slashing at everything in your way. Useful for movement, and also in combat. You can use your reload/+movement bind to leap Damage: %d
} }
Weapon22Help Weapon22Help
{ {
Charge - Trample forth in a rage, hurting everything you touch. The charge drains energy and stops when you run out of energy. Damage: Substantional Charge - Trample forth in a rage, hurting everything you touch, pushing other players out of your way. The charge drains energy and stops when you release the attack key. Damage: Substantial
} }
Weapon23Help Weapon23Help
@ -3227,7 +3260,7 @@ Umbra - Emits a bacterial mist that slows enemy bullets that enter it. Any frie
Weapon24Help Weapon24Help
{ {
Primal scream - All teammates within range during scream gain energy back faster, move faster and do more damage. Listen for their screams of defiance Primal scream - All teammates within range during scream gain energy back faster, move faster and do more damage. Hear their screams of defiance!
} }
Weapon25Help Weapon25Help
@ -3257,7 +3290,7 @@ Stomp - Stuns all enemy players it touches for %d seconds.
Weapon30Help Weapon30Help
{ {
Devour - Eat a nearby enemy. Player is slowly digested, taking %d damage per second. Onos gets this this damage back as health. If Onos is killed before digestion completes, the enemy is freed Devour - Eat a nearby enemy whole. Player is slowly digested, taking %d damage per second. The Onos gets this this damage back as health. If the Onos is killed before digestion completes, the enemy is freed
} }
@ -3360,12 +3393,12 @@ There is an enemy hive nearby, go kill it to stop the alien menace!
HelpTextFriendlyMovementChamber HelpTextFriendlyMovementChamber
{ {
Press your "use" key on this movement chamber to teleport to a hive under attack. It also increases your energy regeneration when nearby Press your "use" key near this movement chamber to teleport to a hive under attack. It also increases your energy regeneration when nearby
} }
HelpTextAttackMovementChamber HelpTextAttackMovementChamber
{ {
This is an enemy movement chamber, it allows them to teleport to their hive and makes them regain energy faster This is an enemy movement chamber, it allows them to teleport to their hives and makes them regain energy faster
} }
HelpTextFriendlyOffensiveChamber HelpTextFriendlyOffensiveChamber
@ -3455,7 +3488,7 @@ Press your "pop-up menu" key to change lifeforms and evolve upgrades (default is
HelpTextAttackTower HelpTextAttackTower
{ {
This resource tower earns resources for the enemy...destroy it! This resource tower gathers resources for the enemy...destroy it!
} }
HelpTextAlienWeapons HelpTextAlienWeapons
@ -3490,7 +3523,7 @@ There is an unbuilt alien structure nearby. Alien structures build slowly on th
HelpTextAlienHiveSight HelpTextAlienHiveSight
{ {
The animated icons on your screen indicate your team's "hive sight". Green icons are your team's gorges, yellow-reddish icons show hive locations and red icons show structures or friends under attack The animated icons on your screen indicate your team's "hive sight". Green icons are your team's gorges, yellow-greenish icons show hive locations and red icons show structures or friends under attack
} }
HelpTextAlienVisionMode HelpTextAlienVisionMode
@ -3515,12 +3548,12 @@ You are now a Gorge. Stay out of combat and use your pop-up menu to build diffe
HelpTextWeb HelpTextWeb
{ {
Fire web strands at walls and floors to create webs between them. Enemies that touch webs are slowed and can't use their weapons temporarily Fire web strands at walls and floors to create webs between them. Strands take 3 seconds to harden and become active. Enemies that touch webs are slowed and can't use their weapons temporarily
} }
HelpTextWallwalking HelpTextWallwalking
{ {
You can hold your duck key to walk up walls and ceilings You can walk up walls and ceilings. Press your 'walk' key to navigate tricky bits. Hold your 'duck' key to detach yourself, or 'jump' to vault off the wall
} }
HelpTextBite HelpTextBite
@ -3591,7 +3624,7 @@ This target can be attacked! Right-click to give an attack order
HelpTextCommanderWeld HelpTextCommanderWeld
{ {
This target can be welded. Buy a welder for a teammate, then right-click here to give a welding order This target can be welded. Buy a welder for a player, then right-click here to give a welding order
} }
HelpTextCommanderGet HelpTextCommanderGet