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waypoints update
- hud_drawwaypoints was fixed in an earlier commit so waypoints don't show again when respawning - add additional hud_waypointblinking code
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23dc6c3a9c
commit
af04d9a078
3 changed files with 2 additions and 4 deletions
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@ -229,7 +229,7 @@ void CHud :: Init( void )
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CVAR_CREATE("hud_mapnamesBlue", "255", FCVAR_ARCHIVE);
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CVAR_CREATE("hud_nameinfo", "1", FCVAR_ARCHIVE);
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CVAR_CREATE("hud_drawwaypoints", "2", FCVAR_ARCHIVE);
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CVAR_CREATE("hud_waypointblinking", "0", FCVAR_ARCHIVE);
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CVAR_CREATE("hud_waypointblinking", "1", FCVAR_ARCHIVE);
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m_pCvarWidescreen = gEngfuncs.pfnGetCvarPointer("gl_widescreen_yfov");
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m_pSpriteList = NULL;
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@ -2831,8 +2831,6 @@ int AvHHud::MsgFunc_SetOrder(const char* pszName, int iSize, void* pbuf)
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{
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this->mDrawOrderOverlay = true;
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}
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if (!this->mDrawOrderOverlay)
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gEngfuncs.Con_Printf("waypoint trapped \n");
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}
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else
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{
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@ -386,7 +386,7 @@ void AvHOverviewMap::DrawMiniMapEntity(const DrawInfo& inDrawInfo, const Drawabl
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float theFractionalLastUpdate = mLastUpdateTime - (int)mLastUpdateTime;
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if (theFractionalLastUpdate < .25f)
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if (theFractionalLastUpdate < .25f && CVAR_GET_FLOAT("hud_waypointblinking") >= 1.0f)
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{
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return;
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}
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