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Update README.md
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@ -40,8 +40,8 @@ Updates include:
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- Some mice experience issues with a previous fix for centering the cursor when the popupmenu is open
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- Trying to shoot the shotgun while reloading is very fickle and has poor syncronization with the server. A balance-conscientious rework is planned, but yet to be made.
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- HUD elements are stretched and/or poorly placed in widescreen. User options/commands for hud element placement are planned.
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- [FPS_Effects] FPS dependant fire rates and player physics. These have significantly improved with the Half-Life update and are also a non-issue now that other FPS dependency fixes are in the game and the game can be played at high frame rates, where fire rates don't vary. Very high framerates cause collision issues and other engine limitations, so an fps of 200 or 250 is recommended unless fixed.
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- Clicking on the scoreboard can cause +attack to be stuck after closing the scoreboard until firing again.
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- FPS dependant fire rates and player physics. These have significantly improved with the Half-Life update and are also a non-issue now that other FPS dependency fixes are in the game and the game can be played at high frame rates, where fire rates don't vary. Very high framerates cause collision issues and other engine limitations, so an fps of 200 or 250 is recommended unless fixed.
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- Flashing available alien upgrade icons (defense, movement and sensory) tend to disappear when a player dies and respawns. The icons won't appear until the alien chooses an upgrade.
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- func_train and func_tracktrain entities don't reset to their original positions when a round has ended
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