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revert unintentional changes to commented code
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2 changed files with 2 additions and 1 deletions
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@ -68,7 +68,7 @@
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// edict->movetype values
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// edict->movetype values
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#define MOVETYPE_NONE 0 // never moves
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#define MOVETYPE_NONE 0 // never moves
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//#define MOVETYPE_ANGLENOCLIP 1
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//#define MOVETYPE_ANGLENOCLIP 1
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//#define MOVETYPE_JUMPHELD 2
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//#define MOVETYPE_ANGLECLIP 2
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#define MOVETYPE_WALK 3 // Player only - moving on the ground
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#define MOVETYPE_WALK 3 // Player only - moving on the ground
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#define MOVETYPE_STEP 4 // gravity, special edge handling -- monsters use this
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#define MOVETYPE_STEP 4 // gravity, special edge handling -- monsters use this
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#define MOVETYPE_FLY 5 // No gravity, but still collides with stuff
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#define MOVETYPE_FLY 5 // No gravity, but still collides with stuff
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@ -5341,6 +5341,7 @@ void PM_Jump (void)
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if (pmove->dead || GetHasUpgrade(pmove->iuser4, MASK_ENSNARED))
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if (pmove->dead || GetHasUpgrade(pmove->iuser4, MASK_ENSNARED))
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{
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{
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//pmove->oldbuttons |= IN_JUMP; // don't jump again until released
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pmove->flags |= FL_JUMPHELD;
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pmove->flags |= FL_JUMPHELD;
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return;
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return;
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}
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}
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