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Add hud_minimapnames
-Original code by alien bird/eternium. Thanks! -Removed names for self and other team -Default off due to black background on text
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0e90cd5414
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5 changed files with 101 additions and 0 deletions
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@ -221,6 +221,11 @@ void CHud :: Init( void )
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CVAR_CREATE("cl_weaponswap", "2", FCVAR_ARCHIVE | FCVAR_USERINFO);
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CVAR_CREATE("cl_weaponswap", "2", FCVAR_ARCHIVE | FCVAR_USERINFO);
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CVAR_CREATE("hud_teamhealthalert", "95", FCVAR_ARCHIVE);
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CVAR_CREATE("hud_teamhealthalert", "95", FCVAR_ARCHIVE);
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CVAR_CREATE("hud_minimapnames", "0", FCVAR_ARCHIVE);
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CVAR_CREATE("hud_minimapnamesComm", "0", FCVAR_ARCHIVE);
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CVAR_CREATE("hud_minimapnamesRed", "255", FCVAR_ARCHIVE);
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CVAR_CREATE("hud_minimapnamesGreen", "255", FCVAR_ARCHIVE);
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CVAR_CREATE("hud_minimapnamesBlue", "255", FCVAR_ARCHIVE);
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m_pSpriteList = NULL;
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m_pSpriteList = NULL;
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@ -193,3 +193,51 @@ int AvHFont::DrawStringReverse(int inX, int inY, const char* inString, int r, in
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return theX;
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return theX;
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}
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}
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int AvHFont::DrawStringCustom(int inX, int inY, const char* inString, int r, int g, int b, int inRenderMode) const
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{
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int theX = inX;
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int theY = inY;
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int theCharHeight = GetStringHeight();
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AvHSpriteBeginFrame();
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//AvHSpriteSetVGUIOffset(0, 0);
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AvHSpriteSetRenderMode(inRenderMode);
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AvHSpriteSetColor(r / 256.0f, g / 256.0f, b / 256.0f);
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int charWidth = mSpriteWidth / 16;
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int charHeight = mSpriteHeight / 16;
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for (int i = 0; inString[i] != 0 && inString[i] != '\n'; ++i)
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{
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unsigned char c = inString[i];
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if (c < 32)
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{
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// Unprintable.
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continue;
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}
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theX += mCharWidth[c].a;
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float theU = ((c % kNumCharsPerRow) * charWidth) / float(mSpriteWidth);
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float theV = ((c / kNumCharsPerRow) * charHeight) / float(mSpriteHeight);
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AvHSpriteDraw(mSprite, 0, theX, theY, theX + mCharWidth[c].b, theY + theCharHeight,
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theU, theV, theU + mCharWidth[c].b / 256.0f, theV + theCharHeight / 256.0f);
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theX += mCharWidth[c].b + mCharWidth[c].c;
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}
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AvHSpriteEndFrame();
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AvHSpriteSetColor(1, 1, 1);
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return theX;
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}
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@ -48,6 +48,8 @@ public:
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*/
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*/
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int DrawStringReverse(int inX, int inY, const char* inString, int r, int g, int b, int inRenderMode = kRenderTransAdd) const;
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int DrawStringReverse(int inX, int inY, const char* inString, int r, int g, int b, int inRenderMode = kRenderTransAdd) const;
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int DrawStringCustom(int inX, int inY, const char* inString, int r, int g, int b, int inRenderMode = kRenderTransAdd) const;
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private:
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private:
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AVHHSPRITE mSprite;
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AVHHSPRITE mSprite;
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@ -439,6 +439,51 @@ void AvHOverviewMap::DrawMiniMapEntity(const DrawInfo& inDrawInfo, const Drawabl
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AvHSpriteSetRenderMode(theRenderMode);
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AvHSpriteSetRenderMode(theRenderMode);
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AvHSpriteDraw(theSprite, theFrame, x, y, x + w, y + h, 0, 0, 1, 1);
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AvHSpriteDraw(theSprite, theFrame, x, y, x + w, y + h, 0, 0, 1, 1);
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//alien's minimap names
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//if (inEntity.mIsLocalPlayer)
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if (CVAR_GET_FLOAT("hud_minimapnames") != 0 && ((mUser3 != AVH_USER3_COMMANDER_PLAYER) || CVAR_GET_FLOAT("hud_minimapnamesComm") != 0))
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{
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tFont.Load("sprites/nl/font_arial"); //font_arialsmall
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//string theText;
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char bufferb[1024];
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if ((inEntity.mEntityNumber >= 1) && (inEntity.mEntityNumber <= gEngfuncs.GetMaxClients()))
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{
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hud_player_info_t thePlayerInfo;
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gEngfuncs.pfnGetPlayerInfo(inEntity.mEntityNumber, &thePlayerInfo);
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if (thePlayerInfo.name && !thePlayerInfo.thisplayer && inEntity.mTeam == this->mTeam)
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{
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//outEntityInfoString += thePlayerInfo.name;
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//theText = thePlayerInfo.name;
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//sprintf(bufferb, "%s", theText.c_str());
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int tR = CVAR_GET_FLOAT("hud_minimapnamesRed");
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int tG = CVAR_GET_FLOAT("hud_minimapnamesGreen");
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int tB = CVAR_GET_FLOAT("hud_minimapnamesBlue");
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sprintf(bufferb, "%s", thePlayerInfo.name);
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if (bufferb) {
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std::string text(bufferb);
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if (CVAR_GET_FLOAT("hud_minimapnames") >= 2) { //3 letter max
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//strcpy(rgDeathNoticeList[i].szVictim, killed_with.c_str() + 2);
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//while (text.length() > 3) {
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// text[3]
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//}
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//bufferb
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text = text.substr(0, max((int)CVAR_GET_FLOAT("hud_minimapnames"), 1));
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}
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tFont.DrawStringCustom(x + 12 - text.length() * 3, y - 18, text.c_str(), tR, tG, tB, 0);
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}
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}
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}
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}
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}
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}
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if (isPlayer || theIsWaypoint)
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if (isPlayer || theIsWaypoint)
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@ -67,6 +67,7 @@ public:
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void Draw(const DrawInfo& inDrawInfo);
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void Draw(const DrawInfo& inDrawInfo);
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int GetEntityAtWorldPosition(float inWorldX, float inWorldY, float inRadius) const;
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int GetEntityAtWorldPosition(float inWorldX, float inWorldY, float inRadius) const;
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AvHFont tFont;
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protected:
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protected:
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void KillOldAlerts(float inCurrentTime);
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void KillOldAlerts(float inCurrentTime);
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