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Import from old repository
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@1 67975925-1194-0748-b3d5-c16f83f1a3a1
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8552ac617c
4524 changed files with 691334 additions and 0 deletions
96
main/1024_textscheme.txt
Normal file
96
main/1024_textscheme.txt
Normal file
|
@ -0,0 +1,96 @@
|
|||
//1024x768 text scheme file
|
||||
|
||||
// Pie menu for marines
|
||||
SchemeName = "PieMenuScheme"
|
||||
FontName = "Arial"
|
||||
FontSize = 16
|
||||
FgColor = "255 170 0 255"
|
||||
BgColor = "0 0 0 141"
|
||||
FgColorArmed = "255 255 255 255"
|
||||
BgColorArmed = "255 170 0 67"
|
||||
|
||||
// Minimap, radar
|
||||
SchemeName = "HierarchyScheme"
|
||||
FontName = "Helvetica"
|
||||
FontSize = 10
|
||||
FgColor = "255 170 0 255"
|
||||
BgColor = "40 40 40 128"
|
||||
FgColorArmed = "255 255 255 255"
|
||||
BgColorArmed = "255 170 0 0"
|
||||
|
||||
// Particle editing
|
||||
SchemeName = "PSEScheme"
|
||||
FontName = "Arial"
|
||||
FontSize = 34
|
||||
FgColor = "240 179 17 255"
|
||||
BgColor = "50 50 50 141"
|
||||
|
||||
// Overwatch
|
||||
SchemeName = "OverwatchScheme"
|
||||
FontName = "Arial"
|
||||
FontSize = 34
|
||||
FgColor = "240 179 17 255"
|
||||
BgColor = "50 50 50 141"
|
||||
|
||||
// Action buttons in lower right
|
||||
SchemeName = "ActionButtonScheme"
|
||||
FontName = "Arial"
|
||||
FontSize = 21
|
||||
FgColor = "172 244 255 255"
|
||||
BgColor = "0 0 0 0"
|
||||
|
||||
// Upper left resources, reinforcements
|
||||
SchemeName = "CommanderStatusScheme"
|
||||
FontName = "Arial"
|
||||
FontSize = 21
|
||||
FgColor = "172 244 255 255"
|
||||
BgColor = "0 0 0 0"
|
||||
|
||||
// Upper left resources, reinforcements
|
||||
SchemeName = "MarineStatusScheme"
|
||||
FontName = "Arial"
|
||||
FontSize = 21
|
||||
FgColor = "0 153 255 255"
|
||||
BgColor = "0 0 0 0"
|
||||
|
||||
// Scoreboard title
|
||||
SchemeName = "Scoreboard Title Text"
|
||||
FontName = "Arial"
|
||||
FontSize = 21
|
||||
FgColor = "243 252 10 255"
|
||||
BgColor = "0 0 0 0"
|
||||
|
||||
// Scoreboard text (ignores color, uses hard-coded team color instead)
|
||||
SchemeName = "Scoreboard Small Text"
|
||||
FontName = "Arial"
|
||||
FontSize = 16
|
||||
FgColor = "255 170 0 255"
|
||||
BgColor = "0 0 0 141"
|
||||
FgColorArmed = "255 255 255 255"
|
||||
BgColorArmed = "255 170 0 67"
|
||||
|
||||
// Tiny text (used for number of players)
|
||||
SchemeName = "Scoreboard Tiny Text"
|
||||
FontName = "Arial"
|
||||
FontSize = 10
|
||||
FgColor = "255 170 0 255"
|
||||
BgColor = "0 0 0 141"
|
||||
FgColorArmed = "255 255 255 255"
|
||||
BgColorArmed = "255 170 0 67"
|
||||
|
||||
|
||||
|
||||
// Research area, pop-up text for action buttons
|
||||
//SchemeName = "MiddleHelpScheme"
|
||||
//FontName = "Helvetica"
|
||||
//FontSize = 14
|
||||
//FgColor = "172 244 255 255"
|
||||
//BgColor = "0 0 0 0"
|
||||
|
||||
// Make the logout button obvious
|
||||
//SchemeName = "LogoutButtonScheme"
|
||||
//FontName = "Arial"
|
||||
//FontSize = 34
|
||||
//FgColor = "255 255 255 255"
|
||||
//BgColor = "0 0 0 0"
|
||||
|
100
main/1152_textscheme.txt
Normal file
100
main/1152_textscheme.txt
Normal file
|
@ -0,0 +1,100 @@
|
|||
//1152x864 text scheme file
|
||||
|
||||
// Pie menu for marines
|
||||
SchemeName = "PieMenuScheme"
|
||||
FontName = "Arial"
|
||||
FontSize = 16
|
||||
FgColor = "255 170 0 255"
|
||||
BgColor = "0 0 0 141"
|
||||
FgColorArmed = "255 255 255 255"
|
||||
BgColorArmed = "255 170 0 67"
|
||||
|
||||
// Minimap, radar
|
||||
SchemeName = "HierarchyScheme"
|
||||
FontName = "Helvetica"
|
||||
FontSize = 10
|
||||
FgColor = "255 170 0 255"
|
||||
BgColor = "40 40 40 128"
|
||||
FgColorArmed = "255 255 255 255"
|
||||
BgColorArmed = "255 170 0 0"
|
||||
|
||||
// Particle editing
|
||||
SchemeName = "PSEScheme"
|
||||
FontName = "Arial"
|
||||
FontSize = 34
|
||||
FgColor = "240 179 17 255"
|
||||
BgColor = "50 50 50 141"
|
||||
|
||||
// Overwatch
|
||||
SchemeName = "OverwatchScheme"
|
||||
FontName = "Arial"
|
||||
FontSize = 34
|
||||
FgColor = "240 179 17 255"
|
||||
BgColor = "50 50 50 141"
|
||||
|
||||
// Action buttons in lower right
|
||||
SchemeName = "ActionButtonScheme"
|
||||
FontName = "Arial"
|
||||
FontSize = 21
|
||||
FgColor = "172 244 255 255"
|
||||
BgColor = "0 0 0 0"
|
||||
|
||||
// Upper left resources, reinforcements
|
||||
SchemeName = "CommanderStatusScheme"
|
||||
FontName = "Arial"
|
||||
FontSize = 21
|
||||
FgColor = "172 244 255 255"
|
||||
BgColor = "0 0 0 0"
|
||||
|
||||
// Upper left resources, reinforcements
|
||||
SchemeName = "MarineStatusScheme"
|
||||
FontName = "Arial"
|
||||
FontSize = 21
|
||||
FgColor = "0 153 255 255"
|
||||
BgColor = "0 0 0 0"
|
||||
|
||||
// Scoreboard title
|
||||
SchemeName = "Scoreboard Title Text"
|
||||
FontName = "Arial"
|
||||
FontSize = 21
|
||||
FgColor = "243 252 10 255"
|
||||
BgColor = "0 0 0 0"
|
||||
|
||||
// Scoreboard text (ignores color, uses hard-coded team color instead)
|
||||
SchemeName = "Scoreboard Small Text"
|
||||
FontName = "Arial"
|
||||
FontSize = 16
|
||||
FgColor = "255 170 0 255"
|
||||
BgColor = "0 0 0 141"
|
||||
FgColorArmed = "255 255 255 255"
|
||||
BgColorArmed = "255 170 0 67"
|
||||
|
||||
// Tiny text (used for number of players)
|
||||
SchemeName = "Scoreboard Tiny Text"
|
||||
FontName = "Arial"
|
||||
FontSize = 10
|
||||
FgColor = "255 170 0 255"
|
||||
BgColor = "0 0 0 141"
|
||||
FgColorArmed = "255 255 255 255"
|
||||
BgColorArmed = "255 170 0 67"
|
||||
|
||||
|
||||
|
||||
// Research area, pop-up text for action buttons
|
||||
//SchemeName = "MiddleHelpScheme"
|
||||
//FontName = "Helvetica"
|
||||
//FontSize = 14
|
||||
//FgColor = "172 244 255 255"
|
||||
//BgColor = "0 0 0 0"
|
||||
|
||||
// Make the logout button obvious
|
||||
//SchemeName = "LogoutButtonScheme"
|
||||
//FontName = "Arial"
|
||||
//FontSize = 34
|
||||
//FgColor = "255 255 255 255"
|
||||
//BgColor = "0 0 0 0"
|
||||
|
||||
|
||||
|
||||
|
||||
|
95
main/1280_textscheme.txt
Normal file
95
main/1280_textscheme.txt
Normal file
|
@ -0,0 +1,95 @@
|
|||
//1280x960 text scheme file
|
||||
|
||||
// Pie menu for marines
|
||||
SchemeName = "PieMenuScheme"
|
||||
FontName = "Arial"
|
||||
FontSize = 16
|
||||
FgColor = "255 170 0 255"
|
||||
BgColor = "0 0 0 141"
|
||||
FgColorArmed = "255 255 255 255"
|
||||
BgColorArmed = "255 170 0 67"
|
||||
|
||||
// Minimap, radar
|
||||
SchemeName = "HierarchyScheme"
|
||||
FontName = "Helvetica"
|
||||
FontSize = 10
|
||||
FgColor = "255 170 0 255"
|
||||
BgColor = "40 40 40 128"
|
||||
FgColorArmed = "255 255 255 255"
|
||||
BgColorArmed = "255 170 0 0"
|
||||
|
||||
// Particle editing
|
||||
SchemeName = "PSEScheme"
|
||||
FontName = "Arial"
|
||||
FontSize = 34
|
||||
FgColor = "240 179 17 255"
|
||||
BgColor = "50 50 50 141"
|
||||
|
||||
// Overwatch
|
||||
SchemeName = "OverwatchScheme"
|
||||
FontName = "Arial"
|
||||
FontSize = 34
|
||||
FgColor = "240 179 17 255"
|
||||
BgColor = "50 50 50 141"
|
||||
|
||||
// Action buttons in lower right
|
||||
SchemeName = "ActionButtonScheme"
|
||||
FontName = "Arial"
|
||||
FontSize = 21
|
||||
FgColor = "172 244 255 255"
|
||||
BgColor = "0 0 0 0"
|
||||
|
||||
// Upper left resources, reinforcements
|
||||
SchemeName = "CommanderStatusScheme"
|
||||
FontName = "Arial"
|
||||
FontSize = 21
|
||||
FgColor = "172 244 255 255"
|
||||
BgColor = "0 0 0 0"
|
||||
|
||||
SchemeName = "MarineStatusScheme"
|
||||
FontName = "Arial"
|
||||
FontSize = 21
|
||||
FgColor = "0 153 255 255"
|
||||
BgColor = "0 0 0 0"
|
||||
|
||||
// Scoreboard title
|
||||
SchemeName = "Scoreboard Title Text"
|
||||
FontName = "Arial"
|
||||
FontSize = 21
|
||||
FgColor = "243 252 10 255"
|
||||
BgColor = "0 0 0 0"
|
||||
|
||||
// Scoreboard text (ignores color, uses hard-coded team color instead)
|
||||
SchemeName = "Scoreboard Small Text"
|
||||
FontName = "Arial"
|
||||
FontSize = 16
|
||||
FgColor = "255 170 0 255"
|
||||
BgColor = "0 0 0 141"
|
||||
FgColorArmed = "255 255 255 255"
|
||||
BgColorArmed = "255 170 0 67"
|
||||
|
||||
// Tiny text (used for number of players)
|
||||
SchemeName = "Scoreboard Tiny Text"
|
||||
FontName = "Arial"
|
||||
FontSize = 10
|
||||
FgColor = "255 170 0 255"
|
||||
BgColor = "0 0 0 141"
|
||||
FgColorArmed = "255 255 255 255"
|
||||
BgColorArmed = "255 170 0 67"
|
||||
|
||||
|
||||
|
||||
// Research area, pop-up text for action buttons
|
||||
//SchemeName = "MiddleHelpScheme"
|
||||
//FontName = "Helvetica"
|
||||
//FontSize = 14
|
||||
//FgColor = "172 244 255 255"
|
||||
//BgColor = "0 0 0 0"
|
||||
|
||||
// Make the logout button obvious
|
||||
//SchemeName = "LogoutButtonScheme"
|
||||
//FontName = "Arial"
|
||||
//FontSize = 34
|
||||
//FgColor = "255 255 255 255"
|
||||
//BgColor = "0 0 0 0"
|
||||
|
95
main/1600_textscheme.txt
Normal file
95
main/1600_textscheme.txt
Normal file
|
@ -0,0 +1,95 @@
|
|||
//1600x1200 text scheme file
|
||||
|
||||
// Pie menu for marines
|
||||
SchemeName = "PieMenuScheme"
|
||||
FontName = "Arial"
|
||||
FontSize = 16
|
||||
FgColor = "255 170 0 255"
|
||||
BgColor = "0 0 0 141"
|
||||
FgColorArmed = "255 255 255 255"
|
||||
BgColorArmed = "255 170 0 67"
|
||||
|
||||
// Minimap, radar
|
||||
SchemeName = "HierarchyScheme"
|
||||
FontName = "Helvetica"
|
||||
FontSize = 10
|
||||
FgColor = "255 170 0 255"
|
||||
BgColor = "40 40 40 128"
|
||||
FgColorArmed = "255 255 255 255"
|
||||
BgColorArmed = "255 170 0 0"
|
||||
|
||||
// Particle editing
|
||||
SchemeName = "PSEScheme"
|
||||
FontName = "Arial"
|
||||
FontSize = 34
|
||||
FgColor = "240 179 17 255"
|
||||
BgColor = "50 50 50 141"
|
||||
|
||||
// Overwatch
|
||||
SchemeName = "OverwatchScheme"
|
||||
FontName = "Arial"
|
||||
FontSize = 34
|
||||
FgColor = "240 179 17 255"
|
||||
BgColor = "50 50 50 141"
|
||||
|
||||
// Action buttons in lower right
|
||||
SchemeName = "ActionButtonScheme"
|
||||
FontName = "Arial"
|
||||
FontSize = 21
|
||||
FgColor = "172 244 255 255"
|
||||
BgColor = "0 0 0 0"
|
||||
|
||||
// Upper left resources, reinforcements
|
||||
SchemeName = "CommanderStatusScheme"
|
||||
FontName = "Arial"
|
||||
FontSize = 21
|
||||
FgColor = "172 244 255 255"
|
||||
BgColor = "0 0 0 0"
|
||||
|
||||
SchemeName = "MarineStatusScheme"
|
||||
FontName = "Arial"
|
||||
FontSize = 21
|
||||
FgColor = "0 153 255 255"
|
||||
BgColor = "0 0 0 0"
|
||||
|
||||
// Scoreboard title
|
||||
SchemeName = "Scoreboard Title Text"
|
||||
FontName = "Arial"
|
||||
FontSize = 21
|
||||
FgColor = "243 252 10 255"
|
||||
BgColor = "0 0 0 0"
|
||||
|
||||
// Scoreboard text (ignores color, uses hard-coded team color instead)
|
||||
SchemeName = "Scoreboard Small Text"
|
||||
FontName = "Arial"
|
||||
FontSize = 16
|
||||
FgColor = "255 170 0 255"
|
||||
BgColor = "0 0 0 141"
|
||||
FgColorArmed = "255 255 255 255"
|
||||
BgColorArmed = "255 170 0 67"
|
||||
|
||||
// Tiny text (used for number of players)
|
||||
SchemeName = "Scoreboard Tiny Text"
|
||||
FontName = "Arial"
|
||||
FontSize = 10
|
||||
FgColor = "255 170 0 255"
|
||||
BgColor = "0 0 0 141"
|
||||
FgColorArmed = "255 255 255 255"
|
||||
BgColorArmed = "255 170 0 67"
|
||||
|
||||
|
||||
|
||||
// Research area, pop-up text for action buttons
|
||||
//SchemeName = "MiddleHelpScheme"
|
||||
//FontName = "Helvetica"
|
||||
//FontSize = 14
|
||||
//FgColor = "172 244 255 255"
|
||||
//BgColor = "0 0 0 0"
|
||||
|
||||
// Make the logout button obvious
|
||||
//SchemeName = "LogoutButtonScheme"
|
||||
//FontName = "Arial"
|
||||
//FontSize = 34
|
||||
//FgColor = "255 255 255 255"
|
||||
//BgColor = "0 0 0 0"
|
||||
|
93
main/320_textscheme.txt
Normal file
93
main/320_textscheme.txt
Normal file
|
@ -0,0 +1,93 @@
|
|||
// 320x240 text scheme file
|
||||
|
||||
// DEFAULT BUTTON TEXT
|
||||
SchemeName = "PieMenuScheme"
|
||||
FontName = "Helvetica"
|
||||
FontSize = 10
|
||||
FgColor = "255 170 0 255"
|
||||
BgColor = "0 0 0 141"
|
||||
FgColorArmed = "255 255 255 255"
|
||||
BgColorArmed = "255 170 0 67"
|
||||
|
||||
// Minimap, radar
|
||||
SchemeName = "HierarchyScheme"
|
||||
FontName = "Helvetica"
|
||||
FontSize = 5
|
||||
FgColor = "255 170 0 255"
|
||||
BgColor = "40 40 40 128"
|
||||
FgColorArmed = "255 255 255 255"
|
||||
BgColorArmed = "255 170 0 0"
|
||||
|
||||
|
||||
// Particle editing
|
||||
SchemeName = "PSEScheme"
|
||||
FontName = "Arial"
|
||||
FontSize = 10
|
||||
FgColor = "240 179 17 255"
|
||||
BgColor = "50 50 50 141"
|
||||
|
||||
// Overwatch
|
||||
SchemeName = "OverwatchScheme"
|
||||
FontName = "Arial"
|
||||
FontSize = 10
|
||||
FgColor = "240 179 17 255"
|
||||
BgColor = "50 50 50 141"
|
||||
|
||||
// Action buttons in lower right
|
||||
SchemeName = "ActionButtonScheme"
|
||||
FontName = "Arial Bold"
|
||||
FontSize = 7
|
||||
FgColor = "172 244 255 255"
|
||||
BgColor = "0 0 0 0"
|
||||
|
||||
// Upper left resources, reinforcements
|
||||
SchemeName = "CommanderStatusScheme"
|
||||
FontName = "Arial Bold"
|
||||
FontSize = 7
|
||||
FgColor = "172 244 255 255"
|
||||
BgColor = "0 0 0 0"
|
||||
|
||||
SchemeName = "MarineStatusScheme"
|
||||
FontName = "Arial Bold"
|
||||
FontSize = 7
|
||||
FgColor = "0 153 255 255"
|
||||
BgColor = "0 0 0 0"
|
||||
|
||||
// Scoreboard title
|
||||
SchemeName = "Scoreboard Title Text"
|
||||
FontName = "Arial Bold"
|
||||
FontSize = 7
|
||||
FgColor = "243 252 10 255"
|
||||
BgColor = "0 0 0 0"
|
||||
|
||||
// Scoreboard text (ignores color, uses hard-coded team color instead)
|
||||
SchemeName = "Scoreboard Small Text"
|
||||
FontName = "Arial"
|
||||
FontSize = 7
|
||||
FgColor = "255 170 0 255"
|
||||
BgColor = "0 0 0 141"
|
||||
FgColorArmed = "255 255 255 255"
|
||||
BgColorArmed = "255 170 0 67"
|
||||
|
||||
// Tiny text (used for number of players)
|
||||
SchemeName = "Scoreboard Tiny Text"
|
||||
FontName = "Arial"
|
||||
FontSize = 10
|
||||
FgColor = "255 170 0 255"
|
||||
BgColor = "0 0 0 141"
|
||||
FgColorArmed = "255 255 255 255"
|
||||
BgColorArmed = "255 170 0 67"
|
||||
|
||||
// Research area, pop-up text for action buttons
|
||||
//SchemeName = "MiddleHelpScheme"
|
||||
//FontName = "Helvetica"
|
||||
//FontSize = 14
|
||||
//FgColor = "172 244 255 255"
|
||||
//BgColor = "0 0 0 0"
|
||||
|
||||
// Make the logout button obvious
|
||||
//SchemeName = "LogoutButtonScheme"
|
||||
//FontName = "Arial"
|
||||
//FontSize = 34
|
||||
//FgColor = "255 255 255 255"
|
||||
//BgColor = "0 0 0 0"
|
93
main/400_textscheme.txt
Normal file
93
main/400_textscheme.txt
Normal file
|
@ -0,0 +1,93 @@
|
|||
// 400x300 text scheme file
|
||||
|
||||
// DEFAULT BUTTON TEXT
|
||||
SchemeName = "PieMenuScheme"
|
||||
FontName = "Helvetica"
|
||||
FontSize = 15
|
||||
FgColor = "255 170 0 255"
|
||||
BgColor = "0 0 0 141"
|
||||
FgColorArmed = "255 255 255 255"
|
||||
BgColorArmed = "255 170 0 67"
|
||||
|
||||
// Minimap, radar
|
||||
SchemeName = "HierarchyScheme"
|
||||
FontName = "Helvetica"
|
||||
FontSize = 5
|
||||
FgColor = "255 170 0 255"
|
||||
BgColor = "40 40 40 128"
|
||||
FgColorArmed = "255 255 255 255"
|
||||
BgColorArmed = "255 170 0 0"
|
||||
|
||||
|
||||
// Particle editing
|
||||
SchemeName = "PSEScheme"
|
||||
FontName = "Arial"
|
||||
FontSize = 10
|
||||
FgColor = "240 179 17 255"
|
||||
BgColor = "50 50 50 141"
|
||||
|
||||
// Overwatch
|
||||
SchemeName = "OverwatchScheme"
|
||||
FontName = "Arial"
|
||||
FontSize = 10
|
||||
FgColor = "240 179 17 255"
|
||||
BgColor = "50 50 50 141"
|
||||
|
||||
// Action buttons in lower right
|
||||
SchemeName = "ActionButtonScheme"
|
||||
FontName = "Arial Bold"
|
||||
FontSize = 7
|
||||
FgColor = "172 244 255 255"
|
||||
BgColor = "0 0 0 0"
|
||||
|
||||
// Upper left resources, reinforcements
|
||||
SchemeName = "CommanderStatusScheme"
|
||||
FontName = "Arial Bold"
|
||||
FontSize = 7
|
||||
FgColor = "172 244 255 255"
|
||||
BgColor = "0 0 0 0"
|
||||
|
||||
SchemeName = "MarineStatusScheme"
|
||||
FontName = "Arial Bold"
|
||||
FontSize = 7
|
||||
FgColor = "0 153 255 255"
|
||||
BgColor = "0 0 0 0"
|
||||
|
||||
// Scoreboard title
|
||||
SchemeName = "Scoreboard Title Text"
|
||||
FontName = "Arial Bold"
|
||||
FontSize = 7
|
||||
FgColor = "243 252 10 255"
|
||||
BgColor = "0 0 0 0"
|
||||
|
||||
// Scoreboard text (ignores color, uses hard-coded team color instead)
|
||||
SchemeName = "Scoreboard Small Text"
|
||||
FontName = "Arial"
|
||||
FontSize = 7
|
||||
FgColor = "255 170 0 255"
|
||||
BgColor = "0 0 0 141"
|
||||
FgColorArmed = "255 255 255 255"
|
||||
BgColorArmed = "255 170 0 67"
|
||||
|
||||
// Tiny text (used for number of players)
|
||||
SchemeName = "Scoreboard Tiny Text"
|
||||
FontName = "Arial"
|
||||
FontSize = 10
|
||||
FgColor = "255 170 0 255"
|
||||
BgColor = "0 0 0 141"
|
||||
FgColorArmed = "255 255 255 255"
|
||||
BgColorArmed = "255 170 0 67"
|
||||
|
||||
// Research area, pop-up text for action buttons
|
||||
//SchemeName = "MiddleHelpScheme"
|
||||
//FontName = "Helvetica"
|
||||
//FontSize = 14
|
||||
//FgColor = "172 244 255 255"
|
||||
//BgColor = "0 0 0 0"
|
||||
|
||||
// Make the logout button obvious
|
||||
//SchemeName = "LogoutButtonScheme"
|
||||
//FontName = "Arial"
|
||||
//FontSize = 34
|
||||
//FgColor = "255 255 255 255"
|
||||
//BgColor = "0 0 0 0"
|
95
main/512_textscheme.txt
Normal file
95
main/512_textscheme.txt
Normal file
|
@ -0,0 +1,95 @@
|
|||
// 512x384 text scheme file
|
||||
|
||||
// Pie menu for marines
|
||||
SchemeName = "PieMenuScheme"
|
||||
FontName = "Arial"
|
||||
FontSize = 8
|
||||
FgColor = "255 170 0 255"
|
||||
BgColor = "0 0 0 141"
|
||||
FgColorArmed = "255 255 255 255"
|
||||
BgColorArmed = "255 170 0 67"
|
||||
|
||||
// Minimap, radar
|
||||
SchemeName = "HierarchyScheme"
|
||||
FontName = "Helvetica"
|
||||
FontSize = 8
|
||||
FgColor = "255 170 0 255"
|
||||
BgColor = "40 40 40 128"
|
||||
FgColorArmed = "255 255 255 255"
|
||||
BgColorArmed = "255 170 0 0"
|
||||
|
||||
// Particle editing
|
||||
SchemeName = "PSEScheme"
|
||||
FontName = "Arial"
|
||||
FontSize = 14
|
||||
FgColor = "240 179 17 255"
|
||||
BgColor = "50 50 50 141"
|
||||
|
||||
// Overwatch
|
||||
SchemeName = "OverwatchScheme"
|
||||
FontName = "Arial"
|
||||
FontSize = 20
|
||||
FgColor = "240 179 17 255"
|
||||
BgColor = "50 50 50 141"
|
||||
|
||||
// Action buttons in lower right
|
||||
SchemeName = "ActionButtonScheme"
|
||||
FontName = "Arial"
|
||||
FontSize = 10
|
||||
FgColor = "172 244 255 255"
|
||||
BgColor = "0 0 0 0"
|
||||
|
||||
// Upper left resources, reinforcements
|
||||
SchemeName = "CommanderStatusScheme"
|
||||
FontName = "Arial"
|
||||
FontSize = 10
|
||||
FgColor = "172 244 255 255"
|
||||
BgColor = "0 0 0 0"
|
||||
|
||||
SchemeName = "MarineStatusScheme"
|
||||
FontName = "Arial"
|
||||
FontSize = 10
|
||||
FgColor = "0 153 255 255"
|
||||
BgColor = "0 0 0 0"
|
||||
|
||||
// Scoreboard title
|
||||
SchemeName = "Scoreboard Title Text"
|
||||
FontName = "Arial"
|
||||
FontSize = 8
|
||||
FgColor = "243 252 10 255"
|
||||
BgColor = "0 0 0 0"
|
||||
|
||||
// Scoreboard text (ignores color, uses hard-coded team color instead)
|
||||
SchemeName = "Scoreboard Small Text"
|
||||
FontName = "Arial"
|
||||
FontSize = 6
|
||||
FgColor = "255 170 0 255"
|
||||
BgColor = "0 0 0 141"
|
||||
FgColorArmed = "255 255 255 255"
|
||||
BgColorArmed = "255 170 0 67"
|
||||
|
||||
// Tiny text (used for number of players)
|
||||
SchemeName = "Scoreboard Tiny Text"
|
||||
FontName = "Arial"
|
||||
FontSize = 6
|
||||
FgColor = "255 170 0 255"
|
||||
BgColor = "0 0 0 141"
|
||||
FgColorArmed = "255 255 255 255"
|
||||
BgColorArmed = "255 170 0 67"
|
||||
|
||||
|
||||
|
||||
// Research area, pop-up text for action buttons
|
||||
//SchemeName = "MiddleHelpScheme"
|
||||
//FontName = "Helvetica"
|
||||
//FontSize = 14
|
||||
//FgColor = "172 244 255 255"
|
||||
//BgColor = "0 0 0 0"
|
||||
|
||||
// Make the logout button obvious
|
||||
//SchemeName = "LogoutButtonScheme"
|
||||
//FontName = "Arial"
|
||||
//FontSize = 34
|
||||
//FgColor = "255 255 255 255"
|
||||
//BgColor = "0 0 0 0"
|
||||
|
96
main/640_textscheme.txt
Normal file
96
main/640_textscheme.txt
Normal file
|
@ -0,0 +1,96 @@
|
|||
// 640x480 text scheme file
|
||||
|
||||
// Pie menu for marines
|
||||
SchemeName = "PieMenuScheme"
|
||||
FontName = "Arial"
|
||||
FontSize = 4
|
||||
FgColor = "255 170 0 255"
|
||||
BgColor = "0 0 0 141"
|
||||
FgColorArmed = "255 255 255 255"
|
||||
BgColorArmed = "255 170 0 67"
|
||||
|
||||
// Minimap, radar
|
||||
SchemeName = "HierarchyScheme"
|
||||
FontName = "Helvetica"
|
||||
FontSize = 8
|
||||
FgColor = "255 170 0 255"
|
||||
BgColor = "40 40 40 128"
|
||||
FgColorArmed = "255 255 255 255"
|
||||
BgColorArmed = "255 170 0 0"
|
||||
|
||||
// Particle editing
|
||||
SchemeName = "PSEScheme"
|
||||
FontName = "Arial"
|
||||
FontSize = 14
|
||||
FgColor = "240 179 17 255"
|
||||
BgColor = "50 50 50 141"
|
||||
|
||||
// Overwatch
|
||||
SchemeName = "OverwatchScheme"
|
||||
FontName = "Arial"
|
||||
FontSize = 20
|
||||
FgColor = "240 179 17 255"
|
||||
BgColor = "50 50 50 141"
|
||||
|
||||
// Action buttons in lower right
|
||||
SchemeName = "ActionButtonScheme"
|
||||
FontName = "Arial"
|
||||
FontSize = 10
|
||||
FgColor = "172 244 255 255"
|
||||
BgColor = "0 0 0 0"
|
||||
|
||||
// Upper left resources, reinforcements
|
||||
SchemeName = "CommanderStatusScheme"
|
||||
FontName = "Arial"
|
||||
FontSize = 10
|
||||
FgColor = "172 244 255 255"
|
||||
BgColor = "0 0 0 0"
|
||||
|
||||
// Upper left resources, reinforcements
|
||||
SchemeName = "MarineStatusScheme"
|
||||
FontName = "Arial"
|
||||
FontSize = 10
|
||||
FgColor = "0 153 255 255"
|
||||
BgColor = "0 0 0 0"
|
||||
|
||||
// Scoreboard title
|
||||
SchemeName = "Scoreboard Title Text"
|
||||
FontName = "Arial"
|
||||
FontSize = 10
|
||||
FgColor = "243 252 10 255"
|
||||
BgColor = "0 0 0 0"
|
||||
|
||||
// Scoreboard text (ignores color, uses hard-coded team color instead)
|
||||
SchemeName = "Scoreboard Small Text"
|
||||
FontName = "Arial"
|
||||
FontSize = 6
|
||||
FgColor = "255 170 0 255"
|
||||
BgColor = "0 0 0 141"
|
||||
FgColorArmed = "255 255 255 255"
|
||||
BgColorArmed = "255 170 0 67"
|
||||
|
||||
// Tiny text (used for number of players)
|
||||
SchemeName = "Scoreboard Tiny Text"
|
||||
FontName = "Arial"
|
||||
FontSize = 6
|
||||
FgColor = "255 170 0 255"
|
||||
BgColor = "0 0 0 141"
|
||||
FgColorArmed = "255 255 255 255"
|
||||
BgColorArmed = "255 170 0 67"
|
||||
|
||||
|
||||
|
||||
// Research area, pop-up text for action buttons
|
||||
//SchemeName = "MiddleHelpScheme"
|
||||
//FontName = "Helvetica"
|
||||
//FontSize = 14
|
||||
//FgColor = "172 244 255 255"
|
||||
//BgColor = "0 0 0 0"
|
||||
|
||||
// Make the logout button obvious
|
||||
//SchemeName = "LogoutButtonScheme"
|
||||
//FontName = "Arial"
|
||||
//FontSize = 34
|
||||
//FgColor = "255 255 255 255"
|
||||
//BgColor = "0 0 0 0"
|
||||
|
95
main/800_textscheme.txt
Normal file
95
main/800_textscheme.txt
Normal file
|
@ -0,0 +1,95 @@
|
|||
// 800x600 text scheme file
|
||||
|
||||
// Pie menu for marines
|
||||
SchemeName = "PieMenuScheme"
|
||||
FontName = "Arial"
|
||||
FontSize = 12
|
||||
FgColor = "255 170 0 255"
|
||||
BgColor = "0 0 0 141"
|
||||
FgColorArmed = "255 255 255 255"
|
||||
BgColorArmed = "255 170 0 67"
|
||||
|
||||
// Minimap, radar
|
||||
SchemeName = "HierarchyScheme"
|
||||
FontName = "Helvetica"
|
||||
FontSize = 10
|
||||
FgColor = "255 170 0 255"
|
||||
BgColor = "40 40 40 128"
|
||||
FgColorArmed = "255 255 255 255"
|
||||
BgColorArmed = "255 170 0 0"
|
||||
|
||||
// Particle editing
|
||||
SchemeName = "PSEScheme"
|
||||
FontName = "Arial"
|
||||
FontSize = 28
|
||||
FgColor = "240 179 17 255"
|
||||
BgColor = "50 50 50 141"
|
||||
|
||||
// Overwatch
|
||||
SchemeName = "OverwatchScheme"
|
||||
FontName = "Arial"
|
||||
FontSize = 28
|
||||
FgColor = "240 179 17 255"
|
||||
BgColor = "50 50 50 141"
|
||||
|
||||
// Action buttons in lower right
|
||||
SchemeName = "ActionButtonScheme"
|
||||
FontName = "Arial"
|
||||
FontSize = 18
|
||||
FgColor = "172 244 255 255"
|
||||
BgColor = "0 0 0 0"
|
||||
|
||||
// Upper left resources, reinforcements
|
||||
SchemeName = "CommanderStatusScheme"
|
||||
FontName = "Arial"
|
||||
FontSize = 18
|
||||
FgColor = "172 244 255 255"
|
||||
BgColor = "0 0 0 0"
|
||||
|
||||
SchemeName = "MarineStatusScheme"
|
||||
FontName = "Arial"
|
||||
FontSize = 18
|
||||
FgColor = "0 153 255 255"
|
||||
BgColor = "0 0 0 0"
|
||||
|
||||
// Scoreboard title
|
||||
SchemeName = "Scoreboard Title Text"
|
||||
FontName = "Arial"
|
||||
FontSize = 18
|
||||
FgColor = "243 252 10 255"
|
||||
BgColor = "0 0 0 0"
|
||||
|
||||
// Scoreboard text (ignores color, uses hard-coded team color instead)
|
||||
SchemeName = "Scoreboard Small Text"
|
||||
FontName = "Arial"
|
||||
FontSize = 14
|
||||
FgColor = "255 170 0 255"
|
||||
BgColor = "0 0 0 141"
|
||||
FgColorArmed = "255 255 255 255"
|
||||
BgColorArmed = "255 170 0 67"
|
||||
|
||||
// Tiny text (used for number of players)
|
||||
SchemeName = "Scoreboard Tiny Text"
|
||||
FontName = "Arial"
|
||||
FontSize = 8
|
||||
FgColor = "255 170 0 255"
|
||||
BgColor = "0 0 0 141"
|
||||
FgColorArmed = "255 255 255 255"
|
||||
BgColorArmed = "255 170 0 67"
|
||||
|
||||
|
||||
|
||||
// Research area, pop-up text for action buttons
|
||||
//SchemeName = "MiddleHelpScheme"
|
||||
//FontName = "Helvetica"
|
||||
//FontSize = 14
|
||||
//FgColor = "172 244 255 255"
|
||||
//BgColor = "0 0 0 0"
|
||||
|
||||
// Make the logout button obvious
|
||||
//SchemeName = "LogoutButtonScheme"
|
||||
//FontName = "Arial"
|
||||
//FontSize = 34
|
||||
//FgColor = "255 255 255 255"
|
||||
//BgColor = "0 0 0 0"
|
||||
|
459
main/Balance.txt
Normal file
459
main/Balance.txt
Normal file
|
@ -0,0 +1,459 @@
|
|||
// Automatically generated file. Last created 02/07/05, 23:08:45.
|
||||
|
||||
// Integer data
|
||||
#define kAcidRocketDamage 25
|
||||
#define kAcidRocketRadius 165
|
||||
#define kActiveNodesMessageUpdateTime 0
|
||||
#define kAdvArmoryHealth 4000
|
||||
#define kAlienCelerityBonus 25
|
||||
#define kAlienChamberMaxPlayers 3
|
||||
#define kAlienFlashlightRange 200
|
||||
#define kAlienResourceTowerBuildTime 20
|
||||
#define kAlienResourceTowerCost 15
|
||||
#define kAlienResourceTowerHealth 2500
|
||||
#define kAlienResourceTowerSoundDelayTime 60
|
||||
#define kAlienRespawnPlayerModifier 6
|
||||
#define kAlienRespawnTime 7
|
||||
#define kAmmoCost 1
|
||||
#define kArmorDropRange 300
|
||||
#define kArmorOneResearchCost 20
|
||||
#define kArmorOneResearchTime 60
|
||||
#define kArmorThreeResearchCost 40
|
||||
#define kArmorThreeResearchTime 120
|
||||
#define kArmorTwoResearchCost 30
|
||||
#define kArmorTwoResearchTime 90
|
||||
#define kArmoryBuildDistance 300
|
||||
#define kArmoryBuildTime 15
|
||||
#define kArmoryCost 10
|
||||
#define kArmoryHealth 2400
|
||||
#define kArmoryUpgradeCost 30
|
||||
#define kArmoryUpgradeTime 180
|
||||
#define kArmsLabBuildTime 19
|
||||
#define kArmsLabCost 25
|
||||
#define kArmsLabHealth 2200
|
||||
#define kBalanceAverageTeamSize 6
|
||||
#define kBalanceFuncResourceTime 15
|
||||
#define kBalanceHiveDistance 2500
|
||||
#define kBalanceNodeDistance 1200
|
||||
#define kBalanceNumGorges 1
|
||||
#define kBasePlayerSpeed 150
|
||||
#define kBileBombDamage 200
|
||||
#define kBileBombRadius 200
|
||||
#define kBite2Damage 60
|
||||
#define kBiteDamage 75
|
||||
#define kBiteRange 60
|
||||
#define kBuildingVisibilityRadius 1000
|
||||
#define kCatalystCost 3
|
||||
#define kCatalystDuration 8
|
||||
#define kCatalystResearchCost 20
|
||||
#define kCatalystResearchTime 40
|
||||
#define kChargeDamage 320
|
||||
#define kClawsDamage 90
|
||||
#define kCombatBaseExperience 100
|
||||
#define kCombatBaseRespawnTime 5
|
||||
#define kCombatExperienceBaseAward 60
|
||||
#define kCombatExperienceCrowdAward 10
|
||||
#define kCombatExperienceLevelAward 10
|
||||
#define kCombatFriendlyNearbyRange 500
|
||||
#define kCombatLevelHealthIncrease 0
|
||||
#define kCombatLevelSpeedIncrease 10
|
||||
#define kCombatLevelupArmorIncreasePercent 0
|
||||
#define kCombatLevelupHealthIncreasePercent 0
|
||||
#define kCombatMaxPlayersPerWave 5
|
||||
#define kCombatObjectiveExperienceScalar 600
|
||||
#define kCombatRespawnScalar 9
|
||||
#define kCombatSpawnClips 2
|
||||
#define kCombatThresholdRespawnTime 3
|
||||
#define kCombatThresholdTeamSize 8
|
||||
#define kCombatTimeLimit 300
|
||||
#define kCombatWeaponStayTime 0
|
||||
#define kCommandStationBuildDistance 400
|
||||
#define kCommandStationBuildTime 15
|
||||
#define kCommandStationCost 20
|
||||
#define kCommandStationHealth 10000
|
||||
#define kCommandStationReuseTime 5
|
||||
#define kCommanderPlayerSpeed 4000
|
||||
#define kCustomIconColorLength 3
|
||||
#define kCustomIconNameLength 5
|
||||
#define kDebugAnimations 1
|
||||
#define kDebugServerCaching 1
|
||||
#define kDebugShowEntityLog 1
|
||||
#define kDefenseChamberBuildTime 20
|
||||
#define kDefenseChamberCost 10
|
||||
#define kDefenseChamberHealth 1200
|
||||
#define kDefenseChamberThinkInterval 2
|
||||
#define kDefensiveChamberHealRange 400
|
||||
#define kDefensiveChamberRegenAmount 10
|
||||
#define kDevourDamage 3
|
||||
#define kDevourRange 100
|
||||
#define kDistressBeaconCost 15
|
||||
#define kDistressBeaconRange 600
|
||||
#define kDistressBeaconTime 3
|
||||
#define kDivineWindDamage 200
|
||||
#define kDivineWindRadius 500
|
||||
#define kElectricalDamage 20
|
||||
#define kElectricalMaxTargets 2
|
||||
#define kElectricalRange 200
|
||||
#define kElectricalUpgradeResearchCost 30
|
||||
#define kElectricalUpgradeResearchTime 30
|
||||
#define kEnsnareTime 2
|
||||
#define kEvolutionCost 0
|
||||
#define kEvolutionGestateTime 2
|
||||
#define kFadeArmorUpgrade 100
|
||||
#define kFadeBaseArmor 150
|
||||
#define kFadeBaseSpeed 240
|
||||
#define kFadeCost 50
|
||||
#define kFadeGestateTime 23
|
||||
#define kFadeHealth 300
|
||||
#define kFootstepFadeScalar 1300
|
||||
#define kFootstepGorgeScalar 500
|
||||
#define kFootstepHeavyScalar 1020
|
||||
#define kFootstepLerkScalar 1000
|
||||
#define kFootstepMarineScalar 800
|
||||
#define kFootstepOnosScalar 1200
|
||||
#define kFootstepSkulkScalar 800
|
||||
#define kFuncResourceInjectionAmount 1
|
||||
#define kFuncResourceInjectionTime 4
|
||||
#define kGGMaxAmmo 30
|
||||
#define kGGMaxClip 4
|
||||
#define kGameDownloadSize 150
|
||||
#define kGameHDSpaceNeeded 300
|
||||
#define kGameVersionMajor 3
|
||||
#define kGameVersionMinor 0
|
||||
#define kGestateBaseArmor 150
|
||||
#define kGestateHealth 200
|
||||
#define kGorgeArmorUpgrade 50
|
||||
#define kGorgeBaseArmor 50
|
||||
#define kGorgeBaseSpeed 170
|
||||
#define kGorgeCost 10
|
||||
#define kGorgeGestateTime 17
|
||||
#define kGorgeHealth 150
|
||||
#define kGrenDetonateTime 2
|
||||
#define kGrenadeDamage 125
|
||||
#define kGrenadeForce 800
|
||||
#define kGrenadeLauncherCost 15
|
||||
#define kGrenadeRadius 350
|
||||
#define kGrenadesResearchCost 20
|
||||
#define kGrenadesResearchTime 45
|
||||
#define kHGDamage 20
|
||||
#define kHGMaxAmmo 30
|
||||
#define kHGMaxClip 10
|
||||
#define kHMGCost 15
|
||||
#define kHMGDamage 20
|
||||
#define kHMGMaxAmmo 250
|
||||
#define kHMGMaxClip 125
|
||||
#define kHandGrenadeDamage 100
|
||||
#define kHandGrenadeMaxAmmo 1
|
||||
#define kHealingSprayBuildableScalar 5
|
||||
#define kHealingSprayDamage 13
|
||||
#define kHealingSprayPlayerPercent 4
|
||||
#define kHealthCost 2
|
||||
#define kHealthResearchCost 15
|
||||
#define kHealthResearchTime 20
|
||||
#define kHeavyArmorAbsorbPercent 95
|
||||
#define kHeavyArmorCost 15
|
||||
#define kHeavyArmorResearchCost 40
|
||||
#define kHeavyArmorResearchTime 100
|
||||
#define kHiveBuildTime 180
|
||||
#define kHiveCost 40
|
||||
#define kHiveHealRadius 500
|
||||
#define kHiveHealth 7000
|
||||
#define kHiveRegenerationAmount 2
|
||||
#define kInfantryPortalBuildTime 10
|
||||
#define kInfantryPortalCost 20
|
||||
#define kInfantryPortalHealth 2500
|
||||
#define kJetpackCost 15
|
||||
#define kJetpacksResearchCost 35
|
||||
#define kJetpacksResearchTime 50
|
||||
#define kKNDamage 30
|
||||
#define kKillRewardMax 3
|
||||
#define kKillRewardMin 1
|
||||
#define kLeapDamage 80
|
||||
#define kLerkArmorUpgrade 30
|
||||
#define kLerkBaseArmor 30
|
||||
#define kLerkBaseSpeed 175
|
||||
#define kLerkCost 30
|
||||
#define kLerkGestateTime 20
|
||||
#define kLerkHealth 125
|
||||
#define kMGDamage 10
|
||||
#define kMGMaxAmmo 250
|
||||
#define kMGMaxClip 50
|
||||
#define kMarineArmorUpgrade 60
|
||||
#define kMarineBaseArmor 25
|
||||
#define kMarineBaseHeavyArmor 200
|
||||
#define kMarineHealth 100
|
||||
#define kMarineHeavyArmorUpgrade 90
|
||||
#define kMarineRespawnTime 10
|
||||
#define kMarineSpawnClips 2
|
||||
#define kMaxEnsnareTime 5
|
||||
#define kMaxMarineEntitiesAllowedInRadius 50
|
||||
#define kMaxTeamStrands 30
|
||||
#define kMetabolizeHealAmount 20
|
||||
#define kMetabolizeResourceCost 0
|
||||
#define kMineCost 10
|
||||
#define kMineDamage 125
|
||||
#define kMineHealth 20
|
||||
#define kMineMaxAmmo 4
|
||||
#define kMineMaxAmmoCombat 1
|
||||
#define kMineRadius 300
|
||||
#define kMotionTrackingResearchCost 35
|
||||
#define kMotionTrackingResearchTime 100
|
||||
#define kMovementChamberBuildTime 12
|
||||
#define kMovementChamberCost 10
|
||||
#define kMovementChamberEnergyRange 500
|
||||
#define kMovementChamberHealth 1000
|
||||
#define kMovementChamberThinkInterval 2
|
||||
#define kNumInitialAlienPoints 25
|
||||
#define kNumInitialMarinePoints 100
|
||||
#define kNumSameAlienStructuresAllowedInRadius 8
|
||||
#define kNumWebsAllowedInRadius 8
|
||||
#define kObservatoryBuildTime 15
|
||||
#define kObservatoryCost 20
|
||||
#define kObservatoryHealth 1700
|
||||
#define kObservatoryXYDetectionRadius 900
|
||||
#define kOffenseChamberBuildTime 11
|
||||
#define kOffenseChamberCost 10
|
||||
#define kOffenseChamberDamage 20
|
||||
#define kOffenseChamberHealth 1000
|
||||
#define kOnosArmorUpgrade 350
|
||||
#define kOnosBaseArmor 600
|
||||
#define kOnosBaseSpeed 240
|
||||
#define kOnosCost 75
|
||||
#define kOnosGestateTime 38
|
||||
#define kOnosHealth 700
|
||||
#define kOrganicStructureHealRate 5
|
||||
#define kParasiteDamage 10
|
||||
#define kPhaseGateBuildTime 12
|
||||
#define kPhaseGateCost 15
|
||||
#define kPhaseGateHealth 3000
|
||||
#define kPhaseTechResearchCost 15
|
||||
#define kPhaseTechResearchTime 45
|
||||
#define kPheromonesBaseDistance 500
|
||||
#define kPheromonesLevelDistance 200
|
||||
#define kPointsPerHealth 50
|
||||
#define kPrimalScreamRange 500
|
||||
#define kPrototypeLabBuildTime 20
|
||||
#define kPrototypeLabCost 40
|
||||
#define kPrototypeLabHealth 4000
|
||||
#define kRecycleTime 20
|
||||
#define kResourceTowerActivateTime 2
|
||||
#define kResourceTowerBuildDistanceTolerance 250
|
||||
#define kResourceTowerBuildTime 15
|
||||
#define kResourceTowerCost 15
|
||||
#define kResourceTowerHealth 6000
|
||||
#define kSGBulletsPerShot 10
|
||||
#define kSGDamage 17
|
||||
#define kSGMaxAmmo 40
|
||||
#define kSGMaxClip 8
|
||||
#define kScanDuration 10
|
||||
#define kScanEnergyCost 20
|
||||
#define kScanRadius 800
|
||||
#define kScentOfFearRadiusPerLevel 600
|
||||
#define kScoringAlienUpgradeChamberValue 2
|
||||
#define kScoringCCValue 5
|
||||
#define kScoringHiveValue 8
|
||||
#define kScoringKillPlayer 1
|
||||
#define kScoringKillPlayerFade 4
|
||||
#define kScoringKillPlayerGorge 2
|
||||
#define kScoringKillPlayerHA 4
|
||||
#define kScoringKillPlayerJetpack 3
|
||||
#define kScoringKillPlayerLerk 3
|
||||
#define kScoringKillPlayerOnos 5
|
||||
#define kScoringMarineBuildableValue 2
|
||||
#define kScoringResourceTowerValue 3
|
||||
#define kScoringSiegeValue 3
|
||||
#define kScoringTurretValue 2
|
||||
#define kSensoryChamberBuildTime 14
|
||||
#define kSensoryChamberCost 10
|
||||
#define kSensoryChamberHealth 800
|
||||
#define kSensoryChamberRange 750
|
||||
#define kSentryBuildTime 7
|
||||
#define kSentryCost 10
|
||||
#define kSentryDamage 10
|
||||
#define kSentryHealth 1300
|
||||
#define kShotgunCost 10
|
||||
#define kSiegeBuildTime 10
|
||||
#define kSiegeCost 15
|
||||
#define kSiegeDamage 330
|
||||
#define kSiegeHealth 2000
|
||||
#define kSiegeROF 4
|
||||
#define kSiegeTurretRange 1100
|
||||
#define kSkulkArmorUpgrade 20
|
||||
#define kSkulkBaseArmor 10
|
||||
#define kSkulkBaseSpeed 290
|
||||
#define kSkulkCost 0
|
||||
#define kSkulkGestateTime 7
|
||||
#define kSkulkHealth 70
|
||||
#define kSpikeDamage 16
|
||||
#define kSpitGDamage 30
|
||||
#define kSporeCloudRadius 225
|
||||
#define kSporeCloudTime 6
|
||||
#define kSporeDamage 7
|
||||
#define kStompRadius 250
|
||||
#define kSwipeDamage 80
|
||||
#define kTurretFactoryBuildDistance 400
|
||||
#define kTurretFactoryBuildTime 13
|
||||
#define kTurretFactoryCost 10
|
||||
#define kTurretFactoryHealth 3000
|
||||
#define kTurretFactoryUpgradeCost 15
|
||||
#define kTurretFactoryUpgradeTime 15
|
||||
#define kTurretRange 800
|
||||
#define kUmbraCloudDuration 3
|
||||
#define kUmbraCloudRadius 225
|
||||
#define kUmbraEffectiveness 1
|
||||
#define kUnencumberedPlayerSpeed 220
|
||||
#define kWeaponStayTime 30
|
||||
#define kWeaponsOneResearchCost 20
|
||||
#define kWeaponsOneResearchTime 60
|
||||
#define kWeaponsThreeResearchCost 40
|
||||
#define kWeaponsThreeResearchTime 120
|
||||
#define kWeaponsTwoResearchCost 30
|
||||
#define kWeaponsTwoResearchTime 90
|
||||
#define kWelderCost 5
|
||||
#define kWelderDamage 4
|
||||
#define kWelderRange 90
|
||||
#define kWelderRepairRate 60
|
||||
|
||||
// Float data (up to three decimal places)
|
||||
#define kAcidRocketEnergyCost 0.10
|
||||
#define kAcidRocketForceScalar 0.05
|
||||
#define kAcidRocketROF 1.00
|
||||
#define kAdrenalineEnergyPercentPerLevel 0.33
|
||||
#define kAirspeedMultiplier 3.00
|
||||
#define kAlertExpireTime 20.00
|
||||
#define kAlienArmorLevelOne 0.20
|
||||
#define kAlienArmorLevelThree 0.60
|
||||
#define kAlienArmorLevelTwo 0.40
|
||||
#define kAlienEnergyRate 0.08
|
||||
#define kAlienInnateRegenerationPercentage 0.02
|
||||
#define kAlienRegenerationPercentage 0.03
|
||||
#define kAlienRegenerationTime 2.00
|
||||
#define kAlienRespawnTimeModifier 0.30
|
||||
#define kArmorAbsorptionBase 0.30
|
||||
#define kArmorAbsorptionPerExtraHive 0.10
|
||||
#define kArmorValueBase 0.50
|
||||
#define kArmorValueNonAlien 2.00
|
||||
#define kArmorValuePerHive 0.50
|
||||
#define kAudioAlertInterval 6.00
|
||||
#define kBileBombEnergyCost 0.22
|
||||
#define kBileBombROF 1.50
|
||||
#define kBite2EnergyCost 0.05
|
||||
#define kBite2ROF 0.64
|
||||
#define kBiteEnergyCost 0.05
|
||||
#define kBiteROF 0.80
|
||||
#define kBlinkEnergyCost 0.04
|
||||
#define kBlinkROF 0.05
|
||||
#define kCarapaceSlowFactor 0.00
|
||||
#define kCatalystDamagePercent 0.25
|
||||
#define kCatalystROFFactor 0.25
|
||||
#define kCatalystSpeedIncrease 0.25
|
||||
#define kChargeEnergyCost 0.07
|
||||
#define kChargingEnergyScalar 2.80
|
||||
#define kClawsEnergyCost 0.07
|
||||
#define kClawsROF 0.90
|
||||
#define kCloakTime 6.00
|
||||
#define kCombatAdditiveRespawnTime 2.00
|
||||
#define kCombatDistressBeaconDeadPercentage 0.70
|
||||
#define kCombatExperienceAlienGrowthRate 0.00
|
||||
#define kCombatHealExperienceScalar 0.33
|
||||
#define kCombatIronManExperienceScalar 3.00
|
||||
#define kCombatLevelExperienceModifier 0.50
|
||||
#define kCombatModeGestationTimeScalar 0.40
|
||||
#define kCombatModeTimeScalar 0.20
|
||||
#define kCombatResupplyAmmoPercentage 0.40
|
||||
#define kCombatResupplyHealthPercentage 1.00
|
||||
#define kCombatSpawnPercentage 0.25
|
||||
#define kCombatThinkInterval 3.00
|
||||
#define kDebugPVSCoherencyTime 1.00
|
||||
#define kDevourEnergyCost 0.20
|
||||
#define kDevourROF 2.00
|
||||
#define kDigestingSpeedFactor 0.90
|
||||
#define kDivineWindEnergyCost 0.70
|
||||
#define kDivineWindROF 2.00
|
||||
#define kDrawAmount 1.00
|
||||
#define kDrawMaxInterval 5.00
|
||||
#define kDrawMinInterval 2.00
|
||||
#define kElectricalEnergyLoss 0.33
|
||||
#define kEnsnareMaximumSpeedFactor 0.60
|
||||
#define kEnsnareMinimumSpeedFactor 0.10
|
||||
#define kExplodeMaxVerticalSpeed 200
|
||||
#define kExplodeMaxHorisontalSpeed 400
|
||||
#define kFocusDamageUpgradePercentPerLevel 0.33
|
||||
#define kFocusROFPercentSlowdownPerLevel 0.50
|
||||
#define kGGROF 1.20
|
||||
#define kGrenadeLauncherBaseReloadTime 1.10
|
||||
#define kGrenadeLauncherEndReloadTime 1.10
|
||||
#define kGrenadeLauncherGrenadeReloadTime 1.10
|
||||
#define kHGROF 0.20
|
||||
#define kHMGROF 0.10
|
||||
#define kHandGrenadePrimeTime 1.00
|
||||
#define kHealingSprayEnergyCost 0.15
|
||||
#define kHealingSprayROF 1.60
|
||||
#define kHeavySpeedMultiplier 0.95
|
||||
#define kHiveRegenerationPercentage 0.15
|
||||
#define kJetpackSpeedMultiplier 0.95
|
||||
#define kJoinTeamCooldown 3.00
|
||||
#define kKNROF 0.65
|
||||
#define kLeapEnergyCost 0.25
|
||||
#define kLerkBaseAscendSpeedMax 600.00
|
||||
#define kMGROF 0.10
|
||||
#define kMarineArmorLevelOne 0.20
|
||||
#define kMarineArmorLevelThree 0.60
|
||||
#define kMarineArmorLevelTwo 0.40
|
||||
#define kMetabolizeDamageEnergyFactor 0.50
|
||||
#define kMetabolizeEnergyAmount 0.35
|
||||
#define kMetabolizeEnergyCost 0.25
|
||||
#define kMetabolizeROF 2.90
|
||||
#define kMetabolizeSpeedFactor 1.00
|
||||
#define kMinMarineBuildDistance 60.00
|
||||
#define kMinMarinePlayerBuildDistance 16.50
|
||||
#define kMovementChamberEnergyAmount 0.25
|
||||
#define kOrderIconDrawSize 30.00
|
||||
#define kParasiteEnergyCost 0.30
|
||||
#define kParasiteROF 0.50
|
||||
#define kPhaseGateDelay 2.00
|
||||
#define kPhaseGateDepartureInterval 0.80
|
||||
#define kPrimalScreamDamageModifier 0.30
|
||||
#define kPrimalScreamDuration 4.00
|
||||
#define kPrimalScreamEnergyCost 0.45
|
||||
#define kPrimalScreamEnergyFactor 0.60
|
||||
#define kPrimalScreamROF 5.00
|
||||
#define kPrimalScreamROFFactor 0.30
|
||||
#define kRecycleResourcePercentage 0.50
|
||||
#define kRecloakTime 3.0f
|
||||
#define kRedemptionChance 0.45
|
||||
#define kRedemptionThreshold 0.40
|
||||
#define kReinforcementMinimumWaitLevelScalar 0.20
|
||||
#define kReinforcementMinimumWaitScalar 0.50
|
||||
#define kResupplyTime 0.90
|
||||
#define kSGROF 1.30
|
||||
#define kShotgunDamageRange 500.00
|
||||
#define kSilenceLevel1Volume 0.50
|
||||
#define kSilenceLevel2Volume 0.15
|
||||
#define kSilenceLevel3Volume 0.00
|
||||
#define kSpikeEnergyCost 0.03
|
||||
#define kSpikeROF 0.40
|
||||
#define kSpitEnergyCost 0.12
|
||||
#define kSpitROF 0.80
|
||||
#define kSporeCloudThinkInterval 0.50
|
||||
#define kSporeROF 2.00
|
||||
#define kSporesEnergyCost 0.35
|
||||
#define kStompEnergyCost 0.30
|
||||
#define kStompROF 1.50
|
||||
#define kStompTime 1.00
|
||||
#define kSwipeEnergyCost 0.06
|
||||
#define kSwipeROF 0.95
|
||||
#define kTouchDamageInterval 0.05
|
||||
#define kTurretBaseRateOfFire 0.70
|
||||
#define kTurretTrackingRate 1.60
|
||||
#define kUmbraEnergyCost 0.30
|
||||
#define kUmbraROF 1.00
|
||||
#define kUncloakTime 0.50
|
||||
#define kWeaponDamageLevelOne 0.10
|
||||
#define kWeaponDamageLevelThree 0.30
|
||||
#define kWeaponDamageLevelTwo 0.20
|
||||
#define kWebEnergyCost 0.18
|
||||
#define kWebSpinnerROF 0.50
|
||||
#define kWelderBuildingModifier 1.00
|
||||
#define kWelderPlayerModifier 0.50
|
||||
#define kWelderROF 0.40
|
BIN
main/ResetGamma.exe
Normal file
BIN
main/ResetGamma.exe
Normal file
Binary file not shown.
167
main/SteamifyTitles.pl
Normal file
167
main/SteamifyTitles.pl
Normal file
|
@ -0,0 +1,167 @@
|
|||
#
|
||||
# Updates titles.txt to Steam format. Written by Charlie Cleveland.
|
||||
#
|
||||
local ($kVersion, $inputFilename, $modName, $languageName, $numTranslationsFound, $outputFilename, %translationData);
|
||||
|
||||
#
|
||||
# Constants
|
||||
#
|
||||
$kVersion = "v1.0";
|
||||
$inputFilename = "";
|
||||
$modName = "";
|
||||
$languageName = "";
|
||||
$numTranslationsFound = 0;
|
||||
$outputFilename = "";
|
||||
|
||||
sub Main;
|
||||
Main();
|
||||
|
||||
sub Main
|
||||
{
|
||||
print "\nRunning SteamifyTitles $kVersion by Charlie Cleveland (flayra\@overmind.org)\n\n";
|
||||
|
||||
# Read mod name, input filename and language name
|
||||
$numArgs = $#ARGV + 1;
|
||||
|
||||
if($numArgs < 3)
|
||||
{
|
||||
print "Usage: <input titles.txt> <mod name> <language name> <optional \"y\" if you want to convert input titles.txt>";
|
||||
print "Run from within your mod directory.\n"
|
||||
}
|
||||
else
|
||||
{
|
||||
# Parse arguments
|
||||
$inputFilename = $ARGV[0];
|
||||
$modName = $ARGV[1];
|
||||
$languageName = $ARGV[2];
|
||||
$convertTitles = 0;
|
||||
|
||||
if($numArgs > 3)
|
||||
{
|
||||
if($ARGV[3] == "y")
|
||||
{
|
||||
$convertTitles = 1;
|
||||
}
|
||||
}
|
||||
|
||||
#print "\nReading $inputFilename, for mod $modName, in language $languageName...\n";
|
||||
|
||||
# Read in file name specified on command line
|
||||
print "Reading old titles from $inputFilename.\n";
|
||||
open(INFILE, $inputFilename) or die "Couldn't open $inputFilename for reading.\n";
|
||||
|
||||
# Read all data into one string
|
||||
local $/;
|
||||
my $theData = <INFILE>;
|
||||
#print $theData;
|
||||
|
||||
#while( $theData =~ m/ (\w+) \s* \{(.*?)\} /sgx)
|
||||
while( $theData =~ m/ (\w+) \s* \{(.*?)\} /sgx)
|
||||
{
|
||||
my $theKey = $1;
|
||||
my $theUntrimmedValue = $2;
|
||||
if($theUntrimmedValue =~ s/(.*?)\n+/ /g)
|
||||
{
|
||||
my $theTrimmedData = $1;
|
||||
|
||||
# Skip comments?
|
||||
#if(index($theKey, "//") != -1)
|
||||
#{
|
||||
# print "Skipping line: \"$theKey\" = \"$theTrimmedData\"\n";
|
||||
#}
|
||||
#else
|
||||
#{
|
||||
#print "Found pair: \"$theKey\" = \"$theTrimmedData\"\n";
|
||||
|
||||
$translationData{$theKey} = $theTrimmedData;
|
||||
$numTranslationsFound++;
|
||||
#}
|
||||
}
|
||||
}
|
||||
|
||||
close(INFILE);
|
||||
|
||||
print "Found $numTranslationsFound translations.\n";
|
||||
|
||||
if($numTranslationsFound > 0)
|
||||
{
|
||||
# Open file for writing as resource/modname_language.txt
|
||||
$outputFilename = lc("resource/$modName") . "_" . lc($languageName) . ".txt";
|
||||
print "Writing $outputFilename.\n";
|
||||
|
||||
open(OUTFILE, ">$outputFilename") or die "Couldn't open file $outputFilename for writing.\n";
|
||||
|
||||
my $kLineDelimiter = "\n";
|
||||
my $kLineSpaceDelimiter = " \n";
|
||||
my $kPairSeparator = "\t\t\t";
|
||||
|
||||
# Write "lang" tag
|
||||
print OUTFILE "\"lang\"$kLineSpaceDelimiter";
|
||||
|
||||
my $caseProperLanguage = lc($languageName);
|
||||
$caseProperLanguage = ucfirst($caseProperLanguage);
|
||||
|
||||
# Write "Language" tag
|
||||
print OUTFILE "{$kLineSpaceDelimiter";
|
||||
print OUTFILE "\"Language\"$kPairSeparator\"$caseProperLanguage\"$kLineSpaceDelimiter";
|
||||
|
||||
# Write "Tokens" tag
|
||||
print OUTFILE "\"Tokens\"$kLineSpaceDelimiter\{$kLineSpaceDelimiter";
|
||||
|
||||
# For each translation pair
|
||||
my $key;
|
||||
my $value;
|
||||
|
||||
# sort( keys( %hash ))
|
||||
#while(($key, $value) = each %translationData)
|
||||
foreach my $key ( sort(keys(%translationData)))
|
||||
{
|
||||
my $value = $translationData{$key};
|
||||
|
||||
# Substitute any " for ', or HL stops reading the translation file
|
||||
$value =~ s/\"/\'/g;
|
||||
|
||||
if(length($value) == 0)
|
||||
{
|
||||
print (" Skipping empty entry for \"$key\"\n");
|
||||
}
|
||||
else
|
||||
{
|
||||
my $theOutputString = "\"$key\"$kPairSeparator\"$value\"$kLineDelimiter";
|
||||
#print $theOutputString;
|
||||
print OUTFILE $theOutputString;
|
||||
}
|
||||
}
|
||||
|
||||
# Write ending braces
|
||||
print OUTFILE "}$kLineSpaceDelimiter";
|
||||
print OUTFILE "}$kLineSpaceDelimiter";
|
||||
print OUTFILE "$kLineDelimiter$kLineDelimiter$kLineDelimiter";
|
||||
|
||||
# close output file
|
||||
#print("Closing $outputFilename...");
|
||||
|
||||
close(OUTFILE);
|
||||
|
||||
# if we're writing new titles.txt
|
||||
if($convertTitles == 1)
|
||||
{
|
||||
my $newTitlesName = "titles.txt";
|
||||
print("Writing $newTitlesName in VGUI2 format...");
|
||||
open(TITLESFILE, ">$newTitlesName") or die "Couldn't open $newTitlesName for writing.\n";
|
||||
|
||||
foreach my $key ( sort(keys(%translationData)))
|
||||
{
|
||||
print TITLESFILE "$key\n";
|
||||
print TITLESFILE "\{\n\#$key\n\}\n\n";
|
||||
}
|
||||
print "done.\n";
|
||||
|
||||
close(TITLESFILE);
|
||||
}
|
||||
|
||||
print "Done. Don't forget to save \"$outputFilename\" as Unicode using Notepad before using.\n";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
15
main/assets-client-source.txt
Normal file
15
main/assets-client-source.txt
Normal file
|
@ -0,0 +1,15 @@
|
|||
; HL client code
|
||||
source/external/vgui/include/*.*
|
||||
source/external/vgui/lib/win32_vc6/*.*
|
||||
|
||||
; Misc client code
|
||||
source/utils/vgui/include/*.*
|
||||
source/utils/vgui/lib/win32_vc6/*.*
|
||||
|
||||
; NS client code
|
||||
source/cl_dll/*.*
|
||||
source/cl_dll/hl/*.*
|
||||
source/fmod/inc/*.*
|
||||
source/fmod/lib/*.*
|
||||
source/ui/*.*
|
||||
|
242
main/assets-common.txt
Normal file
242
main/assets-common.txt
Normal file
|
@ -0,0 +1,242 @@
|
|||
; Note: Its probably best to keep the server-side pretty much identicle as the client.
|
||||
|
||||
; Code
|
||||
cl_dlls/client.dll
|
||||
dlls/ns.dll
|
||||
dlls/ns_i386.so ; This is not needed or desired on the client, but this new system doesn't easily allow its removal
|
||||
|
||||
; Events
|
||||
events/*.*
|
||||
|
||||
; GFX
|
||||
gfx/*.*
|
||||
|
||||
; Manual
|
||||
;manual/*.html
|
||||
;manual/css/*.css
|
||||
;manual/images/design/*.gif
|
||||
;manual/images/design/red/*.gif
|
||||
;manual/images/evolutions/*.gif
|
||||
;manual/images/images/*.gif
|
||||
;manual/images/images/*.jpg
|
||||
;manual/images/tech/*.gif
|
||||
;manual/images/tech_10/*.gif
|
||||
;manual/images/titles/*.gif
|
||||
|
||||
; Media
|
||||
media/*.*
|
||||
music/*.*
|
||||
|
||||
|
||||
; Models
|
||||
models/player/*.*
|
||||
models/acidrocket.mdl
|
||||
models/b_*.mdl
|
||||
models/ba_*.mdl
|
||||
models/bilebomb.mdl
|
||||
models/grenade.mdl
|
||||
models/hive.mdl
|
||||
models/hivet.mdl
|
||||
models/null.mdl
|
||||
models/p_*.mdl
|
||||
models/parasite.mdl
|
||||
models/player.mdl
|
||||
models/pshell.mdl ; Still needed?
|
||||
models/shell.mdl ; Causing strange errors with mp_consistency, so include it for safety
|
||||
models/shotshell.mdl
|
||||
models/stomp.mdl
|
||||
models/spike.mdl
|
||||
models/v_*.mdl
|
||||
models/w_*.mdl
|
||||
models/holo*.mdl ; Utility models from Merks, that he thought others would want to use
|
||||
models/agibs.mdl
|
||||
models/hgibs.mdl
|
||||
|
||||
; Sound
|
||||
sound/hud/*.wav
|
||||
sound/UI/*.wav
|
||||
sound/materials.txt
|
||||
sound/ambience/*.mp3
|
||||
sound/ambience/*.wav
|
||||
sound/buttons/button*.wav
|
||||
sound/common/wpn_*.wav
|
||||
;sound/debris/*.wav
|
||||
sound/doors/*.wav
|
||||
sound/fans/*.wav
|
||||
sound/items/*.wav
|
||||
sound/misc/*.wav
|
||||
sound/plats/*.wav
|
||||
sound/player/*.wav
|
||||
sound/turret/*.wav
|
||||
sound/vox/asay*.wav
|
||||
sound/vox/sack*.wav
|
||||
sound/vox/sreq*.wav
|
||||
sound/vox/ssay*.wav
|
||||
sound/weapons/*.wav
|
||||
|
||||
; Sprites
|
||||
sprites/hud.txt
|
||||
sprites/weapon_*.txt
|
||||
sprites/320*.spr
|
||||
sprites/640*.spr
|
||||
sprites/acidsplash.spr
|
||||
sprites/aliennode.spr
|
||||
sprites/bacteria.spr
|
||||
sprites/bilebomb.spr
|
||||
sprites/bigspit.spr
|
||||
sprites/blank.spr
|
||||
sprites/blink.spr
|
||||
sprites/blink2.spr
|
||||
sprites/blip*.spr
|
||||
sprites/blueball.spr
|
||||
sprites/blueball2.spr
|
||||
sprites/bluespark.spr
|
||||
sprites/bubble.spr
|
||||
sprites/bubble2.spr
|
||||
sprites/buildcircle.spr
|
||||
sprites/camera.spr
|
||||
sprites/chamberdeath.spr
|
||||
sprites/commandbutton.spr
|
||||
sprites/commandstatus.spr
|
||||
sprites/flare1.spr
|
||||
sprites/flare2.spr
|
||||
sprites/flare3.spr
|
||||
sprites/flare6.spr
|
||||
sprites/green.spr
|
||||
sprites/hack.spr
|
||||
sprites/haze.spr
|
||||
sprites/hivehealth.spr
|
||||
sprites/lightsmoke.spr
|
||||
sprites/muzzleflash1.spr
|
||||
sprites/muzzleflash2.spr
|
||||
sprites/muzzleflash3.spr
|
||||
sprites/nsteleport.spr
|
||||
sprites/pheromone.spr
|
||||
sprites/raindrop.spr
|
||||
sprites/raindrop2.spr
|
||||
sprites/reticle.spr
|
||||
sprites/spikehit.spr
|
||||
sprites/spithit.spr
|
||||
sprites/spore.spr
|
||||
sprites/spore2.spr
|
||||
sprites/steam1.spr
|
||||
sprites/stomp.spr
|
||||
sprites/tile.spr
|
||||
sprites/tinyspit.spr
|
||||
sprites/turretsmoke.spr
|
||||
sprites/umbra.spr
|
||||
sprites/umbra2.spr
|
||||
sprites/upgrades.spr
|
||||
sprites/voiceicon.spr
|
||||
sprites/wallpuff.spr
|
||||
sprites/webprojectile.spr
|
||||
sprites/webstrand.spr
|
||||
sprites/welddrip.spr
|
||||
sprites/weldsmoke.spr
|
||||
sprites/white.spr
|
||||
sprites/xhair*.spr
|
||||
sprites/xspark1.spr
|
||||
sprites/xspark4.spr
|
||||
sprites/techtree/tech*.spr
|
||||
sprites/640experience.spr
|
||||
sprites/320experience.spr
|
||||
sprites/alert.spr
|
||||
sprites/aliencursor.spr
|
||||
sprites/b-build.spr
|
||||
sprites/b-health.spr
|
||||
sprites/ba-build.spr
|
||||
sprites/ba-health.spr
|
||||
sprites/cursors.spr
|
||||
sprites/digesting.spr
|
||||
sprites/dustlight.spr
|
||||
sprites/comm-blip.spr
|
||||
sprites/fov.spr
|
||||
sprites/hiveinfo.spr
|
||||
sprites/helpicons.spr
|
||||
sprites/hera_fog.spr
|
||||
sprites/hudorder.spr
|
||||
;sprites/iflag*.spr
|
||||
sprites/iplayer*.spr
|
||||
sprites/itech.spr
|
||||
sprites/logout.spr
|
||||
sprites/mainhud.spr
|
||||
sprites/marinenode.spr
|
||||
sprites/membrane.spr
|
||||
sprites/ns.spr
|
||||
;sprites/overwatch-aim.spr
|
||||
;sprites/overwatch-center.spr
|
||||
;sprites/overwatch-target.spr
|
||||
sprites/scan.spr
|
||||
sprites/selectall.spr
|
||||
sprites/small640alienconnector.spr
|
||||
sprites/structurescursor.spr
|
||||
sprites/topdownbg.spr
|
||||
sprites/topdownbottom.spr
|
||||
sprites/topdowntop.spr
|
||||
|
||||
; New font rendering
|
||||
sprites/font_aria*.*
|
||||
|
||||
; Avoid verbose Steam problems
|
||||
sprites/ch_sniper.spr
|
||||
|
||||
; Resources
|
||||
resource/*.tga
|
||||
resource/*.res
|
||||
resource/*.txt
|
||||
resource/background/*.tga
|
||||
;resource/sound/UI/*.wav
|
||||
|
||||
; Misc.
|
||||
1024_textscheme.txt
|
||||
1152_textscheme.txt
|
||||
1280_textscheme.txt
|
||||
1600_textscheme.txt
|
||||
320_textscheme.txt
|
||||
400_textscheme.txt
|
||||
512_textscheme.txt
|
||||
640_textscheme.txt
|
||||
800_textscheme.txt
|
||||
Balance.txt
|
||||
cached.wad
|
||||
config.cfg
|
||||
custom.hpk
|
||||
decals.wad
|
||||
delta.lst
|
||||
english_titles.txt
|
||||
fmod.dll
|
||||
french_titles.txt
|
||||
gamma_tune.exe
|
||||
german_titles.txt
|
||||
gfx.wad
|
||||
hallwall_1.wad
|
||||
liblist.gam
|
||||
listenserver.cfg
|
||||
mapcycle.txt
|
||||
motd.txt
|
||||
ns-hltv.bat
|
||||
ns-hltv.cfg
|
||||
ns-hltv.tga
|
||||
ns.fgd
|
||||
ns.ico
|
||||
ns.ps
|
||||
ns.qrk
|
||||
ns.wad
|
||||
ns2.wad
|
||||
nshulls.txt
|
||||
readme.txt
|
||||
ResetGamma.exe
|
||||
server.cfg
|
||||
settings.scr
|
||||
skill.cfg
|
||||
spanish_titles.txt
|
||||
spraypaint.wad
|
||||
tempdecal.wad
|
||||
titles.txt
|
||||
turkish_titles.txt
|
||||
ui.txt
|
||||
user.scr
|
||||
userconfig.cfg
|
||||
voice_ban.dt
|
||||
v_wad.wad
|
||||
wall_lab.wad
|
7
main/assets-ignore-source.txt
Normal file
7
main/assets-ignore-source.txt
Normal file
|
@ -0,0 +1,7 @@
|
|||
*.idb
|
||||
*.pcb
|
||||
*.pch
|
||||
*.pdb
|
||||
*.obj
|
||||
*.plg
|
||||
source/doc/*.*
|
160
main/assets-maps.txt
Normal file
160
main/assets-maps.txt
Normal file
|
@ -0,0 +1,160 @@
|
|||
;
|
||||
;Classic Maps
|
||||
;
|
||||
|
||||
|
||||
; ns_altair
|
||||
maps/ns_altair.*
|
||||
sprites/minimaps/ns_altair.spr
|
||||
|
||||
; ns_ayumi
|
||||
ns_ayumi.wad
|
||||
maps/ns_ayumi.*
|
||||
sound/ns_ayumi/*.*
|
||||
sprites/minimaps/ns_ayumi.spr
|
||||
sprites/ns_ayumi/*.spr
|
||||
|
||||
|
||||
; ns_bast
|
||||
ns_bast.wad
|
||||
maps/ns_bast.*
|
||||
models/ns_bast/*.mdl
|
||||
sprites/minimaps/ns_bast.spr
|
||||
sprites/ns_bast/*.spr
|
||||
|
||||
|
||||
; ns_caged
|
||||
maps/ns_caged.*
|
||||
sound/ns_caged/*.wav
|
||||
sprites/minimaps/ns_caged.spr
|
||||
|
||||
|
||||
; ns_eclipse
|
||||
ns_eclipse.wad
|
||||
maps/ns_eclipse.*
|
||||
sprites/minimaps/ns_eclipse.spr
|
||||
|
||||
; ns_eon
|
||||
ns_eon.wad
|
||||
maps/ns_eon.*
|
||||
sprites/minimaps/ns_eon.spr
|
||||
|
||||
|
||||
; ns_hera
|
||||
ns_hera.wad
|
||||
maps/ns_hera.*
|
||||
models/ns_hera/*.mdl
|
||||
models/chair1.mdl
|
||||
sprites/minimaps/ns_hera.spr
|
||||
sprites/hera_fog.spr
|
||||
|
||||
|
||||
; ns_lost
|
||||
ns_lost.wad
|
||||
maps/ns_lost.*
|
||||
sound/ns_lost/*.mp3
|
||||
sprites/minimaps/ns_lost.spr
|
||||
|
||||
|
||||
; ns_metal
|
||||
ns_metal.wad
|
||||
maps/ns_metal.*
|
||||
;models/ns_metal/*.mdl
|
||||
sprites/minimaps/ns_metal.spr
|
||||
sprites/ns_metal/*.spr
|
||||
|
||||
|
||||
; ns_nancy
|
||||
ns_nancy.wad
|
||||
maps/ns_nancy.*
|
||||
models/ns_nancy/*.mdl
|
||||
sound/ns_nancy/*.wav
|
||||
sprites/minimaps/ns_nancy.spr
|
||||
|
||||
|
||||
; ns_nothing
|
||||
ns_nothing.wad
|
||||
maps/ns_nothing.*
|
||||
models/ns_nothing/*.mdl
|
||||
sprites/minimaps/ns_nothing.spr
|
||||
sprites/ns_nothing/*.spr
|
||||
|
||||
|
||||
; ns_origin
|
||||
maps/ns_origin.*
|
||||
models/ns_origin/*.mdl
|
||||
sound/ns_origin/*.wav
|
||||
sprites/minimaps/ns_origin.spr
|
||||
|
||||
|
||||
; ns_tanith
|
||||
ns_tanith.wad
|
||||
maps/ns_tanith.*
|
||||
models/ns_tanith/*.mdl
|
||||
sprites/minimaps/ns_tanith.spr
|
||||
sprites/ns_tanith/*.spr
|
||||
|
||||
|
||||
; ns_veil
|
||||
maps/ns_veil.*
|
||||
sprites/minimaps/ns_veil.spr
|
||||
|
||||
|
||||
;
|
||||
; Combat Maps
|
||||
;
|
||||
|
||||
|
||||
; co_angst
|
||||
maps/co_angst.*
|
||||
sprites/minimaps/co_angst.spr
|
||||
|
||||
|
||||
; co_core
|
||||
maps/co_core.*
|
||||
sprites/minimaps/co_core.spr
|
||||
|
||||
|
||||
; co_daimos
|
||||
maps/co_daimos.*
|
||||
sprites/minimaps/co_daimos.spr
|
||||
sound/co_daimos/*.wav
|
||||
models/co_daimos/*.mdl
|
||||
|
||||
; co_faceoff
|
||||
maps/co_faceoff.*
|
||||
sprites/minimaps/co_faceoff.spr
|
||||
|
||||
; co_niveus
|
||||
co_niveus.wad
|
||||
maps/co_niveus.*
|
||||
sound/co_niveus/*.wav
|
||||
models/co_niveus/*.mdl
|
||||
sprites/co_niveus/*.spr
|
||||
gfx/env/arcn*.tga
|
||||
|
||||
|
||||
; co_pulse
|
||||
maps/co_pulse.*
|
||||
sprites/minimaps/co_pulse.spr
|
||||
|
||||
;co_kestrel
|
||||
co_kestrel.wad
|
||||
maps/co_kestrel.*
|
||||
sound/co_kestrel/*.wav
|
||||
models/co_kestrel/*.mdl
|
||||
sprites/minimaps/co_kestrel.spr
|
||||
|
||||
; co_sava
|
||||
maps/co_sava.*
|
||||
sound/co_sava/*.wav
|
||||
models/co_sava/*.mdl
|
||||
|
||||
; co_ulysses
|
||||
maps/co_ulysses.*
|
||||
sound/co_ulysses/*.wav
|
||||
sprites/minimaps/co_ulysses.spr
|
||||
sprites/co_ulysses/*.spr
|
||||
|
||||
|
||||
|
67
main/assets-server-source.txt
Normal file
67
main/assets-server-source.txt
Normal file
|
@ -0,0 +1,67 @@
|
|||
; List of files to zip
|
||||
|
||||
; CURL
|
||||
source/curl/*.*
|
||||
;source/curl/docs/*.*
|
||||
;source/curl/docs/examples/*.*
|
||||
;source/curl/docs/libcurl/*.*
|
||||
source/curl/include/*.*
|
||||
source/curl/lib/*.*
|
||||
source/curl/packages/*.*
|
||||
source/curl/packages/Linux/*.*
|
||||
source/curl/packages/Linux/RPM/*.*
|
||||
source/curl/packages/Win32/*.*
|
||||
source/curl/packages/Win32/cygwin/*.*
|
||||
;source/curl/src/*.*
|
||||
;source/curl/tests/*.*
|
||||
;source/curl/tests/data/*.*
|
||||
;curl/tests/libtest/*.*
|
||||
;source/curl/tests/server/*.*
|
||||
|
||||
; HL server code
|
||||
source/dlls/*.h
|
||||
source/dlls/*.cpp
|
||||
source/dlls/*.def
|
||||
source/dlls/*.dsp
|
||||
|
||||
; NS server code
|
||||
source/linux/Makefile
|
||||
source/linux/build-curl.sh
|
||||
source/textrep/*.*
|
||||
|
||||
; stlport
|
||||
source/stlport/*.
|
||||
source/stlport/etc/*.
|
||||
source/stlport/etc/*.*
|
||||
source/stlport/src/*.*
|
||||
source/stlport/stlport/*.
|
||||
source/stlport/stlport/*.*
|
||||
source/stlport/stlport/stl/*.*
|
||||
source/stlport/stlport/stl/wrappers/*.*
|
||||
source/stlport/stlport/config/*.*
|
||||
source/stlport/stlport/using/*.
|
||||
source/stlport/stlport/using/h/*.*
|
||||
|
||||
; TODO: UPP
|
||||
;source/upp/common/*.h
|
||||
;source/upp/*.h
|
||||
;source/upp/common/DataObjects/*.*
|
||||
;source/upp/common/MultiThreading/*.*
|
||||
;source/upp/common/*.*
|
||||
;source/upp/common/*.*
|
||||
;source/upp/common/*.*
|
||||
|
||||
; HPB_bot server
|
||||
source/HPB_bot/dlls/*.cfg
|
||||
source/HPB_bot/dlls/*.dsp
|
||||
source/HPB_bot/dlls/*.h
|
||||
source/HPB_bot/dlls/*.cpp
|
||||
source/HPB_bot/dlls/*.dsw
|
||||
source/HPB_bot/dlls/makefile*
|
||||
source/HPB_bot/dlls/*.dat
|
||||
source/HPB_bot/engine/*.h
|
||||
source/HPB_bot/exports/*.c
|
||||
source/HPB_bot/exports/*.dsp
|
||||
|
||||
; Install .sh
|
||||
*.sh
|
35
main/assets-shared-source.txt
Normal file
35
main/assets-shared-source.txt
Normal file
|
@ -0,0 +1,35 @@
|
|||
; HL shared code
|
||||
source/common/*.*
|
||||
source/dlls/wpn_shared/*.*
|
||||
source/engine/*.h
|
||||
source/game_shared/*.h
|
||||
source/game_shared/*.cpp
|
||||
source/pm_shared/*.h
|
||||
source/pm_shared/*.cpp
|
||||
|
||||
; NS shared code
|
||||
Balance.txt
|
||||
source/build.h
|
||||
source/localassert.h
|
||||
source/StratHL.dsw
|
||||
source/types.h
|
||||
source/lua/*.dsp
|
||||
source/lua/etc/*.c
|
||||
source/lua/include/*.h
|
||||
source/lua/src/*.h
|
||||
source/lua/src/*.c
|
||||
source/lua/src/lib/*.c
|
||||
source/lua/src/lua/*.c
|
||||
source/mod/*.h
|
||||
source/mod/*.cpp
|
||||
source/particles/*.cpp
|
||||
source/particles/*.h
|
||||
source/particles/*.dsp
|
||||
source/util/*.*
|
||||
source/utils/common/*.h
|
||||
source/utils/common/*.c
|
||||
source/utils/sprgen/*.h
|
||||
source/utils/sprgen/*.c
|
||||
source/utils/sprgen/*.dsp
|
||||
source/utils/sprgen/*.dsw
|
||||
|
3
main/backupserversrc.bat
Normal file
3
main/backupserversrc.bat
Normal file
|
@ -0,0 +1,3 @@
|
|||
@echo off (subdirs, prompt for password <-s>, date)
|
||||
c:\"program files"\Winzip\wzzip.exe -P -s -r -ex NS-server-src.zip @assets-shared-source.txt @assets-server-source.txt -x@assets-ignore-source.txt
|
||||
|
4
main/backupsrc.bat
Normal file
4
main/backupsrc.bat
Normal file
|
@ -0,0 +1,4 @@
|
|||
@echo off (subdirs, prompt for password <-s>, date)
|
||||
REM c:\"program files"\Winzip\wzzip.exe -p -r -s -ex NS-src.zip @SourceAssets.txt
|
||||
c:\"program files"\Winzip\wzzip.exe -P -r -s -ex NS-full-src.zip @assets-client-source.txt @assets-shared-source.txt @assets-server-source.txt -x@assets-ignore-source.txt
|
||||
|
16
main/build-linux.sh
Normal file
16
main/build-linux.sh
Normal file
|
@ -0,0 +1,16 @@
|
|||
#!/bin/sh
|
||||
export CC=gcc-2.95
|
||||
export CPP=cpp-2.95
|
||||
export CXX=g++-2.95
|
||||
rm -R source -f
|
||||
mkdir source
|
||||
cd source
|
||||
unzip -a ../NS-server-src.zip
|
||||
cd source/curl
|
||||
dos2unix *
|
||||
chmod u+rwx *
|
||||
./configure --build=i386-linux
|
||||
make clean
|
||||
make
|
||||
cd ../linux
|
||||
make
|
2
main/builddiff.bat
Normal file
2
main/builddiff.bat
Normal file
|
@ -0,0 +1,2 @@
|
|||
@echo off (subdirs, prompt for password <-s>, date)
|
||||
c:\"Program Files"\Winzip\wzzip.exe -P -r -ex -t100105 NS-diff.zip @assets-common.txt @assets-maps.txt
|
2
main/buildfull.bat
Normal file
2
main/buildfull.bat
Normal file
|
@ -0,0 +1,2 @@
|
|||
@echo off (subdirs, prompt for password <-s>, date)
|
||||
c:\"program files"\Winzip\wzzip.exe -P -r -ex NS-full.zip @assets-common.txt @assets-maps.txt
|
3
main/buildfullserver.bat
Normal file
3
main/buildfullserver.bat
Normal file
|
@ -0,0 +1,3 @@
|
|||
@echo off (subdirs, prompt for password <-s>, date)
|
||||
c:\"program files"\Winzip\wzzip.exe -P -r -ex NS-full-server.zip @assets-server.txt @assets-ns_agora.txt @assets-ns_ayumi.txt @assets-ns_caged.txt @assets-ns_eclipse.txt @assets-ns_hera.txt @assets-ns_lost.txt @assets-ns_metal.txt @assets-ns_mineshaft.txt @assets-ns_nancy.txt @assets-ns_nothing.txt @assets-ns_origin.txt @assets-ns_tanith.txt @assets-ns_veil.txt @assets-combat.txt
|
||||
move NS-full-server.zip c:\download
|
BIN
main/cached.wad
Normal file
BIN
main/cached.wad
Normal file
Binary file not shown.
BIN
main/cl_dlls/client.dll
Normal file
BIN
main/cl_dlls/client.dll
Normal file
Binary file not shown.
BIN
main/co_ether.wad
Normal file
BIN
main/co_ether.wad
Normal file
Binary file not shown.
BIN
main/co_kestrel.wad
Normal file
BIN
main/co_kestrel.wad
Normal file
Binary file not shown.
178
main/config.cfg
Normal file
178
main/config.cfg
Normal file
|
@ -0,0 +1,178 @@
|
|||
// This file is overwritten whenever you change your user settings in the game.
|
||||
// Add custom configurations to the file "userconfig.cfg".
|
||||
|
||||
unbindall
|
||||
bind "TAB" "+showscores"
|
||||
bind "ENTER" "messagemode"
|
||||
bind "ESCAPE" "cancelselect"
|
||||
bind "SPACE" "+jump"
|
||||
bind "'" "+moveup"
|
||||
bind "+" "sizeup"
|
||||
bind "," "impulse 123"
|
||||
bind "-" "sizedown"
|
||||
bind "." "impulse 124"
|
||||
bind "/" "impulse 125"
|
||||
bind "0" "slot10"
|
||||
bind "1" "slot1"
|
||||
bind "2" "slot2"
|
||||
bind "3" "slot3"
|
||||
bind "4" "slot4"
|
||||
bind "5" "slot5"
|
||||
bind "6" "slot6"
|
||||
bind "7" "slot7"
|
||||
bind "8" "slot8"
|
||||
bind "9" "slot9"
|
||||
bind ";" "+mlook"
|
||||
bind "=" "sizeup"
|
||||
bind "[" "invprev"
|
||||
bind "]" "invnext"
|
||||
bind "`" "toggleconsole"
|
||||
bind "a" "+moveleft"
|
||||
bind "c" "+showmap"
|
||||
bind "d" "+moveright"
|
||||
bind "e" "+use"
|
||||
bind "f" "impulse 100"
|
||||
bind "g" "impulse 3"
|
||||
bind "l" "impulse 105"
|
||||
bind "q" "lastinv"
|
||||
bind "r" "+reload"
|
||||
bind "s" "+back"
|
||||
bind "t" "impulse 201"
|
||||
bind "u" "messagemode2"
|
||||
bind "v" "impulse 9"
|
||||
bind "w" "+forward"
|
||||
bind "x" "impulse 81"
|
||||
bind "y" "messagemode"
|
||||
bind "z" "impulse 80"
|
||||
bind "~" "toggleconsole"
|
||||
bind "UPARROW" "+forward"
|
||||
bind "DOWNARROW" "+back"
|
||||
bind "LEFTARROW" "+left"
|
||||
bind "RIGHTARROW" "+right"
|
||||
bind "ALT" "+voicerecord"
|
||||
bind "CTRL" "+duck"
|
||||
bind "SHIFT" "+speed"
|
||||
bind "F1" "jointeamone"
|
||||
bind "F2" "jointeamtwo"
|
||||
bind "F3" "autoassign"
|
||||
bind "F4" "readyroom"
|
||||
bind "F5" "snapshot"
|
||||
bind "F6" "save quick"
|
||||
bind "F7" "load quick"
|
||||
bind "F10" "quit prompt"
|
||||
bind "INS" "+klook"
|
||||
bind "PGDN" "+lookdown"
|
||||
bind "PGUP" "+lookup"
|
||||
bind "END" "centerview"
|
||||
bind "MWHEELDOWN" "invnext"
|
||||
bind "MWHEELUP" "invprev"
|
||||
bind "MOUSE1" "+attack"
|
||||
bind "MOUSE2" "+popupmenu"
|
||||
bind "MOUSE3" "+popupmenu"
|
||||
bind "MOUSE4" "lastinv"
|
||||
bind "PAUSE" "pause"
|
||||
_snd_mixahead "0.1"
|
||||
ati_npatch "1.0"
|
||||
ati_subdiv "2.0"
|
||||
bgmvolume "1.000000"
|
||||
bottomcolor "144.889999"
|
||||
brightness "1.000000"
|
||||
cl_allowdownload "1"
|
||||
cl_allowupload "1"
|
||||
cl_autohelp "1.0"
|
||||
cl_buildmessages "1"
|
||||
cl_centerentityid "0.0"
|
||||
cl_cmdbackup "2"
|
||||
cl_cmdrate "30"
|
||||
cl_cmhotkeys "qwerasdfzxcv"
|
||||
cl_dlmax "128"
|
||||
cl_download_ingame "1"
|
||||
cl_dynamiclights "1"
|
||||
cl_forcedefaultfov "0"
|
||||
cl_highdetail "1"
|
||||
cl_himodels "0"
|
||||
cl_idealpitchscale "0.8"
|
||||
cl_lc "1"
|
||||
cl_logocolor "#Valve_Orange"
|
||||
cl_logofile "lambda"
|
||||
cl_lw "1"
|
||||
cl_musicdelay "90"
|
||||
cl_musicdirectory ""
|
||||
cl_musicenabled "1.0"
|
||||
cl_musicvolume "155"
|
||||
cl_particleinfo "0"
|
||||
cl_quickselecttime ".15"
|
||||
cl_timeout "60"
|
||||
cl_updaterate "20"
|
||||
cl_vsmoothing "0.05"
|
||||
con_color "255 180 30"
|
||||
console "1.000000"
|
||||
crosshair "1.000000"
|
||||
fps_max "72.0"
|
||||
fps_modem "0.0"
|
||||
gamma "2.500000"
|
||||
gl_dither "1"
|
||||
gl_flipmatrix "0"
|
||||
gl_fog "1"
|
||||
gl_monolights "0"
|
||||
gl_overbright "0"
|
||||
gl_polyoffset "0.1"
|
||||
hisound "1"
|
||||
hpk_maxsize "4"
|
||||
hud_capturemouse "1"
|
||||
hud_centerid "0"
|
||||
hud_classautokill "1"
|
||||
hud_draw "1"
|
||||
hud_fastswitch "0"
|
||||
hud_takesshots "0"
|
||||
joystick "0"
|
||||
lookspring "0.000000"
|
||||
lookstrafe "0.000000"
|
||||
m_filter "0"
|
||||
m_forward "1"
|
||||
m_pitch "0.022000"
|
||||
m_side "0.8"
|
||||
m_yaw "0.022"
|
||||
model "barney"
|
||||
MP3FadeTime "2.0"
|
||||
MP3Volume "0.8"
|
||||
mp_decals "300"
|
||||
name "NSPlayer"
|
||||
net_graph "0"
|
||||
net_graphpos "1"
|
||||
net_scale "5"
|
||||
r_bmodelhighfrac "5.0"
|
||||
r_detailtextures "0"
|
||||
s_a3d "0.0"
|
||||
s_automax_distance "30.0"
|
||||
s_automin_distance "2.0"
|
||||
s_bloat "2.0"
|
||||
s_distance "60"
|
||||
s_doppler "0.0"
|
||||
s_eax "0.0"
|
||||
s_leafnum "0"
|
||||
s_max_distance "1000.0"
|
||||
s_min_distance "8.0"
|
||||
s_numpolys "200"
|
||||
s_polykeep "1000000000"
|
||||
s_polysize "10000000"
|
||||
s_refdelay "4"
|
||||
s_refgain "0.4"
|
||||
s_rolloff "1.0"
|
||||
s_verbwet "0.25"
|
||||
sensitivity "4.960000"
|
||||
skin ""
|
||||
suitvolume "0.250000"
|
||||
sv_aim "0"
|
||||
sv_voiceenable "1"
|
||||
team ""
|
||||
topcolor "151.169998"
|
||||
viewsize "120.000000"
|
||||
voice_enable "1"
|
||||
voice_forcemicrecord "1"
|
||||
voice_modenable "1"
|
||||
voice_scale "1"
|
||||
volume "0.800000"
|
||||
+mlook
|
||||
+jlook
|
||||
exec userconfig.cfg
|
BIN
main/custom.hpk
Normal file
BIN
main/custom.hpk
Normal file
Binary file not shown.
BIN
main/decals.wad
Normal file
BIN
main/decals.wad
Normal file
Binary file not shown.
268
main/delta.lst
Normal file
268
main/delta.lst
Normal file
|
@ -0,0 +1,268 @@
|
|||
// structure name
|
||||
// none == no conditional encode routine
|
||||
// gamedll routine_name : before transmitting data, invoke the named function from the game .dll to reset fields as needed
|
||||
// clientdll routine_name : same as above, except the routine is called via the client.dll
|
||||
|
||||
clientdata_t none
|
||||
{
|
||||
DEFINE_DELTA( flTimeStepSound, DT_INTEGER, 10, 1.0 ),
|
||||
DEFINE_DELTA( origin[0], DT_SIGNED | DT_FLOAT, 21, 128.0 ),
|
||||
DEFINE_DELTA( origin[1], DT_SIGNED | DT_FLOAT, 21, 128.0 ),
|
||||
DEFINE_DELTA( velocity[0], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
|
||||
DEFINE_DELTA( velocity[1], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
|
||||
|
||||
DEFINE_DELTA( m_flNextAttack, DT_FLOAT | DT_SIGNED, 22, 1000.0 ),
|
||||
|
||||
DEFINE_DELTA( origin[2], DT_SIGNED | DT_FLOAT, 21, 128.0 ),
|
||||
DEFINE_DELTA( velocity[2], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
|
||||
|
||||
DEFINE_DELTA( ammo_nails, DT_SIGNED | DT_INTEGER, 10, 1.0 ),
|
||||
DEFINE_DELTA( ammo_shells, DT_SIGNED | DT_INTEGER, 10, 1.0 ),
|
||||
DEFINE_DELTA( ammo_cells, DT_SIGNED | DT_INTEGER, 10, 1.0 ),
|
||||
DEFINE_DELTA( ammo_rockets, DT_SIGNED | DT_INTEGER, 10, 1.0 ),
|
||||
|
||||
DEFINE_DELTA( m_iId, DT_INTEGER, 8, 1.0 ),
|
||||
|
||||
DEFINE_DELTA( punchangle[2], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
|
||||
DEFINE_DELTA( flags, DT_INTEGER, 32, 1.0 ), // Cut to 3 bits?
|
||||
DEFINE_DELTA( weaponanim, DT_INTEGER, 8, 1.0 ),
|
||||
DEFINE_DELTA( health, DT_SIGNED | DT_FLOAT, 12, 1.0 ), // Cut # of bits?
|
||||
DEFINE_DELTA( maxspeed, DT_FLOAT, 16, 10.0 ),
|
||||
DEFINE_DELTA( flDuckTime, DT_INTEGER, 10, 1.0 ),
|
||||
DEFINE_DELTA( view_ofs[2], DT_SIGNED | DT_FLOAT, 10, 4.0 ),
|
||||
DEFINE_DELTA( punchangle[0], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
|
||||
DEFINE_DELTA( punchangle[1], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
|
||||
DEFINE_DELTA( viewmodel, DT_INTEGER, 10, 1.0 ),
|
||||
DEFINE_DELTA( weapons, DT_INTEGER, 32, 1.0 ),
|
||||
|
||||
DEFINE_DELTA( pushmsec, DT_INTEGER, 11, 1.0 ),
|
||||
DEFINE_DELTA( deadflag, DT_INTEGER, 3, 1.0 ),
|
||||
DEFINE_DELTA( fov, DT_FLOAT, 8, 1.0 ),
|
||||
DEFINE_DELTA( physinfo, DT_STRING, 1, 1.0 ),
|
||||
DEFINE_DELTA( bInDuck, DT_INTEGER, 1, 1.0 ),
|
||||
DEFINE_DELTA( flSwimTime, DT_INTEGER, 10, 1.0 ),
|
||||
DEFINE_DELTA( waterjumptime, DT_INTEGER, 15, 1.0 ),
|
||||
DEFINE_DELTA( waterlevel, DT_INTEGER, 2, 1.0 ),
|
||||
DEFINE_DELTA( iuser1, DT_INTEGER, 3, 1.0 ), // Non-zero if I'm a spectator (1,2,3 different spec modes)
|
||||
DEFINE_DELTA( iuser2, DT_INTEGER, 5, 1.0 ), // Holds the ent num of the target I'm spectating
|
||||
DEFINE_DELTA( iuser3, DT_INTEGER, 6, 1.0 ), // NS custom code
|
||||
DEFINE_DELTA( iuser4, DT_INTEGER, 32, 1.0 ), // NS custom parameter (needs 32 for AvHSpecialSound)
|
||||
DEFINE_DELTA( fuser1, DT_FLOAT, 32, 1.0 ), // Use 32-bits because two values fit in here sometimes
|
||||
DEFINE_DELTA( fuser2, DT_FLOAT, 32, 1.0 ), // Not sure if we need all 32, go back and optimize later if desired
|
||||
DEFINE_DELTA( fuser3, DT_FLOAT, 32, 1.0 ), // Not sure if we need all 32, go back and optimize later if desired
|
||||
DEFINE_DELTA( vuser1[0], DT_ANGLE, 8, 1.0 ),
|
||||
DEFINE_DELTA( vuser1[1], DT_ANGLE, 8, 1.0 ),
|
||||
DEFINE_DELTA( vuser1[2], DT_ANGLE, 8, 1.0 ),
|
||||
DEFINE_DELTA( vuser4[2], DT_FLOAT, 32, 1.0 ) // Extended player info
|
||||
}
|
||||
|
||||
entity_state_t gamedll Entity_Encode
|
||||
{
|
||||
DEFINE_DELTA( animtime, DT_TIMEWINDOW_8, 8, 1.0 ),
|
||||
DEFINE_DELTA( frame, DT_FLOAT, 8, 1.0 ),
|
||||
DEFINE_DELTA( origin[0], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
|
||||
DEFINE_DELTA( angles[0], DT_ANGLE, 16, 1.0 ),
|
||||
DEFINE_DELTA( angles[1], DT_ANGLE, 16, 1.0 ),
|
||||
DEFINE_DELTA( origin[1], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
|
||||
DEFINE_DELTA( origin[2], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
|
||||
DEFINE_DELTA( sequence, DT_INTEGER, 8, 1.0 ),
|
||||
DEFINE_DELTA( modelindex, DT_INTEGER, 10, 1.0 ),
|
||||
DEFINE_DELTA( movetype, DT_INTEGER, 4, 1.0 ),
|
||||
DEFINE_DELTA( solid, DT_SHORT, 3, 1.0 ),
|
||||
DEFINE_DELTA( mins[0], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
|
||||
DEFINE_DELTA( mins[1], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
|
||||
DEFINE_DELTA( mins[2], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
|
||||
DEFINE_DELTA( maxs[0], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
|
||||
DEFINE_DELTA( maxs[1], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
|
||||
DEFINE_DELTA( maxs[2], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
|
||||
|
||||
DEFINE_DELTA( endpos[0], DT_SIGNED | DT_FLOAT, 13, 1.0 ),
|
||||
DEFINE_DELTA( endpos[1], DT_SIGNED | DT_FLOAT, 13, 1.0 ),
|
||||
DEFINE_DELTA( endpos[2], DT_SIGNED | DT_FLOAT, 13, 1.0 ),
|
||||
DEFINE_DELTA( startpos[0], DT_SIGNED | DT_FLOAT, 13, 1.0 ),
|
||||
DEFINE_DELTA( startpos[1], DT_SIGNED | DT_FLOAT, 13, 1.0 ),
|
||||
DEFINE_DELTA( startpos[2], DT_SIGNED | DT_FLOAT, 13, 1.0 ),
|
||||
//DEFINE_DELTA( impacttime, DT_TIMEWINDOW_BIG, 13, 100.0 ),
|
||||
DEFINE_DELTA( starttime, DT_TIMEWINDOW_BIG, 13, 100.0 ),
|
||||
DEFINE_DELTA( team, DT_INTEGER, 2, 1.0 ),
|
||||
|
||||
DEFINE_DELTA( weaponmodel, DT_INTEGER, 10, 1.0 ),
|
||||
DEFINE_DELTA( owner, DT_INTEGER, 5, 1.0 ),
|
||||
DEFINE_DELTA( effects, DT_INTEGER, 8, 1.0 ),
|
||||
DEFINE_DELTA( eflags, DT_INTEGER, 1, 1.0 ),
|
||||
DEFINE_DELTA( angles[2], DT_ANGLE, 16, 1.0 ),
|
||||
DEFINE_DELTA( colormap, DT_INTEGER, 16, 1.0 ),
|
||||
DEFINE_DELTA( framerate, DT_SIGNED | DT_FLOAT, 8, 16.0 ),
|
||||
DEFINE_DELTA( skin, DT_SHORT | DT_SIGNED, 9, 1.0 ),
|
||||
DEFINE_DELTA( controller[0], DT_BYTE, 8, 1.0 ),
|
||||
DEFINE_DELTA( controller[1], DT_BYTE, 8, 1.0 ),
|
||||
DEFINE_DELTA( controller[2], DT_BYTE, 8, 1.0 ),
|
||||
DEFINE_DELTA( controller[3], DT_BYTE, 8, 1.0 ),
|
||||
DEFINE_DELTA( blending[0], DT_BYTE, 8, 1.0 ),
|
||||
DEFINE_DELTA( blending[1], DT_BYTE, 8, 1.0 ),
|
||||
DEFINE_DELTA( body, DT_INTEGER, 8, 1.0 ),
|
||||
DEFINE_DELTA( rendermode, DT_INTEGER, 8, 1.0 ),
|
||||
DEFINE_DELTA( renderamt, DT_INTEGER, 8, 1.0 ),
|
||||
DEFINE_DELTA( renderfx, DT_INTEGER, 8, 1.0 ),
|
||||
DEFINE_DELTA( scale, DT_FLOAT, 16, 256.0 ),
|
||||
DEFINE_DELTA( rendercolor.r, DT_BYTE, 8, 1.0 ),
|
||||
DEFINE_DELTA( rendercolor.g, DT_BYTE, 8, 1.0 ),
|
||||
DEFINE_DELTA( rendercolor.b, DT_BYTE, 8, 1.0 ),
|
||||
//DEFINE_DELTA( aiment, DT_INTEGER, 11, 1.0 ),
|
||||
DEFINE_DELTA( basevelocity[0], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
|
||||
DEFINE_DELTA( basevelocity[1], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
|
||||
DEFINE_DELTA( basevelocity[2], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
|
||||
|
||||
// Playerclass signifies it's a decalable glass item when referring to an object
|
||||
|
||||
DEFINE_DELTA( playerclass, DT_INTEGER, 1, 1.0 ),
|
||||
|
||||
//DEFINE_DELTA( iuser2, DT_INTEGER, 32, 1.0 ), // NS custom code (used for entity ids for research)
|
||||
DEFINE_DELTA( iuser3, DT_INTEGER, 6, 1.0 ), // NS custom code
|
||||
DEFINE_DELTA( iuser4, DT_INTEGER, 32, 1.0 ), // NS custom parameter (needs 32 for AvHSpecialSound)
|
||||
DEFINE_DELTA( fuser1, DT_FLOAT, 32, 1.0 ) // Use 32-bits because two values fit in here sometimes
|
||||
DEFINE_DELTA( fuser2, DT_FLOAT, 16, 1.0 ) // Not sure if we need all 32, go back and optimize later if desired
|
||||
//DEFINE_DELTA( fuser3, DT_FLOAT, 32, 1.0 ) // Not sure if we need all 32, go back and optimize later if desired
|
||||
}
|
||||
|
||||
entity_state_player_t gamedll Player_Encode
|
||||
{
|
||||
DEFINE_DELTA( animtime, DT_TIMEWINDOW_8, 8, 1.0 ),
|
||||
DEFINE_DELTA( frame, DT_FLOAT, 8, 1.0 ),
|
||||
DEFINE_DELTA( origin[0], DT_SIGNED | DT_FLOAT, 18, 32.0 ),
|
||||
DEFINE_DELTA( angles[0], DT_ANGLE, 16, 1.0 ),
|
||||
DEFINE_DELTA( angles[1], DT_ANGLE, 16, 1.0 ),
|
||||
DEFINE_DELTA( origin[1], DT_SIGNED | DT_FLOAT, 18, 32.0 ),
|
||||
DEFINE_DELTA( origin[2], DT_SIGNED | DT_FLOAT, 18, 32.0 ),
|
||||
DEFINE_DELTA( gaitsequence, DT_INTEGER, 8, 1.0 ),
|
||||
DEFINE_DELTA( sequence, DT_INTEGER, 8, 1.0 ),
|
||||
DEFINE_DELTA( modelindex, DT_INTEGER, 10, 1.0 ),
|
||||
DEFINE_DELTA( movetype, DT_INTEGER, 4, 1.0 ),
|
||||
DEFINE_DELTA( solid, DT_SHORT, 3, 1.0 ),
|
||||
DEFINE_DELTA( mins[0], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
|
||||
DEFINE_DELTA( mins[1], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
|
||||
DEFINE_DELTA( mins[2], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
|
||||
DEFINE_DELTA( maxs[0], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
|
||||
DEFINE_DELTA( maxs[1], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
|
||||
DEFINE_DELTA( maxs[2], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
|
||||
DEFINE_DELTA( weaponmodel, DT_INTEGER, 10, 1.0 ),
|
||||
DEFINE_DELTA( team, DT_INTEGER, 4, 1.0 )
|
||||
DEFINE_DELTA( playerclass, DT_INTEGER, 4, 1.0 )
|
||||
DEFINE_DELTA( owner, DT_INTEGER, 5, 1.0 ),
|
||||
DEFINE_DELTA( effects, DT_INTEGER, 8, 1.0 ),
|
||||
DEFINE_DELTA( angles[2], DT_ANGLE, 16, 1.0 ),
|
||||
// DEFINE_DELTA( colormap, DT_INTEGER, 16, 1.0 ),
|
||||
DEFINE_DELTA( framerate, DT_SIGNED | DT_FLOAT, 8, 16.0 ),
|
||||
DEFINE_DELTA( skin, DT_SHORT | DT_SIGNED, 9, 1.0 ),
|
||||
DEFINE_DELTA( controller[0], DT_BYTE, 8, 1.0 ),
|
||||
DEFINE_DELTA( controller[1], DT_BYTE, 8, 1.0 ),
|
||||
DEFINE_DELTA( controller[2], DT_BYTE, 8, 1.0 ),
|
||||
DEFINE_DELTA( controller[3], DT_BYTE, 8, 1.0 ),
|
||||
DEFINE_DELTA( blending[0], DT_BYTE, 8, 1.0 ),
|
||||
DEFINE_DELTA( blending[1], DT_BYTE, 8, 1.0 ),
|
||||
DEFINE_DELTA( body, DT_INTEGER, 8, 1.0 ),
|
||||
DEFINE_DELTA( rendermode, DT_INTEGER, 8, 1.0 ),
|
||||
DEFINE_DELTA( renderamt, DT_INTEGER, 8, 1.0 ),
|
||||
DEFINE_DELTA( renderfx, DT_INTEGER, 8, 1.0 ),
|
||||
DEFINE_DELTA( scale, DT_FLOAT, 16, 256.0 ),
|
||||
DEFINE_DELTA( rendercolor.r, DT_BYTE, 8, 1.0 ),
|
||||
DEFINE_DELTA( rendercolor.g, DT_BYTE, 8, 1.0 ),
|
||||
DEFINE_DELTA( rendercolor.b, DT_BYTE, 8, 1.0 ),
|
||||
DEFINE_DELTA( friction, DT_SIGNED | DT_FLOAT, 16, 8.0 ),
|
||||
DEFINE_DELTA( usehull, DT_INTEGER, 1, 1.0 ),
|
||||
DEFINE_DELTA( gravity, DT_SIGNED | DT_FLOAT, 16, 32.0 ),
|
||||
// DEFINE_DELTA( aiment, DT_INTEGER, 11, 1.0 ),
|
||||
DEFINE_DELTA( basevelocity[0], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
|
||||
DEFINE_DELTA( basevelocity[1], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
|
||||
DEFINE_DELTA( basevelocity[2], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
|
||||
DEFINE_DELTA( spectator, DT_INTEGER, 1, 1.0 ),
|
||||
DEFINE_DELTA( iuser3, DT_INTEGER, 6, 1.0 ), // Need player info for AvHCommanderModeHandler::LookupClassNameForEntity
|
||||
DEFINE_DELTA( iuser4, DT_INTEGER, 32, 1.0 ), // NS custom parameter (needs 32 for AvHSpecialSound)
|
||||
DEFINE_DELTA( fuser2, DT_FLOAT, 12, 1.0 ), // For player health (energy is predicted so this isn't needed for it)
|
||||
DEFINE_DELTA( vuser1[0], DT_ANGLE, 8, 1.0 ),
|
||||
DEFINE_DELTA( vuser1[1], DT_ANGLE, 8, 1.0 ),
|
||||
DEFINE_DELTA( vuser1[2], DT_ANGLE, 8, 1.0 ),
|
||||
DEFINE_DELTA( vuser4[2], DT_FLOAT, 32, 1.0 ) // Extended player info
|
||||
}
|
||||
|
||||
custom_entity_state_t gamedll Custom_Encode
|
||||
{
|
||||
DEFINE_DELTA( rendermode, DT_INTEGER, 8, 1.0 ),
|
||||
DEFINE_DELTA( origin[0], DT_SIGNED | DT_FLOAT, 17, 8.0 ),
|
||||
DEFINE_DELTA( origin[1], DT_SIGNED | DT_FLOAT, 17, 8.0 ),
|
||||
DEFINE_DELTA( origin[2], DT_SIGNED | DT_FLOAT, 17, 8.0 ),
|
||||
DEFINE_DELTA( angles[0], DT_SIGNED | DT_FLOAT, 17, 8.0 ),
|
||||
DEFINE_DELTA( angles[1], DT_SIGNED | DT_FLOAT, 17, 8.0 ),
|
||||
DEFINE_DELTA( angles[2], DT_SIGNED | DT_FLOAT, 17, 8.0 ),
|
||||
DEFINE_DELTA( sequence, DT_INTEGER, 16, 1.0 ),
|
||||
DEFINE_DELTA( skin, DT_INTEGER, 16, 1.0 ),
|
||||
DEFINE_DELTA( modelindex, DT_INTEGER, 16, 1.0 ),
|
||||
DEFINE_DELTA_POST( scale, DT_FLOAT, 8, 1.0, 0.1 ),
|
||||
DEFINE_DELTA( body, DT_INTEGER, 8, 1.0 ),
|
||||
DEFINE_DELTA( rendercolor.r, DT_BYTE, 8, 1.0 ),
|
||||
DEFINE_DELTA( rendercolor.g, DT_BYTE, 8, 1.0 ),
|
||||
DEFINE_DELTA( rendercolor.b, DT_BYTE, 8, 1.0 ),
|
||||
DEFINE_DELTA( renderfx, DT_INTEGER, 8, 1.0 ),
|
||||
DEFINE_DELTA( renderamt, DT_INTEGER, 8, 1.0 ),
|
||||
DEFINE_DELTA( frame, DT_FLOAT, 8, 1.0 ),
|
||||
DEFINE_DELTA_POST( animtime, DT_FLOAT, 8, 1.0, 0.1 )
|
||||
}
|
||||
|
||||
usercmd_t none
|
||||
{
|
||||
DEFINE_DELTA( lerp_msec, DT_SHORT, 9, 1.0 ),
|
||||
DEFINE_DELTA( msec, DT_BYTE, 8, 1.0 ),
|
||||
DEFINE_DELTA( viewangles[1], DT_ANGLE, 16, 1.0 ),
|
||||
DEFINE_DELTA( viewangles[0], DT_ANGLE, 16, 1.0 ),
|
||||
DEFINE_DELTA( buttons, DT_SHORT, 16, 1.0 ),
|
||||
DEFINE_DELTA( forwardmove, DT_SIGNED | DT_FLOAT, 12, 1.0 ),
|
||||
DEFINE_DELTA( lightlevel, DT_BYTE, 8, 1.0 ),
|
||||
DEFINE_DELTA( sidemove, DT_SIGNED | DT_FLOAT, 12, 1.0 ),
|
||||
DEFINE_DELTA( upmove, DT_SIGNED | DT_FLOAT, 12, 1.0 ),
|
||||
DEFINE_DELTA( impulse, DT_BYTE, 8, 1.0 ),
|
||||
DEFINE_DELTA( weaponselect, DT_BYTE, 8, 1.0 ),
|
||||
DEFINE_DELTA( viewangles[2], DT_ANGLE, 16, 1.0 ),
|
||||
DEFINE_DELTA( impact_index, DT_INTEGER, 6, 1.0 ),
|
||||
DEFINE_DELTA( impact_position[0], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
|
||||
DEFINE_DELTA( impact_position[1], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
|
||||
DEFINE_DELTA( impact_position[2], DT_SIGNED | DT_FLOAT, 16, 8.0 )
|
||||
}
|
||||
|
||||
weapon_data_t none
|
||||
{
|
||||
DEFINE_DELTA( m_flTimeWeaponIdle, DT_FLOAT | DT_SIGNED, 22, 1000.0 ),
|
||||
DEFINE_DELTA( m_flNextPrimaryAttack, DT_FLOAT | DT_SIGNED, 22, 1000.0 ),
|
||||
DEFINE_DELTA( m_flNextReload, DT_FLOAT | DT_SIGNED, 22, 1000.0 ),
|
||||
// DEFINE_DELTA( m_fNextAimBonus, DT_FLOAT | DT_SIGNED, 22, 1000.0 ),
|
||||
DEFINE_DELTA( m_flNextSecondaryAttack, DT_FLOAT | DT_SIGNED, 22, 1000.0 ),
|
||||
DEFINE_DELTA( m_iClip, DT_SIGNED | DT_INTEGER, 10, 1.0 ),
|
||||
// DEFINE_DELTA( m_flPumpTime, DT_FLOAT | DT_SIGNED, 22, 1000.0 ),
|
||||
// DEFINE_DELTA( m_fInSpecialReload, DT_INTEGER, 2, 1.0 ),
|
||||
DEFINE_DELTA( m_fReloadTime, DT_FLOAT, 16, 100.0 ),
|
||||
DEFINE_DELTA( m_fInReload, DT_INTEGER, 1, 1.0 ),
|
||||
// DEFINE_DELTA( m_fAimedDamage, DT_FLOAT, 6, 0.1 ),
|
||||
// DEFINE_DELTA( m_fInZoom, DT_INTEGER, 1, 1.0 ),
|
||||
// DEFINE_DELTA( m_iWeaponState, DT_INTEGER, 2, 1.0 ),
|
||||
DEFINE_DELTA( m_iId, DT_INTEGER, 8, 1.0 ),
|
||||
DEFINE_DELTA( iuser3, DT_INTEGER, 3, 1.0 ),
|
||||
DEFINE_DELTA( fuser2, DT_SIGNED | DT_FLOAT, 22, 128.0 ),
|
||||
DEFINE_DELTA( fuser3, DT_SIGNED | DT_FLOAT, 22, 128.0 )
|
||||
}
|
||||
|
||||
event_t none
|
||||
{
|
||||
DEFINE_DELTA( entindex, DT_INTEGER, 10, 1.0 ),
|
||||
DEFINE_DELTA( bparam1, DT_INTEGER, 1, 1.0 ),
|
||||
DEFINE_DELTA( bparam2, DT_INTEGER, 1, 1.0 ),
|
||||
DEFINE_DELTA( origin[0], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
|
||||
DEFINE_DELTA( origin[1], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
|
||||
DEFINE_DELTA( origin[2], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
|
||||
DEFINE_DELTA( fparam1, DT_FLOAT | DT_SIGNED, 20, 100.0 ),
|
||||
DEFINE_DELTA( fparam2, DT_FLOAT | DT_SIGNED, 20, 100.0 ),
|
||||
DEFINE_DELTA( iparam1, DT_INTEGER | DT_SIGNED, 16, 1.0 ),
|
||||
DEFINE_DELTA( iparam2, DT_INTEGER | DT_SIGNED, 16, 1.0 ),
|
||||
DEFINE_DELTA( angles[0], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
|
||||
DEFINE_DELTA( angles[1], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
|
||||
DEFINE_DELTA( angles[2], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
|
||||
DEFINE_DELTA( ducking, DT_INTEGER, 1, 1.0 )
|
||||
}
|
44
main/dev.cfg
Normal file
44
main/dev.cfg
Normal file
|
@ -0,0 +1,44 @@
|
|||
// Cheat codes
|
||||
//name "Flayra"
|
||||
sv_cheats 1
|
||||
bigdig
|
||||
lowcost
|
||||
mp_tournamentmode 1
|
||||
mp_drawinvisibleentities 1
|
||||
//highdamage
|
||||
bind "l" "selectall"
|
||||
bind "h" "sv_restart;wait;wait;wait;numents"
|
||||
bind "j" "numents"
|
||||
bind "F1" "jointeamone"
|
||||
bind "F2" "jointeamtwo"
|
||||
bind "F3" "addbot"
|
||||
bind "F9" "givepoints"
|
||||
bind "F10" "spawnhive"
|
||||
bind "F11" "killhive"
|
||||
bind "q" "switch"
|
||||
|
||||
// Camera controls
|
||||
bind "MOUSE3" "camtoggle"
|
||||
bind b +cammousemove
|
||||
cam_idealpitch 20
|
||||
cam_idealdist 140
|
||||
cam_idealyaw 0
|
||||
|
||||
// Offense chamber
|
||||
bind "t" "impulse 91"
|
||||
|
||||
// Gorge, Lerk, Fade, Onos
|
||||
bind "z" "impulse 114"
|
||||
bind "x" "impulse 115"
|
||||
bind "c" "impulse 116"
|
||||
bind "v" "impulse 117"
|
||||
|
||||
// Fast Pistol fire (from: http://web1.server126.notraffic.de/forum/showthread/t-13792.html)
|
||||
//hud_fastswitch 1
|
||||
//
|
||||
//alias +fp_fire "weapon_pistol; +attack; wait; -attack; wait; weapon_pistol; +attack; wait; -attack; wait; weapon_pistol; +attack; wait; -attack; wait; weapon_pistol; +attack; wait; -attack; wait; weapon_pistol; +attack; wait; -attack; wait; "
|
||||
//alias -fp_fire "-attack"
|
||||
//alias fp_fireon "bind mouse1 +fp_fire; developer 1; echo Fast Pistol Fire *ON*; developer 0; alias fp_fire fp_fireoff"
|
||||
//alias fp_fireoff "bind mouse1 +attack; developer 1; echo Fast Pistol Fire *OFF*; developer 0; alias fp_fire fp_fireonn"
|
||||
//alias fp_fire "fp_fireon"
|
||||
//bind "x" "fp_fire"
|
BIN
main/dlls/HPB_bot.dll
Normal file
BIN
main/dlls/HPB_bot.dll
Normal file
Binary file not shown.
BIN
main/dlls/ns.dll
Normal file
BIN
main/dlls/ns.dll
Normal file
Binary file not shown.
BIN
main/dlls/ns.pdb
Normal file
BIN
main/dlls/ns.pdb
Normal file
Binary file not shown.
BIN
main/dlls/ns_i386.so
Normal file
BIN
main/dlls/ns_i386.so
Normal file
Binary file not shown.
BIN
main/dlls/private.dll
Normal file
BIN
main/dlls/private.dll
Normal file
Binary file not shown.
BIN
main/dlls/qa_i386.so
Normal file
BIN
main/dlls/qa_i386.so
Normal file
Binary file not shown.
BIN
main/download.html
Normal file
BIN
main/download.html
Normal file
Binary file not shown.
4574
main/english_titles.txt
Normal file
4574
main/english_titles.txt
Normal file
File diff suppressed because it is too large
Load diff
0
main/events/Ability.sc
Normal file
0
main/events/Ability.sc
Normal file
0
main/events/AcidRocket.sc
Normal file
0
main/events/AcidRocket.sc
Normal file
0
main/events/AlienSightOff.sc
Normal file
0
main/events/AlienSightOff.sc
Normal file
0
main/events/AlienSightOn.sc
Normal file
0
main/events/AlienSightOn.sc
Normal file
0
main/events/BileBomb.sc
Normal file
0
main/events/BileBomb.sc
Normal file
0
main/events/Bite.sc
Normal file
0
main/events/Bite.sc
Normal file
0
main/events/Bite2.sc
Normal file
0
main/events/Bite2.sc
Normal file
0
main/events/BlinkGun.sc
Normal file
0
main/events/BlinkGun.sc
Normal file
0
main/events/BlinkSuccess.sc
Normal file
0
main/events/BlinkSuccess.sc
Normal file
0
main/events/Build.sc
Normal file
0
main/events/Build.sc
Normal file
0
main/events/Charge.sc
Normal file
0
main/events/Charge.sc
Normal file
0
main/events/Claws.sc
Normal file
0
main/events/Claws.sc
Normal file
0
main/events/CommandPoints.sc
Normal file
0
main/events/CommandPoints.sc
Normal file
0
main/events/Devour.sc
Normal file
0
main/events/Devour.sc
Normal file
0
main/events/DistressBeacon.sc
Normal file
0
main/events/DistressBeacon.sc
Normal file
0
main/events/DivineWind.sc
Normal file
0
main/events/DivineWind.sc
Normal file
0
main/events/Empty.sc
Normal file
0
main/events/Empty.sc
Normal file
0
main/events/EndCloak.sc
Normal file
0
main/events/EndCloak.sc
Normal file
0
main/events/Grenade.sc
Normal file
0
main/events/Grenade.sc
Normal file
0
main/events/GrenadeGun.sc
Normal file
0
main/events/GrenadeGun.sc
Normal file
0
main/events/HealingSpray.sc
Normal file
0
main/events/HealingSpray.sc
Normal file
0
main/events/HeavyMachineGun.sc
Normal file
0
main/events/HeavyMachineGun.sc
Normal file
0
main/events/HiveHit.sc
Normal file
0
main/events/HiveHit.sc
Normal file
0
main/events/InvalidAction.sc
Normal file
0
main/events/InvalidAction.sc
Normal file
0
main/events/Jetpack.sc
Normal file
0
main/events/Jetpack.sc
Normal file
0
main/events/Knife.sc
Normal file
0
main/events/Knife.sc
Normal file
0
main/events/Leap.sc
Normal file
0
main/events/Leap.sc
Normal file
0
main/events/LevelUp.sc
Normal file
0
main/events/LevelUp.sc
Normal file
0
main/events/MachineGun.sc
Normal file
0
main/events/MachineGun.sc
Normal file
0
main/events/Metabolize.sc
Normal file
0
main/events/Metabolize.sc
Normal file
0
main/events/MetabolizeSuccess.sc
Normal file
0
main/events/MetabolizeSuccess.sc
Normal file
0
main/events/NumericalInfo.sc
Normal file
0
main/events/NumericalInfo.sc
Normal file
0
main/events/OffenseChamber.sc
Normal file
0
main/events/OffenseChamber.sc
Normal file
0
main/events/ParasiteGun.sc
Normal file
0
main/events/ParasiteGun.sc
Normal file
0
main/events/Particle.sc
Normal file
0
main/events/Particle.sc
Normal file
0
main/events/PhaseIn.sc
Normal file
0
main/events/PhaseIn.sc
Normal file
0
main/events/Pistol.sc
Normal file
0
main/events/Pistol.sc
Normal file
0
main/events/PrimalScream.sc
Normal file
0
main/events/PrimalScream.sc
Normal file
0
main/events/Regeneration.sc
Normal file
0
main/events/Regeneration.sc
Normal file
0
main/events/ShootSpores.sc
Normal file
0
main/events/ShootSpores.sc
Normal file
0
main/events/SiegeHit.sc
Normal file
0
main/events/SiegeHit.sc
Normal file
0
main/events/SiegeViewHit.sc
Normal file
0
main/events/SiegeViewHit.sc
Normal file
0
main/events/SonicGun.sc
Normal file
0
main/events/SonicGun.sc
Normal file
0
main/events/SpikeGun.sc
Normal file
0
main/events/SpikeGun.sc
Normal file
0
main/events/SpinWeb.sc
Normal file
0
main/events/SpinWeb.sc
Normal file
0
main/events/SpitGun.sc
Normal file
0
main/events/SpitGun.sc
Normal file
0
main/events/SporeCloud.sc
Normal file
0
main/events/SporeCloud.sc
Normal file
0
main/events/StartCloak.sc
Normal file
0
main/events/StartCloak.sc
Normal file
0
main/events/Stomp.sc
Normal file
0
main/events/Stomp.sc
Normal file
0
main/events/StopScream.sc
Normal file
0
main/events/StopScream.sc
Normal file
0
main/events/Swipe.sc
Normal file
0
main/events/Swipe.sc
Normal file
0
main/events/Teleport.sc
Normal file
0
main/events/Teleport.sc
Normal file
0
main/events/UmbraCloud.sc
Normal file
0
main/events/UmbraCloud.sc
Normal file
0
main/events/UmbraGun.sc
Normal file
0
main/events/UmbraGun.sc
Normal file
0
main/events/WeaponAnimation.sc
Normal file
0
main/events/WeaponAnimation.sc
Normal file
0
main/events/Welder.sc
Normal file
0
main/events/Welder.sc
Normal file
0
main/events/WelderConst.sc
Normal file
0
main/events/WelderConst.sc
Normal file
0
main/events/WelderEnd.sc
Normal file
0
main/events/WelderEnd.sc
Normal file
0
main/events/WelderStart.sc
Normal file
0
main/events/WelderStart.sc
Normal file
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Reference in a new issue