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Improved hive building
* Bots no longer squabble over who's building the hive
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1 changed files with 6 additions and 2 deletions
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@ -4764,6 +4764,11 @@ bool AITAC_ShouldBotBuildHive(AvHAIPlayer* pBot, AvHAIHiveDefinition** EligibleH
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AvHTeamNumber BotTeam = pBot->Player->GetTeam();
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AvHTeamNumber EnemyTeam = AIMGR_GetEnemyTeam(BotTeam);
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AvHAIPlayer* ExistingBuilder = GetFirstBotWithBuildTask(BotTeam, STRUCTURE_ALIEN_HIVE, pBot->Edict);
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// Another bot already plans to do it
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if (ExistingBuilder && IsPlayerActiveInGame(ExistingBuilder->Edict)) { return false; }
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// Prioritise getting at least one fade or Onos on the team before putting up a second hive, or we're likely to lose it pretty quickly
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int NumHeavyHitters = AITAC_GetNumPlayersOnTeamOfClass(BotTeam, AVH_USER3_ALIEN_PLAYER4, nullptr) + AITAC_GetNumPlayersOnTeamOfClass(BotTeam, AVH_USER3_ALIEN_PLAYER5, nullptr);
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@ -4779,8 +4784,7 @@ bool AITAC_ShouldBotBuildHive(AvHAIPlayer* pBot, AvHAIHiveDefinition** EligibleH
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{
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AvHAIPlayer* OtherBot = (*it);
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// Another bot already plans to do it
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if (OtherBot->PrimaryBotTask.TaskType == TASK_BUILD && OtherBot->PrimaryBotTask.StructureType == STRUCTURE_ALIEN_HIVE) { return false; }
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if (OtherBot == pBot) { continue; }
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// If the other bot has enough resources to drop a hive, and they're a less expensive life form than us, let them do it.
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if (OtherBot->Player->GetResources() >= BALANCE_VAR(kHiveCost) * 0.8f && OtherBot->Player->GetUser3() < pBot->Player->GetUser3()) { return false; }
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