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Fix crash on marine victory in combat
* Fixed a bug where bots could crash when marines successfully destroy the alien hive in CO
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2b27b90f25
commit
5b83a4c886
1 changed files with 7 additions and 3 deletions
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@ -5217,7 +5217,7 @@ void AIPlayerSetPrimaryCOMarineTask(AvHAIPlayer* pBot, AvHAIPlayerTask* Task)
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if (randbool())
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if (randbool())
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{
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{
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Vector RandomVisitPoint = UTIL_GetRandomPointOnNavmeshInDonut(pBot->BotNavInfo.NavProfile, StructureToAttack->v.origin, UTIL_MetresToGoldSrcUnits(20.0f), UTIL_MetresToGoldSrcUnits(40.0f));
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Vector RandomVisitPoint = UTIL_GetRandomPointOnNavmeshInDonut(pBot->BotNavInfo.NavProfile, UTIL_GetEntityGroundLocation(StructureToAttack), UTIL_MetresToGoldSrcUnits(20.0f), UTIL_MetresToGoldSrcUnits(40.0f));
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if (!vIsZero(RandomVisitPoint))
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if (!vIsZero(RandomVisitPoint))
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{
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{
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@ -5227,8 +5227,6 @@ void AIPlayerSetPrimaryCOMarineTask(AvHAIPlayer* pBot, AvHAIPlayerTask* Task)
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}
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}
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AITASK_SetAttackTask(pBot, Task, StructureToAttack, false);
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AITASK_SetAttackTask(pBot, Task, StructureToAttack, false);
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}
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}
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void AIPlayerSetSecondaryCOMarineTask(AvHAIPlayer* pBot, AvHAIPlayerTask* Task)
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void AIPlayerSetSecondaryCOMarineTask(AvHAIPlayer* pBot, AvHAIPlayerTask* Task)
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@ -5582,6 +5580,8 @@ void AIPlayerSetSecondaryCOAlienTask(AvHAIPlayer* pBot, AvHAIPlayerTask* Task)
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const AvHAIHiveDefinition* TheHive = AITAC_GetNearestTeamHive(BotTeam, pBot->Edict->v.origin, true);
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const AvHAIHiveDefinition* TheHive = AITAC_GetNearestTeamHive(BotTeam, pBot->Edict->v.origin, true);
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if (!TheHive) { return; }
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if (TheHive->bIsUnderAttack)
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if (TheHive->bIsUnderAttack)
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{
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{
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int NumAttackers = AITAC_GetNumPlayersOfTeamInArea(EnemyTeam, TheHive->FloorLocation, UTIL_MetresToGoldSrcUnits(15.0f), false, nullptr, AVH_USER3_NONE);
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int NumAttackers = AITAC_GetNumPlayersOfTeamInArea(EnemyTeam, TheHive->FloorLocation, UTIL_MetresToGoldSrcUnits(15.0f), false, nullptr, AVH_USER3_NONE);
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@ -5934,6 +5934,10 @@ bool ShouldBotThink(AvHAIPlayer* pBot)
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void BotResumePlay(AvHAIPlayer* pBot)
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void BotResumePlay(AvHAIPlayer* pBot)
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{
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{
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pBot->BotNavInfo.LastNavMeshPosition = g_vecZero;
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pBot->BotNavInfo.LastNavMeshCheckPosition = g_vecZero;
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pBot->BotNavInfo.LastOpenLocation = g_vecZero;
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ClearBotMovement(pBot);
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ClearBotMovement(pBot);
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SetBaseNavProfile(pBot);
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SetBaseNavProfile(pBot);
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