mirror of
https://github.com/ENSL/NS.git
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Merge pull request #22 from ENSL/pierow-fixes
updating main directory files to match NS 3.2 official files
This commit is contained in:
commit
30514809da
15 changed files with 133 additions and 85 deletions
BIN
main/co_umbra.wad
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main/co_umbra.wad
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@ -178,7 +178,7 @@ entity_state_player_t gamedll Player_Encode
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||||||
DEFINE_DELTA( spectator, DT_INTEGER, 1, 1.0 ),
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DEFINE_DELTA( spectator, DT_INTEGER, 1, 1.0 ),
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||||||
DEFINE_DELTA( iuser3, DT_INTEGER, 6, 1.0 ), // Need player info for AvHCommanderModeHandler::LookupClassNameForEntity
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DEFINE_DELTA( iuser3, DT_INTEGER, 6, 1.0 ), // Need player info for AvHCommanderModeHandler::LookupClassNameForEntity
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||||||
DEFINE_DELTA( iuser4, DT_INTEGER, 32, 1.0 ), // NS custom parameter (needs 32 for AvHSpecialSound)
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DEFINE_DELTA( iuser4, DT_INTEGER, 32, 1.0 ), // NS custom parameter (needs 32 for AvHSpecialSound)
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DEFINE_DELTA( fuser2, DT_FLOAT, 12, 1.0 ), // For player health (energy is predicted so this isn't needed for it)
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DEFINE_DELTA( fuser2, DT_FLOAT, 14, 1.0 ), // For player health (energy is predicted so this isn't needed for it)
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DEFINE_DELTA( vuser1[0], DT_ANGLE, 8, 1.0 ),
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DEFINE_DELTA( vuser1[0], DT_ANGLE, 8, 1.0 ),
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DEFINE_DELTA( vuser1[1], DT_ANGLE, 8, 1.0 ),
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DEFINE_DELTA( vuser1[1], DT_ANGLE, 8, 1.0 ),
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DEFINE_DELTA( vuser1[2], DT_ANGLE, 8, 1.0 ),
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DEFINE_DELTA( vuser1[2], DT_ANGLE, 8, 1.0 ),
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@ -2,13 +2,16 @@
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// Natural Selection //
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// Natural Selection //
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// by Charlie Cleveland //
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// by Charlie Cleveland //
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////////////////////////////
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////////////////////////////
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game "Natural Selection 3.2 (LUA)"
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game "Natural Selection"
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url_info "www.natural-selection.org"
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developer "Unknown Worlds"
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url_dl "http://www.natural-selection.org/"
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developer_url "http://www.unknownworlds.com/ns/"
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version "v3.0"
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url_info "http://www.unknownworlds.com/ns/"
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url_dl "http://www.unknownworlds.com/ns/view?action=files"
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icon "ns"
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version "v3.2"
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size "165000000"
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size "165000000"
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svonly "0"
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svonly "0"
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secure "1"
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secure "0"
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cldll "cl_dlls\client.dll"
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cldll "cl_dlls\client.dll"
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hlversion "1110"
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hlversion "1110"
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// How to allow training but disable "New game"?
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// How to allow training but disable "New game"?
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@ -11,9 +11,6 @@
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// Common between listenserver.cfg and server.cfg //
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// Common between listenserver.cfg and server.cfg //
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////////////////////////////////////////////////////
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////////////////////////////////////////////////////
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||||||
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// Default server name. Change to "Bob's Server", etc.
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hostname "Natural Selection v3.1"
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||||||
// Must specify sv_region, or it won't show up in Steam server browser
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// Must specify sv_region, or it won't show up in Steam server browser
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// 0: US East coast
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// 0: US East coast
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// 1: US West coast
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// 1: US West coast
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@ -72,6 +69,9 @@ sv_clienttrace 3.5
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///////////////////////////////
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///////////////////////////////
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sv_lan 0
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sv_lan 0
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||||||
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||||||
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// Forces a limit on structures on the server
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sv_structurelimit 300
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// disable clients' ability to pause the server
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// disable clients' ability to pause the server
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pausable 0
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pausable 0
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@ -23,20 +23,24 @@
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// - Reduced maxplayers on bast and hera for CPU reasons
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// - Reduced maxplayers on bast and hera for CPU reasons
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//
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//
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ns_eon "\minplayers\16\maxplayers\32\"
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ns_eon "\minplayers\16\maxplayers\32\"
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ns_lucid "\minplayers\10\maxplayers\32\"
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ns_metal "\minplayers\16\maxplayers\32\"
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ns_metal "\minplayers\16\maxplayers\32\"
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ns_caged "\minplayers\16\maxplayers\32\"
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ns_caged "\minplayers\16\maxplayers\32\"
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co_sava "\minplayers\6\maxplayers\20\"
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co_sava "\minplayers\6\maxplayers\20\"
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co_angst "\minplayers\4\maxplayers\20\"
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co_angst "\minplayers\4\maxplayers\20\"
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ns_hera "\minplayers\16\maxplayers\24\"
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ns_hera "\minplayers\16\maxplayers\24\"
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ns_lost "\minplayers\16\maxplayers\32\"
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ns_lost "\minplayers\16\maxplayers\32\"
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ns_machina "\minplayers\16\maxplayers\24\"
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ns_nothing "\minplayers\16\maxplayers\32\"
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ns_nothing "\minplayers\16\maxplayers\32\"
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co_niveus "\minplayers\4\maxplayers\20\"
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co_niveus "\minplayers\4\maxplayers\20\"
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||||||
co_faceoff "\minplayers\0\maxplayers\18\"
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co_faceoff "\minplayers\0\maxplayers\18\"
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co_daimos "\minplayers\8\maxplayers\20\"
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co_daimos "\minplayers\8\maxplayers\20\"
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ns_bast "\minplayers\14\maxplayers\28\"
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ns_bast "\minplayers\14\maxplayers\28\"
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ns_origin "\minplayers\16\maxplayers\32\"
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ns_origin "\minplayers\16\maxplayers\32\"
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ns_shiva "\minplayers\16\maxplayers\32\"
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co_kestrel "\minplayers\8\maxplayers\20\"
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co_kestrel "\minplayers\8\maxplayers\20\"
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ns_tanith "\minplayers\16\maxplayers\32\"
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ns_tanith "\minplayers\16\maxplayers\32\"
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co_umbra "\minplayers\8\maxplayers\20\"
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ns_nancy "\minplayers\14\maxplayers\32\"
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ns_nancy "\minplayers\14\maxplayers\32\"
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ns_veil "\minplayers\16\maxplayers\32\"
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ns_veil "\minplayers\16\maxplayers\32\"
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co_core "\minplayers\0\maxplayers\20\"
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co_core "\minplayers\0\maxplayers\20\"
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@ -43,4 +43,4 @@ localmsg "NS-HLTV Broadcast" 90 5 -1 0.825 FFA000FF
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// these commands will be executed on connecting spectator client and may be used
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// these commands will be executed on connecting spectator client and may be used
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||||||
// to adjust settings for HLTV (for example voice parameters)
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// to adjust settings for HLTV (for example voice parameters)
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signoncommands "voice_scale 2; voice_overdrive 16; volume 0.5; echo Voice adjusted for NS-HLTV"
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// signoncommands "voice_scale 2; voice_overdrive 16; volume 0.5; echo Voice adjusted for NS-HLTV"
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||||||
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main/ns.tga
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main/ns.tga
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After Width: | Height: | Size: 1 KiB |
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main/ns_eon.wad
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main/ns_eon.wad
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main/ns_lucid.wad
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main/ns_lucid.wad
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main/ns_shiva.wad
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main/ns_shiva.wad
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@ -1,5 +1,5 @@
|
||||||
--------------------------------------------------------------------------
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--------------------------------------------------------------------------
|
||||||
- Natural Selection - http://www.naturalselection.com - v3.1 - 05/14/05 -
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- Natural Selection - http://www.naturalselection.com - v3.2 - 20/02/06 -
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||||||
--------------------------------------------------------------------------
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--------------------------------------------------------------------------
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||||||
|
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||||||
The NS Team
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The NS Team
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||||||
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@ -12,13 +12,7 @@ Jon Chapman
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||||||
[ "Merkaba" :: level designer, level tech R&D, 2D art - ns_hera ]
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[ "Merkaba" :: level designer, level tech R&D, 2D art - ns_hera ]
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||||||
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||||||
Joel Rubicam
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Joel Rubicam
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||||||
[ "grepdashv" :: qa lead ]
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[ "grepdashv" :: tools ]
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||||||
|
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||||||
Florian Schwarzer
|
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||||||
[ "Nemesis Zero" :: project manager ]
|
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||||||
|
|
||||||
Karl Patrick
|
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||||||
[ "Cagey" :: programmer ]
|
|
||||||
|
|
||||||
David Monks
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David Monks
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||||||
[ "MaDMaXX" :: sound effects ]
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[ "MaDMaXX" :: sound effects ]
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||||||
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@ -26,18 +20,14 @@ David Monks
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||||||
Harry Walsh
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Harry Walsh
|
||||||
[ "puzl" :: programmer ]
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[ "puzl" :: programmer ]
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||||||
|
|
||||||
Mark Windle
|
|
||||||
[ "Zunni" :: relations manager ]
|
|
||||||
|
|
||||||
Petter Rønningen
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Petter Rønningen
|
||||||
[ "tankefugl" :: programmer ]
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[ "tankefugl" :: programmer ]
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||||||
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||||||
Joseph Stone
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Jim Olson
|
||||||
[ "Alpha|UK" :: 3D art ]
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[ "JazzX" :: QA Lead ]
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||||||
|
|
||||||
Ozgur Yigit
|
|
||||||
[ "gazOzz" :: 2D art ]
|
|
||||||
|
|
||||||
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Jason Lange
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||||||
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[ "J" :: artist ]
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||||||
|
|
||||||
Retired Members
|
Retired Members
|
||||||
-------------
|
-------------
|
||||||
|
@ -60,6 +50,12 @@ Alex Boylan
|
||||||
Phil Mayfield
|
Phil Mayfield
|
||||||
[ "Def one" :: animator - marine and alien view models ]
|
[ "Def one" :: animator - marine and alien view models ]
|
||||||
|
|
||||||
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Florian Schwarzer
|
||||||
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[ "Nemesis Zero" :: project manager ]
|
||||||
|
|
||||||
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Karl Patrick
|
||||||
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[ "Cagey" :: programmer ]
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||||||
|
|
||||||
Joe Vaughan
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Joe Vaughan
|
||||||
[ "joev" :: development manager, code - and server monkey ]
|
[ "joev" :: development manager, code - and server monkey ]
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||||||
|
|
||||||
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@ -82,6 +78,12 @@ Tom Grim
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||||||
[ "ElvenThief" :: programmer ]
|
[ "ElvenThief" :: programmer ]
|
||||||
|
|
||||||
|
|
||||||
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Joseph Stone
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||||||
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[ "Alpha|UK" :: 3D art ]
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||||||
|
|
||||||
|
Ozgur Yigit
|
||||||
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[ "gazOzz" :: 2D art ]
|
||||||
|
|
||||||
Level Designers
|
Level Designers
|
||||||
-------------
|
-------------
|
||||||
|
|
||||||
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@ -140,6 +142,9 @@ Craig Bryson
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||||||
[ "Drath" :: co_niveus ]
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[ "Drath" :: co_niveus ]
|
||||||
|
|
||||||
|
|
||||||
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Mark Windle
|
||||||
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[ "Zunni" :: relations manager ]
|
||||||
|
|
||||||
Other Credits
|
Other Credits
|
||||||
-------------
|
-------------
|
||||||
|
|
||||||
|
|
|
@ -9,7 +9,7 @@
|
||||||
////////////////////////////////////////////////////
|
////////////////////////////////////////////////////
|
||||||
|
|
||||||
// Default server name. Change to "Bob's Server", etc.
|
// Default server name. Change to "Bob's Server", etc.
|
||||||
hostname "Natural Selection v3.1"
|
hostname "Natural Selection v3.2"
|
||||||
|
|
||||||
// Must specify sv_region, or it won't show up in Steam server browser
|
// Must specify sv_region, or it won't show up in Steam server browser
|
||||||
// 0: US East coast
|
// 0: US East coast
|
||||||
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@ -84,6 +84,9 @@ mp_timelimit 60
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||||||
///////////////////////////////
|
///////////////////////////////
|
||||||
sv_lan 0
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sv_lan 0
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||||||
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|
||||||
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// Forces a limit on structures on the server
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||||||
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sv_structurelimit 300
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||||||
|
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||||||
// disable clients' ability to pause the server
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// disable clients' ability to pause the server
|
||||||
pausable 0
|
pausable 0
|
||||||
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|
||||||
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@ -32,7 +32,7 @@
|
||||||
|
|
||||||
|
|
||||||
// Half-Life Server Configuration Layout Script (stores last settings chosen, too)
|
// Half-Life Server Configuration Layout Script (stores last settings chosen, too)
|
||||||
// File generated: Thu Mar 03 11:29:18 PM
|
// File generated: Sun May 07 10:30:06 AM
|
||||||
//
|
//
|
||||||
//
|
//
|
||||||
// Cvar - Setting
|
// Cvar - Setting
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||||||
|
@ -52,7 +52,7 @@ DESCRIPTION SERVER_OPTIONS
|
||||||
{
|
{
|
||||||
"#Valve_Hostname"
|
"#Valve_Hostname"
|
||||||
{ STRING }
|
{ STRING }
|
||||||
{ "Natural Selection 3.1 Server" }
|
{ "Natural Selection 3.2 Server" }
|
||||||
}
|
}
|
||||||
|
|
||||||
"maxplayers"
|
"maxplayers"
|
||||||
|
|
137
main/titles.txt
137
main/titles.txt
|
@ -1,4 +1,4 @@
|
||||||
//TITLES FOR NATURAL SELECTION
|
//TITLES FOR NATURAL SELECTION
|
||||||
//DO NOT ALTER THIS FILE
|
//DO NOT ALTER THIS FILE
|
||||||
// Position command $position x y
|
// Position command $position x y
|
||||||
// x & y are from 0 to 1 to be screen resolution independent
|
// x & y are from 0 to 1 to be screen resolution independent
|
||||||
|
@ -20,7 +20,7 @@ Natural Selection is created and maintained by Unknown Worlds Entertainment. Vi
|
||||||
|
|
||||||
NS_Site
|
NS_Site
|
||||||
{
|
{
|
||||||
Check the front page of www.naturalselection.com for late-breaking news
|
Check the front page of www.naturalselection.com for late-breaking news.
|
||||||
}
|
}
|
||||||
|
|
||||||
Team_AutoAssign
|
Team_AutoAssign
|
||||||
|
@ -78,6 +78,13 @@ AutoTeam
|
||||||
Auto-assigned
|
Auto-assigned
|
||||||
}
|
}
|
||||||
|
|
||||||
|
ReadyRoomThrottleMessage
|
||||||
|
{
|
||||||
|
You must press the key twice to return to the readyroom.
|
||||||
|
}
|
||||||
|
//"or type bind f4 "readyroom; wait; readyroom" for all you moaning ****" - Unnamed dev.
|
||||||
|
|
||||||
|
|
||||||
Muted
|
Muted
|
||||||
{
|
{
|
||||||
Muted
|
Muted
|
||||||
|
@ -110,9 +117,10 @@ Exclamation
|
||||||
|
|
||||||
ChooseAnUpgrade
|
ChooseAnUpgrade
|
||||||
{
|
{
|
||||||
Choose an upgrade by opening your pop-up menu (right-click by default)!
|
Choose an upgrade by opening your pop-up menu (right-click by default).
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
YouAreAttacking
|
YouAreAttacking
|
||||||
{
|
{
|
||||||
You are attacking!
|
You are attacking!
|
||||||
|
@ -310,7 +318,7 @@ This server does not currently allow spectators.
|
||||||
|
|
||||||
ObsInEyePrefix
|
ObsInEyePrefix
|
||||||
{
|
{
|
||||||
Viewing through eyes of
|
Looking through eyes of
|
||||||
}
|
}
|
||||||
|
|
||||||
SpectatorTeam
|
SpectatorTeam
|
||||||
|
@ -363,6 +371,26 @@ KILLS
|
||||||
Kills
|
Kills
|
||||||
}
|
}
|
||||||
|
|
||||||
|
EXTRA
|
||||||
|
{
|
||||||
|
Info
|
||||||
|
}
|
||||||
|
|
||||||
|
COLWEAP
|
||||||
|
{
|
||||||
|
Weapon
|
||||||
|
}
|
||||||
|
|
||||||
|
COLLEVEL
|
||||||
|
{
|
||||||
|
Level
|
||||||
|
}
|
||||||
|
|
||||||
|
COLRES
|
||||||
|
{
|
||||||
|
Res
|
||||||
|
}
|
||||||
|
|
||||||
DEATHS
|
DEATHS
|
||||||
{
|
{
|
||||||
Deaths
|
Deaths
|
||||||
|
@ -409,11 +437,6 @@ ReadyRoomMessage
|
||||||
You are in the Ready Room. Walk through an entrance to join a team or observe the game.
|
You are in the Ready Room. Walk through an entrance to join a team or observe the game.
|
||||||
}
|
}
|
||||||
|
|
||||||
ReadyRoomThrottleMessage
|
|
||||||
{
|
|
||||||
You must press the key twice to return to the Ready Room
|
|
||||||
}
|
|
||||||
|
|
||||||
ReinforcementMessage
|
ReinforcementMessage
|
||||||
{
|
{
|
||||||
You are waiting in line to spawn back in.
|
You are waiting in line to spawn back in.
|
||||||
|
@ -451,7 +474,7 @@ There are too many players on this team already.
|
||||||
|
|
||||||
CantJoinAfterSpectating
|
CantJoinAfterSpectating
|
||||||
{
|
{
|
||||||
You cannot join the game in progress once you've been a spectator.
|
You can not join the game in progress once you've been a spectator.
|
||||||
}
|
}
|
||||||
|
|
||||||
JoinTeamTooFast
|
JoinTeamTooFast
|
||||||
|
@ -481,12 +504,12 @@ You are now a soldier. Try to follow orders from your commander, and do your be
|
||||||
|
|
||||||
ObjectivesVsAliens
|
ObjectivesVsAliens
|
||||||
{
|
{
|
||||||
You are fighting aliens! Aliens respawn at hives - to win the game, you must kill all the alien hives and then kill the remaining aliens.
|
You are fighting the alien menace! Aliens respawn at hives - to win the game, you must kill all the alien hives and then kill the remaining aliens.
|
||||||
}
|
}
|
||||||
|
|
||||||
ObjectivesVsMarines
|
ObjectivesVsMarines
|
||||||
{
|
{
|
||||||
You are fighting marines! Marines respawn at infantry portals - to win the game, you must kill all their infantry portals and then kill all remaining marines.
|
You are fighting the marine invaders! Marines respawn at infantry portals - to win the game, you must destroy all their infantry portals and then kill all remaining marines.
|
||||||
}
|
}
|
||||||
|
|
||||||
Handicap
|
Handicap
|
||||||
|
@ -1435,7 +1458,7 @@ The game won't start until both sides have players.
|
||||||
// Translation note: don't translate "ready"
|
// Translation note: don't translate "ready"
|
||||||
GameWontStartUntilReady
|
GameWontStartUntilReady
|
||||||
{
|
{
|
||||||
Game won't start until both teams type "ready".
|
The game won't start until both teams type "ready".
|
||||||
}
|
}
|
||||||
|
|
||||||
EvolvingMessage
|
EvolvingMessage
|
||||||
|
@ -1488,6 +1511,11 @@ MustGestateUp
|
||||||
You can only change to higher lifeforms.
|
You can only change to higher lifeforms.
|
||||||
}
|
}
|
||||||
|
|
||||||
|
SurfaceTooSteep
|
||||||
|
{
|
||||||
|
You need a flatter surface to gestate on.
|
||||||
|
}
|
||||||
|
|
||||||
MustGestateOnGround
|
MustGestateOnGround
|
||||||
{
|
{
|
||||||
You must stand on flat ground to gestate.
|
You must stand on flat ground to gestate.
|
||||||
|
@ -1558,6 +1586,11 @@ TooManyStructuresOfThisTypeNearby
|
||||||
There are too many structures of this type nearby.
|
There are too many structures of this type nearby.
|
||||||
}
|
}
|
||||||
|
|
||||||
|
TooManyStructuresOnServer
|
||||||
|
{
|
||||||
|
Server's structure limit exceeded.
|
||||||
|
}
|
||||||
|
|
||||||
TooManyStructuresInArea
|
TooManyStructuresInArea
|
||||||
{
|
{
|
||||||
There are too many structures nearby.
|
There are too many structures nearby.
|
||||||
|
@ -1576,13 +1609,15 @@ There are too many webs nearby.
|
||||||
|
|
||||||
TeamOneWon
|
TeamOneWon
|
||||||
{
|
{
|
||||||
The TSA Marines have exterminated the alien infestation
|
The marines have won the game!
|
||||||
}
|
}
|
||||||
|
// The TSA Marines have exterminated the alien infestation!
|
||||||
|
|
||||||
TeamTwoWon
|
TeamTwoWon
|
||||||
{
|
{
|
||||||
The alien Kharaa have eradicated the human presence
|
The aliens have won the game!
|
||||||
}
|
}
|
||||||
|
// The alien Kharaa have eradicated the human presence!
|
||||||
|
|
||||||
GameDraw
|
GameDraw
|
||||||
{
|
{
|
||||||
|
@ -1707,7 +1742,7 @@ Drop your current weapon, to get more speed, or to give to someone else to use.
|
||||||
|
|
||||||
TechNodeHelp_5
|
TechNodeHelp_5
|
||||||
{
|
{
|
||||||
Leave game and go back to the ready room. This will let you switch teams, observe the game, or take a break. Note that excessive Ready Room idling is often frowned upon.
|
Leave the game and go back to the ready room. This will let you switch teams, observe the game, or take a break. Note that excessive Ready Room idling is often frowned upon.
|
||||||
}
|
}
|
||||||
|
|
||||||
TechNodeHelp_6
|
TechNodeHelp_6
|
||||||
|
@ -1961,7 +1996,7 @@ Grenades
|
||||||
|
|
||||||
TechNodeHelp_37
|
TechNodeHelp_37
|
||||||
{
|
{
|
||||||
Issues one grenade to all soldiers on spawn
|
Issues grenades to all soldiers on spawn
|
||||||
}
|
}
|
||||||
|
|
||||||
TechNodeLabel_38
|
TechNodeLabel_38
|
||||||
|
@ -2124,7 +2159,7 @@ Siege turret
|
||||||
|
|
||||||
TechNodeHelp_57
|
TechNodeHelp_57
|
||||||
{
|
{
|
||||||
High-powered turret, fires sonic blast through walls. Only harms structures
|
High-powered turret, fires a sonic blast through walls. Only harms structures
|
||||||
}
|
}
|
||||||
|
|
||||||
TechNodeLabel_58
|
TechNodeLabel_58
|
||||||
|
@ -2251,7 +2286,7 @@ Remove this structure in exchange for some resources.
|
||||||
|
|
||||||
TechNodeHelp_80
|
TechNodeHelp_80
|
||||||
{
|
{
|
||||||
Ask your commander for orders. The commander will be notified that you are looking for something to do, and will give likely you an order
|
Ask your commander for orders. The commander will be notified that you are looking for something to do, and will likely give you an order
|
||||||
}
|
}
|
||||||
|
|
||||||
TechNodeHelp_81
|
TechNodeHelp_81
|
||||||
|
@ -2344,7 +2379,7 @@ Carapace
|
||||||
|
|
||||||
TechNodeHelp_101
|
TechNodeHelp_101
|
||||||
{
|
{
|
||||||
Increases amount of armor. Each level of carapace absorbs roughly 16% more damage
|
Increases amount of armor. Each level of carapace increases damage absorption
|
||||||
}
|
}
|
||||||
|
|
||||||
TechNodeLabel_102
|
TechNodeLabel_102
|
||||||
|
@ -2354,7 +2389,7 @@ Regeneration
|
||||||
|
|
||||||
TechNodeHelp_102
|
TechNodeHelp_102
|
||||||
{
|
{
|
||||||
You automatically heal all damage over time. Higher levels will heal you faster. Does not stack with your innate regenartion
|
You automatically heal damage over time. Higher levels will heal you faster. Does not stack with your innate regenartion
|
||||||
}
|
}
|
||||||
|
|
||||||
TechNodeLabel_103
|
TechNodeLabel_103
|
||||||
|
@ -2364,7 +2399,7 @@ Redemption
|
||||||
|
|
||||||
TechNodeHelp_103
|
TechNodeHelp_103
|
||||||
{
|
{
|
||||||
The hive will automatically try to save you when you're near death, pulling you back to the hive to heal
|
The hive will automatically try to save you when you're near death, pulling you back close to it to heal your wounds
|
||||||
}
|
}
|
||||||
|
|
||||||
TechNodeHelp_104
|
TechNodeHelp_104
|
||||||
|
@ -2411,7 +2446,6 @@ TechNodeHelp_109
|
||||||
{
|
{
|
||||||
Quietens your every action
|
Quietens your every action
|
||||||
}
|
}
|
||||||
// "quiet, quieter, vewwy vewwy quiet" - An unnamed playtester.
|
|
||||||
|
|
||||||
TechNodeLabel_110
|
TechNodeLabel_110
|
||||||
{
|
{
|
||||||
|
@ -2420,7 +2454,7 @@ Cloaking
|
||||||
|
|
||||||
TechNodeHelp_110
|
TechNodeHelp_110
|
||||||
{
|
{
|
||||||
You gain invisibility. Fast movements will increase your opacity. Attacks, observatories and scanner sweeps will uncloak you
|
You gain invisibility. Fast movements will increase your opacity. Attacks, proximity to observatories and scanner sweeps will uncloak you. Use your cloaking indicator to see how cloaked you are
|
||||||
}
|
}
|
||||||
|
|
||||||
TechNodeLabel_111
|
TechNodeLabel_111
|
||||||
|
@ -2450,7 +2484,7 @@ Skulk
|
||||||
|
|
||||||
TechNodeHelp_113
|
TechNodeHelp_113
|
||||||
{
|
{
|
||||||
Gestate to Skulk. This is a fast, small alien that is best suited for one on one combat, harassment and guerilla tactics. Can climb walls (disable with the "duck" key)
|
Gestate into a Skulk. This is a fast, small alien that is best suited for one on one combat, harassment and guerilla tactics. Can climb walls (disable with the "duck" key)
|
||||||
}
|
}
|
||||||
|
|
||||||
TechNodeLabel_114
|
TechNodeLabel_114
|
||||||
|
@ -2460,7 +2494,7 @@ Gorge
|
||||||
|
|
||||||
TechNodeHelp_114
|
TechNodeHelp_114
|
||||||
{
|
{
|
||||||
Gestate to Gorge. Creates and grows resource towers, hives, upgrade chambers and turrets. Weak in combat, but good as support unit since it can heal friends and friendly structures
|
Gestate into a Gorge. Creates and grows resource towers, hives, upgrade chambers and turrets. Weak in combat, but good as support unit since it can heal friends and friendly structures
|
||||||
}
|
}
|
||||||
|
|
||||||
TechNodeLabel_115
|
TechNodeLabel_115
|
||||||
|
@ -2470,7 +2504,7 @@ Lerk
|
||||||
|
|
||||||
TechNodeHelp_115
|
TechNodeHelp_115
|
||||||
{
|
{
|
||||||
Gestate to Lerk. Provides versatile combat support. Has long-range spike shooting, choking area-effect spores and protective "umbra" ability. Fly by tapping the jump key. Glide by holding the jump key while in the air
|
Gestate into a Lerk. Provides versatile combat support. Has a bite attack, choking area-effect spores and a protective "umbra" ability. Fly by tapping the jump key. Glide by holding the jump key while in the air
|
||||||
}
|
}
|
||||||
|
|
||||||
TechNodeLabel_116
|
TechNodeLabel_116
|
||||||
|
@ -2480,7 +2514,7 @@ Fade
|
||||||
|
|
||||||
TechNodeHelp_116
|
TechNodeHelp_116
|
||||||
{
|
{
|
||||||
Gestate to Fade. The Kharaa's main combat unit, with swiping attacks, an acid rocket attack, and teleportation
|
Gestate into a Fade. The Kharaa's main combat unit, with swiping attacks, an acid-based rocket, and teleportation
|
||||||
}
|
}
|
||||||
|
|
||||||
TechNodeLabel_117
|
TechNodeLabel_117
|
||||||
|
@ -2490,7 +2524,7 @@ Onos
|
||||||
|
|
||||||
TechNodeHelp_117
|
TechNodeHelp_117
|
||||||
{
|
{
|
||||||
Gestate to Onos. A behemoth that can stomp to stun his enemies, charge through enemies and devour them. This alien is capable of taking on multiple marines at once
|
Gestate into an Onos. A behemoth that can stomp to stun his enemies, charge through enemies and devour them. This alien is capable of taking on multiple marines at once
|
||||||
}
|
}
|
||||||
|
|
||||||
TechNodeLabel_118
|
TechNodeLabel_118
|
||||||
|
@ -2726,12 +2760,12 @@ Hive
|
||||||
|
|
||||||
User3Desc_17
|
User3Desc_17
|
||||||
{
|
{
|
||||||
Aliens spawn here, grants access to higher alien lifeforms and upgrades
|
Aliens spawn here, grants access to higher alien lifeforms and upgrades, allows aliens teleportation between hives
|
||||||
}
|
}
|
||||||
|
|
||||||
User3FriendlyDesc_17
|
User3FriendlyDesc_17
|
||||||
{
|
{
|
||||||
You spawn here. It will heal you when you are close by. Provides "hive sight", which communicates friends, enemies and alerts to your team. Protect your hives at all costs
|
You spawn here. It will heal you when you are close by. Provides "hive sight", which communicates friendly and enemy positions as well as alerts to your team. You can 'use' a hive to teleport to another fully built hive or a growing hive which is under attack. Protect your hives at all costs
|
||||||
}
|
}
|
||||||
|
|
||||||
User3Name_22
|
User3Name_22
|
||||||
|
@ -2787,17 +2821,17 @@ armory
|
||||||
|
|
||||||
User3Desc_25
|
User3Desc_25
|
||||||
{
|
{
|
||||||
Gives ammo and allows construction of shotguns, mines and welders within range
|
Gives ammo, heals friendly soldiers and allows construction of shotguns, mines and welders within range
|
||||||
}
|
}
|
||||||
|
|
||||||
User3CommanderDesc_25
|
User3CommanderDesc_25
|
||||||
{
|
{
|
||||||
Gives free ammo to friendly soldiers. Allows construction of shotguns, mines and welders within range. Select the armory to see this range
|
Gives free ammo and heals friendly soldiers. Allows construction of shotguns, mines and welders within range. Select the armory to see this range
|
||||||
}
|
}
|
||||||
|
|
||||||
User3FriendlyDesc_25
|
User3FriendlyDesc_25
|
||||||
{
|
{
|
||||||
"Use" the armory to get free ammo for your current weapon. Also allows construction of shotguns and mines within range
|
"Use" the armory to get free ammo for your current weapon or heal small wounds. Also allows the construction of shotguns and mines within range
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -2808,19 +2842,18 @@ advanced armory
|
||||||
|
|
||||||
User3Desc_26
|
User3Desc_26
|
||||||
{
|
{
|
||||||
Gives ammo and allows construction of heavy machine guns and grenade launchers within range
|
Gives ammo, heals players, and allows the construction of heavy machine guns and grenade launchers within range
|
||||||
}
|
}
|
||||||
|
|
||||||
User3CommanderDesc_26
|
User3CommanderDesc_26
|
||||||
{
|
{
|
||||||
Gives free ammo to friendly soldiers. Allows construction of heavy machine guns and grenade launchers within range. Select the advanced armory to see this range
|
Gives free ammo and heals friendly soldiers. Allows the construction of heavy machine guns and grenade launchers within range. Select the advanced armory to see its range
|
||||||
}
|
}
|
||||||
|
|
||||||
User3FriendlyDesc_26
|
User3FriendlyDesc_26
|
||||||
{
|
{
|
||||||
"Use" the advanced armory to get free ammo for your current weapon. Also allows construction of heavy machine guns and grenade launchers within range
|
"Use" the advanced armory to get free ammo for your current weapon and heal minor wounds. Also allows the construction of heavy machine guns and grenade launchers within range
|
||||||
}
|
}
|
||||||
// "O The armory will now randomly kill players as they use it (Bug in which Armory would occasionally Heal players has been fixed)" - An unnamed PT Lead
|
|
||||||
|
|
||||||
User3Name_27
|
User3Name_27
|
||||||
{
|
{
|
||||||
|
@ -3147,7 +3180,7 @@ Swipe - Deadly close-combat attack. Get close to your enemies and attack. Good
|
||||||
|
|
||||||
Weapon8Help
|
Weapon8Help
|
||||||
{
|
{
|
||||||
Webs - Shoot globules near each other and a web will be created between them. Webs slow enemies and prevent them from using their weapons for a time. Webs can be destroyed with the welder or by grenade fire
|
Webs - Shoot globules near each other and a web will be created between them. Webs need to "set" before they are effective. Webs slow enemies and prevent them from using their weapons for a time. Webs can be destroyed with the welder or by grenade fire
|
||||||
}
|
}
|
||||||
|
|
||||||
Weapon9Help
|
Weapon9Help
|
||||||
|
@ -3162,12 +3195,12 @@ Parasite - Infects target with a parasite, making him show up on hive sight at a
|
||||||
|
|
||||||
Weapon11Help
|
Weapon11Help
|
||||||
{
|
{
|
||||||
Blink - Allows near-instant teleportation. Point in the direction to travel, and hold the button
|
Blink - Allows near-instant teleportation. Point in the direction to travel, and hold the button. Alternatively use your +movement/reload bind to blink
|
||||||
}
|
}
|
||||||
|
|
||||||
Weapon12Help
|
Weapon12Help
|
||||||
{
|
{
|
||||||
Xenocide - Explosive suicide. Shortly after activating, you blow up, doing heavy damage to everything nearby. Damage: %d
|
Xenocide - Explosive suicide. Shortly after activating, you blow up, dealing heavy damage to everything nearby. Damage: %d
|
||||||
}
|
}
|
||||||
|
|
||||||
Weapon13Help
|
Weapon13Help
|
||||||
|
@ -3212,12 +3245,12 @@ Grenade launcher - Grenades detonate after 4 seconds, or on contact, and do spla
|
||||||
|
|
||||||
Weapon21Help
|
Weapon21Help
|
||||||
{
|
{
|
||||||
Leap - Jump forward quickly, slashing at everything in your way. Useful for movement, and also in combat. Damage: %d
|
Leap - Jump forward quickly, slashing at everything in your way. Useful for movement, and also in combat. You can use your reload/+movement bind to leap Damage: %d
|
||||||
}
|
}
|
||||||
|
|
||||||
Weapon22Help
|
Weapon22Help
|
||||||
{
|
{
|
||||||
Charge - Trample forth in a rage, hurting everything you touch. The charge drains energy and stops when you run out of energy. Damage: Substantional
|
Charge - Trample forth in a rage, hurting everything you touch, pushing other players out of your way. The charge drains energy and stops when you release the attack key. Damage: Substantial
|
||||||
}
|
}
|
||||||
|
|
||||||
Weapon23Help
|
Weapon23Help
|
||||||
|
@ -3227,7 +3260,7 @@ Umbra - Emits a bacterial mist that slows enemy bullets that enter it. Any frie
|
||||||
|
|
||||||
Weapon24Help
|
Weapon24Help
|
||||||
{
|
{
|
||||||
Primal scream - All teammates within range during scream gain energy back faster, move faster and do more damage. Listen for their screams of defiance
|
Primal scream - All teammates within range during scream gain energy back faster, move faster and do more damage. Hear their screams of defiance!
|
||||||
}
|
}
|
||||||
|
|
||||||
Weapon25Help
|
Weapon25Help
|
||||||
|
@ -3257,7 +3290,7 @@ Stomp - Stuns all enemy players it touches for %d seconds.
|
||||||
|
|
||||||
Weapon30Help
|
Weapon30Help
|
||||||
{
|
{
|
||||||
Devour - Eat a nearby enemy. Player is slowly digested, taking %d damage per second. Onos gets this this damage back as health. If Onos is killed before digestion completes, the enemy is freed
|
Devour - Eat a nearby enemy whole. Player is slowly digested, taking %d damage per second. The Onos gets this this damage back as health. If the Onos is killed before digestion completes, the enemy is freed
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -3360,12 +3393,12 @@ There is an enemy hive nearby, go kill it to stop the alien menace!
|
||||||
|
|
||||||
HelpTextFriendlyMovementChamber
|
HelpTextFriendlyMovementChamber
|
||||||
{
|
{
|
||||||
Press your "use" key on this movement chamber to teleport to a hive under attack. It also increases your energy regeneration when nearby
|
Press your "use" key near this movement chamber to teleport to a hive under attack. It also increases your energy regeneration when nearby
|
||||||
}
|
}
|
||||||
|
|
||||||
HelpTextAttackMovementChamber
|
HelpTextAttackMovementChamber
|
||||||
{
|
{
|
||||||
This is an enemy movement chamber, it allows them to teleport to their hive and makes them regain energy faster
|
This is an enemy movement chamber, it allows them to teleport to their hives and makes them regain energy faster
|
||||||
}
|
}
|
||||||
|
|
||||||
HelpTextFriendlyOffensiveChamber
|
HelpTextFriendlyOffensiveChamber
|
||||||
|
@ -3455,7 +3488,7 @@ Press your "pop-up menu" key to change lifeforms and evolve upgrades (default is
|
||||||
|
|
||||||
HelpTextAttackTower
|
HelpTextAttackTower
|
||||||
{
|
{
|
||||||
This resource tower earns resources for the enemy...destroy it!
|
This resource tower gathers resources for the enemy...destroy it!
|
||||||
}
|
}
|
||||||
|
|
||||||
HelpTextAlienWeapons
|
HelpTextAlienWeapons
|
||||||
|
@ -3490,7 +3523,7 @@ There is an unbuilt alien structure nearby. Alien structures build slowly on th
|
||||||
|
|
||||||
HelpTextAlienHiveSight
|
HelpTextAlienHiveSight
|
||||||
{
|
{
|
||||||
The animated icons on your screen indicate your team's "hive sight". Green icons are your team's gorges, yellow-reddish icons show hive locations and red icons show structures or friends under attack
|
The animated icons on your screen indicate your team's "hive sight". Green icons are your team's gorges, yellow-greenish icons show hive locations and red icons show structures or friends under attack
|
||||||
}
|
}
|
||||||
|
|
||||||
HelpTextAlienVisionMode
|
HelpTextAlienVisionMode
|
||||||
|
@ -3515,12 +3548,12 @@ You are now a Gorge. Stay out of combat and use your pop-up menu to build diffe
|
||||||
|
|
||||||
HelpTextWeb
|
HelpTextWeb
|
||||||
{
|
{
|
||||||
Fire web strands at walls and floors to create webs between them. Enemies that touch webs are slowed and can't use their weapons temporarily
|
Fire web strands at walls and floors to create webs between them. Strands take 3 seconds to harden and become active. Enemies that touch webs are slowed and can't use their weapons temporarily
|
||||||
}
|
}
|
||||||
|
|
||||||
HelpTextWallwalking
|
HelpTextWallwalking
|
||||||
{
|
{
|
||||||
You can hold your duck key to walk up walls and ceilings
|
You can walk up walls and ceilings. Press your 'walk' key to navigate tricky bits. Hold your 'duck' key to detach yourself, or 'jump' to vault off the wall
|
||||||
}
|
}
|
||||||
|
|
||||||
HelpTextBite
|
HelpTextBite
|
||||||
|
@ -3591,7 +3624,7 @@ This target can be attacked! Right-click to give an attack order
|
||||||
|
|
||||||
HelpTextCommanderWeld
|
HelpTextCommanderWeld
|
||||||
{
|
{
|
||||||
This target can be welded. Buy a welder for a teammate, then right-click here to give a welding order
|
This target can be welded. Buy a welder for a player, then right-click here to give a welding order
|
||||||
}
|
}
|
||||||
|
|
||||||
HelpTextCommanderGet
|
HelpTextCommanderGet
|
||||||
|
|
Loading…
Reference in a new issue