renamed FL_IMMUNE_SLIME flag with FL_JUMPHELD

This commit is contained in:
pierow 2018-08-14 22:49:35 -04:00
parent 8caba8bd64
commit 2ddac0e9f5

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@ -40,7 +40,8 @@
// UNDONE: Do we need these? // UNDONE: Do we need these?
#define FL_IMMUNE_WATER (1<<17) #define FL_IMMUNE_WATER (1<<17)
#define FL_IMMUNE_SLIME (1<<18) //#define FL_IMMUNE_SLIME (1<<18)
#define FL_JUMPHELD (1<<18) // Tracks if player is still holding +jump from a previous jump in sv_jumpmode 1
#define FL_IMMUNE_LAVA (1<<19) #define FL_IMMUNE_LAVA (1<<19)
#define FL_PROXY (1<<20) // This is a spectator proxy #define FL_PROXY (1<<20) // This is a spectator proxy
@ -67,7 +68,7 @@
// edict->movetype values // edict->movetype values
#define MOVETYPE_NONE 0 // never moves #define MOVETYPE_NONE 0 // never moves
//#define MOVETYPE_ANGLENOCLIP 1 //#define MOVETYPE_ANGLENOCLIP 1
//#define MOVETYPE_ANGLECLIP 2 //#define MOVETYPE_JUMPHELD 2
#define MOVETYPE_WALK 3 // Player only - moving on the ground #define MOVETYPE_WALK 3 // Player only - moving on the ground
#define MOVETYPE_STEP 4 // gravity, special edge handling -- monsters use this #define MOVETYPE_STEP 4 // gravity, special edge handling -- monsters use this
#define MOVETYPE_FLY 5 // No gravity, but still collides with stuff #define MOVETYPE_FLY 5 // No gravity, but still collides with stuff