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o Lerk health 125 -> 150
o Lerk Armour 30 - 50 o Lerk base flight speed cap is now 700, adjust +25 per celerity level. No more pancaking. o Lerk climb slower depending on angle of ascent. 10% reduction at vertical climb o Lerk dive faster depending on angle of descent. 10% increase at vertical vertical o Lerk flap costs zero energy. o Commanders now see alien health rings git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@363 67975925-1194-0748-b3d5-c16f83f1a3a1
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3 changed files with 90 additions and 75 deletions
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@ -173,11 +173,11 @@
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#define kKillRewardMin 1
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#define kLeapDamage 80
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#define kLerkArmorUpgrade 30
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#define kLerkBaseArmor 30
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#define kLerkBaseArmor 50
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#define kLerkBaseSpeed 175
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#define kLerkCost 30
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#define kLerkGestateTime 15
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#define kLerkHealth 125
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#define kLerkHealth 150
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#define kMGDamage 10
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#define kMGMaxAmmo 250
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#define kMGMaxClip 50
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@ -405,7 +405,7 @@
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#define kJoinTeamCooldown 3.00
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#define kKNROF 0.65
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#define kLeapEnergyCost 0.25
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#define kLerkBaseAscendSpeedMax 600.00
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#define kLerkBaseFlightSpeedMax 700.00
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#define kMGROF 0.10
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#define kMarineArmorLevelOne 0.20
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#define kMarineArmorLevelThree 0.60
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@ -2461,7 +2461,7 @@ void AvHHud::DrawBuildHealthEffectsForEntity(int inEntityIndex, float inAlpha)
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theMaxs = theEntity->curstate.maxs;
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theHealthPercentage = theEntity->curstate.fuser2/kNormalizationNetworkFactor;
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// puzl: 991 transmit armour and health for marines
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if ( GetIsMarine() && theEntityIsPlayer ) {
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if ( GetIsMarine() && theEntityIsPlayer && theIsOnOurTeam ) {
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int tmpPercent=theEntity->curstate.fuser2;
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if ( GetInTopDownMode() ) {
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theHealthPercentage = (float)(tmpPercent&0x7F)/100;
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@ -2796,9 +2796,10 @@ void AvHHud::RenderCommonUI()
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if (gHUD.GetServerVariableFloat("sv_cheats") != 0 && CVAR_GET_FLOAT("cl_showspeed") != 0)
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{
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// Draw the speedometer.
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static int maxVelocity=0, maxClimb=0, maxDive=0;
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int theR, theG, theB;
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this->GetPrimaryHudColor(theR, theG, theB, true, false);
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@ -2806,7 +2807,13 @@ void AvHHud::RenderCommonUI()
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char buffer[1024];
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sprintf(buffer, "Speed = %d", (int)Length(pmove->velocity));
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int velocity=(int)Length(pmove->velocity);
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maxVelocity=max(maxVelocity, velocity);
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maxClimb=max((int)pmove->velocity[2], maxClimb);
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maxDive=min((int)pmove->velocity[2], maxDive);
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sprintf(buffer, "Speed(Max)= %d (%d)", velocity, maxVelocity);
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mFont.DrawString(10, 10, buffer, theR, theG, theB);
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float theGroundSpeed = sqrtf(pmove->velocity[0] * pmove->velocity[0] + pmove->velocity[1] * pmove->velocity[1]);
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@ -2814,8 +2821,10 @@ void AvHHud::RenderCommonUI()
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sprintf(buffer, "Ground speed = %d", (int)theGroundSpeed);
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mFont.DrawString(10, 12 + mFont.GetStringHeight(), buffer, theR, theG, theB);
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sprintf(buffer, "Max Ascent/Descent = %d/%d", maxClimb, maxDive);
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mFont.DrawString(10, 16 + mFont.GetStringHeight()*2, buffer, theR, theG, theB);
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}
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}
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DrawInfoLocationText();
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DrawHUDStructureNotification();
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@ -362,6 +362,23 @@ bool PM_GetIsCharging()
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return false;
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}
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int PM_GetCelerityLevel() {
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int theSpeedUpgradeLevel =0;
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if(GetHasUpgrade(pmove->iuser4, MASK_UPGRADE_4))
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{
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theSpeedUpgradeLevel = 1;
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if(GetHasUpgrade(pmove->iuser4, MASK_UPGRADE_12))
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{
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theSpeedUpgradeLevel = 2;
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}
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else if(GetHasUpgrade(pmove->iuser4, MASK_UPGRADE_13))
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{
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theSpeedUpgradeLevel = 3;
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}
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}
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return theSpeedUpgradeLevel;
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}
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/*
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===================
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@ -3560,6 +3577,7 @@ void PM_AirMove (void)
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PM_PreventMegaBunnyJumping(true);
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float theAirAccelerate = gIsJetpacking[pmove->player_index] ? pmove->movevars->airaccelerate*4 : pmove->movevars->airaccelerate;
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if(pmove->iuser3 == AVH_USER3_ALIEN_PLAYER3)
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{
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@ -4425,6 +4443,7 @@ bool PM_BlinkMove (void)
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// Lerk flight
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bool PM_FlapMove()
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{
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static float maxVelocity, maxx, maxy, maxz;
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if (pmove->iuser3 != AVH_USER3_ALIEN_PLAYER3)
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return false;
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@ -4436,7 +4455,7 @@ bool PM_FlapMove()
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// Set to define delay between flaps in seconds
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pmove->fuser4 = 0.1f;
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AvHMUDeductAlienEnergy(pmove->fuser3, kAlienEnergyFlap);
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//AvHMUDeductAlienEnergy(pmove->fuser3, kAlienEnergyFlap);
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// boost a bit up when on the ground
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if (pmove->onground > -1)
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@ -4488,36 +4507,10 @@ bool PM_FlapMove()
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VectorScale(pmove->forward, theThrust, theFlapVelocity);
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theFlapVelocity[2] += theLift;
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int theSpeedUpgradeLevel = 0;
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if(GetHasUpgrade(pmove->iuser4, MASK_UPGRADE_4))
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{
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theSpeedUpgradeLevel = 1;
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if(GetHasUpgrade(pmove->iuser4, MASK_UPGRADE_12))
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{
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theSpeedUpgradeLevel = 2;
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}
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else if(GetHasUpgrade(pmove->iuser4, MASK_UPGRADE_13))
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{
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theSpeedUpgradeLevel = 3;
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}
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}
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int theAdjustment=theSpeedUpgradeLevel * BALANCE_VAR(kAlienCelerityBonus);
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float theAscendMax=BALANCE_VAR(kLerkBaseAscendSpeedMax) + theAdjustment;
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static float maxVelocity=0;
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maxVelocity=max(maxVelocity, pmove->velocity[2]);
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if ( pmove->velocity[2] > theAscendMax ) {
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theFlapVelocity[2]=0;
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}
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// cap diving too
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if ( -pmove->velocity[2] > theAscendMax*1.3 ) {
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theFlapVelocity[2]=0;
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}
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vec3_t theNewVelocity;
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VectorAdd(pmove->velocity, theFlapVelocity, theNewVelocity);
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VectorCopy(theNewVelocity, pmove->velocity);
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VectorCopy(theNewVelocity, pmove->velocity);
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if(pmove->runfuncs)
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{
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@ -4556,8 +4549,8 @@ bool PM_FlapMove()
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{
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// Compute the velocity not in the direction we're facing.
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float theGlideAmount = PM_GetHorizontalSpeed() / 1000;
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if (theGlideAmount > 0.2)
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theGlideAmount = 0.2;
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if (theGlideAmount > 0.5)
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theGlideAmount = 0.5;
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float speed = Length(pmove->velocity);
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float projectedSpeed = DotProduct(pmove->velocity, pmove->forward);
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@ -5134,48 +5127,62 @@ void PM_PreventMegaBunnyJumping(bool inAir)
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// If we have to crop, apply this cropping fraction to velocity
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float fraction;
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// Speed at which bunny jumping is limited
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float maxscaledspeed;
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if ( pmove->iuser3 == AVH_USER3_ALIEN_PLAYER3 && inAir ) {
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float maxbasespeed=BALANCE_VAR(kLerkBaseFlightSpeedMax) + BALANCE_VAR(kAlienCelerityBonus) * PM_GetCelerityLevel();
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maxscaledspeed = BUNNYJUMP_MAX_SPEED_FACTOR * pmove->maxspeed;
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if(inAir)
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{
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// Allow flyers, leapers, and JPers to go faster in the air, but still capped
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maxscaledspeed = BALANCE_VAR(kAirspeedMultiplier)*pmove->maxspeed;
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}
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vec3_t vertical={0,0,-1.0f};
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// Don't divide by zero
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if ( maxscaledspeed <= 0.0f )
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return;
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vec3_t forward;
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vec3_t tmp;
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vec3_t theVelVector;
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VectorCopy(pmove->velocity, theVelVector);
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spd = Length( pmove->velocity );
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if(inAir)
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{
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theVelVector[2] = 0.0f;
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}
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// Simulate gravity
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AngleVectors(pmove->angles, forward, tmp, tmp);
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float ascentModifier=1.0f + DotProduct(forward, vertical)/10.0f;
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maxbasespeed *= ascentModifier;
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spd = Length( theVelVector );
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if ( spd <= maxbasespeed )
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return;
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if ( spd <= maxscaledspeed )
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return;
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// Returns the modifier for the velocity
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fraction = maxbasespeed/spd;
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// Returns the modifier for the velocity
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fraction = maxscaledspeed/spd;
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VectorScale( pmove->velocity, fraction, pmove->velocity ); //Crop it down!.
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}
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else
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{
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float maxscaledspeed;
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float theCurrentSpeed = Length(pmove->velocity);
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maxscaledspeed = BUNNYJUMP_MAX_SPEED_FACTOR * pmove->maxspeed;
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if(inAir)
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{
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// Allow flyers, leapers, and JPers to go faster in the air, but still capped
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maxscaledspeed = BALANCE_VAR(kAirspeedMultiplier)*pmove->maxspeed;
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}
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VectorScale( pmove->velocity, fraction, pmove->velocity ); //Crop it down!.
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// Don't divide by zero
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if ( maxscaledspeed <= 0.0f )
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return;
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//#ifdef AVH_CLIENT
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// if(pmove->runfuncs)
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// {
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// pmove->Con_Printf("Preventing speed exploits (max speed: %f, current speed: %f, adjusted speed: %f\n", pmove->maxspeed, theCurrentSpeed, Length(pmove->velocity));
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// }
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//#endif
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vec3_t theVelVector;
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VectorCopy(pmove->velocity, theVelVector);
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// Trigger footstep immediately to prevent silent bunny-hopping
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//pmove->flTimeStepSound = 0.0f;
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if(inAir)
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{
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theVelVector[2] = 0.0f;
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}
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spd = Length( theVelVector );
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if ( spd <= maxscaledspeed )
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return;
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// Returns the modifier for the velocity
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fraction = maxscaledspeed/spd;
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VectorScale( pmove->velocity, fraction, pmove->velocity ); //Crop it down!.
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}
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}
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/*
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@ -5267,7 +5274,6 @@ void PM_Jump (void)
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// Lerk flight movement
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PM_FlapMove();
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// tankefugl: 0000972 walljump
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if (canWallJump && (GetHasUpgrade(pmove->iuser4, MASK_WALLSTICKING) && (pmove->cmd.buttons & IN_JUMP) && !(pmove->oldbuttons & IN_JUMP) /*&& (gSurfaceNormal[2] < 0.7)*/))
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{
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