NS/releases/3.1/source/ui/MemoryInputStream.h

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#ifndef MEMORYINPUTSTREAM_H
#define MEMORYINPUTSTREAM_H
#include "vgui_inputstream.h"
class MemoryInputStream : public vgui::InputStream
{
public:
MemoryInputStream(void);
MemoryInputStream(uchar* pData, int nLength);
virtual ~MemoryInputStream(void);
virtual void setSource(uchar* pData, int nLength);
virtual void seekStart(bool& success);
virtual void seekRelative(int count, bool& success);
virtual void seekEnd(bool& success);
virtual int getAvailable(bool& success);
virtual uchar readUChar(bool& success);
virtual void readUChar(uchar* buf, int count, bool& success);
virtual void close(bool& success);
private:
uchar* m_pData;
int m_DataLen;
int m_ReadPos;
};
#endif