NS/main/source/dlls/h_export.cpp

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/***
*
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* Copyright (c) 1996-2001, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
/*
===== h_export.cpp ========================================================
Entity classes exported by Halflife.
*/
#include "extdll.h"
#include "util.h"
#include "cbase.h"
// Holds engine functionality callbacks
enginefuncs_t g_engfuncs;
globalvars_t *gpGlobals;
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#undef DLLEXPORT
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#ifdef _WIN32
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#define DLLEXPORT __stdcall
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#else
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#define DLLEXPORT __attribute__ ((visibility("default")))
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#endif
#ifdef _WIN32
// Required DLL entry point
BOOL WINAPI DllMain(
HINSTANCE hinstDLL,
DWORD fdwReason,
LPVOID lpvReserved)
{
if (fdwReason == DLL_PROCESS_ATTACH)
{
}
else if (fdwReason == DLL_PROCESS_DETACH)
{
}
return TRUE;
}
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#endif
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extern "C" void DLLEXPORT GiveFnptrsToDll( enginefuncs_t* pengfuncsFromEngine, globalvars_t *pGlobals )
{
memcpy(&g_engfuncs, pengfuncsFromEngine, sizeof(enginefuncs_t));
gpGlobals = pGlobals;
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}