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https://github.com/ENSL/NS.git
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54 lines
1.2 KiB
C++
54 lines
1.2 KiB
C++
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// Stored modelname (without quotes): "C:\3DMAX31\Scenes\natural_selection\welder\v_welder.mdl"
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$modelname "v_welder.mdl"
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$cd "."
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$cdtexture "."
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$cliptotextures
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$scale 1.0
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$bodygroup "body"
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{
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studio "welder_ref"
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}
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$flags 0
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$attachment 0 "Bone52" 0 -5 0
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// Clipping box or view bounding box.
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$cbox 0 0 0 0 0 0
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// Bounding box or hull. Used for collision with a world object.
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$bbox 0 0 0 0 0 0
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$hbox 0 "Bone26" -2.214566 -3.690814 -1.07 1.82 1.35 8.493554
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$hbox 0 "Bone27" -1.986841 -1.07 0 0.16 0.57 1.25
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$hbox 0 "Bone28" -0.506463 -1.4 -0.92 0.58 0.07 0.46
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$hbox 0 "Bone25" -2.2 -0.03 -1.98 2.06 10.52 1.44
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$hbox 0 "Bone02" -9.506847 -13.94 -2.82 2.2 6.58 2.57
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$hbox 0 "Bone51" -0.98 -12.1 -1.11 0.92 0.08 0.72
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$hbox 0 "Bone52" -0.63 -3.44 -0.91 0.83 0 0.53
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$hbox 0 "Bone49" -0.42 -10.34 -2.79 3.76 2.72 2.38
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$hbox 0 "Bone03" -1.55 -2.14 -1 1.82 1.35 1.06
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$hbox 0 "Bone04" -2.33 -1.36 -1.26 0 0.83 0.16
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$hbox 0 "Bone47" -2.2 -0.03 -1.44 2.05 10.52 1.97
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$sequence "idle" {
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"v_welder_anims\idle"
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fps 20
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}
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$sequence "idle2" {
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"v_welder_anims\idle2"
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fps 8
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}
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$sequence "weld" {
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"v_welder_anims\weld"
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{ event 5002 0 "2" }
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fps 20
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}
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$sequence "draw" {
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"v_welder_anims\draw"
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fps 20
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}
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