NS/releases/3.03/source/utils/vgui/include/VGUI_TextGrid.h

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//========= Copyright <20> 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#ifndef VGUI_TEXTGRID_H
#define VGUI_TEXTGRID_H
#include<stdarg.h>
#include<VGUI.h>
#include<VGUI_Panel.h>
namespace vgui
{
class VGUIAPI TextGrid : public Panel
{
public:
TextGrid(int gridWide,int gridTall,int x,int y,int wide,int tall);
public:
virtual void setGridSize(int wide,int tall);
virtual void newLine();
virtual void setXY(int x,int y);
//virtual void setBgColor(int r,int g,int b);
//virtual void setFgColor(int r,int g,int b);
virtual int vprintf(const char* format,va_list argList);
virtual int printf(const char* format,...);
protected:
virtual void paintBackground();
protected:
int _xy[2];
int _bgColor[3];
int _fgColor[3];
char* _grid; //[_gridSize[0]*_gridSize[1]*7] ch,br,bg,bb,fr,fg,fb
int _gridSize[2];
};
}
#endif