mirror of
https://github.com/ENSL/NS.git
synced 2024-11-15 09:21:54 +00:00
33 lines
1.7 KiB
C
33 lines
1.7 KiB
C
|
//======== (C) Copyright 2002 Charles G. Cleveland All rights reserved. =========
|
||
|
//
|
||
|
// The copyright to the contents herein is the property of Charles G. Cleveland.
|
||
|
// The contents may be used and/or copied only with the written permission of
|
||
|
// Charles G. Cleveland, or in accordance with the terms and conditions stipulated in
|
||
|
// the agreement/contract under which the contents have been supplied.
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
// $Workfile: hldm.h $
|
||
|
// $Date: 2002/08/02 21:42:34 $
|
||
|
//
|
||
|
//-------------------------------------------------------------------------------
|
||
|
// $Log: hldm.h,v $
|
||
|
// Revision 1.4 2002/08/02 21:42:34 Flayra
|
||
|
// - Allow ability to control how often a ricochet sound plays
|
||
|
//
|
||
|
// Revision 1.3 2002/07/08 16:17:46 Flayra
|
||
|
// - Reworked bullet firing to add random spread (bug #236)
|
||
|
//
|
||
|
//===============================================================================
|
||
|
#ifndef HLDM_H
|
||
|
#define HLDM_H
|
||
|
|
||
|
#include "common/pmtrace.h"
|
||
|
|
||
|
void EV_HLDM_GunshotDecalTrace( pmtrace_t *pTrace, char *decalName, int inChanceOfSound = 1);
|
||
|
void EV_HLDM_DecalGunshot( pmtrace_t *pTrace, int iBulletType, int inChanceOfSound = 1);
|
||
|
int EV_HLDM_CheckTracer( int idx, float *vecSrc, float *end, float *forward, float *right, int iBulletType, int iTracerFreq, int *tracerCount );
|
||
|
void EV_HLDM_FireBullets( int idx, float *forward, float *right, float *up, int cShots, float *vecSrc, float *vecDirShooting, float flDistance, int iBulletType, int iTracerFreq, int *tracerCount, float flSpreadX, float flSpreadY );
|
||
|
void EV_HLDM_FireBulletsPlayer( int idx, float *forward, float *right, float *up, int cShots, float *vecSrc, float *vecDirShooting, float flDistance, int iBulletType, int iTracerFreq, int *tracerCount, Vector& inSpread, int inRandomSeed);
|
||
|
|
||
|
#endif
|