2018-04-22 15:55:55 +00:00
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#if !defined( DEMOH )
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#define DEMOH
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#pragma once
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// Types of demo messages we can write/parse
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enum
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{
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TYPE_SNIPERDOT = 0,
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TYPE_ZOOM,
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TYPE_BASESTATE,
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TYPE_MOUSEVIS,
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TYPE_MOUSEX,
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TYPE_MOUSEY,
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TYPE_VIEWORIGIN,
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TYPE_VIEWANGLES,
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TYPE_PARTICLES,
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// More base state that wasn't originally saved (made a separate type for backwards-compatibility)
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TYPE_BASESTATE2,
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TYPE_PLAYERINFO,
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TYPE_WEAPONINFO,
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};
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void Demo_WriteVector(int inType, vec3_t inVector);
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void Demo_WriteByte(int inType, unsigned char inByte);
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void Demo_WriteFloat(int inType, float inFloat);
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void Demo_WriteInt(int inType, int inInt);
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void Demo_WriteBuffer( int type, int size, unsigned char *buffer );
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#define LOAD_DATA(x) LoadData(&x, inBuffer, sizeof(x), theBytesRead);
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#define SAVE_DATA(x) SaveData(theCharArray, &x, sizeof(x), theCounter);
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int GetDataSize(const string& inString);
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void LoadData(void* inBuffer, const unsigned char* inData, int inSizeToCopy, int& inSizeVariable);
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void LoadStringData(string& outString, const unsigned char* inData, int& inBytesRead);
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void LoadVectorData(float* outData, const unsigned char* inData, int& inBytesRead);
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void SaveData(unsigned char* inBuffer, const void* inData, int inSizeToCopy, int& inSizeVariable);
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void SaveStringData(unsigned char* inBuffer, const string& inString, int& inSizeVariable);
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void SaveVectorData(unsigned char* inBuffer, float* inData, int& inSizeVariable);
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extern int g_demosniper;
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extern int g_demosniperdamage;
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extern float g_demosniperorg[3];
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extern float g_demosniperangles[3];
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extern float g_demozoom;
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extern float gNormMouseX;
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extern float gNormMouseY;
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extern int gVisibleMouse;
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extern vec3_t v_angles;
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extern vec3_t v_origin;
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2005-03-09 01:31:56 +00:00
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#endif
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