// - Fixed turret factory abuse, where turrets became active after recycling the nearby turret factory before turret was fully contructed.
// - Fixed bug where siege turrets became re-activated after building a regular turret factory nearby.
//
// Revision 1.7 2002/11/06 01:39:21 Flayra
// - Turrets now need an active turret factory to be active
//
// Revision 1.6 2002/08/16 02:49:00 Flayra
// - New damage model
//
// Revision 1.5 2002/07/23 17:34:07 Flayra
// - Turrets track range in 2D, turrets can not require LOS if desired (for siege)
//
// Revision 1.4 2002/07/01 21:23:01 Flayra
// - Added generic vertical FOV to allow alien turrets to shoot very high and low
//
// Revision 1.3 2002/06/03 17:02:22 Flayra
// - Experimented with pushable/buildable siege turrets
//
// Revision 1.2 2002/05/28 18:11:59 Flayra
// - Put in slower, randomish rate of fire for turrets for sound variance and drama, don't play ping if no ping sound specified (crashing with offensive tower)
//
// Revision 1.1 2002/05/23 02:32:57 Flayra
// - Post-crash checkin. Restored @Backup from around 4/16. Contains changes for last four weeks of development.