NS/main/source/particles/Overview.txt

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Particle system goals
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Versatility
Not dependent on Half-life, OpenGL or any particular output device or API
Collision detection with arbitrary areas
This would be nice but isn't necessarily needed
Arbitrary updating of particle source
Ability to hook into Worldcraft or be dynamically generated
As an entity
Ability to have multiple particle systems at once, all with different parameters
Allow static and near-static systems
Volumetric light, haze
Allow custom behavior on collision (less important)
Including altering particle lifetime, draw mode or creation of new particles inheriting characteristics with some randomly alteration
Allows rain that spatters on hit, waterfall that mists
Suggests handle/manager based system
Suggests extendable classes for drawing, updating and iterating through systems
Allow creating of templates which can be named and then later created