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<A HREF="FSOUND.html#Functions"><H5>[API function]</A></H5>
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<H2><A NAME="FSOUND_Stream_SetSubStreamSentence">FSOUND_Stream_SetSubStreamSentence</A></H2>
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This function allows the user to describe the playback order of a list of substreams. The substreams will be played back in order seamlessly.<BR>
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<B>signed char F_API </B><B> </B><B>FSOUND_Stream_SetSubStreamSentence</B><B>(</B><BR>
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<B>FSOUND_STREAM *</B><I>stream</I><B>,</B><BR>
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<B>const int *</B><I>sentencelist</I><B>,</B><BR>
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<B>int </B><B> </B><I>numitems</I><BR>
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<B>);</B><BR>
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<H3>Parameters</H3>
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<TR VALIGN=top><TD><I>stream</I></TD>
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<TD>Pointer to the stream to have its position returned.<BR>
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</TD><TR VALIGN=top><TD><I>sentencelist</I></TD>
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<TD>This is a pointer to an array of 32bit integers, describing a list of substream indicies to play back.<BR>
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</TD><TR VALIGN=top><TD><I>numitems</I></TD>
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<TD>The number of entries in the sentence list.<BR>
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</TD></TABLE>
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<H3>Return Value</H3>
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On success, TRUE is returned.<BR>
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On failure, FALSE is returned.<BR>
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<H3>Remarks</H3>
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This feature only works with FSB files that have multiple streams stored within it.<BR>
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To remove any sentence, simply call this function with NULL and 0.<BR>
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FMOD copies the list from the supplied pointer. Once the pointer is used, the caller can discard the original array.<BR>
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This function will fail if the stream is playing. The stream must be stopped for it to work.<BR>
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------------<BR>
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If the stream is opened with FSOUND_NONBLOCKING, and the stream is not ready (it is still opening), then this function will return FALSE.<BR>
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When it is ready, it will return TRUE, but after this call the stream is put back into a non-ready state, because it is asynchronously seeking again.<BR>
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You then have to poll after calling this to make sure the stream is ready.<BR>
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You can either do this by calling FSOUND_Stream_Play repeatedly/once a frame until it is succeeds, or FSOUND_Stream_GetOpenState.<BR>
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___________________<BR>
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Supported on the following platforms : Win32, WinCE, Linux, Macintosh, XBox, PlayStation 2, GameCube<BR>
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<H3>See Also</H3>
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<A HREF="FSOUND_Stream_GetNumSubStreams.html">FSOUND_Stream_GetNumSubStreams</A>
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,
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<A HREF="FSOUND_Stream_GetOpenState.html">FSOUND_Stream_GetOpenState</A>
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,
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<A HREF="FSOUND_Stream_Play.html">FSOUND_Stream_Play</A>
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,
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<A HREF="FSOUND_Stream_SetSubStream.html">FSOUND_Stream_SetSubStream</A>
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<HR><BR><FONT SIZE="-2">This document copyright ©Firelight Technologies, Pty, Ltd, 1999-2002. All rights reserved.</FONT><BR>
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<FONT SIZE="-2">Generated Thu Dec 15 17:31:36 2005
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by SourceDoc v0.10, the automated source code documenter.</FONT><BR>
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