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<A HREF="FSOUND.html#Functions"><H5>[API function]</A></H5>
<H2><A NAME="FSOUND_SetSurround">FSOUND_SetSurround</A></H2>
Sets a channels surround sound status. This surround sound is a fake dolby trick that <BR>
effectively pans the channel to the center, but inverts the waveform in one speaker to<BR>
make it sound fuller or spacier, or like it is coming out of space between the 2 speakers.<BR>
Panning is ignored while surround is in effect.<BR>
<P>
<B>signed char F_API </B><B> </B><B>FSOUND_SetSurround</B><B>(</B><BR>
<B>int </B><B> </B><I>channel</I><B>,</B><BR>
<B>signed char </B><B> </B><I>surround</I><BR>
<B>);</B><BR>
<H3>Parameters</H3>
<TABLE>
<TR VALIGN=top><TD><I>channel</I></TD>
<TD>The channel number/handle to change the surround for. FSOUND_ALL can also be used (see remarks).<BR>
</TD><TR VALIGN=top><TD><I>surround</I></TD>
<TD>Toggle value - TRUE enables surround sound on the channel, FALSE disables it.<BR>
</TD></TABLE>
<H3>Return Value</H3>
On success, TRUE is returned.<BR>
On failure, FALSE is returned.<BR>
<H3>Remarks</H3>
FSOUND_ALL is supported. Passing this will set the surround sound mode of ALL channels available.<BR>
If FSOUND_ALL is used the last channel success flag will be returned. This return value is not useful in most circumstances.<BR>
---------<BR>
Note this only works on software channels.<BR>
___________________<BR>
Supported on the following platforms : Win32, WinCE, Linux, Macintosh, XBox, PlayStation2, GameCube<BR>
<H3>See Also</H3>
<A HREF="FSOUND_GetSurround.html">FSOUND_GetSurround</A>
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