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<A HREF="FSOUND.html#Functions"><H5>[API function]</A></H5>
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<H2><A NAME="FSOUND_GetSFXMasterVolume">FSOUND_GetSFXMasterVolume</A></H2>
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Returns the master volume for any sound effects played.<BR>
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It specifically has SFX in the function name, as it does not affect music or CD volume.<BR>
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This must also be altered with FMUSIC_SetMasterVolume.<BR>
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<B>DLL_API int F_API </B><B> </B><B>FSOUND_GetSFXMasterVolume</B><B>(</B><BR>
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<B>);</B><BR>
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<H3>Return Value</H3>
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On success, the SFX master volume is returned. Valid ranges are from 0 (silent) to 255 (full volume)<BR>
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<H3>Remarks</H3>
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___________________<BR>
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Supported on the following platforms : Win32, WinCE, Linux, Macintosh, XBox, PlayStation 2, GameCube<BR>
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<H3>See Also</H3>
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<A HREF="FMUSIC_SetMasterVolume.html">FMUSIC_SetMasterVolume</A>
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<HR><BR><FONT SIZE="-2">This document copyright ©Firelight Technologies, Pty, Ltd, 1999-2002. All rights reserved.</FONT><BR>
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<FONT SIZE="-2">Generated Thu Dec 15 17:31:30 2005
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by SourceDoc v0.10, the automated source code documenter.</FONT><BR>
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