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<A HREF="FMUSIC.html#Functions"><H5>[API function]</A></H5>
<H2><A NAME="FMUSIC_GetRealChannel">FMUSIC_GetRealChannel</A></H2>
Returns the real FSOUND channel playing based on the mod's FMUSIC channel.<BR>
<P>
<B>int F_API </B><B> </B><B>FMUSIC_GetRealChannel</B><B>(</B><BR>
<B>FMUSIC_MODULE *</B><I>mod</I><B>,</B><BR>
<B>int </B><B> </B><I>modchannel</I><BR>
<B>);</B><BR>
<H3>Parameters</H3>
<TABLE>
<TR VALIGN=top><TD><I>mod</I></TD>
<TD>Pointer to the song.<BR>
</TD><TR VALIGN=top><TD><I>modchannel</I></TD>
<TD>The mod channel index, to query the real channel from.<BR>
</TD></TABLE>
<H3>Return Value</H3>
On success, the channel index for the respective mod channel is returned.<BR>
On failure, -1 is returned.<BR>
<H3>Remarks</H3>
Note FMUSIC mod playback only allocates a real channel on a mod channel the first time an instrument is played.<BR>
NNA's will not register. This function only returns the primary real channel for the mod channel.<BR>
___________________<BR>
Supported on the following platforms : Win32, WinCE, Linux, Macintosh, XBox, PlayStation 2, GameCube<BR>
<HR><BR><FONT SIZE="-2">This document copyright &copy;Firelight Technologies, Pty, Ltd, 1999-2002. All rights reserved.</FONT><BR>
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