NS/main/source/cl_dll/ammo.h

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/***
*
* Copyright (c) 1999, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
#ifndef __AMMO_H__
#define __AMMO_H__
#define MAX_WEAPON_NAME 128
#define WEAPON_FLAGS_SELECTIONEMPTY 1
struct WEAPON
{
char szName[MAX_WEAPON_NAME];
int iAmmoType;
int iAmmo2Type;
int iMax1;
int iMax2;
int iSlot;
int iSlotPos;
int iFlags;
int iId;
int iClip;
// : 497 - weapon enable state
int iEnabled;
int iCount; // # of itesm in plist
AVHHSPRITE hActive;
wrect_t rcActive;
AVHHSPRITE hInactive;
wrect_t rcInactive;
AVHHSPRITE hAmmo;
wrect_t rcAmmo;
AVHHSPRITE hAmmo2;
wrect_t rcAmmo2;
AVHHSPRITE hCrosshair;
wrect_t rcCrosshair;
/* HSPRITE hAutoaim;
wrect_t rcAutoaim;
HSPRITE hZoomedCrosshair;
wrect_t rcZoomedCrosshair;
HSPRITE hZoomedAutoaim;
wrect_t rcZoomedAutoaim;
*/
};
typedef int AMMO;
#endif