mirror of
https://github.com/ENSL/NS.git
synced 2024-11-24 05:21:16 +00:00
652 lines
17 KiB
C++
652 lines
17 KiB
C++
|
/***
|
||
|
*
|
||
|
* Copyright (c) 1999, Valve LLC. All rights reserved.
|
||
|
*
|
||
|
* This product contains software technology licensed from Id
|
||
|
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
||
|
* All Rights Reserved.
|
||
|
*
|
||
|
* Use, distribution, and modification of this source code and/or resulting
|
||
|
* object code is restricted to non-commercial enhancements to products from
|
||
|
* Valve LLC. All other use, distribution, or modification is prohibited
|
||
|
* without written permission from Valve LLC.
|
||
|
*
|
||
|
****/
|
||
|
//
|
||
|
// teamplay_gamerules.cpp
|
||
|
//
|
||
|
#include "extdll.h"
|
||
|
#include "util.h"
|
||
|
#include "cbase.h"
|
||
|
#include "player.h"
|
||
|
#include "weapons.h"
|
||
|
#include "gamerules.h"
|
||
|
#include "teamplay_gamerules.h"
|
||
|
#include "game.h"
|
||
|
#include "mod/AvHConstants.h"
|
||
|
#include "mod/AvHServerVariables.h"
|
||
|
#include "mod/AvHServerUtil.h"
|
||
|
#include "mod/UPPUtil.h"
|
||
|
|
||
|
static char team_names[MAX_TEAMS][MAX_TEAMNAME_LENGTH];
|
||
|
static int team_scores[MAX_TEAMS];
|
||
|
static int num_teams = 0;
|
||
|
|
||
|
extern DLL_GLOBAL BOOL g_fGameOver;
|
||
|
|
||
|
CHalfLifeTeamplay :: CHalfLifeTeamplay()
|
||
|
{
|
||
|
m_DisableDeathMessages = FALSE;
|
||
|
m_DisableDeathPenalty = FALSE;
|
||
|
|
||
|
memset( team_names, 0, sizeof(team_names) );
|
||
|
memset( team_scores, 0, sizeof(team_scores) );
|
||
|
num_teams = 0;
|
||
|
|
||
|
// Copy over the team from the server config
|
||
|
m_szTeamList[0] = 0;
|
||
|
|
||
|
// Cache this because the team code doesn't want to deal with changing this in the middle of a game
|
||
|
//strncpy( m_szTeamList, teamlist.string, TEAMPLAY_TEAMLISTLENGTH );
|
||
|
strcpy(this->m_szTeamList, kTeamString);
|
||
|
|
||
|
edict_t *pWorld = INDEXENT(0);
|
||
|
if ( pWorld && pWorld->v.team )
|
||
|
{
|
||
|
if ( teamoverride.value )
|
||
|
{
|
||
|
const char *pTeamList = STRING(pWorld->v.team);
|
||
|
if ( pTeamList && strlen(pTeamList) )
|
||
|
{
|
||
|
strncpy( m_szTeamList, pTeamList, TEAMPLAY_TEAMLISTLENGTH );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
// Has the server set teams
|
||
|
if ( strlen( m_szTeamList ) )
|
||
|
m_teamLimit = TRUE;
|
||
|
else
|
||
|
m_teamLimit = FALSE;
|
||
|
|
||
|
RecountTeams();
|
||
|
}
|
||
|
|
||
|
extern cvar_t timeleft, fragsleft;
|
||
|
|
||
|
#include "voice_gamemgr.h"
|
||
|
extern CVoiceGameMgr g_VoiceGameMgr;
|
||
|
|
||
|
void CHalfLifeTeamplay :: Think ( void )
|
||
|
{
|
||
|
///// Check game rules /////
|
||
|
static int last_frags;
|
||
|
static int last_time;
|
||
|
|
||
|
int frags_remaining = 0;
|
||
|
int time_remaining = 0;
|
||
|
|
||
|
g_VoiceGameMgr.Update(gpGlobals->frametime);
|
||
|
|
||
|
if ( g_fGameOver ) // someone else quit the game already
|
||
|
{
|
||
|
CHalfLifeMultiplay::Think();
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
float flTimeLimit = CVAR_GET_FLOAT("mp_timelimit") * 60;
|
||
|
|
||
|
time_remaining = (int)(flTimeLimit ? ( flTimeLimit - gpGlobals->time ) : 0);
|
||
|
|
||
|
// Don't map switch in tourny mode, it signals the end of the match instead
|
||
|
bool theIsTournyMode = (CVAR_GET_FLOAT(kvTournamentMode) > 0);
|
||
|
if ( flTimeLimit != 0 && (gpGlobals->time >= flTimeLimit) && !theIsTournyMode)
|
||
|
{
|
||
|
GoToIntermission();
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
float flFragLimit = fraglimit.value;
|
||
|
if ( flFragLimit )
|
||
|
{
|
||
|
int bestfrags = 9999;
|
||
|
int remain;
|
||
|
|
||
|
// check if any team is over the frag limit
|
||
|
for ( int i = 0; i < num_teams; i++ )
|
||
|
{
|
||
|
if ( team_scores[i] >= flFragLimit )
|
||
|
{
|
||
|
GoToIntermission();
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
remain = flFragLimit - team_scores[i];
|
||
|
if ( remain < bestfrags )
|
||
|
{
|
||
|
bestfrags = remain;
|
||
|
}
|
||
|
}
|
||
|
frags_remaining = bestfrags;
|
||
|
}
|
||
|
|
||
|
// Updates when frags change
|
||
|
if ( frags_remaining != last_frags )
|
||
|
{
|
||
|
g_engfuncs.pfnCvar_DirectSet( &fragsleft, UTIL_VarArgs( "%i", frags_remaining ) );
|
||
|
}
|
||
|
|
||
|
// Updates once per second
|
||
|
if ( timeleft.value != last_time )
|
||
|
{
|
||
|
g_engfuncs.pfnCvar_DirectSet( &timeleft, UTIL_VarArgs( "%i", time_remaining ) );
|
||
|
}
|
||
|
|
||
|
last_frags = frags_remaining;
|
||
|
last_time = time_remaining;
|
||
|
}
|
||
|
|
||
|
//=========================================================
|
||
|
// ClientCommand
|
||
|
// the user has typed a command which is unrecognized by everything else;
|
||
|
// this check to see if the gamerules knows anything about the command
|
||
|
//=========================================================
|
||
|
BOOL CHalfLifeTeamplay :: ClientCommand( CBasePlayer *pPlayer, const char *pcmd )
|
||
|
{
|
||
|
if(g_VoiceGameMgr.ClientCommand(pPlayer, pcmd))
|
||
|
return TRUE;
|
||
|
|
||
|
if ( FStrEq( pcmd, "menuselect" ) )
|
||
|
{
|
||
|
if ( CMD_ARGC() < 2 )
|
||
|
return TRUE;
|
||
|
|
||
|
int slot = atoi( CMD_ARGV(1) );
|
||
|
|
||
|
// select the item from the current menu
|
||
|
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
extern int gmsgGameMode;
|
||
|
extern int gmsgTeamInfo;
|
||
|
extern int gmsgTeamNames;
|
||
|
extern int gmsgScoreInfo;
|
||
|
|
||
|
void CHalfLifeTeamplay :: UpdateGameMode( CBasePlayer *pPlayer )
|
||
|
{
|
||
|
MESSAGE_BEGIN( MSG_ONE, gmsgGameMode, NULL, pPlayer->edict() );
|
||
|
WRITE_BYTE( 1 ); // game mode teamplay
|
||
|
MESSAGE_END();
|
||
|
}
|
||
|
|
||
|
|
||
|
const char *CHalfLifeTeamplay::SetDefaultPlayerTeam( CBasePlayer *pPlayer )
|
||
|
{
|
||
|
// copy out the team name from the model
|
||
|
char *mdls = g_engfuncs.pfnInfoKeyValue( g_engfuncs.pfnGetInfoKeyBuffer( pPlayer->edict() ), "model" );
|
||
|
pPlayer->SetTeamID(mdls);
|
||
|
|
||
|
RecountTeams();
|
||
|
|
||
|
// update the current player of the team he is joining
|
||
|
const char* theTeamName = pPlayer->TeamID();
|
||
|
|
||
|
if ( theTeamName == '\0' || !IsValidTeam( theTeamName ) || defaultteam.value )
|
||
|
{
|
||
|
const char *pTeamName = NULL;
|
||
|
|
||
|
if ( defaultteam.value )
|
||
|
{
|
||
|
pTeamName = team_names[0];
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
pTeamName = TeamWithFewestPlayers();
|
||
|
}
|
||
|
pPlayer->SetTeamID(pTeamName);
|
||
|
}
|
||
|
|
||
|
return pPlayer->TeamID();
|
||
|
}
|
||
|
|
||
|
|
||
|
//=========================================================
|
||
|
// InitHUD
|
||
|
//=========================================================
|
||
|
void CHalfLifeTeamplay::InitHUD( CBasePlayer *pPlayer )
|
||
|
{
|
||
|
int i;
|
||
|
|
||
|
SetDefaultPlayerTeam( pPlayer );
|
||
|
CHalfLifeMultiplay::InitHUD( pPlayer );
|
||
|
|
||
|
// Send down the team names
|
||
|
MESSAGE_BEGIN( MSG_ONE, gmsgTeamNames, NULL, pPlayer->edict() );
|
||
|
WRITE_BYTE( num_teams );
|
||
|
|
||
|
for ( i = 0; i < num_teams; i++ )
|
||
|
{
|
||
|
char theTeamName[256];
|
||
|
strcpy(theTeamName, team_names[i]);
|
||
|
|
||
|
// If the team name isn't empty, append # so team name is translated on client
|
||
|
if(strcmp(theTeamName, ""))
|
||
|
{
|
||
|
sprintf(theTeamName, "#%s", team_names[i]);
|
||
|
}
|
||
|
|
||
|
WRITE_STRING(theTeamName);
|
||
|
}
|
||
|
MESSAGE_END();
|
||
|
|
||
|
RecountTeams();
|
||
|
|
||
|
// char *mdls = g_engfuncs.pfnInfoKeyValue( g_engfuncs.pfnGetInfoKeyBuffer( pPlayer->edict() ), "model" );
|
||
|
// // update the current player of the team he is joining
|
||
|
// char text[1024];
|
||
|
// if ( !strcmp( mdls, pPlayer->m_szTeamName ) )
|
||
|
// {
|
||
|
// sprintf( text, "* you are on team \'%s\'\n", pPlayer->m_szTeamName );
|
||
|
// }
|
||
|
// else
|
||
|
// {
|
||
|
// sprintf( text, "* assigned to team %s\n", pPlayer->m_szTeamName );
|
||
|
// }
|
||
|
|
||
|
ChangePlayerTeam( pPlayer, pPlayer->TeamID(), FALSE, FALSE );
|
||
|
// UTIL_SayText( text, pPlayer );
|
||
|
int clientIndex = pPlayer->entindex();
|
||
|
RecountTeams();
|
||
|
|
||
|
// // update this player with all the other players team info
|
||
|
// // loop through all active players and send their team info to the new client
|
||
|
// for ( i = 1; i <= gpGlobals->maxClients; i++ )
|
||
|
// {
|
||
|
// CBasePlayer *plr = (CBasePlayer*)UTIL_PlayerByIndex( i );
|
||
|
// if ( plr && IsValidTeam( plr->TeamID() ) )
|
||
|
// {
|
||
|
// MESSAGE_BEGIN( MSG_ONE, gmsgTeamInfo, NULL, pPlayer->edict() );
|
||
|
// WRITE_BYTE( plr->entindex() );
|
||
|
// WRITE_STRING( plr->TeamID() );
|
||
|
// MESSAGE_END();
|
||
|
// }
|
||
|
// }
|
||
|
|
||
|
pPlayer->NeedsTeamUpdate();
|
||
|
}
|
||
|
|
||
|
|
||
|
void CHalfLifeTeamplay::ChangePlayerTeam( CBasePlayer *pPlayer, const char *pTeamName, BOOL bKill, BOOL bGib )
|
||
|
{
|
||
|
int damageFlags = DMG_GENERIC;
|
||
|
int clientIndex = pPlayer->entindex();
|
||
|
|
||
|
if ( !bGib )
|
||
|
{
|
||
|
damageFlags |= DMG_NEVERGIB;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
damageFlags |= DMG_ALWAYSGIB;
|
||
|
}
|
||
|
|
||
|
if ( bKill )
|
||
|
{
|
||
|
// kill the player, remove a death, and let them start on the new team
|
||
|
m_DisableDeathMessages = TRUE;
|
||
|
m_DisableDeathPenalty = TRUE;
|
||
|
|
||
|
entvars_t *pevWorld = VARS( INDEXENT(0) );
|
||
|
pPlayer->TakeDamage( pevWorld, pevWorld, 900, damageFlags );
|
||
|
|
||
|
m_DisableDeathMessages = FALSE;
|
||
|
m_DisableDeathPenalty = FALSE;
|
||
|
}
|
||
|
|
||
|
// copy out the team name from the model
|
||
|
//strncpy( pPlayer->m_szTeamName, pTeamName, TEAM_NAME_LENGTH );
|
||
|
pPlayer->SetTeamID(pTeamName);
|
||
|
|
||
|
// Don't assume team and model are linked
|
||
|
//g_engfuncs.pfnSetClientKeyValue( clientIndex, g_engfuncs.pfnGetInfoKeyBuffer( pPlayer->edict() ), "model", pPlayer->m_szTeamName );
|
||
|
g_engfuncs.pfnSetClientKeyValue( clientIndex, g_engfuncs.pfnGetInfoKeyBuffer( pPlayer->edict() ), "team", pPlayer->TeamID());
|
||
|
|
||
|
// notify everyone's HUD of the team change
|
||
|
// MESSAGE_BEGIN( MSG_ALL, gmsgTeamInfo );
|
||
|
// WRITE_BYTE( clientIndex );
|
||
|
// //WRITE_STRING( pPlayer->m_szTeamName );
|
||
|
// WRITE_STRING( pPlayer->TeamID() );
|
||
|
// MESSAGE_END();
|
||
|
pPlayer->SendTeamUpdate();
|
||
|
|
||
|
// MESSAGE_BEGIN( MSG_ALL, gmsgScoreInfo );
|
||
|
// WRITE_BYTE( clientIndex );
|
||
|
// WRITE_SHORT( pPlayer->pev->frags );
|
||
|
// WRITE_SHORT( pPlayer->m_iDeaths );
|
||
|
// WRITE_SHORT( pPlayer->GetEffectivePlayerClass() );
|
||
|
// //WRITE_SHORT( g_pGameRules->GetTeamIndex( pPlayer->m_szTeamName ) + 1 );
|
||
|
// WRITE_SHORT( g_pGameRules->GetTeamIndex( pPlayer->TeamID() ) );
|
||
|
// MESSAGE_END();
|
||
|
|
||
|
pPlayer->EffectivePlayerClassChanged();
|
||
|
}
|
||
|
|
||
|
|
||
|
//=========================================================
|
||
|
// ClientUserInfoChanged
|
||
|
//=========================================================
|
||
|
void CHalfLifeTeamplay::ClientUserInfoChanged( CBasePlayer *pPlayer, char *infobuffer )
|
||
|
{
|
||
|
char text[1024];
|
||
|
|
||
|
// prevent skin/color/model changes
|
||
|
char *mdls = g_engfuncs.pfnInfoKeyValue( infobuffer, "model" );
|
||
|
|
||
|
if ( !stricmp( mdls, pPlayer->TeamID() ) )
|
||
|
return;
|
||
|
|
||
|
if ( defaultteam.value )
|
||
|
{
|
||
|
int clientIndex = pPlayer->entindex();
|
||
|
|
||
|
g_engfuncs.pfnSetClientKeyValue( clientIndex, g_engfuncs.pfnGetInfoKeyBuffer( pPlayer->edict() ), "model", pPlayer->TeamID() );
|
||
|
g_engfuncs.pfnSetClientKeyValue( clientIndex, g_engfuncs.pfnGetInfoKeyBuffer( pPlayer->edict() ), "team", pPlayer->TeamID() );
|
||
|
sprintf( text, "* Not allowed to change teams in this game!\n" );
|
||
|
UTIL_SayText( text, pPlayer );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( defaultteam.value || !IsValidTeam( mdls ) )
|
||
|
{
|
||
|
int clientIndex = pPlayer->entindex();
|
||
|
|
||
|
g_engfuncs.pfnSetClientKeyValue( clientIndex, g_engfuncs.pfnGetInfoKeyBuffer( pPlayer->edict() ), "model", pPlayer->TeamID() );
|
||
|
sprintf( text, "* Can't change team to \'%s\'\n", mdls );
|
||
|
UTIL_SayText( text, pPlayer );
|
||
|
sprintf( text, "* Server limits teams to \'%s\'\n", m_szTeamList );
|
||
|
UTIL_SayText( text, pPlayer );
|
||
|
return;
|
||
|
}
|
||
|
// notify everyone of the team change
|
||
|
sprintf( text, "* %s has changed to team \'%s\'\n", STRING(pPlayer->pev->netname), mdls );
|
||
|
UTIL_SayTextAll( text, pPlayer );
|
||
|
|
||
|
UTIL_LogPrintf( "\"%s<%i><%s><%s>\" joined team \"%s\"\n",
|
||
|
STRING(pPlayer->pev->netname),
|
||
|
GETPLAYERUSERID( pPlayer->edict() ),
|
||
|
#ifdef USE_UPP
|
||
|
UPPUtil_GetNetworkID(pPlayer->edict()).c_str(),
|
||
|
#else
|
||
|
AvHSUGetPlayerAuthIDString( pPlayer->edict() ).c_str(),
|
||
|
#endif
|
||
|
pPlayer->TeamID(),
|
||
|
mdls );
|
||
|
|
||
|
ChangePlayerTeam( pPlayer, mdls, TRUE, TRUE );
|
||
|
// recound stuff
|
||
|
RecountTeams();
|
||
|
}
|
||
|
|
||
|
extern int gmsgDeathMsg;
|
||
|
|
||
|
//=========================================================
|
||
|
// Deathnotice.
|
||
|
//=========================================================
|
||
|
void CHalfLifeTeamplay::DeathNotice( CBasePlayer *pVictim, entvars_t *pKiller, entvars_t *pevInflictor )
|
||
|
{
|
||
|
if ( m_DisableDeathMessages )
|
||
|
return;
|
||
|
|
||
|
if ( pVictim && pKiller && pKiller->flags & FL_CLIENT )
|
||
|
{
|
||
|
CBasePlayer *pk = (CBasePlayer*) CBaseEntity::Instance( pKiller );
|
||
|
|
||
|
if ( pk )
|
||
|
{
|
||
|
if ( (pk != pVictim) && (PlayerRelationship( pVictim, pk ) == GR_TEAMMATE) )
|
||
|
{
|
||
|
MESSAGE_BEGIN( MSG_ALL, gmsgDeathMsg );
|
||
|
WRITE_BYTE( ENTINDEX(ENT(pKiller)) ); // the killer
|
||
|
WRITE_BYTE( ENTINDEX(pVictim->edict()) ); // the victim
|
||
|
WRITE_STRING( "teammate" ); // flag this as a teammate kill
|
||
|
MESSAGE_END();
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
CHalfLifeMultiplay::DeathNotice( pVictim, pKiller, pevInflictor );
|
||
|
}
|
||
|
|
||
|
//=========================================================
|
||
|
//=========================================================
|
||
|
void CHalfLifeTeamplay :: PlayerKilled( CBasePlayer *pVictim, entvars_t *pKiller, entvars_t *pInflictor )
|
||
|
{
|
||
|
if ( !m_DisableDeathPenalty )
|
||
|
{
|
||
|
CHalfLifeMultiplay::PlayerKilled( pVictim, pKiller, pInflictor );
|
||
|
RecountTeams();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
//=========================================================
|
||
|
// IsTeamplay
|
||
|
//=========================================================
|
||
|
BOOL CHalfLifeTeamplay::IsTeamplay( void )
|
||
|
{
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
BOOL CHalfLifeTeamplay::FPlayerCanTakeDamage( CBasePlayer *pPlayer, CBaseEntity *pAttacker )
|
||
|
{
|
||
|
if ( pAttacker && PlayerRelationship( pPlayer, pAttacker ) == GR_TEAMMATE )
|
||
|
{
|
||
|
// my teammate hit me.
|
||
|
if ( (friendlyfire.value == 0) && (pAttacker != pPlayer) )
|
||
|
{
|
||
|
// friendly fire is off, and this hit came from someone other than myself, then don't get hurt
|
||
|
return FALSE;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return CHalfLifeMultiplay::FPlayerCanTakeDamage( pPlayer, pAttacker );
|
||
|
}
|
||
|
|
||
|
//=========================================================
|
||
|
//=========================================================
|
||
|
int CHalfLifeTeamplay::PlayerRelationship( CBaseEntity *pPlayer, CBaseEntity *pTarget )
|
||
|
{
|
||
|
// half life multiplay has a simple concept of Player Relationships.
|
||
|
// you are either on another player's team, or you are not.
|
||
|
if ( !pPlayer || !pTarget || !pTarget->IsPlayer() )
|
||
|
return GR_NOTTEAMMATE;
|
||
|
|
||
|
if ( (*GetTeamID(pPlayer) != '\0') && (*GetTeamID(pTarget) != '\0') && !stricmp( GetTeamID(pPlayer), GetTeamID(pTarget) ) )
|
||
|
{
|
||
|
return GR_TEAMMATE;
|
||
|
}
|
||
|
|
||
|
return GR_NOTTEAMMATE;
|
||
|
}
|
||
|
|
||
|
//=========================================================
|
||
|
//=========================================================
|
||
|
BOOL CHalfLifeTeamplay::ShouldAutoAim( CBasePlayer *pPlayer, edict_t *target )
|
||
|
{
|
||
|
// always autoaim, unless target is a teammate
|
||
|
CBaseEntity *pTgt = CBaseEntity::Instance( target );
|
||
|
if ( pTgt && pTgt->IsPlayer() )
|
||
|
{
|
||
|
if ( PlayerRelationship( pPlayer, pTgt ) == GR_TEAMMATE )
|
||
|
return FALSE; // don't autoaim at teammates
|
||
|
}
|
||
|
|
||
|
return CHalfLifeMultiplay::ShouldAutoAim( pPlayer, target );
|
||
|
}
|
||
|
|
||
|
//=========================================================
|
||
|
//=========================================================
|
||
|
int CHalfLifeTeamplay::IPointsForKill( CBasePlayer *pAttacker, CBasePlayer *pKilled )
|
||
|
{
|
||
|
if ( !pKilled )
|
||
|
return 0;
|
||
|
|
||
|
if ( !pAttacker )
|
||
|
return 1;
|
||
|
|
||
|
if ( pAttacker != pKilled && PlayerRelationship( pAttacker, pKilled ) == GR_TEAMMATE )
|
||
|
return -1;
|
||
|
|
||
|
return 1;
|
||
|
}
|
||
|
|
||
|
//=========================================================
|
||
|
//=========================================================
|
||
|
const char *CHalfLifeTeamplay::GetTeamID( CBaseEntity *pEntity )
|
||
|
{
|
||
|
if ( pEntity == NULL || pEntity->pev == NULL )
|
||
|
return "";
|
||
|
|
||
|
// return their team name
|
||
|
return pEntity->TeamID();
|
||
|
}
|
||
|
|
||
|
|
||
|
int CHalfLifeTeamplay::GetTeamIndex( const char *pTeamName )
|
||
|
{
|
||
|
if ( pTeamName && *pTeamName != 0 )
|
||
|
{
|
||
|
// try to find existing team
|
||
|
for ( int tm = 0; tm < num_teams; tm++ )
|
||
|
{
|
||
|
if ( !stricmp( team_names[tm], pTeamName ) )
|
||
|
return tm;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return -1; // No match
|
||
|
}
|
||
|
|
||
|
|
||
|
const char *CHalfLifeTeamplay::GetIndexedTeamName( int teamIndex )
|
||
|
{
|
||
|
if ( teamIndex < 0 || teamIndex >= num_teams )
|
||
|
return "";
|
||
|
|
||
|
return team_names[ teamIndex ];
|
||
|
}
|
||
|
|
||
|
|
||
|
BOOL CHalfLifeTeamplay::IsValidTeam( const char *pTeamName )
|
||
|
{
|
||
|
if ( !m_teamLimit ) // Any team is valid if the teamlist isn't set
|
||
|
return TRUE;
|
||
|
|
||
|
return ( GetTeamIndex( pTeamName ) != -1 ) ? TRUE : FALSE;
|
||
|
}
|
||
|
|
||
|
const char *CHalfLifeTeamplay::TeamWithFewestPlayers( void )
|
||
|
{
|
||
|
int i;
|
||
|
int minPlayers = MAX_TEAMS;
|
||
|
int teamCount[ MAX_TEAMS ];
|
||
|
char *pTeamName = NULL;
|
||
|
|
||
|
memset( teamCount, 0, MAX_TEAMS * sizeof(int) );
|
||
|
|
||
|
// loop through all clients, count number of players on each team
|
||
|
for ( i = 1; i <= gpGlobals->maxClients; i++ )
|
||
|
{
|
||
|
CBaseEntity *plr = UTIL_PlayerByIndex( i );
|
||
|
|
||
|
if ( plr )
|
||
|
{
|
||
|
int team = GetTeamIndex( plr->TeamID() );
|
||
|
if ( team >= 0 )
|
||
|
teamCount[team] ++;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Find team with least players
|
||
|
for ( i = 0; i < num_teams; i++ )
|
||
|
{
|
||
|
if ( teamCount[i] < minPlayers )
|
||
|
{
|
||
|
minPlayers = teamCount[i];
|
||
|
pTeamName = team_names[i];
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return pTeamName;
|
||
|
}
|
||
|
|
||
|
|
||
|
//=========================================================
|
||
|
//=========================================================
|
||
|
void CHalfLifeTeamplay::RecountTeams( void )
|
||
|
{
|
||
|
char *pName;
|
||
|
char teamlist[TEAMPLAY_TEAMLISTLENGTH];
|
||
|
|
||
|
// loop through all teams, recounting everything
|
||
|
num_teams = 0;
|
||
|
|
||
|
// Copy all of the teams from the teamlist
|
||
|
// make a copy because strtok is destructive
|
||
|
strcpy( teamlist, m_szTeamList );
|
||
|
pName = teamlist;
|
||
|
pName = strtok( pName, ";" );
|
||
|
while ( pName != NULL && *pName )
|
||
|
{
|
||
|
if ( GetTeamIndex( pName ) < 0 )
|
||
|
{
|
||
|
strcpy( team_names[num_teams], pName );
|
||
|
num_teams++;
|
||
|
}
|
||
|
pName = strtok( NULL, ";" );
|
||
|
}
|
||
|
|
||
|
if ( num_teams < 2 )
|
||
|
{
|
||
|
num_teams = 0;
|
||
|
m_teamLimit = FALSE;
|
||
|
}
|
||
|
|
||
|
// Sanity check
|
||
|
memset( team_scores, 0, sizeof(team_scores) );
|
||
|
|
||
|
// loop through all clients
|
||
|
for ( int i = 1; i <= gpGlobals->maxClients; i++ )
|
||
|
{
|
||
|
CBaseEntity *plr = UTIL_PlayerByIndex( i );
|
||
|
|
||
|
if ( plr )
|
||
|
{
|
||
|
const char *pTeamName = plr->TeamID();
|
||
|
// try add to existing team
|
||
|
int tm = GetTeamIndex( pTeamName );
|
||
|
|
||
|
if ( tm < 0 ) // no team match found
|
||
|
{
|
||
|
if ( !m_teamLimit )
|
||
|
{
|
||
|
// add to new team
|
||
|
tm = num_teams;
|
||
|
num_teams++;
|
||
|
team_scores[tm] = 0;
|
||
|
strncpy( team_names[tm], pTeamName, MAX_TEAMNAME_LENGTH );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( tm >= 0 )
|
||
|
{
|
||
|
team_scores[tm] += plr->pev->frags;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|