mirror of
https://github.com/ENSL/NS.git
synced 2024-11-24 13:31:12 +00:00
67 lines
1.8 KiB
C
67 lines
1.8 KiB
C
|
#ifndef AVHSPRITEAPI_H
|
||
|
#define AVHSPRITEAPI_H
|
||
|
|
||
|
enum AvHSpriteDrawMode
|
||
|
{
|
||
|
kSpriteDrawModeFilled,
|
||
|
kSpriteDrawModeBorder,
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Once the final coordinates are computed, they are transformed to this viewport.
|
||
|
*/
|
||
|
void AvHSpriteSetViewport(float x1, float y1, float x2, float y2);
|
||
|
|
||
|
/**
|
||
|
* Clears any previously set viewport.
|
||
|
*/
|
||
|
void AvHSpriteClearViewport();
|
||
|
|
||
|
|
||
|
void AvHSpriteBeginFrame();
|
||
|
void AvHSpriteEndFrame();
|
||
|
|
||
|
/**
|
||
|
* Sets the render mode used for subsequent sprite operations.
|
||
|
*/
|
||
|
void AvHSpriteSetRenderMode(int renderMode);
|
||
|
|
||
|
/**
|
||
|
* Sets the rotation used for subsequence sprite operations. The rotation is
|
||
|
* specified about a point in the screen (cx, cy).
|
||
|
*/
|
||
|
void AvHSpriteSetRotation(float degrees, float cx, float cy);
|
||
|
|
||
|
/**
|
||
|
* Enables or disables the clipping rectangle. If the clipping rectangle is
|
||
|
* disabled the sprites won't be clipping, however it will be faster.
|
||
|
*/
|
||
|
void AvHSpriteEnableClippingRect(bool enable);
|
||
|
|
||
|
/**
|
||
|
* Sets the screen space rectangle which drawing operations are clipped against.
|
||
|
*/
|
||
|
void AvHSpriteSetClippingRect(float x1, float y1, float x2, float y2);
|
||
|
|
||
|
/**
|
||
|
*
|
||
|
*/
|
||
|
void AvHSpriteSetDrawMode(AvHSpriteDrawMode drawMode);
|
||
|
|
||
|
/**
|
||
|
* Sets the color which is multiplied by the sprite pixel values.
|
||
|
*/
|
||
|
void AvHSpriteSetColor(float r, float g, float b, float a = 1);
|
||
|
|
||
|
/**
|
||
|
*
|
||
|
*/
|
||
|
void AvHSpriteSetDepthOffset(float depthOffset);
|
||
|
|
||
|
void AvHSpriteDraw(int spriteHandle, int frame, float x1, float y1, float x2, float y2, float u1, float v1, float u2, float v2);
|
||
|
void AvHSpriteDrawTiles(int spriteHandle, int numXFrames, int numYFrames, float x1, float y1, float x2, float y2, float u1, float v1, float u2, float v2);
|
||
|
|
||
|
void AvHSpriteEnableVGUI(bool enableVGUI);
|
||
|
void AvHSpriteSetVGUIOffset(int x, int y);
|
||
|
|
||
|
#endif
|