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202 lines
5.3 KiB
C
202 lines
5.3 KiB
C
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#ifndef AVH_PARTICLE_TEMPLATE_H
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#define AVH_PARTICLE_TEMPLATE_H
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//
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// Describes a type of particle system
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// Exists both on client and server
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// Reads and writes from network stream
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// A list of these are created on the server after parsing modname.ps and mapname.ps
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// They are sent to the client on connect (they don't change during the game)
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// Order of list is identical on both client and server
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// Data and networking only, no particle behavior
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//
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#include "types.h"
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//#include "utils/common/mathlib.h"
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class AvHParticleTemplateList;
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// Data only, no behavior
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typedef enum
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{
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PS_Point = 0, // Single point
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PS_Line = 1, // Line segment
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PS_Triangle = 2, // Triangle
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PS_Plane = 3, // Arbitrarily-oriented plane
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PS_Box = 4, // Axis-aligned box
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PS_Sphere = 5, // Sphere
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PS_Cylinder = 6, // Cylinder
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PS_Cone = 7, // Cone
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PS_Blob = 8, // Gaussian blob
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PS_Disc = 9, // Arbitrarily-oriented disc
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PS_Rectangle = 10, // Rhombus-shaped planar region
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PS_None = 11
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} ParticleShape;
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typedef char ShapeType;
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typedef int32 ParticleParams[8];
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typedef float PSVector[3];
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class AvHParticleTemplate
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{
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public:
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AvHParticleTemplate();
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//AvHParticleTemplate(const AvHParticleTemplate& inTemplate);
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const string& GetName() const;
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void SetName(const string& inName);
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uint32 GetMaxParticles() const;
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void SetMaxParticles(uint32 inMaxParticles);
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float GetParticleSize() const;
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void SetParticleSize(float inSize);
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float GetParticleSystemLifetime() const;
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void SetParticleSystemLifetime(float inNewLifetime);
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float GetParticleLifetime() const;
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void SetParticleLifetime(float inNewLifetime);
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string GetSprite() const;
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void SetSprite(string& inSpriteName);
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ShapeType GetGenerationShape() const;
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void SetGenerationShape(ShapeType inShape);
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string GetGenerationEntityName() const;
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void SetGenerationEntityName(const string& inName);
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string GetParticleSystemToGenerate() const;
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void SetParticleSystemToGenerate(const string& inName);
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int GetParticleSystemIndexToGenerate() const;
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void SetParticleSystemIndexToGenerate(int inIndex);
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int GetGenerationEntityIndex() const;
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void SetGenerationEntityIndex(int inIndex);
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const float GetGenerationEntityParameter() const;
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void SetGenerationEntityParameter(float inEntityParameter);
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ShapeType GetStartingVelocityShape() const;
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void SetStartingVelocityShape(ShapeType inShape);
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void GetGenerationParams(ParticleParams& outParams) const;
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void SetGenerationParams(const ParticleParams& inParms);
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void GetStartingVelocityParams(ParticleParams& outParams) const;
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void SetStartingVelocityParams(const ParticleParams& inParms);
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//int GetInitialParticles() const;
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//void SetInitialParticles(int inInitialParticles);
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uint32 GetGenerationRate() const;
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void SetGenerationRate(uint32 inGenRate);
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bool GetFadeIn() const;
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bool GetFadeOut() const;
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bool GetUseDensity() const;
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bool GetUseWorldGravity() const;
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bool GetUseTrisNotQuads() const;
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bool GetMinimizeEdges() const;
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bool GetConstrainPitch() const;
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bool GetCollide() const;
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bool GetHighDetailOnly() const;
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bool GetFaceUp() const;
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int GetFlags() const;
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void SetFlags(int inFlags);
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void GetGravity(PSVector& outGravity) const;
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void SetGravity(const PSVector& inGravity);
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float GetAnimationSpeed() const;
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void SetAnimationSpeed(float inSpeed);
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int GetNumSpriteFrames(void) const;
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void SetNumSpriteFrames(int inFrames);
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float GetParticleScaling() const;
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void SetParticleScaling(float inScaling);
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int GetRenderMode(void) const;
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void SetRenderMode(int inRenderMode);
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float GetMaxAlpha() const;
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void SetMaxAlpha(float inMaxAlpha);
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private:
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string mName;
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uint32 mMaxParticles;
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PSVector mBaseColor;
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string mSprite;
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float mParticleSize;
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float mParticleSystemLifetime;
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float mParticleLifetime;
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PSVector mGravity;
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uint32 mGenerationRate;
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ShapeType mGenerationShape;
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ParticleParams mGenerationParams;
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int mGenerationEntityIndex;
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float mGenerationEntityParameter;
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string mGenerationEntityName;
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ShapeType mStartingVelocityShape;
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ParticleParams mStartingVelocityParams;
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ShapeType mDeathShape;
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ParticleParams mDeathParams;
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ShapeType mCollisionShape;
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ParticleParams mCollisionParams;
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float mMinSpeed;
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float mMaxSpeed;
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int mNumSpriteFrames;
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float mAnimationSpeed;
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float mParticleScaling;
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int mRenderMode;
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float mMaxAlpha;
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//int mInitialParticles;
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bool mFadeIn;
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int mFlags;
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string mParticleSystemToGenerate;
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int mParticleSystemIndexToGenerate;
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};
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// the template list creates all templates
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class AvHParticleTemplateList
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{
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public:
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AvHParticleTemplateList();
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virtual void Clear();
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int CreateTemplateFromIndex(int inBaseIndex = -1);
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AvHParticleTemplate* GetTemplateAtIndex(uint32 inIndex);
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const AvHParticleTemplate* GetTemplateAtIndex(uint32 inIndex) const;
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bool GetTemplateIndexWithName(const string& inName, uint32& outIndex) const;
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uint32 GetNumberTemplates() const;
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protected:
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typedef vector<AvHParticleTemplate> ParticleTemplateListType;
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ParticleTemplateListType mTemplateList;
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};
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#endif
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