NS/main/source/scriptengine/AvHLUA.cpp

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extern "C" {
#include <lua.h>
#include <lualib.h>
#include <lauxlib.h>
}
#include "scriptengine/AvHLUA.h"
#include "scriptengine/AvHLUAUtil.h"
#include <string>
#ifdef AVH_CLIENT
extern double gClientTimeLastUpdate;
#endif
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
AvHLUA::AvHLUA()
{
this->mGlobalContext = NULL;
this->mLoaded = false;
}
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
AvHLUA::~AvHLUA()
{
}
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
void AvHLUA::Init()
{
this->mTimetable.clear();
this->mIsRestricted = this->GetIsRestricted();
this->mNextCallTime = this->GetTime() + 99999.0f;
if (this->mGlobalContext != NULL)
{
lua_close(this->mGlobalContext);
}
this->mGlobalContext = lua_open();
// load libs for context -- give full access to servers, limited to clients
#ifdef AVH_SERVER
luaopen_io(this->mGlobalContext);
#endif
luaopen_base(this->mGlobalContext);
luaopen_table(this->mGlobalContext);
luaopen_string(this->mGlobalContext);
luaopen_math(this->mGlobalContext);
// SERVER and CLIENT replacements
lua_register(this->mGlobalContext, "print", AvHLUABase_Print);
#ifdef AVH_CLIENT
// CLIENT replacements
//lua_register(this->mGlobalContext, "assert", AvHLUABase_Blank);
//lua_register(this->mGlobalContext, "collectgarbage", AvHLUABase_Blank);
lua_register(this->mGlobalContext, "dofile", AvHLUABase_Blank);
//lua_register(this->mGlobalContext, "error", AvHLUABase_Blank);
//lua_register(this->mGlobalContext, "_G", AvHLUABase_Blank);
//lua_register(this->mGlobalContext, "getfenv", AvHLUABase_Blank);
//lua_register(this->mGlobalContext, "getmetatable", AvHLUABase_Blank);
//lua_register(this->mGlobalContext, "gcinfo", AvHLUABase_Blank);
//lua_register(this->mGlobalContext, "ipairs", AvHLUABase_Blank);
lua_register(this->mGlobalContext, "loadfile", AvHLUABase_Blank);
lua_register(this->mGlobalContext, "loadlib", AvHLUABase_Blank);
lua_register(this->mGlobalContext, "loadstring", AvHLUABase_Blank);
//lua_register(this->mGlobalContext, "next", AvHLUABase_Blank);
//lua_register(this->mGlobalContext, "pairs", AvHLUABase_Blank);
//lua_register(this->mGlobalContext, "pcall", AvHLUABase_Blank);
//lua_register(this->mGlobalContext, "rawequal", AvHLUABase_Blank);
//lua_register(this->mGlobalContext, "rawget", AvHLUABase_Blank);
//lua_register(this->mGlobalContext, "rawset", AvHLUABase_Blank);
lua_register(this->mGlobalContext, "require", AvHLUABase_Blank);
//lua_register(this->mGlobalContext, "setfenv", AvHLUABase_Blank);
//lua_register(this->mGlobalContext, "setmetatable", AvHLUABase_Blank);
//lua_register(this->mGlobalContext, "tonumber", AvHLUABase_Blank);
//lua_register(this->mGlobalContext, "tostring", AvHLUABase_Blank);
//lua_register(this->mGlobalContext, "type", AvHLUABase_Blank);
//lua_register(this->mGlobalContext, "unpack", AvHLUABase_Blank);
//lua_register(this->mGlobalContext, "_VERSION", AvHLUABase_Blank);
//lua_register(this->mGlobalContext, "xpcall", AvHLUABase_Blank);
#endif
this->RegisterNamespace_Time();
#ifdef AVH_SERVER
// SERVER API: common
this->RegisterNamespace_Player();
this->RegisterNamespace_Team();
lua_register(this->mGlobalContext, "client", AvHLUABase_Client);
// SERVER API: non-restricted
if (!this->mIsRestricted)
{
}
#endif
#ifdef AVH_CLIENT
// CLIENT API: common
lua_register(this->mGlobalContext, "client", AvHLUABase_Blank);
// CLIENT API: non-restricted
if (!this->mIsRestricted)
{
}
#endif
}
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
bool AvHLUA::GetIsRestricted()
{
#ifdef AVH_SERVER
return !GetGameRules()->GetIsScriptedMode();
#else
return !gHUD.GetIsScriptedMode();
#endif
}
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
float AvHLUA::GetTime()
{
#ifdef AVH_SERVER
return gpGlobals->time;
#else
return gClientTimeLastUpdate;
#endif
}
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
bool AvHLUA::LoadLUAForMap(const char *inMapName)
{
ASSERT(this->mGlobalContext != NULL);
this->mLoaded = true;
std::string filename;
filename = getModDirectory();
filename += "/maps/";
filename += inMapName;
filename += ".lua";
bool result = false;
if (luaL_loadfile(this->mGlobalContext, filename.c_str()) || lua_pcall(this->mGlobalContext, 0, 0, 0))
{
AvHLUA_OnError(lua_tostring(this->mGlobalContext, -1));
}
else
{
// enable or disable events based on restriction
this->definedOnJointeam = this->definedOnLoad = this->definedOnStart = this->definedOnStarted =
this->definedOnVictory = this->definedOnVictoryCheck = this->definedOnStartCheck =
!this->mIsRestricted;
std::string msg;
#ifdef AVH_SERVER
msg = "[LUA] ";
#else
msg = "[LUA CLIENT] ";
#endif
msg += LUA_VERSION;
msg += "\n[LUA] ";
msg += filename;
msg += " is loaded\n";
this->mLoaded = true;
result = true;
#ifdef AVH_SERVER
ALERT(at_console, UTIL_VarArgs("%s", msg.c_str()));
#else
gEngfuncs.pfnConsolePrint(msg.c_str());
#endif
}
return result;
}
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
AvHLUA *gLUA = new AvHLUA();