NS/releases/3.2.0/manual/front_upgrades_motiontracking.html

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<td valign="top" background="images/design/surround_title_s.gif"><span class="sectionlink"><a href="frontiersmen.html">...</a></span>
<span class="sectiontext">::</span> <span class="sectionlink"><a href="front_commander.html">
Commander</a></span><span class="sectiontext"> :: </span><span class="sectionlink"><a href="front_comduties.html">Command
Duties</a></span><span class="sectiontext"> :: </span><span class="sectionlink"><a href="front_upgrades.html">Upgrades</a></span><span class="sectiontext">:
<font color="#FF6600">Motion Tracking</font></span></td>
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<p><b>Summary:</b> upgrades affect all marines,
providing permanent improvements to their weapons,
armor, and sensors. Each upgrade requires a <a href="structures.html">structure</a>
before it can be researched (see the <a href="techtree.html">tech
tree</a>).</p>
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<p><img src="images/images/10_data.gif" width="13" height="10">
There are currently three available upgrades --
<a href="front_upgrades_weapon.html">Weapon</a>,
<a href="front_upgrades_armor.html">Armor</a>
and <a href="front_upgrades_motiontracking.html">Motion
Tracking</a>. </p>
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<p><b>Motion Tracking</b><br>
<font color="#0B7BEE">Required structure: <a href="structures_observatory.html">Observatory</a></font><br>
<br>
<img src="images/images/10_data.gif" width="13" height="10">:
If the commander spends the resources to boost its
detection field, the <a href="structures_observatory.html">observatory</a>
is capable of detecting all movement in a very large
radius &#150; which tends to cover the whole of
a ship or base, with plenty to spare. Marine movements
are already known, so anything else is painted as
a hostile. Kharaa locations are shown both on the
<a href="front_comhud.html">command HUD</a> and
the <a href="alien_hivesight.html">marine HUD</a>,
appearing as rings that grow larger or smaller depending
on how close they are. Knowing the location of the
aliens lets the marines breath easier &#133; but
doesn't take the place of constant alertness. If
the Kharaa stops moving, they cannot be tracked.
And when they do move, they move fast. If you're
not looking in their direction, you won't know they're
coming. Keep your guard up at all times, and listen
to your commander. </p>
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<p><img src="images/tech/motiont.gif" width="64" height="64"><br>
<br>
<img src="images/images/motionsensor.gif" width="64" height="64"></p>
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