NS/releases/3.1/source/mod/AvHScrollHandler.cpp

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#include "mod/AvHScrollHandler.h"
#include "cl_dll/hud.h"
#include "cl_dll/cl_util.h"
#include "VGUI_MouseCode.h"
#include "ui/ColoredPanel.h"
#include "mod/AvHScrollPanel.h"
#include "mod/AvHActionButtons.h"
#include "ui/UIUtil.h"
int AvHScrollHandler::sScrollX = 0;
int AvHScrollHandler::sScrollY = 0;
int AvHScrollHandler::sScrollZ = 0;
int AvHScrollHandler::sLastMouseX = 0;
int AvHScrollHandler::sLastMouseY = 0;
int AvHScrollHandler::sLastMouseDownX = 0;
int AvHScrollHandler::sLastMouseDownY = 0;
int AvHScrollHandler::sLastMouseUpX = 0;
int AvHScrollHandler::sLastMouseUpY = 0;
bool AvHScrollHandler::sMouseOneDown = false;
bool AvHScrollHandler::sMouseTwoDown = false;
AvHScrollHandler::AvHScrollHandler()
{
}
bool AvHScrollHandler::GetMouseOneDown() const
{
return sMouseOneDown;
}
bool AvHScrollHandler::GetMouseTwoDown() const
{
return sMouseTwoDown;
}
int AvHScrollHandler::GetMouseX() const
{
return sLastMouseX;
}
int AvHScrollHandler::GetMouseY() const
{
return sLastMouseY;
}
int AvHScrollHandler::GetXScroll() const
{
return (sMouseOneDown | sMouseTwoDown) ? 0 : sScrollX;
}
int AvHScrollHandler::GetYScroll() const
{
return (sMouseOneDown | sMouseTwoDown) ? 0 : sScrollY;
}
int AvHScrollHandler::GetZScroll() const
{
return sScrollZ;
}
void AvHScrollHandler::ClearScrollHeight()
{
sScrollZ = 0;
}
void AvHScrollHandler::ScrollLeft()
{
sScrollX = -1;
}
void AvHScrollHandler::ScrollRight()
{
sScrollX = 1;
}
void AvHScrollHandler::ScrollUp()
{
sScrollY = 1;
}
void AvHScrollHandler::ScrollDown()
{
sScrollY = -1;
}
void AvHScrollHandler::ScrollHeightUp()
{
sScrollZ = -1;
}
void AvHScrollHandler::ScrollHeightDown()
{
sScrollZ = 1;
}
void AvHScrollHandler::StopScroll()
{
sScrollX = 0;
sScrollY = 0;
sScrollZ = 0;
}
void AvHScrollHandler::cursorMoved(int x, int y, Panel* inPanel)
{
char theMessage[256];
int theRandNumber = rand() % 10;
sprintf(theMessage, "Cursor moved, %d, %d, rand = %d", x, y, theRandNumber);
// Uncomment this to make it scroll when you're near the edges of the screen, nice feel but hard to use with UI elements on edge
//int kPixelScrollTolerance = ScreenWidth/25;
int kPixelScrollTolerance = 0;
// Get screen coordinates of mouse
ASSERT(inPanel);
int theX, theY;
inPanel->getPos(theX, theY);
sLastMouseX = theX + x;
sLastMouseY = theY + y;
AvHScrollPanel* theScrollPanel = dynamic_cast<AvHScrollPanel*>(inPanel);
if(theScrollPanel)
{
// Only scroll when moving over colored panel (ie, not when near the edge of another component)
AvHScrollHandler::StopScroll();
if(x <= kPixelScrollTolerance)
{
AvHScrollHandler::ScrollLeft();
sprintf(theMessage, "Scrolling left");
}
if(x >= (ScreenWidth() - 1 - kPixelScrollTolerance))
{
AvHScrollHandler::ScrollRight();
sprintf(theMessage, "Scrolling right");
}
if(y <= kPixelScrollTolerance)
{
AvHScrollHandler::ScrollUp();
sprintf(theMessage, "Scrolling up");
}
if(y >= (ScreenHeight() - 1 - kPixelScrollTolerance))
{
AvHScrollHandler::ScrollDown();
sprintf(theMessage, "Scrolling down");
}
//CenterPrint(theMessage);
}
}
void AvHScrollHandler::keyPressed(KeyCode inKeyCode, Panel* panel)
{
}
void AvHScrollHandler::mousePressed(MouseCode code, Panel* panel)
{
// store this
if(code == vgui::MOUSE_LEFT)
{
sMouseOneDown = true;
}
else if(code == vgui::MOUSE_RIGHT)
{
sMouseTwoDown = true;
}
}
void AvHScrollHandler::mouseReleased(MouseCode code, Panel* panel)
{
// store this
if(code == vgui::MOUSE_LEFT)
{
sMouseOneDown = false;
}
else if(code == vgui::MOUSE_RIGHT)
{
sMouseTwoDown = false;
}
}
void AvHScrollHandler::mouseWheeled(int delta, Panel* panel)
{
if(delta > 0)
{
this->ScrollHeightUp();
}
else if(delta < 0)
{
this->ScrollHeightDown();
}
}