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192 lines
4.9 KiB
C
192 lines
4.9 KiB
C
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//======== (C) Copyright 2001 Charles G. Cleveland All rights reserved. =========
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//
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// The copyright to the contents herein is the property of Charles G. Cleveland.
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// The contents may be used and/or copied only with the written permission of
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// Charles G. Cleveland, or in accordance with the terms and conditions stipulated in
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// the agreement/contract under which the contents have been supplied.
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//
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// Purpose:
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//
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// $Workfile: NetworkMeter.h $
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// $Date: 2002/11/15 19:09:23 $
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//
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//-------------------------------------------------------------------------------
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// $Log: NetworkMeter.h,v $
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// Revision 1.5 2002/11/15 19:09:23 Flayra
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// - Reworked network metering to be easily toggleable
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//
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// Revision 1.4 2002/07/10 14:46:46 Flayra
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// - More debug info to the log to track down overflows
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//
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// Revision 1.3 2002/07/01 21:20:51 Flayra
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// - Added logging code to track down overflows
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//
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// Revision 1.2 2002/05/23 02:32:40 Flayra
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// - Post-crash checkin. Restored @Backup from around 4/16. Contains changes for last four weeks of development.
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//
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// Revision 1.2 2002/05/01 02:34:41 Charlie
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//===============================================================================
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#ifndef NETWORK_METER_H
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#define NETWORK_METER_H
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#include "dlls/extdll.h"
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#include "dlls/util.h"
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#include "types.h"
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// NetworkMeter: Main manager, creates and updates NetworkMeterPlayers
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// list of NetworkMeterPlayers: manages network messages for a player
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// list of NetworkMessages: contains message begin info, plus ordered list of network data
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// list of NetworkData: network data type (created by WRITE_BYTE(), WRITE_STRING(), etc.)
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typedef enum
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{
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NETWORK_DATA_TYPE_INVALID,
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NETWORK_DATA_TYPE_BYTE,
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NETWORK_DATA_TYPE_CHAR,
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NETWORK_DATA_TYPE_SHORT,
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NETWORK_DATA_TYPE_LONG,
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NETWORK_DATA_TYPE_ANGLE,
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NETWORK_DATA_TYPE_COORD,
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NETWORK_DATA_TYPE_STRING
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} NetworkDataType;
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class NetworkData
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{
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public:
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NetworkData();
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// Size of data in bytes
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int GetDataSize();
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void Execute();
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void SetTypeByte(int inData);
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void SetTypeChar(int inData);
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void SetTypeShort(int inData);
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void SetTypeLong(int inData);
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void SetTypeAngle(float inData);
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void SetTypeCoord(float inData);
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void SetTypeString(const char* inData);
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private:
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NetworkDataType mDataType;
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int mIntData;
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float mFloatData;
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string mStringData;
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};
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class NetworkMessage
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{
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public:
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NetworkMessage();
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void Clear();
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void MessageBegin(int inMessageDest, int inMessageType, const float* inOrigin, edict_t* inEd);
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void AddData(const NetworkData& inData);
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void Execute(int theNumMessagesQueued);
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void MessageEnd();
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// Size of data in bytes
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int GetDataSize();
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bool GetMessagePending() const;
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bool GetMessageSent() const;
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void SetMessageSent();
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float GetTimeMessageSent() const;
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private:
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int mMessageDest;
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int mMessageType;
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float mOrigin[3];
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edict_t* mEdict;
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typedef vector<NetworkData> NetworkMessageDataList;
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NetworkMessageDataList mMessageData;
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bool mMessagePending;
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bool mMessageSent;
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float mTimeMessageSent;
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};
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class PlayerNetworkMeter
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{
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public:
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PlayerNetworkMeter();
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void SetBufferAmount(int inBytesPerSecond);
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void MessageBegin(int inMessageDest, int inMessageType, const float* inOrigin, edict_t* inEd);
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void MessageEnd();
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void WriteByte(int inByte);
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void WriteChar(int inChar);
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void WriteShort(int inShort);
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void WriteLong(int inShort);
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void WriteAngle(float inCoord);
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void WriteCoord(float inCoord);
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void WriteString(const char* inString);
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void ProcessQueuedMessages();
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private:
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typedef vector<NetworkMessage> NetworkMessageList;
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NetworkMessageList mMessageList;
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NetworkMessage mMessage;
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int mBytesSentInPastSecond;
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int mBytesPerSecond;
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};
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class NetworkMeter
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{
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public:
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static NetworkMeter* Instance();
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void SetBufferAmount(int inBytesPerSecond);
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void AddMessage(const char* inMessageName, int inMessageID);
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string LookupMessageID(int inMessageID);
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void MessageBegin(int inMessageDest, int inMessageType, const float* inOrigin, edict_t* inEd);
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void MessageEnd();
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void WriteByte(int inByte);
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void WriteChar(int inChar);
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void WriteShort(int inShort);
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void WriteLong(int inLong);
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void WriteAngle(float inAngle);
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void WriteCoord(float inCoord);
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void WriteString(const char* inString);
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void ProcessQueuedMessages();
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private:
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static NetworkMeter* sSingletonNetworkMeter;
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NetworkMeter();
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PlayerNetworkMeter& GetPlayerNetworkMeter(edict_t* inEd);
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// Keep list of queued network messages per edict_t
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int mBytesPerSecond;
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edict_t* mCurrentEntity;
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typedef map<edict_t*, PlayerNetworkMeter> PlayerNetworkMeterMap;
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PlayerNetworkMeterMap mPlayerList;
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typedef map<int, string> NetworkMessageListType;
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NetworkMessageListType mNetworkMessageTypes;
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};
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#endif
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