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58 lines
1.6 KiB
C
58 lines
1.6 KiB
C
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#ifndef AVHTEAMHIERARCHY_H
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#define AVHTEAMHIERARCHY_H
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#include "ui/UIComponents.h"
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#include "VGUI_TextPanel.h"
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#include "mod/AvHEntityHierarchy.h"
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#include "ui/StaticLabel.h"
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#include "mod/AvHMapExtents.h"
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using vgui::Panel;
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using vgui::TextPanel;
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class AvHTeamHierarchy : public StaticLabel
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{
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public:
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AvHTeamHierarchy(int wide,int tall);
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void SetFullScreen(bool inFullScreen);
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void GetWorldPosFromMouse(int inMouseX, int inMouseY, float& outWorldX, float& outWorldY);
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protected:
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void GetDrawInfo(AvHOverviewMap::DrawInfo& outDrawInfo);
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virtual void paint();
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virtual void paintBackground();
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bool mFullScreen;
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};
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class AvHUITeamHierarchy : public UIStaticLabel
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{
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public:
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AvHUITeamHierarchy(void);
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// Destructor automatically removes component from the engine
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virtual ~AvHUITeamHierarchy(void);
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virtual Panel* GetComponentPointer(void);
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virtual const string& GetType(void) const;
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virtual bool SetClassProperties(const TRDescription& inDescription, Panel* inComponent, CSchemeManager* inSchemeManager);
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private:
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void AllocateComponent(const TRDescription& inDescription);
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AvHTeamHierarchy* mHierarchyComponent;
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string mType;
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};
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#endif
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