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232 lines
7.1 KiB
C++
232 lines
7.1 KiB
C++
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#define AVH_NO_NEXUS
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#ifdef AVH_NO_NEXUS
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#include <string>
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using std::string;
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#include "AvHNexusServer.h"
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#include "AvHServerUtil.h"
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bool AvHNexus::send(entvars_t* const pev, const unsigned char* data, const unsigned int length) { return false; }
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bool AvHNexus::recv(entvars_t* const pev, const char* data, const unsigned int length) { return false; }
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string AvHNexus::getNetworkID(const edict_t* edict) { return AvHSUGetPlayerAuthIDString((edict_t *)edict); }
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void AvHNexus::handleUnauthorizedJoinTeamAttempt(const edict_t* edict, const unsigned char team_index) {}
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void AvHNexus::performSpeedTest(void) {}
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void AvHNexus::processResponses(void) {}
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void AvHNexus::setGeneratePerformanceData(const edict_t* edict, const bool generate) {}
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bool AvHNexus::getGeneratePerformanceData(void) { return false; }
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bool AvHNexus::isRecordingGame(void) { return false; }
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void AvHNexus::cancelGame(void) {}
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void AvHNexus::finishGame(void) {}
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void AvHNexus::startGame(void) {}
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void AvHNexus::startup(void) {}
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void AvHNexus::shutdown(void) {}
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#else
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#include <NexusServerInterface.h>
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#include "AvHNexusServer.h"
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#include "AvHNexusTunnelToClient.h"
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#include "NetworkMeter.h"
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extern int g_msgNexusBytes;
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byte_string BASE64Decode(const string& input);
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Nexus::ServerInfo createServerInfo(void);
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//note: we place this here so that we have the possibility of giving out AvHNetworkMessages.cpp
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bool AvHNexus::send(entvars_t* const pev, const unsigned char* data, const unsigned int length)
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{
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if( !pev ) { return false; }
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MESSAGE_BEGIN( MSG_ONE, g_msgNexusBytes, NULL, pev );
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for( int counter = 0; counter < length; counter++ )
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{ WRITE_BYTE(data[counter]); }
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MESSAGE_END();
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return true;
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}
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bool AvHNexus::recv(entvars_t* const pev, const char* data, const unsigned int length)
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{
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string base64_message(data,length);
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byte_string message = BASE64Decode(base64_message);
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Nexus::ClientID client = OFFSET(pev);
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TunnelToClient::getInstance()->insertMessage(client,message);
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return true;
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}
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inline CBaseEntity* getEntity(const edict_t* edict)
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{
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return edict == NULL ? NULL : (CBaseEntity*)edict->pvPrivateData;
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}
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string AvHNexus::getNetworkID(const edict_t* edict)
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{
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//TODO: resolve this!
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return "";
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}
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void AvHNexus::handleUnauthorizedJoinTeamAttempt(const edict_t* edict, const unsigned char team_index)
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{
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//TODO: teleport ready room player to spawn to prevent blocked doorway
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}
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void AvHNexus::performSpeedTest(void)
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{
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//TODO: check permission to do this before allowing it
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Nexus::testConnectionSpeed();
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}
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void AvHNexus::processResponses(void)
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{
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//TODO: do something with the responses as we consume them!
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Nexus::ClientID id;
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while((id = Nexus::hasHandleInfo()) != 0)
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{
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Nexus::getHandleInfo(id);
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}
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while((id = Nexus::hasHistoryInfo()) != 0)
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{
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Nexus::getHistoryInfo(id);
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}
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while(Nexus::hasErrorReport())
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{
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Nexus::getErrorReport();
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}
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while(Nexus::hasPerformanceData())
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{
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Nexus::getPerformanceData();
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}
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}
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void AvHNexus::setGeneratePerformanceData(const edict_t* edict, const bool generate)
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{
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//TODO: check permission to do this before allowing it
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Nexus::setGeneratePerformanceData(generate);
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CBaseEntity* player = getEntity(edict);
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if(player && AvHNexus::getGeneratePerformanceData())
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{
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UTIL_SayText("Nexus Profiling is now ON", player);
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}
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else
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{
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UTIL_SayText("Nexus Profiling is now OFF", player);
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}
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}
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bool AvHNexus::getGeneratePerformanceData(void)
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{
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return Nexus::getGeneratePerformanceData();
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}
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bool AvHNexus::isRecordingGame(void)
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{
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return Nexus::isRecordingEvent();
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}
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void AvHNexus::cancelGame(void)
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{
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Nexus::reportEventCancelled();
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}
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void AvHNexus::finishGame(void)
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{
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Nexus::EventResultInfo info;
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Nexus::reportEventFinished(info);
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}
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void AvHNexus::startGame(void)
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{
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Nexus::EventInfo info;
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Nexus::reportEventStarted(info);
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}
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void AvHNexus::startup(void)
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{
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Nexus::setTunnelToClient(TunnelToClient::getInstance());
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Nexus::setProductName("Natural Selection-temp product");
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Nexus::connect(createServerInfo());
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}
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void AvHNexus::shutdown(void)
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{
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Nexus::disconnect();
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}
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Nexus::ServerInfo(createServerInfo())
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{
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Nexus::ServerInfo info;
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info.setName( string( CVAR_GET_STRING( "hostname" ) ) );
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info.setProduct( Nexus::getProductName() );
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return info;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Base 64 decoder
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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byte Base64DecodeTable[256] = {
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0, 0, 0, 0, 0, 0, 0, 0, // 0- 7
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0, 0, 0, 0, 0, 0, 0, 0, // 8- 15
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0, 0, 0, 0, 0, 0, 0, 0, // 16- 23
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0, 0, 0, 0, 0, 0, 0, 0, // 24- 31
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0, 0, 0, 0, 0, 0, 0, 0, // 32- 39
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0, 0, 0, 62, 0, 0, 0, 63, // 40- 47 ( 43 = '+', 47 = '/')
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52, 53, 54, 55, 56, 57, 58, 59, // 48- 55 ( 48- 55 = 0-7)
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60, 61, 0, 0, 0, 0, 0, 0, // 56- 63 ( 56- 57 = 8-9)
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0, 0, 1, 2, 3, 4, 5, 6, // 64- 71 ( 65- 71 = A-G)
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7, 8, 9, 10, 11, 12, 13, 14, // 72- 79 ( 72- 79 = H-O)
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15, 16, 17, 18, 19, 20, 21, 22, // 80- 87 ( 80- 87 = P-W)
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23, 24, 25, 0, 0, 0, 0, 0, // 88- 95 ( 88- 90 = X-Z)
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0, 26, 27, 28, 29, 30, 31, 32, // 96 003 ( 97 003 = a-g)
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33, 34, 35, 36, 37, 38, 39, 40, //104 011 (104-111 = h-o)
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41, 42, 43, 44, 45, 46, 47, 48, //112 019 (112-119 = p-w)
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49, 50, 51, 0, 0, 0, 0, 0, //120 027 (120-122 = x-z)
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0, 0, 0, 0, 0, 0, 0, 0, //128 035
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0, 0, 0, 0, 0, 0, 0, 0, //136 043
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0, 0, 0, 0, 0, 0, 0, 0, //144 051
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0, 0, 0, 0, 0, 0, 0, 0, //152 059
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0, 0, 0, 0, 0, 0, 0, 0, //160 067
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0, 0, 0, 0, 0, 0, 0, 0, //168 075
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0, 0, 0, 0, 0, 0, 0, 0, //176 083
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0, 0, 0, 0, 0, 0, 0, 0, //184 091
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0, 0, 0, 0, 0, 0, 0, 0, //192 099
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0, 0, 0, 0, 0, 0, 0, 0, //200-207
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0, 0, 0, 0, 0, 0, 0, 0, //208-215
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0, 0, 0, 0, 0, 0, 0, 0, //216-223
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0, 0, 0, 0, 0, 0, 0, 0, //224-231
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0, 0, 0, 0, 0, 0, 0, 0, //232-239
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0, 0, 0, 0, 0, 0, 0, 0, //240-247
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0, 0, 0, 0, 0, 0, 0, 0 //248-255
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};
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//debugged and working properly... do not disturb.
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byte_string BASE64Decode(const string& input)
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{
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byte_string output;
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const byte* data = (const byte*)input.c_str();
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size_t length = input.length();
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byte value, value2;
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while( length > 0 )
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{
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value = Base64DecodeTable[data[0]];
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value2 = Base64DecodeTable[data[1]];
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value <<= 2;
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value2 &= 0x30; value2 >>= 4; value |= value2;
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output.push_back(value);
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if( data[2] != '=' )
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{
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value = Base64DecodeTable[data[1]];
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value2 = Base64DecodeTable[data[2]];
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value &= 0x0F; value <<= 4;
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value2 &= 0x3C; value2 >>= 2; value |= value2;
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output.push_back(value);
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}
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if( data[3] != '=' )
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{
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value = Base64DecodeTable[data[2]];
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value &= 0x03; value <<= 6;
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value |= Base64DecodeTable[data[3]];
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output.push_back(value);
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}
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data += 4; length -= 4;
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}
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return output;
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}
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#endif
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