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571 lines
14 KiB
C++
571 lines
14 KiB
C++
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//======== (C) Copyright 2002 Charles G. Cleveland All rights reserved. =========
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//
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// The copyright to the contents herein is the property of Charles G. Cleveland.
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// The contents may be used and/or copied only with the written permission of
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// Charles G. Cleveland, or in accordance with the terms and conditions stipulated in
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// the agreement/contract under which the contents have been supplied.
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//
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// Purpose:
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//
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// $Workfile: AvHEntityHierarchy.cpp $
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// $Date: 2002/10/16 00:53:31 $
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//
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//-------------------------------------------------------------------------------
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// $Log: AvHEntityHierarchy.cpp,v $
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// Revision 1.10 2002/10/16 00:53:31 Flayra
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// - Updated with new infinite loop data
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//
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// Revision 1.9 2002/07/25 16:57:59 flayra
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// - Linux changes
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//
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// Revision 1.8 2002/07/24 21:16:36 Flayra
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// - Linux issues
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//
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// Revision 1.7 2002/07/24 20:05:22 Flayra
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// - Linux issues
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//
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// Revision 1.6 2002/07/24 19:44:05 Flayra
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// - Linux issues
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//
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// Revision 1.5 2002/07/24 18:55:52 Flayra
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// - Linux case sensitivity stuff
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//
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// Revision 1.4 2002/07/08 16:56:12 Flayra
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// - Workaround to infinite loop encountered during playtest: look into this more
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//
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// Revision 1.3 2002/06/25 17:55:49 Flayra
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// - Quick fix during playtesting...why is this happening?
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//
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//===============================================================================
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#include "util/nowarnings.h"
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#include "mod/AvHEntityHierarchy.h"
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#ifdef AVH_SERVER
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#include "extdll.h"
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#include "util.h"
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#include "mod/AvHPlayer.h"
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#include "mod/AvHTeam.h"
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#include "mod/AvHServerUtil.h"
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#include "mod/AvHGamerules.h"
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#include "mod/AvHMarineEquipment.h"
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#include "mod/AvHSharedUtil.h"
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#include "util/MathUtil.h"
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#endif
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#ifdef AVH_CLIENT
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#include "cl_dll/chud.h"
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#include "cl_dll/parsemsg.h"
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#include "cl_dll/cl_util.h"
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#endif
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extern int gmsgUpdateEntityHierarchy;
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////////////
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// Shared //
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////////////
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AvHEntityHierarchy::AvHEntityHierarchy()
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{
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this->Clear();
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}
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void AvHEntityHierarchy::Clear()
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{
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this->mEntityList.clear();
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}
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bool AvHEntityHierarchy::operator!=(const AvHEntityHierarchy& inHierarchy) const
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{
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return !this->operator==(inHierarchy);
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}
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bool AvHEntityHierarchy::operator==(const AvHEntityHierarchy& inHierarchy) const
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{
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bool theAreEqual = false;
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// NOTE: This could cause problems if entity hierarchy is stored in a hash or something
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if(this->mEntityList == inHierarchy.mEntityList)
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{
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theAreEqual = true;
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}
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return theAreEqual;
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}
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// Gets a list of all entity infos, with each one being a muxed entity index and flags
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void AvHEntityHierarchy::GetEntityInfoList(MapEntityMap& outList) const
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{
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outList = mEntityList;
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}
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////////////////
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// end shared //
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////////////////
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////////////
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// Server //
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////////////
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#ifdef AVH_SERVER
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int GetHotkeyGroupContainingPlayer(AvHPlayer* player)
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{
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AvHTeam* theTeam = player->GetTeamPointer();
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if(theTeam)
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{
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for (int i = 0; i < kNumHotkeyGroups; ++i)
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{
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EntityListType theGroup = theTeam->GetGroup(i);
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for (int j = 0; j < (signed)theGroup.size(); ++j)
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{
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if (theGroup[j] == player->entindex())
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{
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return i;
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}
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}
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}
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}
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return -1;
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}
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void AvHEntityHierarchy::BuildFromTeam(const AvHTeam* inTeam, BaseEntityListType& inBaseEntityList)
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{
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this->Clear();
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if (inTeam->GetTeamType() == AVH_CLASS_TYPE_MARINE ||
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inTeam->GetTeamType() == AVH_CLASS_TYPE_ALIEN)
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{
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// Loop through all entities in the world
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for(BaseEntityListType::iterator theIter = inBaseEntityList.begin(); theIter != inBaseEntityList.end(); theIter++)
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{
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CBaseEntity* theBaseEntity = *theIter;
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int theEntityIndex = theBaseEntity->entindex();
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bool theEntityIsVisible = (theBaseEntity->pev->team == (int)(inTeam->GetTeamNumber())) ||
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GetHasUpgrade(theBaseEntity->pev->iuser4, MASK_VIS_SIGHTED);
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bool theEntityIsDetected = GetHasUpgrade(theBaseEntity->pev->iuser4, MASK_VIS_DETECTED);
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// Don't send ammo, health, weapons, or scans
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bool theIsTransient = ((AvHUser3)(theBaseEntity->pev->iuser3) == AVH_USER3_MARINEITEM) || (theBaseEntity->pev->classname == MAKE_STRING(kwsScan));
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MapEntity mapEntity;
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mapEntity.mX = theBaseEntity->pev->origin.x;
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mapEntity.mY = theBaseEntity->pev->origin.y;
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mapEntity.mUser3 = (AvHUser3)(theBaseEntity->pev->iuser3);
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// Don't draw detected blips as their real selves
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if(!theEntityIsVisible && theEntityIsDetected)
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mapEntity.mUser3 = AVH_USER3_UNKNOWN;
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mapEntity.mAngle = theBaseEntity->pev->angles[1];
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mapEntity.mTeam = (AvHTeamNumber)(theBaseEntity->pev->team);
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mapEntity.mSquadNumber = 0;
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bool sendEntity = false;
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if (mapEntity.mUser3 == AVH_USER3_HIVE)
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{
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if (!theEntityIsVisible)
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{
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mapEntity.mTeam = TEAM_IND;
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}
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sendEntity = true;
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}
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else if (mapEntity.mUser3 == AVH_USER3_WELD)
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{
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vec3_t theEntityOrigin = AvHSHUGetRealLocation(theBaseEntity->pev->origin, theBaseEntity->pev->mins, theBaseEntity->pev->maxs);
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mapEntity.mX = theEntityOrigin.x;
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mapEntity.mY = theEntityOrigin.y;
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sendEntity = true;
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}
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else if (mapEntity.mUser3 == AVH_USER3_FUNC_RESOURCE)
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{
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sendEntity = true;
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}
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else if ((theEntityIsVisible || theEntityIsDetected) && !(theBaseEntity->pev->effects & EF_NODRAW) && !theIsTransient)
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{
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AvHPlayer* thePlayer = dynamic_cast<AvHPlayer*>(theBaseEntity);
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if (thePlayer)
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{
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ASSERT(theEntityIndex > 0);
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ASSERT(theEntityIndex <= 32);
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mapEntity.mSquadNumber = GetHotkeyGroupContainingPlayer(thePlayer) + 1;
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if ((thePlayer->GetPlayMode() == PLAYMODE_PLAYING) && !thePlayer->GetIsSpectator())
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{
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sendEntity = true;
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// If the player has the heavy armor upgrade switch the
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// user3 to something that will let us reconstruct that later.
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if (thePlayer->pev->iuser3 == AVH_USER3_MARINE_PLAYER &&
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GetHasUpgrade(thePlayer->pev->iuser4, MASK_UPGRADE_13))
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{
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mapEntity.mUser3 = AVH_USER3_HEAVY;
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}
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}
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}
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else
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{
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if (mapEntity.mUser3 != AVH_USER3_HEAVY)
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{
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sendEntity = true;
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}
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}
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}
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if (sendEntity)
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{
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const AvHMapExtents& theMapExtents = GetGameRules()->GetMapExtents();
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float theMinMapX = theMapExtents.GetMinMapX();
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float theMinMapY = theMapExtents.GetMinMapY();
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mapEntity.mX -= theMinMapX;
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mapEntity.mY -= theMinMapY;
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mEntityList[theEntityIndex] = mapEntity;
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}
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}
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}
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}
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// Returns true when something was sent
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bool AvHEntityHierarchy::SendToNetworkStream(AvHEntityHierarchy& inClientHierarchy, entvars_t* inPlayer)
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{
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bool theDataSent = false;
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// This is calculated from the size of each entity sent (6 bytes), and the max network message size (around 192)
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const int kMaxEntitiesToSend = 30;
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bool theMessageStarted = false;
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// Get iterators for both hierarchies
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MapEntityMap::const_iterator clientIter;
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MapEntityMap::const_iterator serverIter;
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clientIter = inClientHierarchy.mEntityList.begin();
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serverIter = mEntityList.begin();
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int numSubMessagesSent = 0;
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while (clientIter != inClientHierarchy.mEntityList.end() && serverIter != mEntityList.end())
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{
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MapEntity theEntityInfo;
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int theEntityIndex = 0;
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bool deleteFlag = false;
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bool sendFlag = false;
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if (serverIter->first < clientIter->first)
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{
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// Send add
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theEntityIndex = serverIter->first;
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theEntityInfo = serverIter->second;
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sendFlag = true;
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++serverIter;
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}
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// If server entity index is greater, then send delete for client index
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else if (serverIter->first > clientIter->first)
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{
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theEntityIndex = clientIter->first;
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theEntityInfo = clientIter->second;
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sendFlag = true;
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deleteFlag = true;
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++clientIter;
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}
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else
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{
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if (clientIter->second != serverIter->second)
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{
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// Send update
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theEntityIndex = serverIter->first;
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theEntityInfo = serverIter->second;
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sendFlag = true;
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}
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++serverIter;
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++clientIter;
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}
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if (sendFlag)
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{
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if (numSubMessagesSent == 0)
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{
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MESSAGE_BEGIN(MSG_ONE, gmsgUpdateEntityHierarchy, NULL, inPlayer);
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}
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WriteEntity(theEntityIndex, theEntityInfo, deleteFlag);
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++numSubMessagesSent;
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theDataSent = true;
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if (numSubMessagesSent == kMaxEntitiesToSend)
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{
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MESSAGE_END();
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numSubMessagesSent = 0;
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}
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}
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}
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while (serverIter != mEntityList.end())
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{
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// Send add
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if (numSubMessagesSent == 0)
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{
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MESSAGE_BEGIN(MSG_ONE, gmsgUpdateEntityHierarchy, NULL, inPlayer);
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}
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WriteEntity(serverIter->first, serverIter->second, false);
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++numSubMessagesSent;
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theDataSent = true;
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if (numSubMessagesSent == kMaxEntitiesToSend)
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{
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MESSAGE_END();
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numSubMessagesSent = 0;
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}
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++serverIter;
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}
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while (clientIter != inClientHierarchy.mEntityList.end())
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{
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// Send delete.
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EntityInfo theEntityInfo = 0; // 0 entity info means delete.
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int theEntityIndex = clientIter->first;
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if (numSubMessagesSent == 0)
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{
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MESSAGE_BEGIN(MSG_ONE, gmsgUpdateEntityHierarchy, NULL, inPlayer);
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}
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WriteEntity(clientIter->first, clientIter->second, true);
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++numSubMessagesSent;
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theDataSent = true;
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if (numSubMessagesSent == kMaxEntitiesToSend)
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{
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MESSAGE_END();
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numSubMessagesSent = 0;
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}
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++clientIter;
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}
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if (numSubMessagesSent != 0)
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{
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MESSAGE_END();
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}
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return theDataSent;
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}
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void AvHEntityHierarchy::WriteEntity(int theEntityIndex, const MapEntity& theEntityInfo, bool deleteFlag)
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{
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short s;
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long l;
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if (deleteFlag)
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{
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l = 0;
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}
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else
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{
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ASSERT(theEntityInfo.mUser3 < pow(2, kNumStatusBits));
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int theX = theEntityInfo.mX / kPositionNetworkConstant;
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int theY = theEntityInfo.mY / kPositionNetworkConstant;
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ASSERT(theX < pow(2, kNumPositionCoordinateBits));
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ASSERT(theY < pow(2, kNumPositionCoordinateBits));
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int px = theX << (kNumStatusBits + kNumPositionCoordinateBits + kNumTeamBits);
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int py = theY << (kNumStatusBits + kNumTeamBits);
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ASSERT(theEntityInfo.mTeam < pow(2, kNumTeamBits));
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l = px | py | (theEntityInfo.mTeam << kNumStatusBits) | theEntityInfo.mUser3;
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}
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if (theEntityInfo.mUser3 == AVH_USER3_MARINE_PLAYER ||
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theEntityInfo.mUser3 == AVH_USER3_COMMANDER_PLAYER ||
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theEntityInfo.mUser3 == AVH_USER3_ALIEN_PLAYER1 ||
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theEntityInfo.mUser3 == AVH_USER3_ALIEN_PLAYER2 ||
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theEntityInfo.mUser3 == AVH_USER3_ALIEN_PLAYER3 ||
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theEntityInfo.mUser3 == AVH_USER3_ALIEN_PLAYER4 ||
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theEntityInfo.mUser3 == AVH_USER3_ALIEN_PLAYER5 ||
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theEntityInfo.mUser3 == AVH_USER3_ALIEN_EMBRYO)
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{
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int i = theEntityIndex;
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ASSERT(i > 0 && i <= 32);
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int a = (WrapFloat(theEntityInfo.mAngle, 0, 360) / 360.0f) * 16;
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ASSERT(a >= 0 && a < 16);
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int h = theEntityInfo.mSquadNumber;
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ASSERT(h >= 0 && h < 8);
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s = (h << 10) | (a << 6) | (i << 1) | 1;
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}
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else
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{
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s = (theEntityIndex << 1) | 0;
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}
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WRITE_LONG(l);
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WRITE_SHORT(s);
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}
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#endif
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////////////////
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// end server //
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////////////////
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////////////
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// Client //
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////////////
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#ifdef AVH_CLIENT
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void AvHEntityHierarchy::ReadEntity(int& outEntityIndex, MapEntity& outEntity, bool& outDeleteFlag)
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{
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long l = READ_LONG();
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short s = READ_SHORT();
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if (l == 0)
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{
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outDeleteFlag = true;
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}
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else
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{
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outDeleteFlag = false;
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outEntity.mX = ((l >> (kNumStatusBits + kNumPositionCoordinateBits + kNumTeamBits)) & kPositionCoordinateMask)*kPositionNetworkConstant;
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outEntity.mY = ((l >> (kNumStatusBits + kNumTeamBits)) & kPositionCoordinateMask)*kPositionNetworkConstant;
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outEntity.mUser3 = (AvHUser3)(l & kStatusMask);
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outEntity.mTeam = (AvHTeamNumber)((l >> kNumStatusBits) & kTeamMask);
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}
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if (s & 0x1)
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{
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// Player.
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outEntityIndex = (s >> 1) & 31;
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outEntity.mAngle = ((s >> 6) & 15) * 360.0f / 16.0f;
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outEntity.mSquadNumber = (s >> 10) & 7;
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}
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else
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{
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outEntityIndex = (s >> 1);
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outEntity.mAngle = 0;
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outEntity.mSquadNumber = 0;
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}
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}
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int AvHEntityHierarchy::ReceiveFromNetworkStream(int iSize, void *pbuf)
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{
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int theBytesRead = 0;
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BEGIN_READ(pbuf, iSize);
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while (theBytesRead < iSize)
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{
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ASSERT(iSize - theBytesRead >= 6);
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int theEntityIndex;
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MapEntity theEntityInfo;
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bool deleteFlag;
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ReadEntity(theEntityIndex, theEntityInfo, deleteFlag);
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theBytesRead += 6;
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if (deleteFlag)
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{
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// Delete the entity.
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MapEntityMap::iterator entityIter = mEntityList.find(theEntityIndex);
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//ASSERT(entityIter != mEntityList.end());
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if(entityIter == mEntityList.end())
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{
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char theErrorMessage[512];
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sprintf(theErrorMessage, "ent %d can't be deleted", theEntityIndex);
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CenterPrint(theErrorMessage);
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}
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else
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{
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mEntityList.erase(entityIter);
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}
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}
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else
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{
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// Add or update the entity.
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mEntityList[theEntityIndex] = theEntityInfo;
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//mEntityList.insert(MapEntityMap::value_type(theEntityIndex, theEntityInfo));
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}
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}
|
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return theBytesRead;
|
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|
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}
|
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#endif
|
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////////////////
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// end client //
|
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////////////////
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