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//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
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// in_win.c -- windows 95 mouse and joystick code
// 02/21/97 JCB Added extended DirectInput code to support external controllers.
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# include "port.h"
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# include "hud.h"
# include "cl_util.h"
# include "camera.h"
# include "kbutton.h"
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# include "cvardef.h"
# include "usercmd.h"
# include "const.h"
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# include "camera.h"
# include "in_defs.h"
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# include "../public/keydefs.h"
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# include "view.h"
# include "Exports.h"
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# include <SDL2/SDL_mouse.h>
# include <SDL2/SDL_gamecontroller.h>
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# ifdef _WIN32
# include <process.h>
# endif
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# define MOUSE_BUTTON_COUNT 5
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// use IN_SetVisibleMouse to set:
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int g_iVisibleMouse = 0 ;
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int g_iVguiSideMouseRelease = 0 ;
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extern cl_enginefunc_t gEngfuncs ;
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extern int iMouseInUse ;
extern kbutton_t in_strafe ;
extern kbutton_t in_mlook ;
extern kbutton_t in_speed ;
extern kbutton_t in_jlook ;
extern cvar_t * m_pitch ;
extern cvar_t * m_yaw ;
extern cvar_t * m_forward ;
extern cvar_t * m_side ;
extern cvar_t * lookstrafe ;
extern cvar_t * lookspring ;
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extern cvar_t * cl_pitchdown ;
extern cvar_t * cl_pitchup ;
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extern cvar_t * cl_yawspeed ;
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//extern cvar_t *cl_sidespeed;
//extern cvar_t *cl_forwardspeed;
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extern cvar_t * cl_pitchspeed ;
extern cvar_t * cl_movespeedkey ;
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# ifdef _WIN32
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static double s_flRawInputUpdateTime = 0.0f ;
static bool m_bRawInput = false ;
static bool m_bMouseThread = false ;
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bool isMouseRelative = false ;
# endif
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extern globalvars_t * gpGlobals ;
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// mouse variables
cvar_t * m_filter ;
cvar_t * sensitivity ;
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// Custom mouse acceleration (0 disable, 1 to enable, 2 enable with separate yaw/pitch rescale)
static cvar_t * m_customaccel ;
//Formula: mousesensitivity = ( rawmousedelta^m_customaccel_exponent ) * m_customaccel_scale + sensitivity
// If mode is 2, then x and y sensitivity are scaled by m_pitch and m_yaw respectively.
// Custom mouse acceleration value.
static cvar_t * m_customaccel_scale ;
//Max mouse move scale factor, 0 for no limit
static cvar_t * m_customaccel_max ;
//Mouse move is raised to this power before being scaled by scale factor
static cvar_t * m_customaccel_exponent ;
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# ifdef _WIN32
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// if threaded mouse is enabled then the time to sleep between polls
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static volatile cvar_t * m_mousethread_sleep ;
# endif
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int mouse_buttons ;
int mouse_oldbuttonstate ;
POINT current_pos ;
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int old_mouse_x , old_mouse_y , mx_accum , my_accum ;
float mouse_x , mouse_y ;
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static int restore_spi ;
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//// Previous code from Quake era forced mouse accel. Also adjusted launch params in IN_StartupMouse.
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//static int originalmouseparms[3], newmouseparms[3] = {0, 0, 1};
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////Mouse accel forced off.
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static int originalmouseparms [ 3 ] , newmouseparms [ 3 ] = { 0 , 0 , 0 } ;
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static int mouseactive = 0 ;
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int mouseinitialized ;
static int mouseparmsvalid ;
static int mouseshowtoggle = 1 ;
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////2024 - Added to fix view spin when disabling the cursor.
static bool cursorDisabledThisFrame = false ;
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// joystick defines and variables
// where should defines be moved?
# define JOY_ABSOLUTE_AXIS 0x00000000 // control like a joystick
# define JOY_RELATIVE_AXIS 0x00000010 // control like a mouse, spinner, trackball
# define JOY_MAX_AXES 6 // X, Y, Z, R, U, V
# define JOY_AXIS_X 0
# define JOY_AXIS_Y 1
# define JOY_AXIS_Z 2
# define JOY_AXIS_R 3
# define JOY_AXIS_U 4
# define JOY_AXIS_V 5
enum _ControlList
{
AxisNada = 0 ,
AxisForward ,
AxisLook ,
AxisSide ,
AxisTurn
} ;
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DWORD dwAxisMap [ JOY_MAX_AXES ] ;
DWORD dwControlMap [ JOY_MAX_AXES ] ;
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int pdwRawValue [ JOY_MAX_AXES ] ;
DWORD joy_oldbuttonstate , joy_oldpovstate ;
int joy_id ;
DWORD joy_numbuttons ;
SDL_GameController * s_pJoystick = NULL ;
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// none of these cvars are saved over a session
// this means that advanced controller configuration needs to be executed
// each time. this avoids any problems with getting back to a default usage
// or when changing from one controller to another. this way at least something
// works.
cvar_t * in_joystick ;
cvar_t * joy_name ;
cvar_t * joy_advanced ;
cvar_t * joy_advaxisx ;
cvar_t * joy_advaxisy ;
cvar_t * joy_advaxisz ;
cvar_t * joy_advaxisr ;
cvar_t * joy_advaxisu ;
cvar_t * joy_advaxisv ;
cvar_t * joy_forwardthreshold ;
cvar_t * joy_sidethreshold ;
cvar_t * joy_pitchthreshold ;
cvar_t * joy_yawthreshold ;
cvar_t * joy_forwardsensitivity ;
cvar_t * joy_sidesensitivity ;
cvar_t * joy_pitchsensitivity ;
cvar_t * joy_yawsensitivity ;
cvar_t * joy_wwhack1 ;
cvar_t * joy_wwhack2 ;
int joy_avail , joy_advancedinit , joy_haspov ;
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# ifdef _WIN32
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unsigned int s_hMouseThreadId = 0 ;
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HANDLE s_hMouseThread = 0 ;
HANDLE s_hMouseQuitEvent = 0 ;
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HANDLE s_hMouseThreadActiveLock = 0 ;
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# endif
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/*
= = = = = = = = = = =
Force_CenterView_f
= = = = = = = = = = =
*/
void Force_CenterView_f ( void )
{
vec3_t viewangles ;
if ( ! iMouseInUse )
{
gEngfuncs . GetViewAngles ( ( float * ) viewangles ) ;
viewangles [ PITCH ] = 0 ;
gEngfuncs . SetViewAngles ( ( float * ) viewangles ) ;
}
}
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# ifdef _WIN32
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long mouseThreadActive = 0 ;
long mouseThreadCenterX = 0 ;
long mouseThreadCenterY = 0 ;
long mouseThreadDeltaX = 0 ;
long mouseThreadDeltaY = 0 ;
bool MouseThread_ActiveLock_Enter ( void )
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{
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if ( ! m_bMouseThread )
return true ;
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return WAIT_OBJECT_0 = = WaitForSingleObject ( s_hMouseThreadActiveLock , INFINITE ) ;
}
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void MouseThread_ActiveLock_Exit ( void )
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{
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if ( ! m_bMouseThread )
return ;
SetEvent ( s_hMouseThreadActiveLock ) ;
}
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unsigned __stdcall MouseThread_Function ( void * pArg )
{
while ( true )
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{
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int sleepVal = ( int ) m_mousethread_sleep - > value ;
if ( 0 > sleepVal ) sleepVal = 0 ;
else if ( 1000 < sleepVal ) sleepVal = 1000 ;
if ( WAIT_OBJECT_0 = = WaitForSingleObject ( s_hMouseQuitEvent , sleepVal ) )
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{
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break ;
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}
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if ( MouseThread_ActiveLock_Enter ( ) )
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{
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if ( InterlockedExchangeAdd ( & mouseThreadActive , 0 ) )
{
POINT mouse_pos ;
POINT center_pos ;
center_pos . x = InterlockedExchangeAdd ( & mouseThreadCenterX , 0 ) ;
center_pos . y = InterlockedExchangeAdd ( & mouseThreadCenterY , 0 ) ;
GetCursorPos ( & mouse_pos ) ;
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mouse_pos . x - = center_pos . x ;
mouse_pos . y - = center_pos . y ;
if ( mouse_pos . x | | mouse_pos . y ) SetCursorPos ( center_pos . x , center_pos . y ) ;
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InterlockedExchangeAdd ( & mouseThreadDeltaX , mouse_pos . x ) ;
InterlockedExchangeAdd ( & mouseThreadDeltaY , mouse_pos . y ) ;
}
MouseThread_ActiveLock_Exit ( ) ;
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}
}
return 0 ;
}
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/// <summary>Updates mouseThreadActive using the global variables mouseactive, g_iVisibleMouse and m_bRawInput. Should be called after any of these is changed.</summary>
/// <remarks>Has to be interlocked manually by programmer! Use MouseThread_ActiveLock_Enter and MouseThread_ActiveLock_Exit.</remarks>
void UpdateMouseThreadActive ( void )
{
InterlockedExchange ( & mouseThreadActive , mouseactive & & ! g_iVisibleMouse & & ! m_bRawInput ) ;
}
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# endif
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void IN_SetMouseMode ( bool enable )
{
static bool currentMouseMode = false ;
if ( enable = = currentMouseMode )
return ;
if ( enable )
{
# ifdef _WIN32
if ( mouseparmsvalid )
restore_spi = SystemParametersInfo ( SPI_SETMOUSE , 0 , newmouseparms , 0 ) ;
m_bRawInput = CVAR_GET_FLOAT ( " m_rawinput " ) ! = 0 ;
if ( m_bRawInput )
{
SDL_SetRelativeMouseMode ( SDL_TRUE ) ;
isMouseRelative = true ;
}
# else
SDL_SetRelativeMouseMode ( SDL_TRUE ) ;
# endif
currentMouseMode = true ;
}
else
{
# ifdef _WIN32
if ( isMouseRelative )
{
SDL_SetRelativeMouseMode ( SDL_FALSE ) ;
isMouseRelative = false ;
}
if ( restore_spi )
SystemParametersInfo ( SPI_SETMOUSE , 0 , originalmouseparms , 0 ) ;
# else
SDL_SetRelativeMouseMode ( SDL_FALSE ) ;
# endif
currentMouseMode = false ;
}
}
void IN_SetVisibleMouse ( bool visible )
{
# ifdef _WIN32
bool lockEntered = MouseThread_ActiveLock_Enter ( ) ;
# endif
g_iVisibleMouse = visible ;
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////2024 - Disabled this as SDL mouse mode is handled per use of UIManager::SetMouseVisibility to fix edge case bugs with centering and showing/not showing cursor in game and in the escape menu.
//IN_SetMouseMode(!visible);
//2024 - Added to fix view spin when disabling the cursor. Reassess after new SDK is released.
cursorDisabledThisFrame = ( ! visible ) ;
////2024 - Move centering here?
//if (visible && gHUD.m_bWindowed)
//{
// gEngfuncs.pfnSetMousePos(ScreenWidth() / 2, ScreenHeight() / 2);
//}
//else
//{
// gEngfuncs.pfnSetMousePos(gEngfuncs.GetWindowCenterX(), gEngfuncs.GetWindowCenterY());
//}
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# ifdef _WIN32
UpdateMouseThreadActive ( ) ;
if ( lockEntered ) MouseThread_ActiveLock_Exit ( ) ;
# endif
}
void IN_ResetMouse ( void ) ;
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/*
= = = = = = = = = = =
IN_ActivateMouse
= = = = = = = = = = =
*/
void CL_DLLEXPORT IN_ActivateMouse ( void )
{
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if ( mouseinitialized )
{
# ifdef _WIN32
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bool lockEntered = MouseThread_ActiveLock_Enter ( ) ;
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# endif
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IN_SetMouseMode ( true ) ;
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mouseactive = 1 ;
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# ifdef _WIN32
UpdateMouseThreadActive ( ) ;
if ( lockEntered ) MouseThread_ActiveLock_Exit ( ) ;
# endif
// now is a good time to reset mouse positon:
IN_ResetMouse ( ) ;
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}
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}
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/*
= = = = = = = = = = =
IN_DeactivateMouse
= = = = = = = = = = =
*/
void CL_DLLEXPORT IN_DeactivateMouse ( void )
{
if ( mouseinitialized )
{
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# ifdef _WIN32
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bool lockEntered = MouseThread_ActiveLock_Enter ( ) ;
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# endif
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IN_SetMouseMode ( false ) ;
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mouseactive = 0 ;
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# ifdef _WIN32
UpdateMouseThreadActive ( ) ;
if ( lockEntered ) MouseThread_ActiveLock_Exit ( ) ;
# endif
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}
}
/*
= = = = = = = = = = =
IN_StartupMouse
= = = = = = = = = = =
*/
void IN_StartupMouse ( void )
{
if ( gEngfuncs . CheckParm ( " -nomouse " , NULL ) )
return ;
mouseinitialized = 1 ;
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# ifdef _WIN32
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mouseparmsvalid = SystemParametersInfo ( SPI_GETMOUSE , 0 , originalmouseparms , 0 ) ;
if ( mouseparmsvalid )
{
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//// Original mouse parameter code before disabling forced mouse acceleration.
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//if ( gEngfuncs.CheckParm ("-noforcemspd", NULL ) )
// newmouseparms[2] = originalmouseparms[2];
//
//if ( gEngfuncs.CheckParm ("-noforcemaccel", NULL ) )
//{
// newmouseparms[0] = originalmouseparms[0];
// newmouseparms[1] = originalmouseparms[1];
//}
//
//if ( gEngfuncs.CheckParm ("-noforcemparms", NULL ) )
//{
// newmouseparms[0] = originalmouseparms[0];
// newmouseparms[1] = originalmouseparms[1];
// newmouseparms[2] = originalmouseparms[2];
//}
// Legacy default settings behavior for players that got used to it
if ( gEngfuncs . CheckParm ( " -forcemaccel " , NULL ) )
newmouseparms [ 2 ] = 1 ;
// Windows parameters in game. For people with desktop accel that want it in game or people that have custom accel curves from registry edits.
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if ( gEngfuncs . CheckParm ( " -noforcemparms " , NULL ) )
{
newmouseparms [ 0 ] = originalmouseparms [ 0 ] ;
newmouseparms [ 1 ] = originalmouseparms [ 1 ] ;
newmouseparms [ 2 ] = originalmouseparms [ 2 ] ;
}
}
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# endif
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mouse_buttons = MOUSE_BUTTON_COUNT ;
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}
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/*
= = = = = = = = = = =
IN_Shutdown
= = = = = = = = = = =
*/
void IN_Shutdown ( void )
{
IN_DeactivateMouse ( ) ;
# ifdef _WIN32
if ( s_hMouseQuitEvent )
{
SetEvent ( s_hMouseQuitEvent ) ;
}
if ( s_hMouseThread )
{
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if ( WAIT_OBJECT_0 ! = WaitForSingleObject ( s_hMouseThread , 5000 ) )
{
TerminateThread ( s_hMouseThread , 0 ) ;
}
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CloseHandle ( s_hMouseThread ) ;
s_hMouseThread = ( HANDLE ) 0 ;
}
if ( s_hMouseQuitEvent )
{
CloseHandle ( s_hMouseQuitEvent ) ;
s_hMouseQuitEvent = ( HANDLE ) 0 ;
}
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if ( s_hMouseThreadActiveLock )
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{
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CloseHandle ( s_hMouseThreadActiveLock ) ;
s_hMouseThreadActiveLock = ( HANDLE ) 0 ;
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}
# endif
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}
/*
= = = = = = = = = = =
IN_GetMousePos
Ask for mouse position from engine
= = = = = = = = = = =
*/
void IN_GetMousePos ( int * mx , int * my )
{
gEngfuncs . GetMousePosition ( mx , my ) ;
}
/*
= = = = = = = = = = =
IN_ResetMouse
FIXME : Call through to engine ?
= = = = = = = = = = =
*/
void IN_ResetMouse ( void )
{
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// no work to do in SDL
# ifdef _WIN32
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// reset only if mouse is active and not in visible mode:
if ( mouseactive & & ! g_iVisibleMouse )
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{
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if ( ! m_bRawInput & & gEngfuncs . GetWindowCenterX & & gEngfuncs . GetWindowCenterY )
{
bool lockEntered = MouseThread_ActiveLock_Enter ( ) ;
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int centerX = gEngfuncs . GetWindowCenterX ( ) ;
int centerY = gEngfuncs . GetWindowCenterY ( ) ;
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SetCursorPos ( centerX , centerY ) ;
InterlockedExchange ( & mouseThreadCenterX , centerX ) ;
InterlockedExchange ( & mouseThreadCenterY , centerY ) ;
InterlockedExchange ( & mouseThreadDeltaX , 0 ) ;
InterlockedExchange ( & mouseThreadDeltaY , 0 ) ;
if ( lockEntered ) MouseThread_ActiveLock_Exit ( ) ;
}
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}
# endif
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}
/*
= = = = = = = = = = =
IN_MouseEvent
= = = = = = = = = = =
*/
void CL_DLLEXPORT IN_MouseEvent ( int mstate )
{
int i ;
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g_iVguiSideMouseRelease = 0 ;
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if ( iMouseInUse /*|| g_iVisibleMouse */ ) // Mouse button processing when the cursor is visible moved to HUD_Key_Event.
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return ;
// perform button actions
for ( i = 0 ; i < mouse_buttons ; i + + )
{
if ( ( mstate & ( 1 < < i ) ) & &
! ( mouse_oldbuttonstate & ( 1 < < i ) ) )
{
gEngfuncs . Key_Event ( K_MOUSE1 + i , 1 ) ;
}
if ( ! ( mstate & ( 1 < < i ) ) & &
( mouse_oldbuttonstate & ( 1 < < i ) ) )
{
gEngfuncs . Key_Event ( K_MOUSE1 + i , 0 ) ;
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// HACK: When in VGUI mode the mouse4 and mouse5 release events don't show up in HUD_Key_Event for some reason.
// This is needed in edge cases while commanding where a side mouse button is pressed before left click, then released before left click is released.
if ( i > = 3 )
{
g_iVguiSideMouseRelease = K_MOUSE1 + i ;
}
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}
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}
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mouse_oldbuttonstate = mstate ;
}
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//-----------------------------------------------------------------------------
// Purpose: Allows modulation of mouse scaling/senstivity value and application
// of custom algorithms.
// Input : *x -
// *y -
//-----------------------------------------------------------------------------
void IN_ScaleMouse ( float * x , float * y )
{
float mx = * x ;
float my = * y ;
// This is the default sensitivity
float mouse_senstivity = ( gHUD . GetSensitivity ( ) ! = 0 ) ? gHUD . GetSensitivity ( ) : sensitivity - > value ;
// Using special accleration values
if ( m_customaccel - > value ! = 0 )
{
float raw_mouse_movement_distance = sqrt ( mx * mx + my * my ) ;
float acceleration_scale = m_customaccel_scale - > value ;
float accelerated_sensitivity_max = m_customaccel_max - > value ;
float accelerated_sensitivity_exponent = m_customaccel_exponent - > value ;
float accelerated_sensitivity = ( ( float ) pow ( raw_mouse_movement_distance , accelerated_sensitivity_exponent ) * acceleration_scale + mouse_senstivity ) ;
if ( accelerated_sensitivity_max > 0.0001f & &
accelerated_sensitivity > accelerated_sensitivity_max )
{
accelerated_sensitivity = accelerated_sensitivity_max ;
}
* x * = accelerated_sensitivity ;
* y * = accelerated_sensitivity ;
// Further re-scale by yaw and pitch magnitude if user requests alternate mode 2
// This means that they will need to up their value for m_customaccel_scale greatly (>40x) since m_pitch/yaw default
// to 0.022
if ( m_customaccel - > value = = 2 )
{
* x * = m_yaw - > value ;
* y * = m_pitch - > value ;
}
}
else
{
// Just apply the default
* x * = mouse_senstivity ;
* y * = mouse_senstivity ;
}
}
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void IN_GetMouseDelta ( int * pOutX , int * pOutY )
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{
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bool active = mouseactive & & ! g_iVisibleMouse ;
int mx , my ;
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if ( active )
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{
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int deltaX , deltaY ;
# ifdef _WIN32
if ( ! m_bRawInput )
{
if ( m_bMouseThread )
{
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bool lockEntered = MouseThread_ActiveLock_Enter ( ) ;
current_pos . x = InterlockedExchange ( & mouseThreadDeltaX , 0 ) ;
current_pos . y = InterlockedExchange ( & mouseThreadDeltaY , 0 ) ;
if ( lockEntered ) MouseThread_ActiveLock_Exit ( ) ;
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}
else
{
GetCursorPos ( & current_pos ) ;
}
}
else
# endif
{
SDL_GetRelativeMouseState ( & deltaX , & deltaY ) ;
current_pos . x = deltaX ;
current_pos . y = deltaY ;
}
# ifdef _WIN32
if ( ! m_bRawInput )
{
if ( m_bMouseThread )
{
mx = current_pos . x ;
my = current_pos . y ;
}
else
{
mx = current_pos . x - gEngfuncs . GetWindowCenterX ( ) + mx_accum ;
my = current_pos . y - gEngfuncs . GetWindowCenterY ( ) + my_accum ;
}
}
else
# endif
{
mx = deltaX + mx_accum ;
my = deltaY + my_accum ;
}
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//2024 - Added to fix view spin when disabling the cursor.
if ( cursorDisabledThisFrame )
{
mx = 0 ;
my = 0 ;
cursorDisabledThisFrame = false ;
}
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mx_accum = 0 ;
my_accum = 0 ;
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// reset mouse position if required, so there is room to move:
# ifdef _WIN32
// do not reset if mousethread would do it:
if ( m_bRawInput | | ! m_bMouseThread )
# else
if ( true )
# endif
IN_ResetMouse ( ) ;
# ifdef _WIN32
// update m_bRawInput occasionally:
if ( gpGlobals & & gpGlobals - > time - s_flRawInputUpdateTime > 1.0f )
{
s_flRawInputUpdateTime = gpGlobals - > time ;
bool lockEntered = MouseThread_ActiveLock_Enter ( ) ;
m_bRawInput = CVAR_GET_FLOAT ( " m_rawinput " ) ! = 0 ;
if ( m_bRawInput & & ! isMouseRelative )
{
SDL_SetRelativeMouseMode ( SDL_TRUE ) ;
isMouseRelative = true ;
}
else if ( ! m_bRawInput & & isMouseRelative )
{
SDL_SetRelativeMouseMode ( SDL_FALSE ) ;
isMouseRelative = false ;
}
UpdateMouseThreadActive ( ) ;
if ( lockEntered ) MouseThread_ActiveLock_Exit ( ) ;
}
# endif
}
else
{
mx = my = 0 ;
}
if ( pOutX ) * pOutX = mx ;
if ( pOutY ) * pOutY = my ;
}
/*
= = = = = = = = = = =
IN_MouseMove
= = = = = = = = = = =
*/
void IN_MouseMove ( float frametime , usercmd_t * cmd )
{
int mx , my ;
vec3_t viewangles ;
gEngfuncs . GetViewAngles ( ( float * ) viewangles ) ;
if ( in_mlook . state & 1 )
{
V_StopPitchDrift ( ) ;
}
//jjb - this disbles normal mouse control if the user is trying to
// move the camera, or if the mouse cursor is visible or if we're in intermission
if ( ! iMouseInUse & & ! gHUD . m_iIntermission & & ! g_iVisibleMouse )
{
IN_GetMouseDelta ( & mx , & my ) ;
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if ( m_filter & & m_filter - > value )
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{
mouse_x = ( mx + old_mouse_x ) * 0.5 ;
mouse_y = ( my + old_mouse_y ) * 0.5 ;
}
else
{
mouse_x = mx ;
mouse_y = my ;
}
old_mouse_x = mx ;
old_mouse_y = my ;
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// Apply custom mouse scaling/acceleration
IN_ScaleMouse ( & mouse_x , & mouse_y ) ;
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// add mouse X/Y movement to cmd
if ( ( in_strafe . state & 1 ) | | ( lookstrafe - > value & & ( in_mlook . state & 1 ) ) )
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cmd - > sidemove + = m_side - > value * mouse_x ;
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else
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viewangles [ YAW ] - = m_yaw - > value * mouse_x ;
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if ( ( in_mlook . state & 1 ) & & ! ( in_strafe . state & 1 ) )
{
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viewangles [ PITCH ] + = m_pitch - > value * mouse_y ;
if ( viewangles [ PITCH ] > cl_pitchdown - > value )
viewangles [ PITCH ] = cl_pitchdown - > value ;
if ( viewangles [ PITCH ] < - cl_pitchup - > value )
viewangles [ PITCH ] = - cl_pitchup - > value ;
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}
else
{
if ( ( in_strafe . state & 1 ) & & gEngfuncs . IsNoClipping ( ) )
{
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cmd - > upmove - = m_forward - > value * mouse_y ;
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}
else
{
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cmd - > forwardmove - = m_forward - > value * mouse_y ;
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}
}
}
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gEngfuncs . SetViewAngles ( ( float * ) viewangles ) ;
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/*
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//#define TRACE_TEST
# if defined( TRACE_TEST )
{
int mx , my ;
void V_Move ( int mx , int my ) ;
IN_GetMousePos ( & mx , & my ) ;
V_Move ( mx , my ) ;
}
# endif
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*/
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}
/*
= = = = = = = = = = =
IN_Accumulate
= = = = = = = = = = =
*/
void CL_DLLEXPORT IN_Accumulate ( void )
{
//only accumulate mouse if we are not moving the camera with the mouse
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if ( ! iMouseInUse & & ! g_iVisibleMouse )
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{
if ( mouseactive )
{
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# ifdef _WIN32
if ( ! m_bRawInput )
{
if ( ! m_bMouseThread )
{
GetCursorPos ( & current_pos ) ;
mx_accum + = current_pos . x - gEngfuncs . GetWindowCenterX ( ) ;
my_accum + = current_pos . y - gEngfuncs . GetWindowCenterY ( ) ;
}
}
else
# endif
{
int deltaX , deltaY ;
SDL_GetRelativeMouseState ( & deltaX , & deltaY ) ;
mx_accum + = deltaX ;
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my_accum + = deltaY ;
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}
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// force the mouse to the center, so there's room to move
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# ifdef _WIN32
// do not reset if mousethread would do it:
if ( m_bRawInput | | ! m_bMouseThread )
# else
if ( true )
# endif
IN_ResetMouse ( ) ;
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}
}
}
/*
= = = = = = = = = = = = = = = = = = =
IN_ClearStates
= = = = = = = = = = = = = = = = = = =
*/
void CL_DLLEXPORT IN_ClearStates ( void )
{
if ( ! mouseactive )
return ;
mx_accum = 0 ;
my_accum = 0 ;
mouse_oldbuttonstate = 0 ;
}
/*
= = = = = = = = = = = = = = =
IN_StartupJoystick
= = = = = = = = = = = = = = =
*/
void IN_StartupJoystick ( void )
{
// abort startup if user requests no joystick
if ( gEngfuncs . CheckParm ( " -nojoy " , NULL ) )
return ;
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// assume no joystick
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joy_avail = 0 ;
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int nJoysticks = SDL_NumJoysticks ( ) ;
if ( nJoysticks > 0 )
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{
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for ( int i = 0 ; i < nJoysticks ; i + + )
{
if ( SDL_IsGameController ( i ) )
{
s_pJoystick = SDL_GameControllerOpen ( i ) ;
if ( s_pJoystick )
{
//save the joystick's number of buttons and POV status
joy_numbuttons = SDL_CONTROLLER_BUTTON_MAX ;
joy_haspov = 0 ;
// old button and POV states default to no buttons pressed
joy_oldbuttonstate = joy_oldpovstate = 0 ;
// mark the joystick as available and advanced initialization not completed
// this is needed as cvars are not available during initialization
gEngfuncs . Con_Printf ( " joystick found \n \n " , SDL_GameControllerName ( s_pJoystick ) ) ;
joy_avail = 1 ;
joy_advancedinit = 0 ;
break ;
}
}
}
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}
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else
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{
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gEngfuncs . Con_DPrintf ( " joystick not found -- driver not present \n \n " ) ;
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}
}
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int RawValuePointer ( int axis )
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{
switch ( axis )
{
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default :
case JOY_AXIS_X :
return SDL_GameControllerGetAxis ( s_pJoystick , SDL_CONTROLLER_AXIS_LEFTX ) ;
case JOY_AXIS_Y :
return SDL_GameControllerGetAxis ( s_pJoystick , SDL_CONTROLLER_AXIS_LEFTY ) ;
case JOY_AXIS_Z :
return SDL_GameControllerGetAxis ( s_pJoystick , SDL_CONTROLLER_AXIS_RIGHTX ) ;
case JOY_AXIS_R :
return SDL_GameControllerGetAxis ( s_pJoystick , SDL_CONTROLLER_AXIS_RIGHTY ) ;
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}
}
/*
= = = = = = = = = = =
Joy_AdvancedUpdate_f
= = = = = = = = = = =
*/
void Joy_AdvancedUpdate_f ( void )
{
// called once by IN_ReadJoystick and by user whenever an update is needed
// cvars are now available
int i ;
DWORD dwTemp ;
// initialize all the maps
for ( i = 0 ; i < JOY_MAX_AXES ; i + + )
{
dwAxisMap [ i ] = AxisNada ;
dwControlMap [ i ] = JOY_ABSOLUTE_AXIS ;
pdwRawValue [ i ] = RawValuePointer ( i ) ;
}
if ( joy_advanced - > value = = 0.0 )
{
// default joystick initialization
// 2 axes only with joystick control
dwAxisMap [ JOY_AXIS_X ] = AxisTurn ;
// dwControlMap[JOY_AXIS_X] = JOY_ABSOLUTE_AXIS;
dwAxisMap [ JOY_AXIS_Y ] = AxisForward ;
// dwControlMap[JOY_AXIS_Y] = JOY_ABSOLUTE_AXIS;
}
else
{
if ( strcmp ( joy_name - > string , " joystick " ) ! = 0 )
{
// notify user of advanced controller
gEngfuncs . Con_Printf ( " \n %s configured \n \n " , joy_name - > string ) ;
}
// advanced initialization here
// data supplied by user via joy_axisn cvars
dwTemp = ( DWORD ) joy_advaxisx - > value ;
dwAxisMap [ JOY_AXIS_X ] = dwTemp & 0x0000000f ;
dwControlMap [ JOY_AXIS_X ] = dwTemp & JOY_RELATIVE_AXIS ;
dwTemp = ( DWORD ) joy_advaxisy - > value ;
dwAxisMap [ JOY_AXIS_Y ] = dwTemp & 0x0000000f ;
dwControlMap [ JOY_AXIS_Y ] = dwTemp & JOY_RELATIVE_AXIS ;
dwTemp = ( DWORD ) joy_advaxisz - > value ;
dwAxisMap [ JOY_AXIS_Z ] = dwTemp & 0x0000000f ;
dwControlMap [ JOY_AXIS_Z ] = dwTemp & JOY_RELATIVE_AXIS ;
dwTemp = ( DWORD ) joy_advaxisr - > value ;
dwAxisMap [ JOY_AXIS_R ] = dwTemp & 0x0000000f ;
dwControlMap [ JOY_AXIS_R ] = dwTemp & JOY_RELATIVE_AXIS ;
dwTemp = ( DWORD ) joy_advaxisu - > value ;
dwAxisMap [ JOY_AXIS_U ] = dwTemp & 0x0000000f ;
dwControlMap [ JOY_AXIS_U ] = dwTemp & JOY_RELATIVE_AXIS ;
dwTemp = ( DWORD ) joy_advaxisv - > value ;
dwAxisMap [ JOY_AXIS_V ] = dwTemp & 0x0000000f ;
dwControlMap [ JOY_AXIS_V ] = dwTemp & JOY_RELATIVE_AXIS ;
}
}
/*
= = = = = = = = = = =
IN_Commands
= = = = = = = = = = =
*/
void IN_Commands ( void )
{
int i , key_index ;
if ( ! joy_avail )
{
return ;
}
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DWORD buttonstate , povstate ;
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// loop through the joystick buttons
// key a joystick event or auxillary event for higher number buttons for each state change
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buttonstate = 0 ;
for ( i = 0 ; i < SDL_CONTROLLER_BUTTON_MAX ; i + + )
{
if ( SDL_GameControllerGetButton ( s_pJoystick , ( SDL_GameControllerButton ) i ) )
{
buttonstate | = 1 < < i ;
}
}
for ( i = 0 ; i < JOY_MAX_AXES ; i + + )
{
pdwRawValue [ i ] = RawValuePointer ( i ) ;
}
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for ( i = 0 ; i < ( int ) joy_numbuttons ; i + + )
{
if ( ( buttonstate & ( 1 < < i ) ) & & ! ( joy_oldbuttonstate & ( 1 < < i ) ) )
{
key_index = ( i < 4 ) ? K_JOY1 : K_AUX1 ;
gEngfuncs . Key_Event ( key_index + i , 1 ) ;
}
if ( ! ( buttonstate & ( 1 < < i ) ) & & ( joy_oldbuttonstate & ( 1 < < i ) ) )
{
key_index = ( i < 4 ) ? K_JOY1 : K_AUX1 ;
gEngfuncs . Key_Event ( key_index + i , 0 ) ;
}
}
joy_oldbuttonstate = buttonstate ;
if ( joy_haspov )
{
// convert POV information into 4 bits of state information
// this avoids any potential problems related to moving from one
// direction to another without going through the center position
povstate = 0 ;
// determine which bits have changed and key an auxillary event for each change
for ( i = 0 ; i < 4 ; i + + )
{
if ( ( povstate & ( 1 < < i ) ) & & ! ( joy_oldpovstate & ( 1 < < i ) ) )
{
gEngfuncs . Key_Event ( K_AUX29 + i , 1 ) ;
}
if ( ! ( povstate & ( 1 < < i ) ) & & ( joy_oldpovstate & ( 1 < < i ) ) )
{
gEngfuncs . Key_Event ( K_AUX29 + i , 0 ) ;
}
}
joy_oldpovstate = povstate ;
}
}
/*
= = = = = = = = = = = = = = =
IN_ReadJoystick
= = = = = = = = = = = = = = =
*/
int IN_ReadJoystick ( void )
{
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SDL_JoystickUpdate ( ) ;
return 1 ;
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}
/*
= = = = = = = = = = =
IN_JoyMove
= = = = = = = = = = =
*/
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void IN_JoyMove ( float frametime , usercmd_t * cmd )
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{
float speed , aspeed ;
float fAxisValue , fTemp ;
int i ;
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vec3_t viewangles ;
gEngfuncs . GetViewAngles ( ( float * ) viewangles ) ;
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// complete initialization if first time in
// this is needed as cvars are not available at initialization time
if ( joy_advancedinit ! = 1 )
{
Joy_AdvancedUpdate_f ( ) ;
joy_advancedinit = 1 ;
}
// verify joystick is available and that the user wants to use it
if ( ! joy_avail | | ! in_joystick - > value )
{
return ;
}
// collect the joystick data, if possible
if ( IN_ReadJoystick ( ) ! = 1 )
{
return ;
}
if ( in_speed . state & 1 )
speed = cl_movespeedkey - > value ;
else
speed = 1 ;
aspeed = speed * frametime ;
// loop through the axes
for ( i = 0 ; i < JOY_MAX_AXES ; i + + )
{
// get the floating point zero-centered, potentially-inverted data for the current axis
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fAxisValue = ( float ) pdwRawValue [ i ] ;
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if ( joy_wwhack2 - > value ! = 0.0 )
{
if ( dwAxisMap [ i ] = = AxisTurn )
{
// this is a special formula for the Logitech WingMan Warrior
// y=ax^b; where a = 300 and b = 1.3
// also x values are in increments of 800 (so this is factored out)
// then bounds check result to level out excessively high spin rates
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fTemp = 300.0 * pow ( fabs ( fAxisValue ) / 800.0 , 1.3 ) ; //fabs for float values
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if ( fTemp > 14000.0 )
fTemp = 14000.0 ;
// restore direction information
fAxisValue = ( fAxisValue > 0.0 ) ? fTemp : - fTemp ;
}
}
// convert range from -32768..32767 to -1..1
fAxisValue / = 32768.0 ;
switch ( dwAxisMap [ i ] )
{
case AxisForward :
if ( ( joy_advanced - > value = = 0.0 ) & & ( in_jlook . state & 1 ) )
{
// user wants forward control to become look control
if ( fabs ( fAxisValue ) > joy_pitchthreshold - > value )
{
// if mouse invert is on, invert the joystick pitch value
// only absolute control support here (joy_advanced is 0)
if ( m_pitch - > value < 0.0 )
{
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viewangles [ PITCH ] - = ( fAxisValue * joy_pitchsensitivity - > value ) * aspeed * cl_pitchspeed - > value ;
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}
else
{
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viewangles [ PITCH ] + = ( fAxisValue * joy_pitchsensitivity - > value ) * aspeed * cl_pitchspeed - > value ;
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}
V_StopPitchDrift ( ) ;
}
else
{
// no pitch movement
// disable pitch return-to-center unless requested by user
// *** this code can be removed when the lookspring bug is fixed
// *** the bug always has the lookspring feature on
if ( lookspring - > value = = 0.0 )
{
V_StopPitchDrift ( ) ;
}
}
}
else
{
// user wants forward control to be forward control
if ( fabs ( fAxisValue ) > joy_forwardthreshold - > value )
{
2021-01-20 20:36:37 +00:00
//cmd->forwardmove += (fAxisValue * joy_forwardsensitivity->value) * speed * cl_forwardspeed->value;
cmd - > forwardmove + = ( fAxisValue * joy_forwardsensitivity - > value ) * speed * kForwardSpeed ;
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}
}
break ;
case AxisSide :
if ( fabs ( fAxisValue ) > joy_sidethreshold - > value )
{
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//cmd->sidemove += (fAxisValue * joy_sidesensitivity->value) * speed * cl_sidespeed->value;
cmd - > sidemove + = ( fAxisValue * joy_sidesensitivity - > value ) * speed * kSideSpeed ;
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}
break ;
case AxisTurn :
if ( ( in_strafe . state & 1 ) | | ( lookstrafe - > value & & ( in_jlook . state & 1 ) ) )
{
// user wants turn control to become side control
if ( fabs ( fAxisValue ) > joy_sidethreshold - > value )
{
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//cmd->sidemove -= (fAxisValue * joy_sidesensitivity->value) * speed * cl_sidespeed->value;
cmd - > sidemove - = ( fAxisValue * joy_sidesensitivity - > value ) * speed * kSideSpeed ;
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}
}
else
{
// user wants turn control to be turn control
if ( fabs ( fAxisValue ) > joy_yawthreshold - > value )
{
if ( dwControlMap [ i ] = = JOY_ABSOLUTE_AXIS )
{
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viewangles [ YAW ] + = ( fAxisValue * joy_yawsensitivity - > value ) * aspeed * cl_yawspeed - > value ;
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}
else
{
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viewangles [ YAW ] + = ( fAxisValue * joy_yawsensitivity - > value ) * speed * 180.0 ;
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}
}
}
break ;
case AxisLook :
if ( in_jlook . state & 1 )
{
if ( fabs ( fAxisValue ) > joy_pitchthreshold - > value )
{
// pitch movement detected and pitch movement desired by user
if ( dwControlMap [ i ] = = JOY_ABSOLUTE_AXIS )
{
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viewangles [ PITCH ] + = ( fAxisValue * joy_pitchsensitivity - > value ) * aspeed * cl_pitchspeed - > value ;
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}
else
{
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viewangles [ PITCH ] + = ( fAxisValue * joy_pitchsensitivity - > value ) * speed * 180.0 ;
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}
V_StopPitchDrift ( ) ;
}
else
{
// no pitch movement
// disable pitch return-to-center unless requested by user
// *** this code can be removed when the lookspring bug is fixed
// *** the bug always has the lookspring feature on
if ( lookspring - > value = = 0.0 )
{
V_StopPitchDrift ( ) ;
}
}
}
break ;
default :
break ;
}
}
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// bounds check pitch
if ( viewangles [ PITCH ] > cl_pitchdown - > value )
viewangles [ PITCH ] = cl_pitchdown - > value ;
if ( viewangles [ PITCH ] < - cl_pitchup - > value )
viewangles [ PITCH ] = - cl_pitchup - > value ;
gEngfuncs . SetViewAngles ( ( float * ) viewangles ) ;
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}
/*
= = = = = = = = = = =
IN_Move
= = = = = = = = = = =
*/
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void IN_Move ( float frametime , usercmd_t * cmd )
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{
if ( ! iMouseInUse & & mouseactive )
{
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IN_MouseMove ( frametime , cmd ) ;
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}
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IN_JoyMove ( frametime , cmd ) ;
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}
/*
= = = = = = = = = = =
IN_Init
= = = = = = = = = = =
*/
void IN_Init ( void )
{
m_filter = gEngfuncs . pfnRegisterVariable ( " m_filter " , " 0 " , FCVAR_ARCHIVE ) ;
sensitivity = gEngfuncs . pfnRegisterVariable ( " sensitivity " , " 3 " , FCVAR_ARCHIVE ) ; // user mouse sensitivity setting.
in_joystick = gEngfuncs . pfnRegisterVariable ( " joystick " , " 0 " , FCVAR_ARCHIVE ) ;
joy_name = gEngfuncs . pfnRegisterVariable ( " joyname " , " joystick " , 0 ) ;
joy_advanced = gEngfuncs . pfnRegisterVariable ( " joyadvanced " , " 0 " , 0 ) ;
joy_advaxisx = gEngfuncs . pfnRegisterVariable ( " joyadvaxisx " , " 0 " , 0 ) ;
joy_advaxisy = gEngfuncs . pfnRegisterVariable ( " joyadvaxisy " , " 0 " , 0 ) ;
joy_advaxisz = gEngfuncs . pfnRegisterVariable ( " joyadvaxisz " , " 0 " , 0 ) ;
joy_advaxisr = gEngfuncs . pfnRegisterVariable ( " joyadvaxisr " , " 0 " , 0 ) ;
joy_advaxisu = gEngfuncs . pfnRegisterVariable ( " joyadvaxisu " , " 0 " , 0 ) ;
joy_advaxisv = gEngfuncs . pfnRegisterVariable ( " joyadvaxisv " , " 0 " , 0 ) ;
joy_forwardthreshold = gEngfuncs . pfnRegisterVariable ( " joyforwardthreshold " , " 0.15 " , 0 ) ;
joy_sidethreshold = gEngfuncs . pfnRegisterVariable ( " joysidethreshold " , " 0.15 " , 0 ) ;
joy_pitchthreshold = gEngfuncs . pfnRegisterVariable ( " joypitchthreshold " , " 0.15 " , 0 ) ;
joy_yawthreshold = gEngfuncs . pfnRegisterVariable ( " joyyawthreshold " , " 0.15 " , 0 ) ;
joy_forwardsensitivity = gEngfuncs . pfnRegisterVariable ( " joyforwardsensitivity " , " -1.0 " , 0 ) ;
joy_sidesensitivity = gEngfuncs . pfnRegisterVariable ( " joysidesensitivity " , " -1.0 " , 0 ) ;
joy_pitchsensitivity = gEngfuncs . pfnRegisterVariable ( " joypitchsensitivity " , " 1.0 " , 0 ) ;
joy_yawsensitivity = gEngfuncs . pfnRegisterVariable ( " joyyawsensitivity " , " -1.0 " , 0 ) ;
joy_wwhack1 = gEngfuncs . pfnRegisterVariable ( " joywwhack1 " , " 0.0 " , 0 ) ;
joy_wwhack2 = gEngfuncs . pfnRegisterVariable ( " joywwhack2 " , " 0.0 " , 0 ) ;
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m_customaccel = gEngfuncs . pfnRegisterVariable ( " m_customaccel " , " 0 " , FCVAR_ARCHIVE ) ;
m_customaccel_scale = gEngfuncs . pfnRegisterVariable ( " m_customaccel_scale " , " 0.04 " , FCVAR_ARCHIVE ) ;
m_customaccel_max = gEngfuncs . pfnRegisterVariable ( " m_customaccel_max " , " 0 " , FCVAR_ARCHIVE ) ;
m_customaccel_exponent = gEngfuncs . pfnRegisterVariable ( " m_customaccel_exponent " , " 1 " , FCVAR_ARCHIVE ) ;
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# ifdef _WIN32
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m_bRawInput = CVAR_GET_FLOAT ( " m_rawinput " ) ! = 0 ;
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m_bMouseThread = gEngfuncs . CheckParm ( " -mousethread " , NULL ) ! = NULL ;
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m_mousethread_sleep = gEngfuncs . pfnRegisterVariable ( " m_mousethread_sleep " , " 1 " , FCVAR_ARCHIVE ) ; // default to less than 1000 Hz
m_bMouseThread = m_bMouseThread & & NULL ! = m_mousethread_sleep ;
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if ( m_bMouseThread )
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{
s_hMouseQuitEvent = CreateEvent ( NULL , FALSE , FALSE , NULL ) ;
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s_hMouseThreadActiveLock = CreateEvent ( NULL , FALSE , TRUE , NULL ) ;
if ( s_hMouseQuitEvent & & s_hMouseThreadActiveLock )
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{
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s_hMouseThread = ( HANDLE ) _beginthreadex ( NULL , 0 , MouseThread_Function , NULL , 0 , & s_hMouseThreadId ) ;
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}
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m_bMouseThread = NULL ! = s_hMouseThread ;
// at this early stage this won't print anything:
// gEngfuncs.Con_DPrintf ("Mouse thread %s.\n", m_bMouseThread ? "initalized" : "failed to initalize");
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}
# endif
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gEngfuncs . pfnAddCommand ( " force_centerview " , Force_CenterView_f ) ;
gEngfuncs . pfnAddCommand ( " joyadvancedupdate " , Joy_AdvancedUpdate_f ) ;
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IN_StartupMouse ( ) ;
IN_StartupJoystick ( ) ;
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}