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11 lines
300 B
Text
11 lines
300 B
Text
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#version 330 core
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layout(location = 0) in vec2 vertexPosition;
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out vec2 texCoord;
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void main() {
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// Pass the vertex position to the fragment shader
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texCoord = (vertexPosition + 1.0) * 0.5; // Convert vertex position to texture coordinates
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gl_Position = vec4(vertexPosition, 0.0, 1.0);
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}
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