You joined a team too fast. Wait a bit before joining a team again.
}
CanOnlyJoinTeamYouveReinforced
{
You have already seen the other team, you can only join that team until next round.
}
YouCanJoinSoon
{
You will join this team soon.
}
AlreadyOnTeam
{
You are already on a team. Go back to the ready room first to switch teams.
}
SoldierMessage
{
You are now a soldier. Try to follow orders from your commander, and do your best to keep the enemy from killing your teammates or destroying your structures.
You are fighting the marine invaders! Marines respawn at infantry portals - to win the game, you must destroy all their infantry portals and then kill all remaining marines.
Left-click or marquee-select players and right-click a location, structure or player to give them an order. The menu in the lower right lets you build structures and equip your soldiers.
}
Commander
{
Comm
}
NoCommander
{
No commander
}
GestationMessage
{
You are now gestating into a new alien lifeform. Get ready to hatch...
Leave the game and go back to the ready room. This will let you switch teams, observe the game, or take a break. Note that excessive Ready Room idling is often frowned upon.
If the commander is deliberately trying to ruin the game, select this to vote the commander out of the command console. If enough votes are received, he will be ejected for the rest of the game.
}
TechNodeLabel_10
{
Attacked
}
TechNodeLabel_11
{
Attack
}
TechNodeLabel_12
{
Destroy
}
TechNodeLabel_13
{
Confirmed
}
TechNodeLabel_14
{
Focus team
}
TechNodeLabel_15
{
Powerful
}
TechNodeHelp_7
{
"Chuckle"
}
TechNodeHelp_8
{
"Need healing"
}
TechNodeHelp_9
{
"Need backup"
}
TechNodeHelp_10
{
"Incoming"
}
TechNodeHelp_11
{
"ATTACK"
}
TechNodeHelp_12
{
"I'm building here"
}
TechNodeLabel_20
{
Armor #1
}
TechNodeLabel_21
{
Armor #2
}
TechNodeLabel_22
{
Armor #3
}
TechNodeLabel_23
{
Weapons #1
}
TechNodeLabel_24
{
Weapons #2
}
TechNodeLabel_25
{
Weapons #3
}
TechNodeHelp_20
{
Level 1 player armor
}
TechNodeHelp_21
{
Level 2 player armor
}
TechNodeHelp_22
{
Level 3 player armor
}
TechNodeHelp_23
{
Weapons, mines, and turrets do +10%% damage
}
TechNodeHelp_24
{
Weapons, mines, and turrets do +20%% damage
}
TechNodeHelp_25
{
Weapons, mines, and turrets do +30%% damage
}
TechNodeLabel_26
{
Advanced turret factory
}
TechNodeHelp_26
{
Upgrade to advanced turret factory
}
TechNodeLabel_47
{
Catalysts
}
TechNodeHelp_47
{
Catalyst research
}
TechNodeLabel_28
{
Jet-packs
}
TechNodeHelp_28
{
Allows jet-pack modules
}
TechNodeLabel_29
{
Heavy armor
}
TechNodeHelp_29
{
Allows heavy armor
}
TechNodeLabel_30
{
Distress beacon
}
TechNodeHelp_30
{
Teleports all marines, dead or alive, into the marine base
// Yes, we know that most of our weapons don't actually use 'clips'. No, we don't care. -- Nem
TechNodeLabel_27
{
Catalyst pack
}
TechNodeHelp_27
{
Improves marine performance by +25%% speed and +25%% rate of fire for 8 seconds; inflicts a wound
}
TechNodeLabel_61
{
Mines
}
TechNodeHelp_61
{
Five mines/claymores
}
TechNodeLabel_62
{
Welder
}
TechNodeHelp_62
{
Repairs buildings and armor, affects weldables, burns webs
}
TechNodeLabel_63
{
Med kit
}
TechNodeLabel_64
{
Shotgun
}
TechNodeHelp_64
{
For close encounters
}
TechNodeLabel_65
{
HMG
}
TechNodeHelp_65
{
High-powered assault rifle. Less effective against structures
}
TechNodeLabel_66
{
Grenade launcher
}
TechNodeHelp_66
{
Grenade launcher. Less effective against moving targets
}
TechNodeLabel_67
{
Nuke
}
TechNodeHelp_67
{
Droppable baby nuke
}
// We get this question regularily from players who happen on it. The nuke, like some other things in here, was tested very early in NS' development. Sufficient to say that it didn't work out. -- Nem
TechNodeLabel_69
{
Recycle
}
TechNodeHelp_69
{
Remove this structure in exchange for some resources.
Tell your commander that you are acknowledging his orders. Follow the instructions for your current waypoint to carry out your orders. When completed, the waypoint will disappear automatically
}
TechNodeLabel_85
{
Build
}
TechNodeHelp_85
{
Basic build menu
}
TechNodeLabel_86
{
Advanced
}
TechNodeHelp_86
{
Advanced build menu
}
TechNodeLabel_87
{
Assist
}
TechNodeHelp_87
{
Open assist menu
}
TechNodeLabel_88
{
Equip
}
TechNodeHelp_88
{
Open equipment menu
}
TechNodeHelp_90
{
Create resource tower: Collects resources for your team. It can only be built at a resource nozzle (indicated by a white "fountain")
}
TechNodeHelp_91
{
Create offensive chamber: Organic turret that attacks enemy players and structures. Damage: 20
}
TechNodeHelp_92
{
Create defensive chamber: Grants access to defensive upgrades, heals players and structures
}
TechNodeHelp_93
{
Create sensory chamber: Grants access to sensory upgrades and cloaks nearby players and structures. Blocks motion-tracking within range
}
TechNodeHelp_94
{
Create movement chamber: Grants access to movement upgrades, increases energy regeneration of nearby teammates
}
// This is used to unlock an ability in Combat mode
TechNodeLabel_95
{
Unlock ability
}
TechNodeHelp_95
{
Create hive: Allows access to higher lifeforms and abilities (must be built at a hive location)
}
TechNodeLabel_101
{
Carapace
}
TechNodeHelp_101
{
Increases amount of armor. Each level of carapace absorbs roughly 16% more damage
Gestate into a Skulk. This is a fast, small alien that is best suited for one on one combat, harassment and guerilla tactics. Can climb walls (disable with the "duck" key)
Gestate into a Gorge. Creates and grows resource towers, hives, upgrade chambers and turrets. Weak in combat, but good as support unit since it can heal friends and friendly structures
Gestate into a Lerk. Provides versatile combat support. Has a bite attack, choking area-effect spores and a protective "umbra" ability. Fly by tapping the jump key. Glide by holding the jump key while in the air
Gestate into an Onos. A behemoth that can stomp to stun his enemies, charge through enemies and devour them. This alien is capable of taking on multiple marines at once
You spawn here. It will heal you when you are close by. Provides "hive sight", which communicates friendly and enemy positions as well as alerts to your team. Protect your hives at all costs
Gives resources when a resource tower is built upon it. These resources are infinite
}
User3CommanderDesc_22
{
Gives resources when a resource tower is built upon it. These resources are infinite.
}
User3Name_23
{
command console
}
User3Desc_23
{
Used by the marine commander to create structures and research new technologies
}
User3FriendlyDesc_23
{
Used by the marine commander to create structures and research new technologies. Your commander is displayed at the top-middle of your screen. If your team doesn't have a commander, you can become one by "using" the command console
}
User3CommanderDesc_23
{
Select the command console to see the range in which you can build infantry portals. If the command console is destroyed, you will be ejected back to the ground, and unable to command. Protect it at all costs
}
User3Name_24
{
turret factory
}
User3Desc_24
{
Allows sentry turrets to be built within range. Turrets need the factory to continue functioning. The commander can select the turret factory to see this range
}
User3Name_25
{
armory
}
User3Desc_25
{
Gives ammo and allows construction of shotguns, mines and welders within range
}
User3CommanderDesc_25
{
Gives free ammo to friendly soldiers. Allows construction of shotguns, mines and welders within range. Select the armory to see this range
Gives free ammo and heals friendly soldiers. Allows the construction of heavy machine guns and grenade launchers within range. Select the advanced armory to see its range
"Use" the advanced armory to get free ammo for your current weapon and heal minor wounds. Also allows the construction of heavy machine guns and grenade launchers within range
Sights nearby "blips" and uncloaks all enemies within range. Gives access to Scanner Sweep, Motion Sensor upgrade and Distress Beacon
}
User3Name_30
{
chemlab
}
User3Name_31
{
medlab
}
User3Name_33
{
sentry turret
}
User3Desc_33
{
Automatically shoots enemies in range
}
User3FriendlyName_33
{
Automatically shoots your enemies. Weak against upgraded and higher-lifeform aliens. Must be built within range of a turret factory. Damage: 10
}
User3CommanderName_33
{
Automatically shoots enemies and enemy structures. Weak against upgraded and higher-lifeform aliens. Must be built within range of a turret factory, but a turret factory isn't needed to continue working. Select the turret to see its range. Won't shoot cloaked players. Good against low level aliens. Damage: 10
}
User3Name_34
{
siege cannon
}
User3Desc_34
{
Automated Siege Cannon (ASC). Sonic weapon that attacks structures, even through walls, but doesn't attack players
}
User3FriendlyDesc_34
{
Automated Siege Cannon (ASC). Sonic weapon that attacks structures, even through walls. Doesn't attack players. Range: 400 Damage: 165 (double vs. structures)
}
User3CommanderDesc_34
{
Automated Siege Cannon (ASC). Sonic weapon that attacks structures, even through walls. Doesn't attack players. It can't attack targets that are too close. Select the ASC to see its minimum and maximum range (it can hit anything in the green). Range: 400 Damage: 330
}
User3Name_35
{
resource tower
}
User3Desc_35
{
Collects resources for your team at regular intervals
}
User3Name_37
{
infantry portal
}
User3FriendlyDesc_37
{
Spawns marines in from their home. Destroying the infantry portal means marines can't respawn from it
}
User3FriendlyDesc_37
{
Spawns marines in from home. Without an infantry portal, your team won't be able to respawn, so keep it safe
}
User3CommanderDesc_37
{
Spawns marines in from home. Without an infantry portal, the marines can't respawn
}
User3Name_38
{
nuke
}
User3Desc_38
{
Nuke is arming, and must be destroyed before it finishes! Once armed, nuke detonates, doing massive damage to nearby players and structures
}
User3FriendlyDesc_38
{
Nuke is arming, protect it while it finishes. Once armed, nuke detonates, doing massive damage to nearby players and structures
}
User3CommanderDesc_38
{
Nuke is arming, protect it while it finishes. Once armed, nuke detonates, doing massive damage to nearby players and structures
}
User3Name_39
{
Heavy armor
}
User3Desc_39
{
Pick up to gain heavy armor. Can't be used with jet-pack. Provides complete protection from spores
}
User3Name_40
{
Jet-pack
}
User3Desc_40
{
Pick up jet-pack module to gain jet-packing ability. Can't be used with heavy armor
}
User3Name_41
{
Phase gate
}
User3Desc_41
{
Allows light-speed travel to other phase gates. 'Use' the gate to teleport to another gate
}
User3CommanderDesc_41
{
Allows light-speed travel to other phase gates. Multiple gates are needed to function properly
}
User3Name_42
{
Defense chamber
}
User3Desc_42
{
Slowly heals nearby friendly players and structures. Provides one level of defensive upgrades (Carapace, Regeneration or Redemption)
}
User3Name_43
{
Movement chamber
}
User3Desc_43
{
Aliens can use them to teleport to the farthest hive. Provides one level of movement upgrades (Celerity, Adrenaline or Silence). Destroying these chambers will remove alien upgrades
}
User3FriendlyDesc_43
{
Walk to chamber and press your "use" button to teleport to a hive under attack. Provides one level of movement upgrades (Celerity, Adrenaline or Silence)
}
User3Name_44
{
Offense chamber
}
User3Desc_44
{
Organic turret that automatically attacks enemy players and structures. Damage: 20
}
User3Name_45
{
Sensory chamber
}
User3Desc_45
{
Cloaks nearby teammates and structures and provides sensory upgrades (Cloaking, Focus or Scent of Fear).
}
User3Name_46
{
Resource tower
}
User3Desc_46
{
Collects resources for the enemy
}
User3FriendlyDesc_46
{
Collects resources for your team
}
User3Name_47
{
Heavy armor module
}
User3Desc_47
{
Outfits soldier with heavy armor
}
User3FriendlyDesc_47
{
Outfits soldier with heavy armor
}
User3Name_48
{
Jet-pack module
}
User3Desc_48
{
Outfits soldier with jet-pack
}
User3FriendlyDesc_48
{
Outfits soldier with jet-pack
}
User3Name_49
{
Advanced turret factory
}
User3Desc_49
{
Allows construction of sentry turrets and siege turrets
}
User3FriendlyDesc_49
{
Allows construction of sentry turrets and siege turrets
}
User3Name_57
{
Mine
}
User3Desc_57
{
Detonates on contact
}
User3FriendlyDesc_57
{
Detonates on contact
}
Weapon1Help
{
Gore - Get close to your enemy and attack. Damage: %d (double vs. structures)
}
Weapon2Help
{
Spit - Light ranged weapon to keep your enemies at bay. Damage: %d
}
Weapon3Help
{
Spores - Shoots a cloud of choking spores, that slowly damage enemy players in range. Damage: %d per second
Bite - Deadly close-combat attack. Get close to your enemies and attack. Damage: %d
}
Weapon6Help
{
Bite - Deadly close-combat attack. Get close to your enemies and attack. Damage: %d
}
Weapon7Help
{
Swipe - Deadly close-combat attack. Get close to your enemies and attack. Good against players and structures. Damage: %d
}
Weapon8Help
{
Webs - Shoot globules near each other and a web will be created between them. Webs slow enemies and prevent them from using their weapons for a time. Webs can be destroyed with the welder or by grenade fire
}
Weapon9Help
{
Metabolize - Heals damage at the cost of energy.
}
Weapon10Help
{
Parasite - Infects target with a parasite, making him show up on hive sight at all times. The parasite cannot be removed. Damage: %d
}
Weapon11Help
{
Blink - Allows near-instant teleportation. Point in the direction to travel, and hold the button
Knife - Weapon of efficiency and desperation. Damage: %d
}
Weapon14Help
{
Pistol - High-accuracy, and packs a punch, but small clip size. Damage: %d
}
Weapon15Help
{
Machine gun - Good accuracy, high rate of fire, medium clip. Rate of fire: 10 bullets per second. Damage: %d
}
Weapon16Help
{
Shotgun - For fast moving targets and for delivering lots of damage quickly to close targets. 10 pellets per shot. Damage: %d per pellet
}
Weapon17Help
{
Heavy machine gun (HMG) - Heavy weaponry for larger enemies. While quite inaccurate, its massive clip size and rate of fire make it indispensable. Damage: %d per bullet (half vs. structures)
}
Weapon18Help
{
Welder - Weld open or closed specially designated "weldable" areas of the map. It can also repair structures, soldier armor, and can cut through webs. Damage: %d
}
Weapon19Help
{
Mines - Use for defense, or protect your flank on an assault. Detonates on proximity. Damage: %d
}
Weapon20Help
{
Grenade launcher - Grenades detonate after 4 seconds, or on contact, and do splash damage. Damage: %d (double vs. structures)
}
Weapon21Help
{
Leap - Jump forward quickly, slashing at everything in your way. Useful for movement, and also in combat. Damage: %d
}
Weapon22Help
{
Charge - Trample forth in a rage, hurting everything you touch. The charge drains energy and stops when you run out of energy. Damage: Substantional
}
Weapon23Help
{
Umbra - Emits a bacterial mist that slows enemy bullets that enter it. Any friendly player or structure inside umbra rarely gets hits by bullets, but is still susceptible to explosive damage and non-bullet attacks. Lasts %d seconds
Devour - Eat a nearby enemy whole. Player is slowly digested, taking %d damage per second. The Onos gets this this damage back as health. If the Onos is killed before digestion completes, the enemy is freed
You have been given an order by the commander. The blue circle on your screen describes the location and type of your order. Use your pop-up menu to ask for orders or acknowledge them
Use the mousewheel or the number keys to switch abilities. A red icon means that ability is disabled until you get more hives
}
HelpTextAlienResources
{
The figure on the left indicates your resources. You get resources from your team's resource towers. Resources can be spent using the pop-up menu
}
HelpTextAlienEnergy
{
The yellow bar on the right is your energy. Abilities cost energy to use
}
HelpTextAlienPendingUpgrades
{
The small blinking icon(s) on the right side of your screen means you can now evolve new traits! Open the pop-up menu and make a choice of one of the upgrades
}
HelpTextAlienBuildStructure
{
As a builder alien, you can create structures for your team using your pop-up menu
}
HelpTextAlienBuildStructure
{
There is an unbuilt alien structure nearby. Alien structures build slowly on their own, but as a builder, you can speed it up. Point at the base of the structure and hold your "use" key
}
HelpTextAlienHiveSight
{
The animated icons on your screen indicate your team's "hive sight". Green icons are your team's gorges, yellow-reddish icons show hive locations and red icons show structures or friends under attack
}
HelpTextAlienVisionMode
{
The locations of all nearby breathing things are always known to the hive mind. It can show you all life, on your and the enemy team, when you press your "flashlight" key
}
HelpTextAlienCommunication
{
You can communicate with your team via hive sight by using your pop-up menu. If you see enemies coming towards one of your hives, open your pop-up menu, move down, right, up, then release. Your teammates will see "incoming" on hive sight
}
HelpTextAlienUnderAttack
{
One of your teammates or structures is under attack. Spin your view around and look for the hive sight alert
You can walk up walls and ceilings. Press your 'walk' key to navigate tricky bits. Hold your 'duck' key to detach yourself, or 'jump' to vault off the wall
Aliens can morph into new lifeforms. Try it: hold your pop-up menu button (right mouse button by default), move your mouse down, then right, then release