NS/main/source/cl_dll/vgui_SpectatorPanel.h

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//========= Copyright <20> 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
// vgui_SpectatorPanel.h: interface for the SpectatorPanel class.
//
//////////////////////////////////////////////////////////////////////
#ifndef SPECTATORPANEL_H
#define SPECTATORPANEL_H
#include <VGUI_Panel.h>
#include <VGUI_Label.h>
#include <VGUI_Button.h>
using namespace vgui;
#define SPECTATOR_PANEL_CMD_NONE 0
#define SPECTATOR_PANEL_CMD_OPTIONS 1
#define SPECTATOR_PANEL_CMD_PREVPLAYER 2
#define SPECTATOR_PANEL_CMD_NEXTPLAYER 3
#define SPECTATOR_PANEL_CMD_HIDEMENU 4
#define SPECTATOR_PANEL_CMD_TOGGLE_INSET 5
#define SPECTATOR_PANEL_CMD_CAMERA 6
#define SPECTATOR_PANEL_CMD_PLAYERS 7
#define SPECTATOR_PANEL_HEIGHT 32 // Height of the letter box strips.
#define TEAM_NUMBER 2
class AvHOverviewControl;
class SpectatorPanel : public Panel //, public vgui::CDefaultInputSignal
{
public:
SpectatorPanel(int x,int y,int wide,int tall);
virtual ~SpectatorPanel();
void ActionSignal(int cmd);
void StateChanged(CCheckButton2* pButton);
// InputSignal overrides.
public:
void Initialize();
void Update();
public:
void EnableInsetView(bool isEnabled);
void ShowMenu(bool isVisible);
//ColorButton * m_OptionButton;
ColorButton * m_PrevPlayerButton;
ColorButton * m_NextPlayerButton;
//ColorButton * m_CamButton;
CTransparentPanel * m_TopBorder;
CTransparentPanel * m_BottomBorder;
ColorButton *m_BottomMainLabel;
CImageLabel *m_TimerImage;
Label *m_CurrentTime;
Label *m_ExtraInfo;
Panel *m_Separator;
Label *m_TeamScores[TEAM_NUMBER];
CImageLabel *m_TopBanner;
bool m_menuVisible;
bool m_insetVisible;
// Added by mmcguire.
CCheckButton2* m_overviewButton;
CCheckButton2* m_autoDirectorButton;
CCheckButton2* m_firstPersonButton;
AvHOverviewControl* m_overviewControl;
};
class CSpectatorHandler_Command : public ActionSignal
{
private:
SpectatorPanel * m_pFather;
int m_cmd;
public:
CSpectatorHandler_Command( SpectatorPanel * panel, int cmd )
{
m_pFather = panel;
m_cmd = cmd;
}
virtual void actionPerformed( Panel * panel )
{
m_pFather->ActionSignal(m_cmd);
}
};
#endif // !defined SPECTATORPANEL_H