NS/main/source/cl_dll/camera.h

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// Camera.h -- defines and such for a 3rd person camera
// NOTE: must include quakedef.h first
#ifndef _CAMERA_H_
#define _CAMEA_H_
// pitch, yaw, dist
extern vec3_t cam_ofs;
// Using third person camera
extern int cam_thirdperson;
void CAM_Init( void );
void CAM_ClearStates( void );
void CAM_StartMouseMove(void);
void CAM_EndMouseMove(void);
#endif // _CAMERA_H_