mirror of
https://github.com/ENSL/NS.git
synced 2024-11-23 04:52:15 +00:00
82 lines
2.9 KiB
Text
82 lines
2.9 KiB
Text
|
TITLE : Daimos
|
||
|
LEVEL FILENAME : co_daimos.bsp
|
||
|
AUTHOR : Oliver "Hypergrip" Richter
|
||
|
DATE : 22.02.2005
|
||
|
CONTACT EMAIL : hypergrip@gmx.de
|
||
|
HOMEPAGE URL : www.hypergrip.de
|
||
|
---------------------------------------------------------------------
|
||
|
REQUIRED FILES : /maps/co_daimos.bsp
|
||
|
/maps/co_daimos.txt (The thing you're reading now)
|
||
|
/models/co_daimos/skulk_pose.mdl
|
||
|
/models/co_daimos/soldier_salute.mdl
|
||
|
/sound/co_daimos/vocal04.wav
|
||
|
/sound/co_daimos/unworthy.wav
|
||
|
/sound/co_daimos/rr_choir.wav
|
||
|
/gfx/env/daimos_1UP.tga
|
||
|
/gfx/env/daimos_1DN.tga
|
||
|
/gfx/env/daimos_1RT.tga
|
||
|
/gfx/env/daimos_1LF.tga
|
||
|
/gfx/env/daimos_1FT.tga
|
||
|
/gfx/env/daimos_1BK.tga
|
||
|
|
||
|
Textures were compiled into the map, so you do not
|
||
|
need any .WAD files besides those that come with NS
|
||
|
anyway.
|
||
|
|
||
|
---------------------------------------------------------------------
|
||
|
BACKSTORY : Daimos is an abandoned outpost that has been bought
|
||
|
by the TSA and slightly modified for use as
|
||
|
training ground.
|
||
|
Small groups of Marines are phased in and fight
|
||
|
Aliens (only god and myself know, where the TSA
|
||
|
gets the Aliens for this training) in a life-like
|
||
|
enviroment.
|
||
|
The average rate of survivors is at 26,53%.
|
||
|
|
||
|
---------------------------------------------------------------------
|
||
|
EDITOR(S) USED : Mjoellnir
|
||
|
|
||
|
---------------------------------------------------------------------
|
||
|
COMPILER(S) USED: ZHLT (XP-Cageys build p15)
|
||
|
|
||
|
---------------------------------------------------------------------
|
||
|
COMPILE HARDWARE: 1,3GHz, 256MB RAM
|
||
|
|
||
|
COMPILE TIME : too long... need better hardware
|
||
|
---------------------------------------------------------------------
|
||
|
ACKNOWLEDGEMENTS: Missy for providing this nice vocal.
|
||
|
Thanks to PS_Mouse for creating the infested versions
|
||
|
of some textures for me.
|
||
|
The creator of v_wad and the environment map
|
||
|
daimos uses.
|
||
|
Greetings go out to Xeno Kamikaze Corps (www.x-k-c.de)
|
||
|
and Vis Maior (Stonehenge / Albion) as well as
|
||
|
|
||
|
|
||
|
===========================
|
||
|
Changelog:
|
||
|
===========================
|
||
|
|
||
|
== co_daimos (NS 3.0 final)
|
||
|
|
||
|
o Recreated the whole damn thing from scratch
|
||
|
|
||
|
|
||
|
===========================
|
||
|
FAQ
|
||
|
===========================
|
||
|
|
||
|
Q: What does "Daimos" mean?
|
||
|
A: Daimos is a character from the greek mythology. Son of Ares, the god of war, and brother to Phobos (phobos = "fear"). the meaning of Daimos is "panic".
|
||
|
|
||
|
Q: What is the optimal player count for co_daimos?
|
||
|
A: The map has been scaled down a bit because it was oversized, anyway I recommend at least 4vs4.
|
||
|
|
||
|
Q: Are there any secrets or eastereggs in co_daimos?
|
||
|
A: There was a secret room on the "old" Daimos, that has not made it's way into the new version. But maybe there is something new somewhere...
|
||
|
|
||
|
Q: How long do you work on this map?
|
||
|
A: I don't count hours.. but it's been quite a lot.
|
||
|
|
||
|
Q: Hyper, you suck!
|
||
|
A: That is not a question.
|