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198 lines
3.9 KiB
C++
198 lines
3.9 KiB
C++
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//========= Copyright <20> 1996-2001, Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#include <string.h>
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#include <stdio.h>
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#include "voice_banmgr.h"
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#include "dlls/extdll.h"
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#define BANMGR_FILEVERSION 1
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char const *g_pBanMgrFilename = "voice_ban.dt";
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// Hash a player ID to a byte.
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unsigned char HashPlayerID(char const playerID[16])
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{
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unsigned char curHash = 0;
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for(int i=0; i < 16; i++)
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curHash += (unsigned char)playerID[i];
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return curHash;
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}
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CVoiceBanMgr::CVoiceBanMgr()
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{
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Clear();
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}
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CVoiceBanMgr::~CVoiceBanMgr()
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{
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Term();
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}
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bool CVoiceBanMgr::Init(char const *pGameDir)
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{
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Term();
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char filename[512];
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_snprintf(filename, sizeof(filename), "%s/%s", pGameDir, g_pBanMgrFilename);
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// Load in the squelch file.
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FILE *fp = fopen(filename, "rb");
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if(fp)
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{
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int version;
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fread(&version, 1, sizeof(version), fp);
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if(version == BANMGR_FILEVERSION)
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{
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fseek(fp, 0, SEEK_END);
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int nIDs = (ftell(fp) - sizeof(version)) / 16;
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fseek(fp, sizeof(version), SEEK_SET);
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for(int i=0; i < nIDs; i++)
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{
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char playerID[16];
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fread(playerID, 1, 16, fp);
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AddBannedPlayer(playerID);
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}
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}
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fclose(fp);
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}
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return true;
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}
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void CVoiceBanMgr::Term()
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{
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// Free all the player structures.
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for(int i=0; i < 256; i++)
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{
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BannedPlayer *pListHead = &m_PlayerHash[i];
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BannedPlayer *pNext;
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for(BannedPlayer *pCur=pListHead->m_pNext; pCur != pListHead; pCur=pNext)
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{
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pNext = pCur->m_pNext;
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delete pCur;
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}
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}
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Clear();
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}
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void CVoiceBanMgr::SaveState(char const *pGameDir)
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{
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// Save the file out.
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char filename[512];
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_snprintf(filename, sizeof(filename), "%s/%s", pGameDir, g_pBanMgrFilename);
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FILE *fp = fopen(filename, "wb");
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if(fp)
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{
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int version = BANMGR_FILEVERSION;
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fwrite(&version, 1, sizeof(version), fp);
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for(int i=0; i < 256; i++)
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{
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BannedPlayer *pListHead = &m_PlayerHash[i];
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for(BannedPlayer *pCur=pListHead->m_pNext; pCur != pListHead; pCur=pCur->m_pNext)
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{
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fwrite(pCur->m_PlayerID, 1, 16, fp);
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}
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}
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fclose(fp);
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}
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}
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bool CVoiceBanMgr::GetPlayerBan(char const playerID[16])
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{
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return !!InternalFindPlayerSquelch(playerID);
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}
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void CVoiceBanMgr::SetPlayerBan(char const playerID[16], bool bSquelch)
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{
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if(bSquelch)
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{
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// Is this guy already squelched?
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if(GetPlayerBan(playerID))
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return;
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AddBannedPlayer(playerID);
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}
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else
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{
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BannedPlayer *pPlayer = InternalFindPlayerSquelch(playerID);
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if(pPlayer)
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{
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pPlayer->m_pPrev->m_pNext = pPlayer->m_pNext;
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pPlayer->m_pNext->m_pPrev = pPlayer->m_pPrev;
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delete pPlayer;
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}
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}
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}
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void CVoiceBanMgr::ForEachBannedPlayer(void (*callback)(char id[16]))
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{
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for(int i=0; i < 256; i++)
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{
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for(BannedPlayer *pCur=m_PlayerHash[i].m_pNext; pCur != &m_PlayerHash[i]; pCur=pCur->m_pNext)
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{
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callback(pCur->m_PlayerID);
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}
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}
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}
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void CVoiceBanMgr::Clear()
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{
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// Tie off the hash table entries.
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for(int i=0; i < 256; i++)
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m_PlayerHash[i].m_pNext = m_PlayerHash[i].m_pPrev = &m_PlayerHash[i];
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}
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CVoiceBanMgr::BannedPlayer* CVoiceBanMgr::InternalFindPlayerSquelch(char const playerID[16])
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{
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int index = HashPlayerID(playerID);
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BannedPlayer *pListHead = &m_PlayerHash[index];
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for(BannedPlayer *pCur=pListHead->m_pNext; pCur != pListHead; pCur=pCur->m_pNext)
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{
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if(memcmp(playerID, pCur->m_PlayerID, 16) == 0)
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return pCur;
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}
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return NULL;
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}
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CVoiceBanMgr::BannedPlayer* CVoiceBanMgr::AddBannedPlayer(char const playerID[16])
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{
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BannedPlayer *pNew = new BannedPlayer;
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if(!pNew)
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return NULL;
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int index = HashPlayerID(playerID);
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memcpy(pNew->m_PlayerID, playerID, 16);
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pNew->m_pNext = &m_PlayerHash[index];
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pNew->m_pPrev = m_PlayerHash[index].m_pPrev;
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pNew->m_pPrev->m_pNext = pNew->m_pNext->m_pPrev = pNew;
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return pNew;
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}
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