NS/dev/3.2-movements/source/mod/AvHNexusServer.cpp

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#define AVH_NO_NEXUS
#ifdef AVH_NO_NEXUS
#include <string>
using std::string;
#include "AvHNexusServer.h"
#include "AvHServerUtil.h"
bool AvHNexus::send(entvars_t* const pev, const unsigned char* data, const unsigned int length) { return false; }
bool AvHNexus::recv(entvars_t* const pev, const char* data, const unsigned int length) { return false; }
string AvHNexus::getNetworkID(const edict_t* edict) { return AvHSUGetPlayerAuthIDString((edict_t *)edict); }
void AvHNexus::handleUnauthorizedJoinTeamAttempt(const edict_t* edict, const unsigned char team_index) {}
void AvHNexus::performSpeedTest(void) {}
void AvHNexus::processResponses(void) {}
void AvHNexus::setGeneratePerformanceData(const edict_t* edict, const bool generate) {}
bool AvHNexus::getGeneratePerformanceData(void) { return false; }
bool AvHNexus::isRecordingGame(void) { return false; }
void AvHNexus::cancelGame(void) {}
void AvHNexus::finishGame(void) {}
void AvHNexus::startGame(void) {}
void AvHNexus::startup(void) {}
void AvHNexus::shutdown(void) {}
#else
#include <NexusServerInterface.h>
#include "AvHNexusServer.h"
#include "AvHNexusTunnelToClient.h"
#include "NetworkMeter.h"
extern int g_msgNexusBytes;
byte_string BASE64Decode(const string& input);
Nexus::ServerInfo createServerInfo(void);
//note: we place this here so that we have the possibility of giving out AvHNetworkMessages.cpp
bool AvHNexus::send(entvars_t* const pev, const unsigned char* data, const unsigned int length)
{
if( !pev ) { return false; }
MESSAGE_BEGIN( MSG_ONE, g_msgNexusBytes, NULL, pev );
for( int counter = 0; counter < length; counter++ )
{ WRITE_BYTE(data[counter]); }
MESSAGE_END();
return true;
}
bool AvHNexus::recv(entvars_t* const pev, const char* data, const unsigned int length)
{
string base64_message(data,length);
byte_string message = BASE64Decode(base64_message);
Nexus::ClientID client = OFFSET(pev);
TunnelToClient::getInstance()->insertMessage(client,message);
return true;
}
inline CBaseEntity* getEntity(const edict_t* edict)
{
return edict == NULL ? NULL : (CBaseEntity*)edict->pvPrivateData;
}
string AvHNexus::getNetworkID(const edict_t* edict)
{
//TODO: resolve this!
return "";
}
void AvHNexus::handleUnauthorizedJoinTeamAttempt(const edict_t* edict, const unsigned char team_index)
{
//TODO: teleport ready room player to spawn to prevent blocked doorway
}
void AvHNexus::performSpeedTest(void)
{
//TODO: check permission to do this before allowing it
Nexus::testConnectionSpeed();
}
void AvHNexus::processResponses(void)
{
//TODO: do something with the responses as we consume them!
Nexus::ClientID id;
while((id = Nexus::hasHandleInfo()) != 0)
{
Nexus::getHandleInfo(id);
}
while((id = Nexus::hasHistoryInfo()) != 0)
{
Nexus::getHistoryInfo(id);
}
while(Nexus::hasErrorReport())
{
Nexus::getErrorReport();
}
while(Nexus::hasPerformanceData())
{
Nexus::getPerformanceData();
}
}
void AvHNexus::setGeneratePerformanceData(const edict_t* edict, const bool generate)
{
//TODO: check permission to do this before allowing it
Nexus::setGeneratePerformanceData(generate);
CBaseEntity* player = getEntity(edict);
if(player && AvHNexus::getGeneratePerformanceData())
{
UTIL_SayText("Nexus Profiling is now ON", player);
}
else
{
UTIL_SayText("Nexus Profiling is now OFF", player);
}
}
bool AvHNexus::getGeneratePerformanceData(void)
{
return Nexus::getGeneratePerformanceData();
}
bool AvHNexus::isRecordingGame(void)
{
return Nexus::isRecordingEvent();
}
void AvHNexus::cancelGame(void)
{
Nexus::reportEventCancelled();
}
void AvHNexus::finishGame(void)
{
Nexus::EventResultInfo info;
Nexus::reportEventFinished(info);
}
void AvHNexus::startGame(void)
{
Nexus::EventInfo info;
Nexus::reportEventStarted(info);
}
void AvHNexus::startup(void)
{
Nexus::setTunnelToClient(TunnelToClient::getInstance());
Nexus::setProductName("Natural Selection-temp product");
Nexus::connect(createServerInfo());
}
void AvHNexus::shutdown(void)
{
Nexus::disconnect();
}
Nexus::ServerInfo(createServerInfo())
{
Nexus::ServerInfo info;
info.setName( string( CVAR_GET_STRING( "hostname" ) ) );
info.setProduct( Nexus::getProductName() );
return info;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Base 64 decoder
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
byte Base64DecodeTable[256] = {
0, 0, 0, 0, 0, 0, 0, 0, // 0- 7
0, 0, 0, 0, 0, 0, 0, 0, // 8- 15
0, 0, 0, 0, 0, 0, 0, 0, // 16- 23
0, 0, 0, 0, 0, 0, 0, 0, // 24- 31
0, 0, 0, 0, 0, 0, 0, 0, // 32- 39
0, 0, 0, 62, 0, 0, 0, 63, // 40- 47 ( 43 = '+', 47 = '/')
52, 53, 54, 55, 56, 57, 58, 59, // 48- 55 ( 48- 55 = 0-7)
60, 61, 0, 0, 0, 0, 0, 0, // 56- 63 ( 56- 57 = 8-9)
0, 0, 1, 2, 3, 4, 5, 6, // 64- 71 ( 65- 71 = A-G)
7, 8, 9, 10, 11, 12, 13, 14, // 72- 79 ( 72- 79 = H-O)
15, 16, 17, 18, 19, 20, 21, 22, // 80- 87 ( 80- 87 = P-W)
23, 24, 25, 0, 0, 0, 0, 0, // 88- 95 ( 88- 90 = X-Z)
0, 26, 27, 28, 29, 30, 31, 32, // 96 003 ( 97 003 = a-g)
33, 34, 35, 36, 37, 38, 39, 40, //104 011 (104-111 = h-o)
41, 42, 43, 44, 45, 46, 47, 48, //112 019 (112-119 = p-w)
49, 50, 51, 0, 0, 0, 0, 0, //120 027 (120-122 = x-z)
0, 0, 0, 0, 0, 0, 0, 0, //128 035
0, 0, 0, 0, 0, 0, 0, 0, //136 043
0, 0, 0, 0, 0, 0, 0, 0, //144 051
0, 0, 0, 0, 0, 0, 0, 0, //152 059
0, 0, 0, 0, 0, 0, 0, 0, //160 067
0, 0, 0, 0, 0, 0, 0, 0, //168 075
0, 0, 0, 0, 0, 0, 0, 0, //176 083
0, 0, 0, 0, 0, 0, 0, 0, //184 091
0, 0, 0, 0, 0, 0, 0, 0, //192 099
0, 0, 0, 0, 0, 0, 0, 0, //200-207
0, 0, 0, 0, 0, 0, 0, 0, //208-215
0, 0, 0, 0, 0, 0, 0, 0, //216-223
0, 0, 0, 0, 0, 0, 0, 0, //224-231
0, 0, 0, 0, 0, 0, 0, 0, //232-239
0, 0, 0, 0, 0, 0, 0, 0, //240-247
0, 0, 0, 0, 0, 0, 0, 0 //248-255
};
//debugged and working properly... do not disturb.
byte_string BASE64Decode(const string& input)
{
byte_string output;
const byte* data = (const byte*)input.c_str();
size_t length = input.length();
byte value, value2;
while( length > 0 )
{
value = Base64DecodeTable[data[0]];
value2 = Base64DecodeTable[data[1]];
value <<= 2;
value2 &= 0x30; value2 >>= 4; value |= value2;
output.push_back(value);
if( data[2] != '=' )
{
value = Base64DecodeTable[data[1]];
value2 = Base64DecodeTable[data[2]];
value &= 0x0F; value <<= 4;
value2 &= 0x3C; value2 >>= 2; value |= value2;
output.push_back(value);
}
if( data[3] != '=' )
{
value = Base64DecodeTable[data[2]];
value &= 0x03; value <<= 6;
value |= Base64DecodeTable[data[3]];
output.push_back(value);
}
data += 4; length -= 4;
}
return output;
}
#endif