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35 lines
904 B
C
35 lines
904 B
C
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#ifndef ROACH_H
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#define ROACH_H
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#include "cbase.h"
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#define kRoachClassName "Roach"
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//=========================================================
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// Monster's Anim Events Go Here
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//=========================================================
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class CRoach : public CBaseMonster
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{
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public:
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void Spawn( void );
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void Precache( void );
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void SetYawSpeed( void );
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void EXPORT MonsterThink ( void );
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void Move ( float flInterval );
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void PickNewDest ( int iCondition );
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void EXPORT Touch ( CBaseEntity *pOther );
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void Killed( entvars_t *pevAttacker, int iGib );
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float m_flLastLightLevel;
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float m_flNextSmellTime;
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int Classify ( void );
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void Look ( int iDistance );
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int ISoundMask ( void );
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// UNDONE: These don't necessarily need to be save/restored, but if we add more data, it may
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BOOL m_fLightHacked;
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int m_iMode;
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// -----------------------------
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};
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#endif
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