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NS/releases/3.05f/manual/front_communicating.html

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:: </span><span class="sectionlink"><a href="front_marine.html">Marine</a></span><span class="sectiontext">:
<font color="#FF6600">Communicating</font></span></td>
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<td>&nbsp; </td>
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<p> Your commander will be communicating with you
using text, voice, and <a href="alien_hivesight.html">waypoints</a>.
Understand though that even an experienced commander
can be hard pressed to keep up with the individual
demands of his squad while still managing the
big picture. Getting more health, more ammo, or
a new weapon may seem like life or death to you,
but there will be many times your commander has
more important things on his mind &#150; like
another battle happening on the far side of the
map, with its own soldiers, with their own needs.
A commander may be managing three battles and
construction of a forward base all at the same
time. He can see the big picture. You can't.</p>
<p>There is a certain kind of shell shock that can
afflict commanders in combat &#150; especially sprawling
conflicts with multiple objectives. Commander
shell-shock is a sure-fire squad killer. Ironically,
the squad is often responsible for this condition.
Repeated requests for health and ammo, irate demands,
or even critical comments can fill the command
console with a clamor of voices and lights. Tempers
fray, and poor decisions are made. Not getting
a medkit may put your life in danger, but yelling
at your commander moves your entire squad closer
to defeat. </p>
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