2018-04-22 15:55:55 +00:00
|
|
|
//======== (C) Copyright 2002 Charles G. Cleveland All rights reserved. =========
|
|
|
|
//
|
|
|
|
// The copyright to the contents herein is the property of Charles G. Cleveland.
|
|
|
|
// The contents may be used and/or copied only with the written permission of
|
|
|
|
// Charles G. Cleveland, or in accordance with the terms and conditions stipulated in
|
|
|
|
// the agreement/contract under which the contents have been supplied.
|
|
|
|
//
|
|
|
|
// Purpose:
|
|
|
|
//
|
|
|
|
// $Workfile: AvHAcidRocketGun.cpp $
|
|
|
|
// $Date: 2002/11/22 21:28:15 $
|
|
|
|
//
|
|
|
|
//-------------------------------------------------------------------------------
|
|
|
|
// $Log: AvHAcidRocketGun.cpp,v $
|
|
|
|
// Revision 1.8 2002/11/22 21:28:15 Flayra
|
|
|
|
// - mp_consistency changes
|
|
|
|
//
|
|
|
|
// Revision 1.7 2002/10/16 20:50:53 Flayra
|
|
|
|
// - Fixed problem where projectile hit player
|
|
|
|
//
|
|
|
|
// Revision 1.6 2002/08/16 02:32:09 Flayra
|
|
|
|
// - Added damage types
|
|
|
|
// - Swapped umbra and bile bomb
|
|
|
|
//
|
|
|
|
// Revision 1.5 2002/07/24 18:55:51 Flayra
|
|
|
|
// - Linux case sensitivity stuff
|
|
|
|
//
|
|
|
|
// Revision 1.4 2002/07/24 18:45:40 Flayra
|
|
|
|
// - Linux and scripting changes
|
|
|
|
//
|
|
|
|
// Revision 1.3 2002/07/23 16:54:23 Flayra
|
|
|
|
// - Updates for new viewmodel artwork
|
|
|
|
//
|
|
|
|
// Revision 1.2 2002/07/01 21:11:59 Flayra
|
|
|
|
// - Removed unneeded linking entity to classname
|
|
|
|
//
|
|
|
|
// Revision 1.1 2002/06/25 17:23:02 Flayra
|
|
|
|
// - Level 4 projectile
|
|
|
|
//
|
|
|
|
//===============================================================================
|
|
|
|
#include "AvHAlienWeapons.h"
|
|
|
|
#include "AvHPlayer.h"
|
|
|
|
|
|
|
|
#ifdef AVH_CLIENT
|
|
|
|
#include "cl_dll/eventscripts.h"
|
|
|
|
#include "cl_dll/in_defs.h"
|
|
|
|
#include "cl_dll/wrect.h"
|
|
|
|
#include "cl_dll/cl_dll.h"
|
|
|
|
#include "../common/hldm.h"
|
|
|
|
#include "../common/event_api.h"
|
|
|
|
#include "../common/event_args.h"
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#include "../common/vector_util.h"
|
|
|
|
#include "AvHAlienWeaponConstants.h"
|
|
|
|
#include "AvHPlayerUpgrade.h"
|
|
|
|
#include "AvHConstants.h"
|
|
|
|
|
|
|
|
|
|
|
|
LINK_ENTITY_TO_CLASS(kwAcidRocketGun, AvHAcidRocketGun);
|
|
|
|
void V_PunchAxis( int axis, float punch );
|
|
|
|
|
|
|
|
|
|
|
|
#ifdef AVH_SERVER
|
|
|
|
|
|
|
|
#include "AvHGamerules.h"
|
|
|
|
#include "AvHServerUtil.h"
|
|
|
|
|
|
|
|
void AvHAcidRocket::Precache(void)
|
|
|
|
{
|
|
|
|
CBaseEntity::Precache();
|
|
|
|
|
|
|
|
PRECACHE_UNMODIFIED_MODEL(kAcidRocketProjectileModel);
|
|
|
|
}
|
|
|
|
|
|
|
|
void AvHAcidRocket::SetDamage(float inDamage)
|
|
|
|
{
|
|
|
|
this->mDamage = inDamage;
|
|
|
|
}
|
|
|
|
|
|
|
|
void AvHAcidRocket::Spawn()
|
|
|
|
{
|
|
|
|
this->Precache();
|
|
|
|
CBaseEntity::Spawn();
|
|
|
|
|
|
|
|
this->pev->movetype = MOVETYPE_FLY;
|
|
|
|
this->pev->classname = MAKE_STRING(kwsAcidRocket);
|
|
|
|
|
|
|
|
SET_MODEL(ENT(this->pev), kAcidRocketProjectileModel);
|
|
|
|
this->pev->solid = SOLID_BBOX;
|
|
|
|
this->mDamage = 0.0f;
|
|
|
|
|
|
|
|
// Comment out effects line, uncomment next four, then comment out creation of temp entity in EV_AcidGun to see server side Acid for testing
|
|
|
|
if(!GetGameRules()->GetDrawInvisibleEntities())
|
|
|
|
{
|
|
|
|
this->pev->effects = EF_NODRAW;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
this->pev->frame = 0;
|
|
|
|
this->pev->scale = 0.5;
|
|
|
|
this->pev->rendermode = kRenderTransAlpha;
|
|
|
|
this->pev->renderamt = 255;
|
|
|
|
}
|
|
|
|
|
|
|
|
//UTIL_SetSize(this->pev, Vector( 0, 0, 0), Vector(0, 0, 0));
|
|
|
|
// UTIL_SetSize(this->pev, Vector( -16, -16, -16), Vector(16, 16, 16));
|
|
|
|
//UTIL_SetSize(this->pev, Vector( -50, -50, -50), Vector(50, 50, 50));
|
|
|
|
|
|
|
|
SetTouch(&AvHAcidRocket::AcidRocketTouch);
|
|
|
|
|
|
|
|
// // Enforce short range
|
|
|
|
// SetThink(AcidRocketDeath);
|
|
|
|
// this->pev->nextthink = gpGlobals->time + kAcidRocketLifetime;
|
|
|
|
}
|
|
|
|
|
|
|
|
void AvHAcidRocket::AcidRocketDeath()
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
void AvHAcidRocket::AcidRocketTouch(CBaseEntity* pOther)
|
|
|
|
{
|
|
|
|
edict_t* theRocketOwner = this->pev->owner;
|
|
|
|
CBaseEntity* theAttacker = CBaseEntity::Instance(theRocketOwner);
|
|
|
|
|
|
|
|
//float theForceScalar = BALANCE_VAR(kAcidRocketForceScalar)*this->mDamage;
|
|
|
|
//AvHSUExplosiveForce(this->pev->origin, kAcidRocketRadius, theForceScalar, theAttacker);
|
|
|
|
|
|
|
|
// Explode with splash damage
|
|
|
|
RadiusDamage(this->pev->origin, this->pev, VARS(theRocketOwner), this->mDamage, BALANCE_VAR(kAcidRocketRadius), CLASS_NONE, NS_DMG_ACID);
|
|
|
|
|
|
|
|
// Kill the Acid entity
|
|
|
|
UTIL_Remove(this);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void AvHAcidRocketGun::Init()
|
|
|
|
{
|
|
|
|
this->mRange = kAcidRocketRange;
|
|
|
|
this->mDamage = BALANCE_VAR(kAcidRocketDamage);
|
|
|
|
}
|
|
|
|
|
|
|
|
void AvHAcidRocketGun::FireProjectiles(void)
|
|
|
|
{
|
|
|
|
#ifdef AVH_SERVER
|
|
|
|
|
|
|
|
// Spawn AcidRocket
|
|
|
|
AvHAcidRocket* theAcidRocket = GetClassPtr((AvHAcidRocket*)NULL );
|
|
|
|
theAcidRocket->Spawn();
|
|
|
|
|
|
|
|
UTIL_MakeVectors(this->m_pPlayer->pev->v_angle);
|
|
|
|
|
|
|
|
Vector vecAiming = gpGlobals->v_forward;
|
|
|
|
|
|
|
|
// TODO: Make rocket appear to come from arm
|
|
|
|
Vector theRocketOrigin;
|
|
|
|
VectorMA(this->m_pPlayer->GetGunPosition(), this->GetBarrelLength(), vecAiming, theRocketOrigin);
|
|
|
|
|
|
|
|
UTIL_SetOrigin(theAcidRocket->pev, theRocketOrigin);
|
|
|
|
|
|
|
|
// This needs to be the same as in EV_AcidRocketGun
|
|
|
|
Vector theBaseVelocity;
|
|
|
|
VectorScale(this->pev->velocity, kAcidRocketParentVelocityScalar, theBaseVelocity);
|
|
|
|
|
|
|
|
Vector theStartVelocity;
|
|
|
|
VectorMA(theBaseVelocity, kAcidRocketVelocity, vecAiming, theStartVelocity);
|
|
|
|
|
|
|
|
VectorCopy(theStartVelocity, theAcidRocket->pev->velocity);
|
|
|
|
|
|
|
|
// Set owner
|
|
|
|
theAcidRocket->pev->owner = ENT(this->m_pPlayer->pev);
|
|
|
|
|
|
|
|
// Set AcidRocket's team :)
|
|
|
|
theAcidRocket->pev->team = this->m_pPlayer->pev->team;
|
|
|
|
|
|
|
|
// Set amount of damage it will do
|
|
|
|
float theDamage = this->mDamage*AvHPlayerUpgrade::GetAlienRangedDamageUpgrade(this->m_pPlayer->pev->iuser4);
|
|
|
|
theAcidRocket->SetDamage(theDamage);
|
|
|
|
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
int AvHAcidRocketGun::GetBarrelLength() const
|
|
|
|
{
|
|
|
|
return kAcidRocketBarrelLength;
|
|
|
|
}
|
|
|
|
|
|
|
|
int AvHAcidRocketGun::GetIdleAnimation() const
|
|
|
|
{
|
|
|
|
return UTIL_SharedRandomLong(this->m_pPlayer->random_seed, 14, 15);
|
|
|
|
}
|
|
|
|
|
|
|
|
float AvHAcidRocketGun::GetRateOfFire() const
|
|
|
|
{
|
|
|
|
return BALANCE_VAR(kAcidRocketROF);
|
|
|
|
}
|
|
|
|
|
|
|
|
int AvHAcidRocketGun::GetDeployAnimation() const
|
|
|
|
{
|
|
|
|
// Look at most recently used weapon and see if we can transition from it
|
|
|
|
int theDeployAnimation = 6;
|
|
|
|
|
|
|
|
AvHWeaponID thePreviousID = this->GetPreviousWeaponID();
|
|
|
|
|
|
|
|
switch(thePreviousID)
|
|
|
|
{
|
|
|
|
case AVH_WEAPON_ACIDROCKET:
|
|
|
|
theDeployAnimation = -1;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case AVH_WEAPON_SWIPE:
|
|
|
|
case AVH_WEAPON_BLINK:
|
|
|
|
theDeployAnimation = 8;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case AVH_WEAPON_METABOLIZE:
|
|
|
|
theDeployAnimation = 13;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
return theDeployAnimation;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool AvHAcidRocketGun::GetFiresUnderwater() const
|
|
|
|
{
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool AvHAcidRocketGun::GetIsDroppable() const
|
|
|
|
{
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool AvHAcidRocketGun::GetMustPressTriggerForEachShot() const
|
|
|
|
{
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
int AvHAcidRocketGun::GetShootAnimation() const
|
|
|
|
{
|
|
|
|
return 16;
|
|
|
|
}
|
|
|
|
|
|
|
|
char* AvHAcidRocketGun::GetViewModel() const
|
|
|
|
{
|
|
|
|
return kLevel4ViewModel;
|
|
|
|
}
|
|
|
|
|
|
|
|
void AvHAcidRocketGun::Precache()
|
|
|
|
{
|
|
|
|
AvHAlienWeapon::Precache();
|
|
|
|
|
|
|
|
PRECACHE_UNMODIFIED_MODEL(kAcidRocketProjectileModel);
|
|
|
|
PRECACHE_UNMODIFIED_SOUND(kAcidRocketFireSound);
|
|
|
|
PRECACHE_UNMODIFIED_SOUND(kAcidRocketHitSound);
|
|
|
|
|
|
|
|
this->mEvent = PRECACHE_EVENT(1, kAcidRocketShootEventName);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void AvHAcidRocketGun::Spawn()
|
|
|
|
{
|
|
|
|
AvHAlienWeapon::Spawn();
|
|
|
|
|
|
|
|
Precache();
|
|
|
|
|
|
|
|
this->m_iId = AVH_WEAPON_ACIDROCKET;
|
|
|
|
|
|
|
|
// Set our class name
|
|
|
|
this->pev->classname = MAKE_STRING(kwsAcidRocketGun);
|
|
|
|
|
|
|
|
SET_MODEL(ENT(this->pev), kNullModel);
|
|
|
|
|
|
|
|
FallInit();// get ready to fall down.
|
|
|
|
}
|
|
|
|
|