NS/releases/3.05/source/utils/vgui/include/VGUI_WizardPanel.h

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//========= Copyright <20> 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#ifndef VGUI_WIZARDPANEL_H
#define VGUI_WIZARDPANEL_H
#include<VGUI_Panel.h>
#include<VGUI_Dar.h>
namespace vgui
{
class ActionSignal;
class VGUIAPI WizardPanel : public Panel
{
public:
class VGUIAPI WizardPage : public Panel
{
friend class WizardPanel;
private:
WizardPage* _backWizardPage;
WizardPage* _nextWizardPage;
bool _backButtonEnabled;
bool _nextButtonEnabled;
bool _finishedButtonEnabled;
bool _cancelButtonEnabled;
bool _backButtonVisible;
bool _nextButtonVisible;
bool _finishedButtonVisible;
bool _cancelButtonVisible;
char* _backButtonText;
char* _nextButtonText;
char* _finishedButtonText;
char* _cancelButtonText;
Dar<ActionSignal*> _switchingToBackPageSignalDar;
Dar<ActionSignal*> _switchingToNextPageSignalDar;
char* _title;
Panel* _wantedFocus;
private:
virtual void fireSwitchingToBackPageSignals();
virtual void fireSwitchingToNextPageSignals();
virtual void init();
public:
WizardPage();
WizardPage(int wide,int tall);
public:
virtual void setBackWizardPage(WizardPage* backWizardPage);
virtual void setNextWizardPage(WizardPage* nextWizardPage);
virtual WizardPage* getBackWizardPage();
virtual WizardPage* getNextWizardPage();
virtual bool isBackButtonEnabled();
virtual bool isNextButtonEnabled();
virtual bool isFinishedButtonEnabled();
virtual bool isCancelButtonEnabled();
virtual void setBackButtonEnabled(bool state);
virtual void setNextButtonEnabled(bool state);
virtual void setFinishedButtonEnabled(bool state);
virtual void setCancelButtonEnabled(bool state);
virtual bool isBackButtonVisible();
virtual bool isNextButtonVisible();
virtual bool isFinishedButtonVisible();
virtual bool isCancelButtonVisible();
virtual void setBackButtonVisible(bool state);
virtual void setNextButtonVisible(bool state);
virtual void setFinishedButtonVisible(bool state);
virtual void setCancelButtonVisible(bool state);
virtual void getBackButtonText(char* text,int textLen);
virtual void getNextButtonText(char* text,int textLen);
virtual void getFinishedButtonText(char* text,int textLen);
virtual void getCancelButtonText(char* text,int textLen);
virtual void setBackButtonText(const char* text);
virtual void setNextButtonText(const char* text);
virtual void setFinishedButtonText(const char* text);
virtual void setCancelButtonText(const char* text);
virtual void setWantedFocus(Panel* panel);
virtual Panel* getWantedFocus();
virtual void addSwitchingToBackPageSignal(ActionSignal* s);
virtual void addSwitchingToNextPageSignal(ActionSignal* s);
virtual void setTitle(const char* title);
virtual void getTitle(char* buf,int bufLen);
};
private:
Button* _backButton;
Button* _nextButton;
Button* _finishedButton;
Button* _cancelButton;
WizardPage* _currentWizardPage;
Dar<ActionSignal*> _pageChangedActionSignalDar;
private:
virtual void fireFinishedActionSignal();
virtual void fireCancelledActionSignal();
virtual void firePageChangedActionSignal();
protected:
virtual void performLayout();
public:
WizardPanel(int x,int y,int wide,int tall);
public:
virtual void setCurrentWizardPage(WizardPage* currentWizardPage);
virtual void addFinishedActionSignal(ActionSignal* s);
virtual void addCancelledActionSignal(ActionSignal* s);
virtual void addPageChangedActionSignal(ActionSignal* s);
virtual void doBack();
virtual void doNext();
virtual void getCurrentWizardPageTitle(char* buf,int bufLen);
virtual WizardPage* getCurrentWizardPage();
};
}
#endif