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59 lines
1.5 KiB
C
59 lines
1.5 KiB
C
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//========= Copyright <20> 1996-2002, Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#ifndef VGUI_TEXTIMAGE_H
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#define VGUI_TEXTIMAGE_H
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#include<VGUI.h>
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#include<VGUI_Image.h>
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#include<VGUI_Scheme.h>
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//TODO: need to add wrapping flag instead of being arbitrary about when wrapping and auto-resizing actually happens
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// This is probably why you are having problems if you had text in a constructor and then changed the font
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namespace vgui
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{
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class Panel;
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class Font;
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class App;
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class VGUIAPI TextImage : public Image
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{
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private:
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char* _text;
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int _textBufferLen;
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vgui::Scheme::SchemeFont _schemeFont;
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vgui::Font* _font;
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int _textColor[4];
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vgui::Scheme::SchemeColor _textSchemeColor;
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public:
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TextImage(int textBufferLen,const char* text);
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TextImage(const char* text);
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private:
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virtual void init(int textBufferLen,const char* text);
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public:
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virtual void getTextSize(int& wide,int& tall);
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virtual void getTextSizeWrapped(int& wide,int& tall);
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virtual Font* getFont();
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virtual void setText(int textBufferLen,const char* text);
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virtual void setText(const char* text);
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virtual void setFont(vgui::Scheme::SchemeFont schemeFont);
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virtual void setFont(vgui::Font* font);
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virtual void setSize(int wide,int tall);
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protected:
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virtual void paint(Panel* panel);
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};
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}
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#endif
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