NS/releases/3.05/source/utils/vgui/include/VGUI_SurfaceGL.h

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//========= Copyright <20> 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#ifndef VGUI_SURFACEGL_H
#define VGUI_SURFACEGL_H
//macros borrowed from GLUT to get rid of win32 dependent junk in gl headers
#ifdef _WIN32
# ifndef APIENTRY
# define VGUI_APIENTRY_DEFINED
# if (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED)
# define APIENTRY __stdcall
# else
# define APIENTRY
# endif
# endif
# ifndef CALLBACK
# define VGUI_CALLBACK_DEFINED
# if (defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || defined(_M_PPC)) && !defined(MIDL_PASS)
# define CALLBACK __stdcall
# else
# define CALLBACK
# endif
# endif
# ifndef WINGDIAPI
# define VGUI_WINGDIAPI_DEFINED
# define WINGDIAPI __declspec(dllimport)
# endif
# ifndef _WCHAR_T_DEFINED
typedef unsigned short wchar_t;
# define _WCHAR_T_DEFINED
# endif
# pragma comment(lib,"opengl32.lib")
#endif
#include <GL/gl.h>
#include <GL/glu.h>
#ifdef VGUI_APIENTRY_DEFINED
# undef VGUI_APIENTRY_DEFINED
# undef APIENTRY
#endif
#ifdef VGUI_CALLBACK_DEFINED
# undef VGUI_CALLBACK_DEFINED
# undef CALLBACK
#endif
#ifdef VGUI_WINGDIAPI_DEFINED
# undef VGUI_WINGDIAPI_DEFINED
# undef WINGDIAPI
#endif
#include<VGUI.h>
#include<VGUI_Surface.h>
#include<VGUI_Panel.h>
namespace vgui
{
class VGUIAPI SurfaceGL : public Surface
{
public:
SurfaceGL(Panel* embeddedPanel);
public:
virtual void createPopup(Panel* embeddedPanel);
protected:
virtual bool recreateContext();
virtual void pushMakeCurrent(Panel* panel,bool useInsets);
virtual void popMakeCurrent(Panel* panel);
virtual void makeCurrent();
virtual void swapBuffers();
virtual void setColor(int r,int g,int b);
virtual void filledRect(int x0,int y0,int x1,int y1);
virtual void outlinedRect(int x0,int y0,int x1,int y1);
virtual void setTextFont(Font* font);
virtual void setTextColor(int r,int g,int b);
virtual void setDrawPos(int x,int y);
virtual void printText(const char* str,int strlen);
virtual void setTextureRGBA(int id,const char* rgba,int wide,int tall);
virtual void setTexture(int id);
virtual void texturedRect(int x0,int y0,int x1,int y1);
protected:
int _drawPos[2];
uchar _drawColor[3];
uchar _drawTextColor[3];
};
}
#endif