NS/releases/3.05/source/utils/vgui/include/VGUI_EditPanel.h

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//========= Copyright <20> 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#ifndef VGUI_EDITPANEL_H
#define VGUI_EDITPANEL_H
#include<VGUI.h>
#include<VGUI_Panel.h>
#include<VGUI_Dar.h>
namespace vgui
{
class Font;
class VGUIAPI EditPanel : public Panel
{
public:
EditPanel(int x,int y,int wide,int tall);
public:
virtual void doCursorUp();
virtual void doCursorDown();
virtual void doCursorLeft();
virtual void doCursorRight();
virtual void doCursorToStartOfLine();
virtual void doCursorToEndOfLine();
virtual void doCursorInsertChar(char ch);
virtual void doCursorBackspace();
virtual void doCursorNewLine();
virtual void doCursorDelete();
virtual void doCursorPrintf(char* format,...);
virtual int getLineCount();
virtual int getVisibleLineCount();
virtual void setCursorBlink(bool state);
virtual void setFont(Font* font);
virtual void getText(int lineIndex, int offset,char* buf,int bufLen);
public: //bullshit public
void getCursorBlink(bool& blink,int& nextBlinkTime);
protected:
virtual void paintBackground();
virtual void paint();
virtual void addLine();
virtual Dar<char>* getLine(int lineIndex);
virtual void setChar(Dar<char>* lineDar,int x,char ch,char fill);
virtual void setChar(Dar<char>* lineDar,int x,char ch);
virtual void shiftLineLeft(Dar<char>* lineDar,int x,int count);
virtual void shiftLineRight(Dar<char>* lineDar,int x,int count);
private:
virtual int spatialCharOffsetBetweenTwoLines(Dar<char>* srcDar,Dar<char>* dstDar,int x);
protected:
Dar<Dar<char>*> _lineDarDar;
int _cursor[2];
bool _cursorBlink;
int _cursorNextBlinkTime;
Font* _font;
};
}
#endif