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49 lines
1.4 KiB
C
49 lines
1.4 KiB
C
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//========= Copyright <20> 1996-2002, Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#ifndef VGUI_DATAINPUTSTREAM_H
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#define VGUI_DATAINPUTSTREAM_H
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#include<VGUI.h>
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#include<VGUI_InputStream.h>
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namespace vgui
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{
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class VGUIAPI DataInputStream : virtual public InputStream
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{
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private:
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InputStream* _is;
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public:
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DataInputStream(InputStream* is);
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public:
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virtual void seekStart(bool& success);
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virtual void seekRelative(int count,bool& success);
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virtual void seekEnd(bool& success);
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virtual int getAvailable(bool& success);
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//virtual uchar readUChar(bool& success);
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virtual void readUChar(uchar* buf,int count,bool& success);
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virtual void close(bool& success);
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virtual void close();
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public:
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virtual bool readBool(bool& success);
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virtual char readChar(bool& success);
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virtual uchar readUChar(bool& success);
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virtual short readShort(bool& success);
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virtual ushort readUShort(bool& success);
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virtual int readInt(bool& success);
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virtual uint readUInt(bool& success);
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virtual long readLong(bool& success);
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virtual ulong readULong(bool& success);
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virtual float readFloat(bool& success);
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virtual double readDouble(bool& success);
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virtual void readLine(char* buf,int bufLen,bool& success);
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};
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}
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#endif
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