NS/releases/3.05/source/utils/vgui/include/VGUI_DataInputStream.h

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//========= Copyright <20> 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#ifndef VGUI_DATAINPUTSTREAM_H
#define VGUI_DATAINPUTSTREAM_H
#include<VGUI.h>
#include<VGUI_InputStream.h>
namespace vgui
{
class VGUIAPI DataInputStream : virtual public InputStream
{
private:
InputStream* _is;
public:
DataInputStream(InputStream* is);
public:
virtual void seekStart(bool& success);
virtual void seekRelative(int count,bool& success);
virtual void seekEnd(bool& success);
virtual int getAvailable(bool& success);
//virtual uchar readUChar(bool& success);
virtual void readUChar(uchar* buf,int count,bool& success);
virtual void close(bool& success);
virtual void close();
public:
virtual bool readBool(bool& success);
virtual char readChar(bool& success);
virtual uchar readUChar(bool& success);
virtual short readShort(bool& success);
virtual ushort readUShort(bool& success);
virtual int readInt(bool& success);
virtual uint readUInt(bool& success);
virtual long readLong(bool& success);
virtual ulong readULong(bool& success);
virtual float readFloat(bool& success);
virtual double readDouble(bool& success);
virtual void readLine(char* buf,int bufLen,bool& success);
};
}
#endif